>Same problem here on 4 PC's, all with ATI Mach 64 VRAM graphics cards.
I can't find the original message but I just downloaded Duke Nukem 3d
and it works on our ATI Mach 64 VRAM cards (tried on 2 different
machines).
HELP ME!!!!!!!!!!
SAVE ME!!!!!!!!!!
BTW anyone get this to work with Kali yet??? How does it run???
Speeds on a 28.8????? THanks
Jason Doyama
--
It's like rain on your wedding day
It's a free ride, when you've already paid
It's like ten thousand spoons, when all you need is a knife
Isn't it ironic... a little too ironic --Alanis Morissette
What motherboard chipset are you running? How old are the Mach64 cards.
--
________________________________________________________________________________Steven Chmura MuDPhud4
TEAM APACHE: To hell with jets
Yep, same problem here:
P100 neptune chipset
Mach64 VRAM (August 94)
SB16
Pretty damn standard.
I got Duke 3d to work today in the high res modes with a Mach 64 no
problem. At first we tried the Univbe driver but it wouldn't work. Try
loading the ATI m64vbe.com driver that came with your card and it seems
to work fine.
Get off of her Jim, she's dead!! -- Mccoy (aka Bones)
******************************************************
I saw something from someone on CIS, where they said they downloaded
some file that ended in 101 from ftp.atitech.com (ATI's site) that got
it working for them. Sorry I'm so vague, but I don't have an ATI card
and so didn't pay much attention.
Dave
Humongous Entertainment
Here's how I got it working: donwload m64vbe from ati ftp site (ftp.atitech.ca)
load it with -vw option ( m64vbe -vw ) and then edit nuke3d.cfg and change
resolution : change 320 by 640 and 200 by 480. I did not configured it from within
setup.
Now it works great on my machine. I am getting 18-24 fps in 640x480 on a
p100-16meg 250PB cache Mach64 2 mb dram (CT chipset, ie OEM card)
Vincent Trussart
trus...@jsp.umontreal.ca
Universite de Montreal
Quebec
>Same problem here on 4 PC's, all with ATI Mach 64 VRAM graphics cards.
>--
: HELP ME!!!!!!!!!!
: SAVE ME!!!!!!!!!!
Turn off Smartdrive ... it doesn't like that in higher res modes ..
--
"Now is not the time to make new enemies."
- Voltaire, on his deathbed, after being told to renounce the devil
ftp://ftp.atitech.ca/pub/support/Utility/64vbe101.zip
Note that, according to SciTech, this does not allow your Mach64 to work
its best (apparently it doesn't use the hardware VESA support at all).
There is a bug in DN3D which keeps it from working with UNIVBE 5.1a (on
a Mach64 at least); once that bug is fixed you should be able to use
UNIVBE instead of ATI's 64vbe and get a better framerate with your
Mach64.
But until then, this should work for you.
--
-------------------------------------------------------------------------------
Paul D. Smith <psm...@baynetworks.com> Network Management Development
Senior Software Engineer Bay Networks, Inc.
-----------------------------------------------==<http://www.baynetworks.com/>-
"Please remain calm...I may be mad, but I am a professional." --Mad Scientist
-------------------------------------------------------------------------------
These are my opinions--Bay Networks takes no responsibility for them.
> > Jason Doyama
> Yep, same problem here:
>
> P100 neptune chipset
> Mach64 VRAM (August 94)
> SB16
>
> Pretty damn standard.
>Dosn't work for me either.
P100 neptune chipset
Adaptec 2940 PCI
Mach64 VRAM
SB-AWE
Dan Dawson
But it only works with the VGA Wonder switch -vw. Accelerated setting
(acc -Switch) is not possible, so this driver is not so fast as it could
be( and maybe not so fast as the Univbe.
--
Ciao
Martin
........................................
.Martin Weidner .
.e-mail: Wei...@spinfo.uni-koeln.de .
.Linguistic Data Processing Cologne .
........................................
See also the Students-Linguistic-Forum:
http://www.spinfo.uni-koeln.de/mweidner/
> I have a related question:
>
> I have an '92 vintage (wow, time flies) ATI Ultra Graphics Pro (VLB)
> (Mach32). I can get Duke3D to work just fine in 640x480 using either
> univbe (unregistered) or the old ATI-supplied vvesa.com.
>
> Problem is, my 486'66 isn't quite up to that resolution, and I _can't_
> get 320x400 to work. Duke3D gives me a message along the lines of:
> "VESA2 says 320x400 not available". (Something like that.)
>
> I've played other games in 320x400. Any idea what the problem is? (I'm
> using a clean boot.)
>
> Dave Nagy
>
>
I have the same video card and was experiencing the same problem. Try
the following; it worked for me. Text-edit the DUKE3D.CFG file. You're
looking for these three consecutive lines (the "?" are mine):
ScreenMode = ?
ScreenWidth = ?
ScreenHeight = ?
Replace the first "?" with "0" (you'll see from the lines above that
it's a chained video mode or something like that).
ScreenWidth can be "320" or "360", and similarly,
ScreenHeight can be "200", "240", "400", or "480".
Don't include the quotation marks.
I haven't tried all combinations of values, but everything I have tried
does work. And for most, if not all, of the combinations you won't need
vvesa or univbe. I can run 320x400 without it, and it really captures
the feel of the higher resolutions. If you have a 16-bit sound card,
you'll be amazed at how much of a frame rate increase you see by changing
to 8-bit sound at 8khz. It's worth it to me!
> Dave Nagy
Yeah, I'm haveing the same problem on my 486'66 also. I'm using a cheap S3-805
based VLB card and UniVBE 5.1, but to no avail. Since I've *NEVER* had a VESA
problem with my card before now, I think our problem's due to a bug in the
Duke3d code. I have been scanning this group for a while and it seems that a
lot of people are also having problems with the 320*400 mode.
Does anybody out there know what's going on? Or has anybody had successful
results using the 320*400 mode?
Please post if you have any ideas!
Thanks,
Darin
--
"Life in two dimensions is a mass production scheme" - Neil Peart (RUSH)
>dave...@netcom.com (David Nagy) writes:
...
>>Problem is, my 486'66 isn't quite up to that resolution, and I _can't_
>>get 320x400 to work. Duke3D gives me a message along the lines of:
>>"VESA2 says 320x400 not available". (Something like that.)
>>I've played other games in 320x400. Any idea what the problem is? (I'm
>>using a clean boot.)
>Yeah, I'm haveing the same problem on my 486'66 also. I'm using a cheap S3-805
>based VLB card and UniVBE 5.1, but to no avail. Since I've *NEVER* had a VESA
>problem with my card before now, I think our problem's due to a bug in the
>Duke3d code. I have been scanning this group for a while and it seems that a
>lot of people are also having problems with the 320*400 mode.
>Does anybody out there know what's going on? Or has anybody had successful
>results using the 320*400 mode?
>Please post if you have any ideas!
Yes, I have the same problem on my 2/66 with a Stealth 24. The way
around it is to edit DUKE3D.CFG yourself, and change the ScreenMode to
0 (chained) instead of 2 (VESA). It will give you 320x400, but
without the benefits of VESA 2.0, unfortunately. I actually play in
640x480 in a slightly reduced window.
J.H.
n> BTW, UNIVBE is the same kind of program, but it is not optimized
n> to work with the Mach 64 chipset, so running it makes no shed of
n> difference, I have found.
I don't think this is correct, actually...
There's an (apparently common) bug in the DN3D 1.0 code which makes some
weird assumption that's not correct. The ATI driver allows you to use
VESA2 mode by working around this bug, but from what I understand the
workaround is that you _don't_ get to use any of the accelerated card
features.
Duke3D patch 1.1 is supposed to include a fix for this problem (the
SciTechSoft people--UNIVBE authors--got together with the 3dRealms
people to fix it). As I understand it using D3D _with_ UNIVBE should be
faster than without it, and also should be faster than with the ATI
driver.
So, try using D3D 1.1 with UNIVBE 5.1a and see if your framerate goes
up--enquiring minds want to know (I've got a lowly Mach32 personally :)
>I had the same problem on my p120. When i used univbe51 it still came up
>with an error when choosing 320x400, but if i ignored that and started the
>game, it played in 320x400.
I am using an ATI Graphics Pro Turbo (Mach 64 chipset) with Duke Nukem
3d, 800x600 with no problems. You must take the advice of the 3D
Realms homepage, and use the ATI Mach 64 VESA driver before running
the game. Go to the ATI home page and get a 5k file called
M64VBE.COM (dated 2/21/95). Run this before you play Duke Nukem 3d and
all will be well.
BTW, UNIVBE is the same kind of program, but it is not optimized to
work with the Mach 64 chipset, so running it makes no shed of
difference, I have found.
: It seems to me, that the 1.1 patch won't fix all ATI Cards. Doesn't work
: for my Card with an RAMDAC AT&T20c408. I still have to use the m64vbe and
: even have to start it with the VGA Wonder emulation, so all Acceleration
: is gone. So don't buy an ATI. They only support Winslows.
: --
: Ciao
: Martin
: ........................................
: .Martin Weidner .
: .e-mail: Wei...@spinfo.uni-koeln.de .
: .Linguistic Data Processing Cologne .
: ........................................
: See also the Students-Linguistic-Forum:
: http://www.spinfo.uni-koeln.de/mweidner/
:
I have a Mach64 2Meg DRAM and don't have to use m64vbe to run it in
640x480.. 320x240 just won't run whatsoever. The big problem I had
was with 11th hour because univbe5.1 doesn't reckognize my card. After
some fidling I found some settings that worked and haven't touched them
since.
Ri.P.
I have the Mach64 2 megs DRAM also. I can only run as high as 320x400. I
installed univbe51 but when I ran the test it said that it failed the 8
bit DAC. I had installed ProcommPlus for windows and uninstalled it
because it blocked all 32-bit applications (using windows 3.1 and win32)
but still I cant use 32-bit applications. It this what is stopping me
from using higher resolutions in DUKE?
--
Blaine Dixon
bla...@wco.com
http://www.wco.com/~blaine3/
On 3/23/96 10:42PM, in message <4j2jre$m...@news.wco.com>, Blaine Dixon
<bla...@wco.com> wrote:
--
Robert aka "Gonzo"
murp...@vvm.com
Copperas Cove, TX
Opinion? I don't need no stinking Opinion!
All flames go in the trash where they belong.
: Use the Vesa VBE utility that ATI gives you. I did, problem solved.
I just downloaded it and ran m64vbe.com and it looked good at 640x480 but
the frame rate was so slow it was unplayable. I notice in the 1st level
it seems to run faster, is the save game buffer to blame? If I want to
uninstall the new m64vbe.com what files do I have to remove?
: <bla...@wco.com> wrote:
:
: > za...@ms1.hinet.net wrote:
: > : Philipsen (phil...@atlas.sheridanc.on.ca) 提到:
: > : : : http://www.spinfo.uni-koeln.de/mweidner/
: > : : I have a Mach64 2Meg DRAM and don't have to use m64vbe to run it in
: > : : 640x480.. 320x240 just won't run whatsoever. The big problem I had
: > : : was with 11th hour because univbe5.1 doesn't reckognize my card. After
: > : : some fidling I found some settings that worked and haven't touched them
: > : : since.
: >
: >
: > I have the Mach64 2 megs DRAM also. I can only run as high as 320x400. I
: > installed univbe51 but when I ran the test it said that it failed the 8
: > bit DAC. I had installed ProcommPlus for windows and uninstalled it
: > because it blocked all 32-bit applications (using windows 3.1 and win32)
: > but still I cant use 32-bit applications. It this what is stopping me
: > from using higher resolutions in DUKE?
: >
: > --
:
: : Use the Vesa VBE utility that ATI gives you. I did, problem solved.
: I just downloaded it and ran m64vbe.com and it looked good at 640x480 but
: the frame rate was so slow it was unplayable. I notice in the 1st level
: it seems to run faster, is the save game buffer to blame? If I want to
: uninstall the new m64vbe.com what files do I have to remove?
What is the sped of your system? SVGA graphics are pretty resource
intensive. Once I upgraded from a DX-2/66 to an AMD-5x86 133 (P75), I
noticed a BIG increase in speed.
Most games these days that say they can run in SVGA mode (640x480x256)
state that a Pentium is recommended for this mode.
--
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