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Idspispopd meaning?

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Scott Huettel

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Feb 21, 1996, 3:00:00 AM2/21/96
to
Hi!

I haven't played the game recently, but I have a
question about one of the old Doom cheat codes. While
playing Duke3d and listening to a Smashing Pumpkins CD, it
occurred to me that I had heard something about one of the
Doom cheat codes being about smashing pumpkins. Specifically,
that IDSPISPOPD stood for "ID - smashing pumpkins into
small pieces of putrid debris" [or something similarly
colorful].

Does this cheat code have anything at all to do
with the band? Do both the code and band name come from
the same source? Does this really matter?

-later
-scott

Kyle Klukas

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Feb 21, 1996, 3:00:00 AM2/21/96
to
Paul Bannister wrote:
>
> Scott Huettel (hue...@psych.duke.edu) wrote:
>
> Scott,
> Prior to Doom's initial release on the Internet, there was a lot of
> hype surrounding the game. As a joke, a group of people came up with a game
> called called Smashing Pumpkins into Small Pieces of Putrid Debris (as you
> mention, the name might actually be a bit different but I forget). So in
> the newsgroups before the release, there were posts like "DOOM : WHEN WILL
> IT COME?!?!" and "IS DOOM OUR SAVIOR?" so the SPISPOPD guys started posting
> messages like "SPISPOPD : WHEN WILL IT COME?!?!?" and "IS SPISPOPD OUR
> SAVIOR?" and on ad infinitum. As I understand, someone actually DID make a
> game in the end that had that name, just as a joke (and it was quite fun
> from what I've heard too). As for a relation to the band Smashing Pumpkins,
> as far as I know it was just a humourous name that someone came up with that
> was unrelated to the band in any material way. The guys at id thought the
> whole thing was pretty funny, so they put the cheat code into the game as a
> tribute to the almighty SPISPOPD. I think I've got the story straight, but
> there may be a few things some other people might want to add.
>

I think a copy of the game is still located somewhere at ftp.pht.com.

Kyle

Ron Pepper

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Feb 21, 1996, 3:00:00 AM2/21/96
to
Hello,

I don't think that album was out when Idspispopd came along. To my
recollection someone started a joke thread before Doom was officially released
about a game called Idspispopd...it was pretty funny for the first week, but
less so for the following months.

Ron.
--
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Paul Bannister

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Feb 21, 1996, 3:00:00 AM2/21/96
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Scott Huettel (hue...@psych.duke.edu) wrote:


: Hi!

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Ralph Costa Teixeira

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Feb 21, 1996, 3:00:00 AM2/21/96
to
You guys got it right, as far as I remember. The other thing
that I remember is that someone was arguing that (before the release of
Doom) there wouldn't be so much hype about the game if the name weren't
short and cool, like "Doom". See how it sounds? Now, if it were
something long that no one could remember, like "Smashing Pumpkins into
Small Piles of Putrid Debris", there wouldn't be such a hype, right? So
the whole thing started...

Just my $0.02. If I am wrong, I pay $0.02 more.

Cheers,
Ralph

Colin Mahoney

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Feb 22, 1996, 3:00:00 AM2/22/96
to
>Hello,
>
> I don't think that album was out when Idspispopd came along. To my
>recollection someone started a joke thread before Doom was officially
released
>about a game called Idspispopd...it was pretty funny for the first week, but
>less so for the following months.
>
> Ron.
Ok, just a quick recap for those of you new to this topic (the rest can just
skip right on by, nothing new here...)

DOOM had been out for a while. Some guy got on comp.sys.ibm.pc.games.action
(the only group 'round for DOOM at that time) and posted about how he could
care less about DOOM, and would in fact like to put it in his kill file, but
didn't really want to as the word doom was quite common in the subject lines
of that newsgroup, even when people were not talking about the game, and he
did not want to miss those posts. He suggested (in jest) that ID name thier
next game something not quite so likely to be used in other headers, such as
oh say "Smashing Pumpkins Into Small Piles Of Putrid Debris". One can agree
that the acronym SPISPOPD was not very likely to be commonly used :) Of
course, once the people on Usenet got ahold of this, it got quite out of hand.
Many different names were suggested for ID next game, and some guy evenwent
so far as to write an actual game called SPISPOPD. It was a top view game
remanicant of The Legend of Zelda (if anyone remember THAT old game :)). It
was actually not that bad, especially considering that he wrote it in, no
joke, less than 48 hours (he had a plane to catach :)). This topic became so
rampant that even ID became aware of it, and when the next version of DOOM
came out, they had renamed the no clipping cheat code to IDSPISPOPD (the ID
part is because ALL DOOM cheat codes start with the two letter string ID, like
all Duke Nukem ones start with DN). And that is the short (believe me, back
then MUCH more was written about it) version of the genesis of IDSPISPOPD.
Now you know. :)

Ja ne
Seoman
"You are all individuals!"
"Well, I'm not."

Frans P. de Vries

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Feb 22, 1996, 3:00:00 AM2/22/96
to
Colin Mahoney (sea...@netins.net) wrote:
} > I don't think that album was out when Idspispopd came along. To my
} >recollection someone started a joke thread before Doom was officially released
} >about a game called Idspispopd...it was pretty funny for the first week, but
} >less so for the following months.
} >
} > Ron.

} Ok, just a quick recap for those of you new to this topic (the rest can just
} skip right on by, nothing new here...)

You've got the story about right, but not the chronological order.

} DOOM had been out for a while. Some guy got on comp.sys.ibm.pc.games.action

DOOM wasn't out yet, as this started in October or November 1993.

} (the only group 'round for DOOM at that time) and posted about how he could
} care less about DOOM, and would in fact like to put it in his kill file, but
} didn't really want to as the word doom was quite common in the subject lines
} of that newsgroup, even when people were not talking about the game, and he
} did not want to miss those posts. He suggested (in jest) that ID name thier
} next game something not quite so likely to be used in other headers, such as

upcoming game

} oh say "Smashing Pumpkins Into Small Piles Of Putrid Debris". One can agree
} that the acronym SPISPOPD was not very likely to be commonly used :) Of
} course, once the people on Usenet got ahold of this, it got quite out of hand.

Yeah, many people posted about the "features" of SPISPOPD, which made it
much better than DOOM. :)

} Many different names were suggested for ID next game, and some guy evenwent
} so far as to write an actual game called SPISPOPD. It was a top view game
} remanicant of The Legend of Zelda (if anyone remember THAT old game :)). It
} was actually not that bad, especially considering that he wrote it in, no
} joke, less than 48 hours (he had a plane to catach :)). This topic became so
} rampant that even ID became aware of it, and when the next version of DOOM
} came out, they had renamed the no clipping cheat code to IDSPISPOPD (the ID

David Taylor of id explained the origin of the codes in the first shareware
version, in the third of the famed "idNews" series of posts, and said about
this: 'The "spispopd" is complements of the Usenet. See Seth Cohn's post.'

} part is because ALL DOOM cheat codes start with the two letter string ID, like
} all Duke Nukem ones start with DN). And that is the short (believe me, back
} then MUCH more was written about it) version of the genesis of IDSPISPOPD.
} Now you know. :)

Also, in the RGCD FAQ, posted weekly to r.g.c.d.announce, you'll find:

5I. What does SPISPOPD mean, anyway?
Smashing Pumpkins Into Small Piles Of Putrid Debris. Originally posed
as a pun on DOOM in Fall 1993, it was turned into a real game and made
it into DOOM as a cheat code. The game and its FAQ can be found at:
ftp://ftp.pht.com/pub/msdos/games/other/spispopd.zip
ftp://wcl-l.bham.ac.uk/pub/djh/faqs/SPISPOPD.faq
--
Frans P. de Vries | f...@xymph.iaf.nl | Rec.Games.Computer.Doom FAQ maintainer

Richard Ward

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Feb 23, 1996, 3:00:00 AM2/23/96
to
In article <4ggcst$d...@insosf1.netins.net>,
Colin Mahoney <sea...@netins.net> wrote:
>>Hello,

>>
>> I don't think that album was out when Idspispopd came along. To my
>>recollection someone started a joke thread before Doom was officially
>released
>>about a game called Idspispopd...it was pretty funny for the first week, but
>>less so for the following months.
>>
>> Ron.
>Ok, just a quick recap for those of you new to this topic (the rest can just
>skip right on by, nothing new here...)
>
>DOOM had been out for a while. Some guy got on comp.sys.ibm.pc.games.action
>(the only group 'round for DOOM at that time) and posted about how he could
>care less about DOOM, and would in fact like to put it in his kill file, but
>didn't really want to as the word doom was quite common in the subject lines
>of that newsgroup, even when people were not talking about the game, and he
>did not want to miss those posts. He suggested (in jest) that ID name thier
>next game something not quite so likely to be used in other headers, such as
>oh say "Smashing Pumpkins Into Small Piles Of Putrid Debris". One can agree
>that the acronym SPISPOPD was not very likely to be commonly used :) Of
>course, once the people on Usenet got ahold of this, it got quite out of hand.
> Many different names were suggested for ID next game, and some guy evenwent
>so far as to write an actual game called SPISPOPD. It was a top view game
>remanicant of The Legend of Zelda (if anyone remember THAT old game :)). It
>was actually not that bad, especially considering that he wrote it in, no
>joke, less than 48 hours (he had a plane to catach :)). This topic became so
>rampant that even ID became aware of it, and when the next version of DOOM
>came out, they had renamed the no clipping cheat code to IDSPISPOPD (the ID
>part is because ALL DOOM cheat codes start with the two letter string ID, like
>all Duke Nukem ones start with DN). And that is the short (believe me, back
>then MUCH more was written about it) version of the genesis of IDSPISPOPD.
>Now you know. :)

Close, but a few minor errors. SPISPOPD started out like you said, except
that the insanity of the posts started almost at once. Being just weeks
before DOOM was relased (November 1993), the tension in c.s.i.p.g.a was almost
too much to bear. Anyway, people started discribing SPISPOPD as a game that
was all we (secretly) hoped DOOM would be (ruby lasers, all kinds of stuff)
with several hundred levels, and boss monsters like Linus Van Pelt and The
Great Pumpkin. Seth Cohn created the SPISPOPD FAQ within a few days,
lampooning Hank Luekart's (even then) bloated FAQ with all kinds of silly
changes to the Name of The Innocent. Dave Taylor at ID software caught wind
of the insanity and included SPISPOPD in the cheat codes of the _first_
release of DOOM (it was changed to IDCLIP for DOOM ][, but is still IDSPISPOPD
in DOOM to this day (even Ultimate DOOM)). As a matter of fact, it was one of
the first cheat codes found (within a day of DOOM's release (Dec 13, 1993).
SPISPOPD (the real thing) was written in 48 hours right before Witer Break
after DOOm came out. (you know, I ought to right a FAQ about this...)

--
+----------------------------------------------------------------------------+
| "The box...you opened it. We came. It's a means to summon us - Cenobites. |
| Explorers in the further regions of experience. Demons to some, angels to |
| others. ... No tears please. It's a waste of good suffering." - Pinhead |
| rrw...@netcom.com Richard R. Ward |
+----------------------------------------------------------------------------+


The Avatar

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Feb 23, 1996, 3:00:00 AM2/23/96
to
Kyle Klukas <klu...@students.uiuc.edu> wrote:

>Paul Bannister wrote:
>>
>> Scott Huettel (hue...@psych.duke.edu) wrote:
>>
>> Scott,
>> Prior to Doom's initial release on the Internet, there was a lot of
>> hype surrounding the game. As a joke, a group of people came up with a game
>> called called Smashing Pumpkins into Small Pieces of Putrid Debris (as you
>> mention, the name might actually be a bit different but I forget). So in
>> the newsgroups before the release, there were posts like "DOOM : WHEN WILL
>> IT COME?!?!" and "IS DOOM OUR SAVIOR?" so the SPISPOPD guys started posting
>> messages like "SPISPOPD : WHEN WILL IT COME?!?!?" and "IS SPISPOPD OUR
>> SAVIOR?" and on ad infinitum. As I understand, someone actually DID make a
>> game in the end that had that name, just as a joke (and it was quite fun
>> from what I've heard too). As for a relation to the band Smashing Pumpkins,
>> as far as I know it was just a humourous name that someone came up with that
>> was unrelated to the band in any material way. The guys at id thought the
>> whole thing was pretty funny, so they put the cheat code into the game as a
>> tribute to the almighty SPISPOPD. I think I've got the story straight, but
>> there may be a few things some other people might want to add.
>>


If I remember correctly, a reason for the ungainly name was that someone
started posting that one of the reasons Doom would be so popular was 'cuz it
had such a cool name...I don't know if it was this person who suggested
SPISPOPD, but generally s/he suggested that a game with such a name would
never make it just because of the name (or rather, if Doom was called
SPISPOPD it would never have made such a splash, no matter what its
other merits). He was probably right. Anyway, the rest of the story goes as
written above; someone made a game called SPISPOPD and for a while, despite
its name, it was quite a hit. Then Doom came out, and all that remains is the
cheat code.

>
>I think a copy of the game is still located somewhere at ftp.pht.com.
>

Pick it up; its nothing hi-tech (and NOTHING, repeat NOTHING like Doom) but
it is fun.

>Kyle


--
========================================================================
Hey! It's THE Avatar
(note the "THE"; I'm more than the garden-variety Paragon of Virtue!)
a.k.a ava...@chelsea.ios.com

Jacob C Kesinger

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Feb 24, 1996, 3:00:00 AM2/24/96
to
sea...@netins.net (Colin Mahoney) writes:


>DOOM had been out for a while. Some guy got on comp.sys.ibm.pc.games.action
>(the only group 'round for DOOM at that time) and posted about how he could

No, it was in the god-awful hype that iD had built up for DOOM when
all the lusers were salivating and trading beta copies of it.
I remember in a 24 hour period in early December (still about 2 weeks
before Doom 0.9x was released) when there were 900 doom-related messages
in csipga. Remember that this was in late 1993 when the Great
September was only a few months old, so 900 messages was quite a lot.

> Many different names were suggested for ID next game, and some guy evenwent
>so far as to write an actual game called SPISPOPD. It was a top view game

Yeah, that was a fun little game. My brother loved it.

>all Duke Nukem ones start with DN). And that is the short (believe me, back
>then MUCH more was written about it) version of the genesis of IDSPISPOPD.
>Now you know. :)

There used to be a SPISPOPD FAQ, but it probably disappeared into
the bit bucket a long time ago (I remember, I was listed as a contributor
for beta-testing the TI-85 port).
Then there was SPISPOPD II, during the DOOM II build-up. I think that
was when the FAQ came out.

==Jake

Ben Violette

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Mar 4, 1996, 3:00:00 AM3/4/96
to

>I think a copy of the game is still located somewhere at ftp.pht.com.
>
>Kyle

There's also a sword called Idspispopd in Master of Magic. I guess we all know
what game those SimTex guys play when they're not working.

Mech Dude

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Mar 11, 1996, 3:00:00 AM3/11/96
to
IT REALLY means(verified by guys at id) Smashing Pumpkins Into Putrid
something something Debris. id is a prefix, like the Dark Forces cheats
always starting in LA(LucasArts). You'll have to ask them about O and P.

Frank Stendal

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Mar 12, 1996, 3:00:00 AM3/12/96
to
mech...@aol.com (Mech Dude) wrote:

Smashing


Pumpkins
Into
Small
Piles
Of
Putrid
Debris

sheesh.

Frank

Dirk Jan Out

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Mar 13, 1996, 3:00:00 AM3/13/96
to
In article <4i19qa$8...@newsbf02.news.aol.com>, mech...@aol.com (Mech Dude) writes:
|> IT REALLY means(verified by guys at id) Smashing Pumpkins Into Putrid
|> something something Debris. id is a prefix, like the Dark Forces cheats
|> always starting in LA(LucasArts). You'll have to ask them about O and P.

Smashing Pumpkins Into Small Piles Of Putrid Debris

It's amazing how a really great game like that can be forgotten so quickly :)

Dirk-Jan out o...@trc.nl

Steve Abson

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Mar 13, 1996, 3:00:00 AM3/13/96
to
Dirk Jan Out (o...@trc.nl) wrote:
> |> IT REALLY means(verified by guys at id) Smashing Pumpkins Into Putrid
> |> something something Debris. id is a prefix, like the Dark Forces cheats
> |> always starting in LA(LucasArts). You'll have to ask them about O and P.

> Smashing Pumpkins Into Small Piles Of Putrid Debris

> It's amazing how a really great game like that can be forgotten so quickly :)

Speaking of SPISPOPD, whatever happened to the guys who made the game?
I'm still waiting for my fighting game, dammit! :) When I get home, I've
got to dig SPISPOPD out of the ol' disk pile and give it a run. *sniff*
Nostalgia don't you know. Narf!

---
.-------------------------------..---------------------------------.
| Steve "The Inquisitor" Abson :: SAb...@CHAT.Carleton.CA |
| Student of Computer Science, :: http://chat.carleton.ca/~sabson |
| Carleton University (CCSS) :: No, I'm not from Keene college! |
`-------------------------------'`---------------------------------'
"Of course it's a female cheese! You want me to dance with a male
cheese? That would be weird!" - The Great Gonzo

Oregon DataCollection User

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Mar 14, 1996, 3:00:00 AM3/14/96
to
In article <4i76hi$g...@bertrand.ccs.carleton.ca> sab...@chat.carleton.ca
(Steve Abson) writes:
> Dirk Jan Out (o...@trc.nl) wrote:

CLIP!!!

> Speaking of SPISPOPD, whatever happened to the guys who made the game?


Go to the Official SPISPOPD homepage at Jamul Software (the guys who wrote
the game) at http://ppp110.callamer.com/jamul/spispopd.html.

Spiffo

Tintin & Snowy

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Mar 14, 1996, 3:00:00 AM3/14/96
to
On 13 Mar 1996 19:09:38 GMT, sab...@chat.carleton.ca (Steve Abson)
wrote:

>Speaking of SPISPOPD, whatever happened to the guys who made the game?

>I'm still waiting for my fighting game, dammit! :)

I go to the University of Portland and one of my good friends
goes there as well. He's from San Diego and good friends with Jamul
(the inventor of SPISPOPD) and he told me (from what he's seen) it's
completely insane! It's supposed to be coming out soon (but we've all
heard that before) and when it does it'll be awesome. Just my $.02

> Narf!

Narf! Narf! Narf!

Charles Winata

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Mar 14, 1996, 3:00:00 AM3/14/96
to
In article <4i19qa$8...@newsbf02.news.aol.com>, mech...@aol.com (Mech Dude) wrote:
>IT REALLY means(verified by guys at id) Smashing Pumpkins Into Putrid
>something something Debris. id is a prefix, like the Dark Forces cheats
>always starting in LA(LucasArts). You'll have to ask them about O and P.

If I remember correctly... Smashing Pumpkins Into Piles of Putrid Debris???
Geez... it's been awhile...

Chuck


Rob Flax

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Mar 16, 1996, 3:00:00 AM3/16/96
to
In article <4i9hh4$h...@news1.rad.net.id>,

Charles Winata <cjw...@rad.net.id> wrote:
>If I remember correctly... Smashing Pumpkins Into Piles of Putrid Debris???
>Geez... it's been awhile...
>

Close. spispopd=smashing pumpkins into small piles of putrid debris.

You can probably still find a copy of SPISPOPD on the major ftp
sites--it started out as a joke but then some folks actually made
a game by that name. It is quite amusing and worth at least a
look... (I don't know exactly where to find it, just check
wuarchive, ftp.uml.edu, etc.)

--
Rob Flax
Department of Religious Studies ()_()
University of Virginia (_)
fl...@virginia.edu

spookyp...@gmail.com

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Jul 30, 2016, 1:00:35 AM7/30/16
to
gg

Spalls Hurgenson

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Jul 30, 2016, 9:32:36 AM7/30/16
to
On Fri, 29 Jul 2016 22:00:33 -0700 (PDT), spookyp...@gmail.com
wrote:

>gg

God, spispopd, that brings back memories. I remember the excitement in
the newsgroup when Doom was first teased. I actually didn't get much
into the discussion at the time - I was far more interested in RPGs
and sims at the time - but the amount of traffic that game generated
was phenomenal. I think the Doom FAQ alone - posted on a weekly basis
no less! - was six posts long.

I did disagree with the original spispod argument about the name of
the game being unimportant; had id released their game with a name as
ridiculous as Smashing Pumpkins etc. I doubt it would be as fondly
remembered. Doom was more than its gameplay; it was the whole
experience, including rolling that awesome name off your tongue. Doom.
Doom. Doooooom.

I remember being incredibly - and even at the time I admitted,
unfairly - disappointed with the actual SPISPOD game. Still, it was
probably a better effort than 90% of "indie" games released to Steam
these days, and I guess the subject matter did sort of limit their
design options ;). That it existed at all both impressed me and made
me laugh, which was the whole point of the endeavour so mission
successful I suppose.

Ah, nostalgia ;-)

Rin Stowleigh

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Jul 30, 2016, 9:46:48 AM7/30/16
to
On Sat, 30 Jul 2016 09:32:14 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>I did disagree with the original spispod argument about the name of
>the game being unimportant; had id released their game with a name as
>ridiculous as Smashing Pumpkins etc. I doubt it would be as fondly
>remembered.

I'd just like to take a moment to point out that Billy Corgan's net
worth exceeds John Carmack's by a healthy stretch ;)

Ant

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Jul 30, 2016, 11:49:53 PM7/30/16
to
Classic Doom ruled.
--
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Spalls Hurgenson

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Jul 31, 2016, 9:00:57 AM7/31/16
to
Having watched some LetsPlays of Doom 2016, I'd argue that classic
Doom /still/ rules.

Especially if you use the Brutal Doom mod. That thing is more fun than
a barrel of monkeys inside an even larger barrel of monkeys, and all
the monkeys are dressed as clowns. New Doom ain't got nothin' on it!



Rin Stowleigh

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Jul 31, 2016, 9:58:21 AM7/31/16
to
On Sun, 31 Jul 2016 09:00:34 -0400, Spalls Hurgenson
Well to be fair, when you were first indoctrinated to classic Doom, it
wasn't via some douchebag narrating the game on a video before you
ever tried it.

I loaded up one of those LetsPlays videos, and the first one I found
was a guy who was loading the game for the first time. He chose
"Ultraviolence" difficulty, which clearly stated there would be no
tutorials. He thought that sounded good. Then he gets into the game
and immediately starts going "why this" and "why that?", as if it is a
fault of the game.

So take all that Youtube idiocy with a grain of salt. These are
people looking to say or do whatever they need to in order to maximize
their income from Youtube, their goal is not to help you maximize your
gaming enjoyment.

As far as whether Doom 2016 is worth buying or not, well I finished
the SP campaign and I'm guessing it will probably be the only SP game
that I complete this year. I enjoyed it, but I enjoyed multiplayer
more. For the a SP-only gamer I'd say the price point is a little
high and you'll probably want to wait for a discount, especially since
there is no SP DLC even planned to the best of my knowledge, all DLC
is multiplayer maps and modes. If you're a SP and MP player it's a
must buy if you like true action games -- not many AAA titles these
days even begin to approach the purity of the genre the way this game
does, and it's a lot more fun than it looks in videos.

If classic Doom appeared right now, I doubt it would be popular.
You're feeding off nostalgia and memories.

Xocyll

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Jul 31, 2016, 11:42:30 AM7/31/16
to
Spalls Hurgenson <spallsh...@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
DOOM was a classic only because of when it came out.

Had it come out _after_ Halflife it would have disappeared without a
trace, since it's play was extremely shallow.

Well it might have been popular with the "life to frag" crowd, but
halflife showed what was possible to create; all the shoot em up
goodness and a context to do it in. Not just mindless, find the keys
and shoot stuff.


It's like the new 8-bit games that miss the point, that those atrocious
graphics were state of the art when new and the game prospered in spite
of that limitation because it had other things, like a well crafted
story or world in which to play.

DOOM was "OMG It's 3D!!!" (It actually wasn't) and had state of the art
graphics for the time, but we've come a long way in the last 20+ years.

DOOM vs System Shock - I'll take SS every time - even better 3d and a
hell of a story as well.

Xocyll
--

I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

unibalm

unread,
Aug 1, 2016, 1:53:28 AM8/1/16
to
...

The original Doom is classic because it delivered a new and higher
standard in FPS gaming.
There was nothing like it before, in terms of edge.

First and forever, Doom delivered a totally outstanding new level of
FPS immersion, in terms of atmosphere. It just did.

Though to be sure, it was a blunt instrument.

Not only that but the Doom package came as shareware with the first 9
level episode being free for the download, no need for a third-party
intervention to suck you in, first, like registering and coordinating
your gaming experiences with STEAM etc.
Like Wolf-3D it came as part of the bloatware selling new 386's to a
newly computer aware public. The enticement to buy the full 3 episode
game included being member of a mod uploading/downloading community
that created/played thousands of .wads available fully indexed on
servers worldwide, .wads all the way up to id/commercial-quality total
conversions.

This was in the days where BBS's delivered most internet content to
consumers - except for "AOL'ers" and other barbarian hordes.

HL1 was way later. HL1 was about the time of Unreal1, and I thought
Unreal1 was more impressive of the two in terms of gfx and of making
something DIFFERENT. After all, Duke3D had already been out for some
years along with all those other great games using that amazing
engine. Even Duke3D was more innovative than HL1, IMHO.









unibalm

unread,
Aug 1, 2016, 3:01:06 AM8/1/16
to
I think of "noclip" cheat mode when I heard "idspispopd".

So I don't know what the fuck you're talking about.
Are you talking about this?
https://www.youtube.com/watch?v=-HdEfmOR31I

WTF has that to do with Doom?

Tim O

unread,
Aug 1, 2016, 7:28:24 AM8/1/16
to
On Sun, 31 Jul 2016 11:42:30 -0400, Xocyll <Xoc...@gmx.com> wrote:

>DOOM was a classic only because of when it came out.
>
>Had it come out _after_ Halflife it would have disappeared without a
>trace, since it's play was extremely shallow.
>
>Well it might have been popular with the "life to frag" crowd, but
>halflife showed what was possible to create; all the shoot em up
>goodness and a context to do it in. Not just mindless, find the keys
>and shoot stuff.
>
>
>It's like the new 8-bit games that miss the point, that those atrocious
>graphics were state of the art when new and the game prospered in spite
>of that limitation because it had other things, like a well crafted
>story or world in which to play.
>
>DOOM was "OMG It's 3D!!!" (It actually wasn't) and had state of the art
>graphics for the time, but we've come a long way in the last 20+ years.
>
>DOOM vs System Shock - I'll take SS every time - even better 3d and a
>hell of a story as well.
>
>Xocyll

What an odd argument to make. Isn't everything classic because of when
it came out? Half Life 1 was a modded Quake engine right? Why are you
even comparing it to Doom as if they were contemporaries?

The locomotive probably wouldn't have been as succesful if it came out
after the 747.

Spalls Hurgenson

unread,
Aug 1, 2016, 9:24:03 AM8/1/16
to
On Mon, 01 Aug 2016 00:00:57 -0700, unibalm <uni...@csipga.zzzz>
wrote:

>On Sat, 30 Jul 2016 09:32:14 -0400, Spalls Hurgenson
><spallsh...@gmail.com> wrote:
>
>>On Fri, 29 Jul 2016 22:00:33 -0700 (PDT), spookyp...@gmail.com
>>wrote:

>So I don't know what the fuck you're talking about.
>Are you talking about this?
>https://www.youtube.com/watch?v=-HdEfmOR31I

>WTF has that to do with Doom?

I thought everyone here knew the story of SPISPOPD.

See, when Doom was being developed, there was a lot of discussion
about the game here in c.s.i.p.g.a (and probably on every other
newsgroup in existence too; it was that sort of game ;-). It got to
the point that some people (mostly those who were tired of all this
talk about Doom) wondered if the game would be as hyped had it a less
awesome sounding title. Would, they wondered, it be as popular if
instead of it being called "Doom" it was named "Smashing Pumpkins Into
Small Piles of Putrid Debris", aka, SPISPOPD?

But SPISPOPD became more than just a philosophical rumination; it took
on a life of its own. It became a very popular joke thread; SPISPOPD
became a fictional game and commenters posted increasingly unrealistic
ideas about what the game would be about, what technology it would
use, etc. It gave people something to talk about OTHER than Doom
(which only further annoyed the people who were already tired of the
overwhelming Doom discussion by adding more of what they perceived as
"noise" to the newsgroup ;-). It also got a rather amusing FAQ which
cherry-picked some of the best posts from the thread and used them as
its answers.

Eventually, another commenter took it upon himself to create a /real/
SPISPOPD game. It being 1994 and written in haste by a single person
as a gag, obviously in no way resembled the promises of the FAQ, but
then nobody really expected it to. It was a rather simplistic action
game with primitive graphics, but that somebody actually took the
effort to write a game based on the gag was impressive enough. I did
like the smashing pumpkins effect though.

Later, when Doom was released, id - who, like many developers at the
time, were active on Usenet, and thus got to see all this madness
first hand - memorialized the joke by using idSPISPOD as one of their
cheat codes.

The original SPISPOPD is still a fun read:
http://www.trilobite.org/spispopd/ ; it is amusing to see that we have
already realized the "impossibly unrealistic" technology postulated in
1994.

"16.7 million color palette on a 256k vga card using palette
translation Full surround sound using THX technology with native GUS,
Soundblaster, and speaker sound. 3 player support over null modem or
standard modem (300 baud to 28.8k). Intelligent computer players using
Turing AI logic Moving walls, ceiling and chair you sit in (chair not
included but plans are) Gravis Gamepad support (Using 2 gamepads for 2
player action!) God mode is real neat: All game factors including
gravity can be changed!"

;-)


unibalm

unread,
Aug 2, 2016, 3:13:56 AM8/2/16
to
On Mon, 01 Aug 2016 09:23:38 -0400, Spalls Hurgenson
<spallsh...@gmail.com> wrote:

>On Mon, 01 Aug 2016 00:00:57 -0700, unibalm <uni...@csipga.zzzz>
>wrote:
>
>>On Sat, 30 Jul 2016 09:32:14 -0400, Spalls Hurgenson
>><spallsh...@gmail.com> wrote:
>>
>>>On Fri, 29 Jul 2016 22:00:33 -0700 (PDT), spookyp...@gmail.com
>>>wrote:
>
>>So I don't know what the fuck you're talking about.
>>Are you talking about this?
>>https://www.youtube.com/watch?v=-HdEfmOR31I
>
>>WTF has that to do with Doom?
>
>I thought everyone here knew the story of SPISPOPD.
>

Really?

>See, when Doom was being developed, there was a lot of discussion
>about the game here in c.s.i.p.g.a (and probably on every other
>newsgroup in existence too; it was that sort of game ;-). It got to
>the point that some people (mostly those who were tired of all this
>talk about Doom) wondered if the game would be as hyped had it a less
>awesome sounding title. Would, they wondered, it be as popular if
>instead of it being called "Doom" it was named "Smashing Pumpkins Into
>Small Piles of Putrid Debris", aka, SPISPOPD?
>

You're talking about usenet discussions pre-1993 for chrysakes, 24
years ago! Like you were there, already so jaded - but nevertheless
you remember it all like yesterday. So cool.

Reminds me of Rin.

I think it more likely that you googled it too.

Toby Newman

unread,
Aug 2, 2016, 4:08:03 AM8/2/16
to
Is this where Smashing Pumpkins got their name from, or did spispopd
get its name from Smashing Pumpkins (the band)?

--
-Toby
Add the word afiduluminag to the subject to circumvent my email filters.

Xocyll

unread,
Aug 2, 2016, 6:40:54 AM8/2/16
to
Tim O <n...@thanks.com> looked up from reading the entrails of the porn
spammer to utter "The Augury is good, the signs say:

That's a bloody stupid comparison since they have completely different
tasks to accomplish, and oh look, locomotives are still used every damn
day.

But propeller driven passenger aircraft sure wouldn't have done well
after jet engined ones came out - "we can get you there in only 50% more
time for the same price" - not exactly a big seller.

The point is that DOOM had no story while games like Half-life and
System Shock did.

DOOM is only a classic because we had no expectation of more at the time
it was released and various Wolf3D players had worked themselves into a
frenzy of anticipation.

Well actually some people did expect more.

Ultima Underworld, 3d, with a story, was out a year before DOOM and
System Shock the year after DOOM.

DOOM was a big hit with the exact kind of players that Daikatana was
aimed at, pvp shoot each other types who scream childish insults at each
other.

If it hadn't been moddable, and with many mods available early, I doubt
I'd have played it more than once.

I played DOOM2, which did not really have much in the way of mods about
once, maybe twice since it came out at the same time as System Shock,
and was nothing but DOOM with new maps and a new shotgun, while System
Shock was so very much more, including actually being 3d.

Spalls Hurgenson

unread,
Aug 2, 2016, 9:17:28 AM8/2/16
to
On Tue, 02 Aug 2016 00:13:46 -0700, unibalm <uni...@csipga.zzzz>
To be fair, a lot of people who still frequent Usenet are old-timers
who have been using it for decades. Meeting a newcomer is, in my
experience, the exception and not the rule.

And Doom was /huge/ in this newsgroup. It absolutely dominated the
discussions, and SPISPOPD was part of that. The fact that it was later
immortalized both as a cheat-code /and/ a third-party game made it all
the more memorable.

Plus, 24 years ago doesn't seem that long ago anymore...


Rin Stowleigh

unread,
Aug 2, 2016, 9:30:18 AM8/2/16
to
On Tue, 02 Aug 2016 09:16:59 -0400, Spalls Hurgenson
I'd be surprised if the total percent of Usenet users that exist today
that started using it after the early 90's is more than 2%. What
would lure anyone new in aside from rare cases of word of mouth?

Hilarious that all these shitcannees keep me so close to their
thoughts.

But you should know by now that Unidouche is a mentally vacant troll
who sits there chewing his fingernails hoping for a small glimpse of
social interaction, from anyone, any way he can get it.

Just kill file him and put the five minutes or so of your life each
week toward a more intelligent cause.

Rin Stowleigh

unread,
Aug 2, 2016, 9:42:49 AM8/2/16
to
On Tue, 2 Aug 2016 09:06:06 +0100, Toby Newman <goo...@asktoby.com>
wrote:
The band was formed in the late 80s, supposedly Bill Corgan used it as
a mythical band name when he was younger and just kept it later on.

But, at least here in the US, the actual act of smashing pumpkins as a
neighborhood prank was popular enough in the 70s-80s that I'm not sure
either could lay claim to the name.

In the days of political correctness it sounds like a vandalous and
mean thing to do, but we used to do this all the time around
Halloween, especially if people left their pumpkins out too long. A
pumpkin makes a hilariously loud sound when hit with a baseball bat
(usually at least), so what it fun (in our immature and drunken minds
at least) was the gun-shot like sound, then running like hell for the
car while everyone is pissing themselves laughing. A slightly messy
clean up the next day for the homeowner, but not too bad (not as bad
as yard rolling for sure) and that should teach them to raise teenage
girls ;), at least those were usually the primary target homes.

Ah the joys of being young and irresponsible, good times. These days
with security cams and such, I'm not sure that kind of horseplay
happens in such large amounts.

Toby Newman

unread,
Aug 2, 2016, 10:10:03 AM8/2/16
to
On 2016-08-02, Rin Stowleigh <rstow...@nevrhadgmail.com> wrote:
> On Tue, 2 Aug 2016 09:06:06 +0100, Toby Newman <goo...@asktoby.com>
> wrote:
>
>>On 2016-08-01, Spalls Hurgenson <spallsh...@gmail.com> wrote:
>>> On Mon, 01 Aug 2016 00:00:57 -0700, unibalm <uni...@csipga.zzzz>
>>> wrote:
>>>
>>>>On Sat, 30 Jul 2016 09:32:14 -0400, Spalls Hurgenson
>>>><spallsh...@gmail.com> wrote:
>>>>
>>>>>On Fri, 29 Jul 2016 22:00:33 -0700 (PDT), spookyp...@gmail.com
>>>>>wrote:
>>>
>>>>So I don't know what the fuck you're talking about.
>>>>Are you talking about this?
>>>>https://www.youtube.com/watch?v=-HdEfmOR31I
>>>
>>>>WTF has that to do with Doom?
>>>
>>> I thought everyone here knew the story of SPISPOPD.
>>>
>>Is this where Smashing Pumpkins got their name from, or did spispopd
>>get its name from Smashing Pumpkins (the band)?
>
> The band was formed in the late 80s, supposedly Bill Corgan used it as
> a mythical band name when he was younger and just kept it later on.
>
> But, at least here in the US, the actual act of smashing pumpkins as a
> neighborhood prank was popular enough in the 70s-80s that I'm not sure
> either could lay claim to the name.
>
> In the days of political correctness it sounds like a vandalous and
> mean thing to do, but we used to do this all the time around
> Halloween, especially if people left their pumpkins out too long. A
> pumpkin makes a hilariously loud sound when hit with a baseball bat
> (usually at least), so what it fun (in our immature and drunken minds
> at least) was the gun-shot like sound, then running like hell for the
> car while everyone is pissing themselves laughing. A slightly messy
> clean up the next day for the homeowner, but not too bad (not as bad
> as yard rolling for sure) and that should teach them to raise teenage
> girls ;), at least those were usually the primary target homes.
>
> Ah the joys of being young and irresponsible, good times. These days
> with security cams and such, I'm not sure that kind of horseplay
> happens in such large amounts.

This is so exotic to me that to begin with I thought you were talking
about going around people's plots smashing their produce harvest.

A brit would have to have the malice of forethought to buy a baseball
bat first. Or we could perhaps use one of our croquet mallets.

Rin Stowleigh

unread,
Aug 2, 2016, 10:21:53 AM8/2/16
to
On Tue, 2 Aug 2016 15:08:54 +0100, Toby Newman <goo...@asktoby.com>
Just the hilarity of watching it done with a croquet mallet would have
amped up the entertainment value. Only thing is, sometimes the car
would have to be parked far enough away that you never actually saw
the perpetrator do the deed, you just heard a loud pop (imagine a
lightbulb bursting, but a much deeper and muffled sound that was sure
to wake anyone in the house).

Baseball bats weren't really hard to come by back then, I was more the
wrestling and football type but many of my friends were baseball
jocks. I knew guys that regularly kept a small one in their car for
"defense purposes".. lol.

Xocyll

unread,
Aug 2, 2016, 12:17:58 PM8/2/16
to
unibalm <uni...@csipga.zzzz> looked up from reading the entrails of the
Because mostly the FPS genre didn't exist, it was in it's infancy, so
being the second wave after the likes of Wolf3D and it's 90degree only
turns, is hardly all that much.

>First and forever, Doom delivered a totally outstanding new level of
>FPS immersion, in terms of atmosphere. It just did.

No, the mods that became available for it did that.
I played through DOOM and found it under whelming.
Adding various graphic mods helped somewhat but since it didn't change
the basic gameplay not that much.

When the likes of the Aliens Total Conversion came out and completely
transformed the game, that delivered that atmosphere, DOOM on it's own,
not so much. Even that paled after a short while.

Ultima Underworld, while not a FPS, had far more atmosphere than DOOM
ever had, and it came out the year before.
One year after DOOM, using the UUW engine, you had System Shock which
blew it away in every regard.

DOOM only looked 3d, but it wasn't - when you saw a critter up on a
ledge way about you, it was actually at the same level as you and could
hit you with melee attacks and you could only shoot it if you were
exactly, pixel-accurate dead on aimed at it, else you just shot the wall
in front of you - you couldn't actually aim up or down.

You could in UUW, and FLY as well, a full year earlier.

DOOM was nothing special, and only seemed so because the FPS genre was
brand new and this was the 2nd generation after Wolf-3D.

Without the mod community that sprang up, DOOM would have gone away
quite quickly except for the fanatic Wolf3D fans and the pvpers.

If you weren't into pvp, DOOM had nothing to hold your attention.

And both Wolf and DOOM shared iDs ultra-idiocy, the guns pointing
straight out from the middle of the screen.

>Though to be sure, it was a blunt instrument.
>
>Not only that but the Doom package came as shareware with the first 9
>level episode being free for the download,

The first version of DOOM I played was 0.99 and it had no sound, because
at that point it only supported Adlib cards, not Soundblasters or
Roland. The 1.0 or 1.01 patch fixed that.

>no need for a third-party
>intervention to suck you in, first, like registering and coordinating
>your gaming experiences with STEAM etc.

Well since none of those existed yet, that's a rather fallacious
argument.

>Like Wolf-3D it came as part of the bloatware selling new 386's to a
>newly computer aware public. The enticement to buy the full 3 episode
>game included being member of a mod uploading/downloading community
>that created/played thousands of .wads available fully indexed on
>servers worldwide, .wads all the way up to id/commercial-quality total
>conversions.

Never bought one of those, I've always built my PCs from parts.

>This was in the days where BBS's delivered most internet content to
>consumers - except for "AOL'ers" and other barbarian hordes.

No kidding, I grabbed some doom mods from BBS' and some via the internet
(using the likes of Archie to find em, then ftping to the place and
downloading.)

>HL1 was way later. HL1 was about the time of Unreal1, and I thought
>Unreal1 was more impressive of the two in terms of gfx and of making
>something DIFFERENT. After all, Duke3D had already been out for some
>years along with all those other great games using that amazing
>engine. Even Duke3D was more innovative than HL1, IMHO.

Unreal was pretty, but rather shallow, Half-Life on the other hand was
ALL Story, and far more interesting weapons than iD ever used.

Duke 3D was fun, but it was still sprite based not true 3D (still more
fun than Quake though which was quite boring, very, very brown and
extremely forgettable.)
Some of it's weapons were little more than gimmicks though and of little
real use.

Justisaur

unread,
Aug 2, 2016, 1:12:42 PM8/2/16
to
Rin Stowleigh wrote:
>
> But, at least here in the US, the actual act of smashing pumpkins as a
> neighborhood prank was popular enough in the 70s-80s that I'm not sure
> either could lay claim to the name.
>
> In the days of political correctness it sounds like a vandalous and
> mean thing to do, but we used to do this all the time around
> Halloween, especially if people left their pumpkins out too long. A
> pumpkin makes a hilariously loud sound when hit with a baseball bat
> (usually at least), so what it fun (in our immature and drunken minds
> at least) was the gun-shot like sound, then running like hell for the
> car while everyone is pissing themselves laughing. A slightly messy
> clean up the next day for the homeowner, but not too bad (not as bad
> as yard rolling for sure) and that should teach them to raise teenage
> girls ;), at least those were usually the primary target homes.
>
> Ah the joys of being young and irresponsible, good times. These days
> with security cams and such, I'm not sure that kind of horseplay
> happens in such large amounts.

I had some of my pumpkins smashed, and fake ones stolen 2 years ago
Halloween. I took them in after I closed up the candy shop last year,
but someone had still stolen one of the smaller fake ones with the light
in it before I did.

Still no where near as bad as the several break-ins on my car stealing
my and my wife's sunglasses among other things, and bums who toss the
mostly paper and cardboard recyclables all over the road sifting for
cans and bottles.

- Justisaur




Rin Stowleigh

unread,
Aug 2, 2016, 2:04:00 PM8/2/16
to
On Tue, 2 Aug 2016 10:12:37 -0700, Justisaur <just...@gmail.com>
wrote:

>Rin Stowleigh wrote:
>>
>> But, at least here in the US, the actual act of smashing pumpkins as a
>> neighborhood prank was popular enough in the 70s-80s that I'm not sure
>> either could lay claim to the name.
>>
>> In the days of political correctness it sounds like a vandalous and
>> mean thing to do, but we used to do this all the time around
>> Halloween, especially if people left their pumpkins out too long. A
>> pumpkin makes a hilariously loud sound when hit with a baseball bat
>> (usually at least), so what it fun (in our immature and drunken minds
>> at least) was the gun-shot like sound, then running like hell for the
>> car while everyone is pissing themselves laughing. A slightly messy
>> clean up the next day for the homeowner, but not too bad (not as bad
>> as yard rolling for sure) and that should teach them to raise teenage
>> girls ;), at least those were usually the primary target homes.
>>
>> Ah the joys of being young and irresponsible, good times. These days
>> with security cams and such, I'm not sure that kind of horseplay
>> happens in such large amounts.
>
>I had some of my pumpkins smashed, and fake ones stolen 2 years ago
>Halloween. I took them in after I closed up the candy shop last year,
>but someone had still stolen one of the smaller fake ones with the light
>in it before I did.

Sorry about the theft, but in terms of the smashed pumpkins, somehow
it warms my heart to know that at least one American tradition has not
gone lost on modern youth :)

I always thought pumpkin smashing was way more innocuous than yard
rolling. Living with soggy toilet paper hanging from trees for weeks
or months or however long it takes to disolve would not be fun.

Pumpkin smashing took more balls (the risk of getting shot while up
near the front door added to the fun), and the sensory effect of the
audible "boom" sound always made for a great party gag. Plus, far
less actual clean up or remnant for the homeowner to deal with other
than picking up a few largish pieces, maybe hosing off the porch at
worst.

I don't know how those fake ones would fare, I don't recall anyone
having those back then. What might still be fun is if they made them
out of cast iron but paiinted them to look as much like real ones as
possible, watching someone hit one full-blast with a ball bat would
make for good Youtube I'm sure.

Justisaur

unread,
Aug 3, 2016, 1:05:36 PM8/3/16
to
Rin Stowleigh wrote:

> I always thought pumpkin smashing was way more innocuous than yard
> rolling. Living with soggy toilet paper hanging from trees for weeks
> or months or however long it takes to disolve would not be fun.
>

I've fortunately never had that happen. I do give out the candy, just
not late when the late teens/adults are out usually, though I did have
some of those last year, including a couple with only a baby in a stroller.

> Pumpkin smashing took more balls (the risk of getting shot while up
> near the front door added to the fun), and the sensory effect of the
> audible "boom" sound always made for a great party gag. Plus, far
> less actual clean up or remnant for the homeowner to deal with other
> than picking up a few largish pieces, maybe hosing off the porch at
> worst.
>

Yeah the smashing wasn't that big a deal, Halloween was over anyway,
they actually took it out in the street, I'm guessing they chucked it in
the air and watched it fall from the gibs pattern. Probably a traffic
hazard as slippery as those get. I didn't even really clean it up other
than the big bits, weather/traffic took care of the rest.

> I don't know how those fake ones would fare, I don't recall anyone
> having those back then. What might still be fun is if they made them
> out of cast iron but paiinted them to look as much like real ones as
> possible, watching someone hit one full-blast with a ball bat would
> make for good Youtube I'm sure.
>

They didn't smash those, just stole them.

- Justisaur

unibalm

unread,
Aug 4, 2016, 3:02:06 AM8/4/16
to
On Tue, 02 Aug 2016 09:16:59 -0400, Spalls Hurgenson
I'm not skeptical about history, Spalls.

My own story, I was on the internet through BBS's and before Mosaic
("Yes, this is mozilla."), and got to know usenet groups like this one
back in '93 or thereabouts.

Like a lot of people.

Doom came out at the exact moment that I was first trying to wend my
way through the text and essentially DOS-like interfaces that led me
to "usenet groups", and at that time I didn't post. My first PC came
with Wolf3D as essential part of the bloatware. A 386 with 2M ram.
Wolf3D cemented what I looked for in PC games - and before I loaded up
Wolf3D I was only interested in what I could do with gfx programs.

I picked up a 14k then 28k modem and got on the net through BBS's,
paid subscriptions to services that included access to stuff like
"Archie" and"Usenet".

There's nothing I hate worse than command line interfaces.

So I knew about this group at around '93, '94. but I'm forgetful of
the exact dates and I didn't post here, or take much note of what was
posted here either. No doubt the group discussions pointed me toward
acquiring _Doom_. None of the usenet discussions that I read at the
time stick in my memory, particularly. I didn't post except on local
boards. I got totally into Doom gfx.

Memory can be enhanced by reading wikis.

I have no doubt that you "were there". I'm skeptical of the language
which puts yourself in the exact center of everything with " I
actually didn't get much into the discussion at the time - I was far
more interested in RPGs and sims at the time", followed by the totally
counterintuitive "I remember being incredibly - and even at the time I
admitted, unfairly - disappointed with the actual SPISPOD game."

zzzzzzzzzzzzzzz

Anyway it doesn't matter.

unibalm

unread,
Aug 4, 2016, 3:09:39 AM8/4/16
to
You're saying that the difference between not existing at all, and
existing in all its glory, isn't much. Isn't enough for you to call
"classic". To say nothing of the fact that Wolf3D was id's game, too,
and that it, too is classic. An outstanding new standard for the
time.

>>First and forever, Doom delivered a totally outstanding new level of
>>FPS immersion, in terms of atmosphere. It just did.
>
>No, the mods that became available for it did that.

BS.
Absolute BS.

>I played through DOOM and found it under whelming.

Oh fuck, I won't deal with this.

Spalls Hurgenson

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Aug 4, 2016, 11:14:32 AM8/4/16
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On Thu, 04 Aug 2016 00:02:02 -0700, unibalm <uni...@csipga.zzzz>
wrote:
You seem to be taking offense for no particular reason that I can see,
especially since my initial response was just a bit of nostalgic
reminiscing and my later responses were providing information about
what SPISPOPD was.

Yes, I actually remember that time, despite the - as you cleverly
pointed out - the 24 years that have passed. No, I didn't need to
Google it (although I do admit to googling to find a link to the FAQ I
posted in an earlier post). I made no claim to being "in the exact
center of everything", but there was no need to be. Doom - and related
discussions, such as SPISPOPD - absolutely dominated this newsgroup
for months. It was also the heyday of this newsgroup - if not its
highest point - with hundreds of daily posts and active participation
from game developers. It was a memorable time and even though I was
more focussed on other genres, it wasn't to the exclusion of action
games (or FPS titles specifically).

You know, I even vaguely recall that I participated in the SPISPOPD
posts; knowing myself, it was to add a few suggestions as to what
fantastical technology or game design the farcical game would
include). Doubtlessly I also chimed in on the Doom discussions as well
- it would have been almost impossible to avoid doing otherwise. But
for specifics, /that/ I would have to Google. Even my memory isn't
that good (I'm not even sure what /name/ I was posting under those
days, which would make the search all the more aggravating ;-)

So yeah, I remember back then. Maybe I shouldn't have assumed everyone
else was around back then or remembered things as well as I did, but
given the prevelance of old-timers to hang around on Usenet /and/ the
fact that Doom was a significant part of this newsgroup's history - I
think I can be forgiven that little faux pass ;-)


unibalm

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Aug 8, 2016, 10:37:33 PM8/8/16
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On Thu, 04 Aug 2016 11:13:59 -0400, Spalls Hurgenson
That's just wonderful, Spalls.
Splenderiferous.

jknip...@gmail.com

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May 12, 2017, 10:37:25 AM5/12/17
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Came here from "the chive". Spent many hours in a dark house with the speakers cranked up playing Doom.

LazerBeam

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Jun 6, 2023, 10:28:48 PM6/6/23
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On Friday, May 12, 2017 at 7:37:25 AM UTC-7, jknip...@gmail.com wrote:
> Came here from "the chive". Spent many hours in a dark house with the speakers cranked up playing Doom.
wow
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