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DOOM HIGHLIGHT

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Brian K Martin

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Dec 11, 1993, 1:30:34 AM12/11/93
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I says to my self " will this thing saw through one of those
explosive barrels?" RRNRNRNRNRNRNNRNRNNRNRNRNNRNRNR- BOOM!

The COOLEST thing i've seen was the first time i shot the
grenade type lancher. I shot this guy about twenty, no ten, feet
away and it totally blew him sideways about ten feet. to cool.

one warning : careful when re-mapping the mouse keys if you are
using a two button mouse. it total screwed things up for me.
good thing i had a driver for the 3 button mode so i could
set it back.

If you have any highlights, POST EM!

Please NO MORE REVIEWS!!! NO ONE IS WORTHY OF DESCRIBING DOOM
(performance review ok though-kicks ass on my 386dx40, FULL SCREEN,
low detail)

-bm GUTAN TAG!


Edward Lee

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Dec 11, 1993, 7:42:13 AM12/11/93
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The red and green computer panels on the walls and the amber hall lights
overhead rhythmically blinked on and off like neon lights, alternating
between minimal illumination and pure darkness, matching the shallow,
suppressed breaths of a human figure that pressed itself into a corner in a
narrow maze of passages. A blink of the lights momentarily showed beads of
sweat on the person's face, a small rivulet of blood from the corner of a
mouth that was wide-open, a shivering, exhausted body clutching a shotgun
in one hand and two shells in the other. He could feel gentle vibrations
in the floor and on the walls which felt like heavy, distant footsteps,
several of them. They were stalking him. The lights faded off and then
faded on again. His eyes blinked shut, tightly, for a long moment and then
focused on the two shotgun shells in his hand. They felt cold and small,
vanishing from his sight as the lights completed another blinking cycle.
He knew that his pistol was empty.

He whispered, "oh, no ..." to himself, frowning and having a difficult time
keeping his eyes open, feeling so sleepy. He had never realized how much
afraid of the dark he was, the darkness that enveloped him, the darkness
that made him cold, the darkness that felt like DOOM.


-Ed L

robin.kim

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Dec 11, 1993, 10:45:08 AM12/11/93
to
bkm...@pitt.edu (Brian K Martin) writes:
>I says to my self " will this thing saw through one of those
>explosive barrels?" RRNRNRNRNRNRNNRNRNNRNRNRNNRNRNR- BOOM!

Thanks. Saved me the pain and trouble of trying it for myself. :^)

>If you have any highlights, POST EM!

This was a simple thing, but I couldn't believe my eyes when I saw it.
On the very first level, I shot a guy at the top of a straight staircase
and got to watch his body tumble all the way down the stairs to the
bottom! His shotgun remained at the top where he'd dropped it.
Unbelievable attention to detail.

Rob
op...@ihlpf.att.com

Dan Hunter

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Dec 11, 1993, 2:54:09 PM12/11/93
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First level again, on the straight long stair at the start. I was on
"ultra-violent" and i ran up to the top of the stairs, saw 2 shotgun
wielding maniacs and got blasted at point blank range about 10 times. This
blew me back over the edge and i died while sliding down the stairs. Took
quite a while for me to reach the bottom bouncing down the steps ;)
I just love blasting guys off high drops with my shotgun 'tis heaven ;)
Dan

--
*************************************************************
* "Nothing spoils fun like finding out it builds character."*
* From Calvin and Hobbes. Dan Hunter. D...@dunaad.co.uk *
*************************************************************

Richard Ward

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Dec 11, 1993, 11:10:34 PM12/11/93
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Hey id dudes, I just had an apostrophy (that's epiphany, you idiot!)! After
id puts modem support in DOOM, they could write a DOOM server for BBS systems,
and BBS operators could set up multi-player games (for a sur-charge, of
course). id could make money selling the servres, and the BBS's could make
money hosting the games. Think about it.

Now if only someone would edit the monsters to look like the dudes from Alien,
or Hellraiser, THEN we'd have some serios fun.

BTW: if you have AMI bios and can't get DOOM to work, try disabling the Hidden
Refresh in your BIOS setup.

+----------------------------------------------------------------------------+
| "The box...you opened it. We came. It's a means to summon us - Cenobites. |
| Explorers in the further regions of experience. Demons to some, angels to |
| others. ... No tears please. It's a waste of good suffering." - Pinhead |
| rrw...@netcom.com |
+----------------------------------------------------------------------------+

Q-ba

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Dec 12, 1993, 1:46:01 AM12/12/93
to
In article <rrwardCH...@netcom.com> rrw...@netcom.com (Richard Ward) writes:
>
>BTW: if you have AMI bios and can't get DOOM to work, try disabling the Hidden
>Refresh in your BIOS setup.
>

Nope. I already tried that along with every other suggestion on the board for
the last two days.
I want to use that chainsaw!!!

Rick

Scott Hensley

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Dec 12, 1993, 6:18:12 AM12/12/93
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In article <95...@blue.cis.pitt.edu>, Brian K Martin <bkm...@pitt.edu> wrote:
>
>The COOLEST thing i've seen was the first time i shot the
>grenade type lancher. I shot this guy about twenty, no ten, feet
>away and it totally blew him sideways about ten feet. to cool.
>
>If you have any highlights, POST EM!
>

I had the opportunity to play over a network with some of my good
friends. Fun stuff.

Coolest stuff I've seen (best in any computer game to date)

Rocket launcher, opening fight, level 4. Open door, turn left
and let one fly. 6 flaming corpses (the sound for the 'burning'
bad guys is absolutely disgusting *love it*)

Multiple rocket attacks into the high windows on level 5 (I think)
and watching it from the side (my friends were doing it).

Blowing mother f*ckers _backwards_ up a flight of stairs about
20 ft. Absolutely bad ass.

Me and my buddies opened a door and we all cut loose on 1 of
those pink guys with chainguns and shotguns. Totolally pulverized
the bastard. It's hilarious to see about 20 'blood slpots' cover
1 demon.

Shot a toxic canister next to a possessed sergeant once. Funniest
thing I ever saw... His exploding corpse flew sideways about
60 ft (no kidding)

Popping a canister in a high up window and watching a bad guys
corpse do a fly out, and freefall down to us.

My friend and I were moving down a flight of long stairs when
we encountered a possessed human coming up. We both shot
him with guages and then watched his corpse _slide_ all the
way down the stairs. ID I love you.

I could talk all night......

later,
Scott
=====
"When you have to kill a man it costs nothing to be polite." - Churchill
"I count religion but a childish toy, and hold there is no
sin but ignorance." - Christopher Marlowe
"listen: there's a hell of a good universe next door; let's go." - Cummings
=====

Rob Vanden Heuvel

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Dec 12, 1993, 10:39:13 PM12/12/93
to
> Please NO MORE REVIEWS!!! NO ONE IS WORTHY OF DESCRIBING DOOM
> (performance review ok though-kicks ass on my 386dx40, FULL SCREEN,
> low detail)
You simply haven't experienced DOOM until you've played it at full detail with
everything scrolling smoothly by (on a modest 486DX33 w/ 4 megs I might add).
Oh yeah, you need a SBPro too. I can't get over how incredible this game is.

I was psyching myself down about DOOM so that I wouldn't be disappointed but I
realize now that that was not necessary.

DOOM KICKS!

Rob Vanden Heuvel

Damon Brodie

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Dec 13, 1993, 12:12:26 AM12/13/93
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Rob Vanden Heuvel (rjva...@cantor.math.uwaterloo.ca) wrote:
: > Please NO MORE REVIEWS!!! NO ONE IS WORTHY OF DESCRIBING DOOM

: > (performance review ok though-kicks ass on my 386dx40, FULL SCREEN,
: > low detail)
: You simply haven't experienced DOOM until you've played it at full detail with
: everything scrolling smoothly by (on a modest 486DX33 w/ 4 megs I might add).
: Oh yeah, you need a SBPro too. I can't get over how incredible this game is.

The soudtrack sounds incredible on the Gravis Ultrasound!!!

Damon Brodie.
n0...@jupiter.sun.csd.unb.ca

Neil Smeby

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Dec 13, 1993, 1:12:39 AM12/13/93
to

>> Please NO MORE REVIEWS!!! NO ONE IS WORTHY OF DESCRIBING DOOM
>> (performance review ok though-kicks ass on my 386dx40, FULL SCREEN,
>> low detail)
>You simply haven't experienced DOOM until you've played it at full detail with
>everything scrolling smoothly by (on a modest 486DX33 w/ 4 megs I might add).
>Oh yeah, you need a SBPro too. I can't get over how incredible this game is.

I have the same setup as above with my sbpro connected to a bose acoustimass
speaker set. The explosions are AWESOME (LOTS of bass)!

>I was psyching myself down about DOOM so that I wouldn't be disappointed but I
>realize now that that was not necessary.

>DOOM KICKS!
No kidding -- understatement of the year.

>Rob Vanden Heuvel

-Neil Smeby
mty...@staff.tc.umn.edu
--
-Neil Smeby Internet: mty...@staff.tc.umn.edu

Cooper Nelson

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Dec 13, 1993, 11:43:26 AM12/13/93
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yeah, you need a SBPro too. I can't get over how incredible this game is.
>
> The soudtrack sounds incredible on the Gravis Ultrasound!!!


NOT!!! I cant get the @$#%$@ THING TO WORK WITH MY ULTRASOUND! ARRRGH! SOmebody please help! I get sound(sometimes) but no music. The litlle sound that I get is usually garbled... help ahhhh!

Cne...@eckerd.edu

matthew appler

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Dec 14, 1993, 5:56:10 PM12/14/93
to
Cool moments in Doom:

Single Player:
Chainsawing anyone and everyone. It was kool, till I hit the barrel!!!!

Multiplayer:

We were playing in a lab with no sound. (unfortunately). My friend and
I were on level 1 and we were standing across the courtyard shooting
chainguns at each other. I was getting peppered, so I hit 5 then Ctrl. He
said all he saw was a small red dot then a big red burst as the missle
impacted. Then he watched as I stepped on his face!

We were playing 3 player (again with no sound) and I found the other two
shooting it out about 3 feet apart. Again, I activated my rocket launcher
and took them both out with one shot!!!! A barrel exploded and blew one of
the back 20 ft!!!!

ID - Good job...Can't wait 'till you ship the other levels.....

Matt
--
Matthew Appler James Madison University
LOOKING FOR: 3 1/2 INCH 1.44 DISK DRIVE --- PLEASE RESPOND
new address: app...@sunrise.cs.jmu.edu
old address: stu_ma...@vax1.acs.jmu.edu

Hui Chi-Wai

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Dec 14, 1993, 6:47:29 PM12/14/93
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In article <CI1rp...@hub.cs.jmu.edu> app...@sys7.cs.jmu.edu (matthew appler ) writes:
>Cool moments in Doom:
>
>Single Player:
> Chainsawing anyone and everyone. It was kool, till I hit the barrel!!!!
^^^^^^^^^^^^^^^^^^^^^^^^^

HAHAHAHAHAHAHAHA ;] shit i still can't stop laughing ... think i'll
go try that now :)

>
>Multiplayer:
>
> We were playing in a lab with no sound. (unfortunately). My friend and
>I were on level 1 and we were standing across the courtyard shooting
>chainguns at each other. I was getting peppered, so I hit 5 then Ctrl. He
>said all he saw was a small red dot then a big red burst as the missle
>impacted. Then he watched as I stepped on his face!
>
> We were playing 3 player (again with no sound) and I found the other two
>shooting it out about 3 feet apart. Again, I activated my rocket launcher
>and took them both out with one shot!!!! A barrel exploded and blew one of
>the back 20 ft!!!!
>
>ID - Good job...Can't wait 'till you ship the other levels.....
>
> Matt
>--

Man i envy you being able to play multiplayers!!!! I did however got
toasted a couple of times when i pulled out the rocker launcher a little too
late and when i hit the trigger and the pink muncher was in my face we both
ended up on the ground :)

L8R ...

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
When you eat your Smarties
Do you eat the red ones last? Frank Hui
Do you suck them very slowly? University of Toronto, Canada
Or crunch them very fast? Email:
Eat that candy coated chocolate a228...@cdf.utoronto.edu
But tell me when i ask
When you eat your Smarties do you eat the red ones last?
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Royce Lithgo

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Dec 12, 1993, 4:40:58 AM12/12/93
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op...@ihcase.att.com (robin.kim) writes:

Yeah, love that. How about getting the stealh guys with the Chainsaw (or
anybody). It's so much fun! I love the sound it makes when your sticking
the chainsaw in one of the demons!

Doom is the best game ever!

Charles R. Jones

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Dec 15, 1993, 7:42:17 AM12/15/93
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In article <roycel.7...@extro.ucc.su.oz.au> roy...@extro.ucc.su.OZ.AU (Royce Lithgo) writes:

>op...@ihcase.att.com (robin.kim) writes:
>
>>bkm...@pitt.edu (Brian K Martin) writes:
>>>I says to my self " will this thing saw through one of those
>>>explosive barrels?" RRNRNRNRNRNRNNRNRNNRNRNRNNRNRNR- BOOM!
>
I switched to fists and though "I wonder what happens if I slug this barrel?"
*Punch* barrel flies back 3 feet "cool"
*Punch* barrel flies back again "huhh huhh huhh"
*Punch* KABOOOM! (Red Screen, Immense Pain) "Aiiiieeeeee!!!" (wolf-3d quote)


David Cross

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Dec 15, 1993, 3:43:54 PM12/15/93
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Playing in "Deathmatch" mode with some guys in my office. I open up a
door and see two of them hammering away at each other. I hear the one
facing me laugh because he knew his buddy was going to buy it. They
happened to be lined up, so I pulled out my trusty shotgun and blew them
both away with one shot. The shot went right through the first one, and
killed the guy on the other side of him, too. I love it.

David Cross
cro...@idea.ag.uiuc.edu

Dan E Steele

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Dec 16, 1993, 1:47:53 PM12/16/93
to

I was playing a friend of mine in DeathMatch mode. On level on I picked up the
Rocket Gun and the ChainGun, and then made a b-line for the EXIT. Once inside the Exit chamber, I switched to Rocket Gun and pointed myself at the closed door (making sure I was far enougf back). After a minute or so, I started taunting
him ("There coming to get you, Barbra!") so he heads for the exit. As soon as
he opened the door, BANG! One shot and he falls in a pool of his own blood.

I let about 10 seconds go by (to let him re-incarnate himself) and then pulled
the EXIT switch. I started the second level with a pistal, shotgun, Chain Gun
and Rocket Gun, 102% helth, 199% armor - all he had was prayr.

Gotta love it.
D.E.S.

Al Walters

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Dec 16, 1993, 8:30:10 PM12/16/93
to

What was pretty cool was when one of those mutant guys blew right through his
own guy to get to me. Seein' his guts blown out at me was an awesome effect...

I opened the door and Blam! this guy's guts were flyin' at me...too cool. I love
that shotgun with the reload sound effects.

Al

Ronan Mullally

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Dec 17, 1993, 7:37:35 PM12/17/93
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In comp.sys.ibm.pc.games.action you write:

> Single Player:
> Chainsawing anyone and everyone. It was kool, till I hit the barrel!!!!

During my first multiplayer (2 players) game, I was wandering through the
maze on level 2 (the one with the flashing lights), thinking my opponent was
miles away and looking for something to try my new chainsaw out on... I came
around a corner, straight into the other guy (who had a chain gun), ran
straight at him and took him apart...

> We were playing 3 player (again with no sound) and I found the other two
> shooting it out about 3 feet apart. Again, I activated my rocket launcher
> and took them both out with one shot!!!! A barrel exploded and blew one of
> the back 20 ft!!!!

I saw someone today firing a rocket at an imp, behind a door, the door closed
just as the rocket was fired - blew the guy 20 feet!

--
Ronan Mullally 320 Sutton Park, Sutton
<ro...@scamall9.iol.ie> Dublin 13, Ireland.

Rob Windsor

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Dec 21, 1993, 2:07:54 PM12/21/93
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My first experience with multi-player mode was quite awsome..

My machine has a SBPro on it, and I could hear the other guy's shooting
in the game. I called him up on the phone, and we kicked the phones to
'speaker' (and left them on the entire time we were playing). That has an
interesting effect as well... the haziness of the speaker phones made it
sound like we were talking through communicators.

Also, it was at night, so the entire effect was totally inspiring.

I love it. There are some bugs - among which is the game-save - but who
wants to do that in multi-player? :>

Unfortunately, there are some concerns floating around about what DOOM does
with network traffic (and I work for the same dept.)...

Oh well.. it's definately an awsome game (make it network-friendly!)
- nice job id.

-- Rob
--
----------------------------------------
Compuserve: 71532,1251
Internet: win...@matt.ksu.ksu.edu
Life: R...@K-State.Manhattan.Kansas.USA.Earth

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