On Mon, 23 Oct 2023 12:12:37 -0700 (PDT), Justisaur
<
just...@gmail.com> wrote:
>On Monday, October 23, 2023 at 7:12:49?AM UTC-7, DotNettie wrote:
>> I hate the place...what happens if I bail on the underdark and take the
>> mountain pass? Will I have messed up the game?
>I will say you likely won't like act 2 if you didn't like the Underdark though,
>It's kind of Underdark taken to 11. I kept leaving and going back, and
>playing the game over from the beginning to avoid it. I eventually got
>through it though.
I haven't played BG3 (yet) so I can't comment on its Underdark. That
won't stop me from blathering on, though (what can I say: an aimless,
only vaguely-on-topic ramble is kind of my thing). So instead of
talking about BG3's specific implementation, I'll just talk about the
Underdark in general.
The Underdark is one of those ideas - whether on the tabletop or
video-screen - that always seemed neater in concept than
implementation. I've never really played any incarnation of the
Underdark that was really fun to play; it was usually something one
endured. At best it was a novelty; a new region that you briefly
visited that made you appreciate the sanity of the over-world.
I think the biggest problem with the Underdark is that it's always
been portrayed as something as a deathworld - a dungeon-crawl on
steroids - where the slightest mistake would result in a quick death.
The whole realm was purposefully designed to be maliciously deadly:
whether from the darkness, the cold (or heat!), the lack of food (and
resupply in general), and all the worst monsters of the game. It
became an exhausting slog just to stay alive, much less complete
whatever heroic quest was thrust upon the players. As a tabletop DM,
I've heard my players many-a-time reminisce of the fantastic locations
they have explored. Rarely do any in the Underdark get a mention.
It probably doesn't help that visually there's only so much you can do
with underground caverns. Although dedicated spelunkers would probably
disagree, for most gamers, once you've seen one cave you've seen them
all. Is Moria really all that different from Menzoberranzan from the
Stygian Abyss? There's a distinct lack of variety that makes one
Underdark adventure run into the next; they're all pretty
interchangeable.
There have been some "Underdarks" that haven't fallen into the usual
mold (classic D&D had an entire "hollow world" Underdark realm that
was pretty unique) but most of the D&D video games have followed the
standard implementation: a murderous realm with a lack of interesting
interactions beyond killing a bunch of over-powered (and far too
magical) monsters. Even "Baldurs Gate 2" (which is possibly the most
beloved game in the genre) suffered that same fate.
Unfortunately, from the it doesn't sound as if "Baldurs Gate 3" is any
different...