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"Bioshock 2" - surprisingly, it doesn't suck

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DC

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Dec 28, 2009, 10:18:05 AM12/28/09
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I had seen a small portion of "BioShock 2" (Amazon.com:
http://bit.ly/BioSh2 - to be released in February) at various press
events and at E3. I was not impressed. Granted it was only a small
sliver, but the impression I got was that the developers at 2K Marin
had taken the franchise from 2K Boston and turned it into a
ham-fisted, action-packed first person shooter. It was a far cry from
the quiet, subtle, thought-provoking experience of the first game and
I had basically written off the release as an unnecessary (from an
artistic standpoint, at least) cash-in.

I was wrong...

Continued: http://bit.ly/BioSho2

DC

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Dec 28, 2009, 10:47:57 AM12/28/09
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Benjamin Gawert

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Dec 28, 2009, 2:43:50 PM12/28/09
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* DC:

Let's see:

"[...]The gameplay of "BioShock 2" doesn't stray very far from the first
game at all. The one major difference is your need to shepherd lost
Little Sisters as they go about their business collecting Adam. There
are a few options on this front, so I'll try to lay out how it all
breaks down.

1) Find a Big Daddy, who is guarding a Little Sister. Kill the Big
Daddy. There are a handful of new types to worry about.

2) At this point you can do one of two things:
-a) Harvest the Little Sister for her Adam, thus killing her.
-b) Adopt the Little Sister and take her to a nearby corpse so she can
harvest more Adam for herself.

3) Assuming you adopted her, she'll then ride around on your shoulders
until you arrive at a glowing corpse. Once you set her down you'll need
to defend her as splicers come in from all sides. Think of this like a
King of the Hill minigame. These sequences are probably the most action
packed in the game and will keep the challenge nice and high for those
that thought the first game was too easy.

4) If you successfully protect her, you can then pick her up and take
her to a new corpse. Little Sisters max out after 3 corpses, at which
point you can choose one of the following:
-a) Harvest instantly, killing the Little Sister but getting a boost in
Adam.
-b) Rescue the Little Sister by placing her in one of the pipes
scattered throughout Rapture. You'll net some Adam and, if you save
enough, the Little Sisters will reward you with plasmids, tonics and
more Adam.

5) Rescue or harvest all the Little Sisters in the level and you'll get
the attention of the Big Sister. These boss fights play out like fights
against Big Daddies, but the Big Sister is much faster and has plasmids.
Common misnomer: There's more than one Big Sister. You'll encounter one
on just about ever level.[...]"

Doesn't sound really exciting to me.

Benjamin

known12

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Dec 28, 2009, 5:30:11 PM12/28/09
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it doesnt have to reinvent the wheel. what made bioshock so good was
the enviroments and eye candy and cool storyline.

at the end of the day, it was basically a shooter gather game. but it
was still awesome.

I think I would like a return to the wonderful world they created down
there

Trimble Bracegirdle

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Dec 28, 2009, 7:51:12 PM12/28/09
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Little Girls to be fed on corpses or killed ...yes that sounds really nice.
You really have to question the Sanity of Bioshocks creator (s).
I wonder what Australia will do with this ?
(\__/)
(='.'=)
(")_(") mouse


Unknown

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Dec 28, 2009, 11:28:26 PM12/28/09
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I agree, if they put the creative work and time into doing it right.
If not, it could be another self-indulgent disaster of the kind HL2
turned into - except quicker.

Nostromo

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Dec 29, 2009, 1:32:45 AM12/29/09
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Thus spake "Trimble Bracegirdle" <no-...@never.spam>, Tue, 29 Dec 2009
00:51:12 -0000, Anno Domini:

>Little Girls to be fed on corpses or killed ...yes that sounds really nice.
>You really have to question the Sanity of Bioshocks creator (s).
>I wonder what Australia will do with this ?

Are there any dingos in the game? <EG>

--
Nostromo

Antonio Huerta

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Dec 29, 2009, 5:46:01 AM12/29/09
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On Dec 29, 4:32 pm, Nostromo <nos...@forme.org> wrote:
> Thus spake "Trimble Bracegirdle" <no-s...@never.spam>, Tue, 29 Dec 2009

> 00:51:12 -0000, Anno Domini:
>
> >Little Girls to be fed on corpses or killed ...yes that sounds really nice.
> >You really have to question the Sanity of Bioshocks creator (s).
> >I wonder what Australia will do with this ?
>
> Are there any dingos in the game? <EG>

As in "dingo ate my homework" ?

Benjamin Gawert

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Dec 29, 2009, 8:08:31 AM12/29/09
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* known12:

> it doesnt have to reinvent the wheel. what made bioshock so good was
> the enviroments and eye candy and cool storyline.

Right, but according to the article they seem to have forgotten to add a
storyline to BS2. What they promise sounds as interesting as watching
paint dry.

> at the end of the day, it was basically a shooter gather game. but it
> was still awesome.

I wouldn't say it was awesome. The environment design was great, but the
storyline was mediocre and the actual gameplay was too easy and
repetitive. Personally I wouldn't put it in my top ten list of games.

> I think I would like a return to the wonderful world they created down
> there

I would, too, but only through a decent game and not through a crap game
that only lives from the Bioshock brand.

Benjamin

Nostromo

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Dec 30, 2009, 6:55:08 AM12/30/09
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Thus spake Antonio Huerta <ahu...@inbox.com>, Tue, 29 Dec 2009 02:46:01
-0800 (PST), Anno Domini:

Yeah, that's the one ;)

--
Nostromo

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