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C64 DTV PAL questions for a newbie please

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Ian McCall

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Nov 6, 2005, 12:47:05 PM11/6/05
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Hi.

I'm considering getting a C64 DTV, but would be wanting to use my own
games collection with it. I'm not really part of the C64 scene, and
although I've just read through the newsgroups I'm still not sure on a
few points.

Firstly - is there any way of changing the game selection with the C64?
That is, getting instant power-on games rather than having to load from
a 1541, something in flash perhaps.

Secondly, can you save progress in the games? Eg. Impossible Mission.

Thirdly, can you buy them pre-modified with the 1541 connections?

Finally - the SID. Is it a full-blown proper SID in there? Any chance
of using it as a SID-tune player?


That's about it really. In case of compatibility, I'd be looking to run:

- Way Of The Exploding Fist
- Uridium
- Paradroid (included, right?)
- Impossible Mission (again, included?)
- Ghosts'n'Goblins
- Spy vs Spy II - The Island Caper
- Psi 5 Trading Compay (probably the toughest to do, would need to
include crew selection)


All information gratefully received.


Cheers,
Ian

HansO

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Nov 6, 2005, 1:48:09 PM11/6/05
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Ian McCall <i...@eruvia.org> wrote:

>Hi.
>
>I'm considering getting a C64 DTV, but would be wanting to use my own
>games collection with it. I'm not really part of the C64 scene, and
>although I've just read through the newsgroups I'm still not sure on a
>few points.
>
>Firstly - is there any way of changing the game selection with the C64?
>That is, getting instant power-on games rather than having to load from
>a 1541, something in flash perhaps.

No

>
>Secondly, can you save progress in the games? Eg. Impossible Mission.
>

Not sure

>Thirdly, can you buy them pre-modified with the 1541 connections?
>

No/ Thats a hack you ahve to do yourself. See
http://jledger.proboards19.com/index.cgi?board=dtvhacking&action=display&thread=1128627064

>Finally - the SID. Is it a full-blown proper SID in there? Any chance
>of using it as a SID-tune player?
>

It is a emulator (in hardware, one IC) of all C64 functions. Not all hardware
can be added, no userport nor cassette interface.
So it behaves as a C64 and you can, after the IEC hack added, run software from
a floppy drive. There is not a physical SID IC inside.


pbde...@spamnuke.ludd.luthdelete.se.invalid

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Nov 6, 2005, 2:09:40 PM11/6/05
to
>I'm considering getting a C64 DTV, but would be wanting to use my own
>games collection with it. I'm not really part of the C64 scene, and
>although I've just read through the newsgroups I'm still not sure on a
>few points.

>Firstly - is there any way of changing the game selection with the C64?
>That is, getting instant power-on games rather than having to load from
>a 1541, something in flash perhaps.

http://www.jbrain.com/vicug/gallery/albums/c64dtv/IMG_1205.jpg

Play with the Address & Data lines. Esp replace the rom with some flash etc..
Or just replace the rom with a sram where you upload new games etc..

>Secondly, can you save progress in the games? Eg. Impossible Mission.

Add cartridge port, connect "Final cartridge III" or the alike..

>Thirdly, can you buy them pre-modified with the 1541 connections?

Pay someone to do it =)

>Finally - the SID. Is it a full-blown proper SID in there? Any chance
>of using it as a SID-tune player?

It's an fpga imitation.

>That's about it really. In case of compatibility, I'd be looking to run:

> - Way Of The Exploding Fist
> - Uridium
> - Paradroid (included, right?)
> - Impossible Mission (again, included?)
> - Ghosts'n'Goblins
> - Spy vs Spy II - The Island Caper
> - Psi 5 Trading Compay (probably the toughest to do, would need to
>include crew selection)

Maybe useful.. ?
http://www.jbrain.com/vicug/gallery/albums/c64dtv/IMG_1205.jpg

Ian McCall

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Nov 6, 2005, 2:47:15 PM11/6/05
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On 2005-11-06 19:09:40 +0000,
pbde...@spamnuke.ludd.luthdelete.se.invalid said:

>> I'm considering getting a C64 DTV, but would be wanting to use my own
>> games collection with it. I'm not really part of the C64 scene, and
>> although I've just read through the newsgroups I'm still not sure on a
>> few points.
>
>> Firstly - is there any way of changing the game selection with the C64?
>> That is, getting instant power-on games rather than having to load from
>> a 1541, something in flash perhaps.
>
> http://www.jbrain.com/vicug/gallery/albums/c64dtv/IMG_1205.jpg

Interesting - so with this I could copy the files on a .d64 to CF, then
attach it to the DV and have it read those files? And also a standard
C64 too?

I did a search after your post - seems this isn't a product to buy, but
a design to implement. Whilst I'd love to do that, I unfortunately
don't have close to the time. So..has anyone implemented the design and
is offering them for sale? Or anyone I could pay a reasonable fee to do
so?


>> Thirdly, can you buy them pre-modified with the 1541 connections?
>
> Pay someone to do it =)

Ah yes, but who? Does someone offer this?


Yes, thanks for the help.


Cheers,
Ian

Nicolas Welte

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Nov 6, 2005, 3:03:05 PM11/6/05
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Ian McCall wrote:
>>> Thirdly, can you buy them pre-modified with the 1541 connections?
>>
>>
>> Pay someone to do it =)
>
>
> Ah yes, but who? Does someone offer this?

www.go64.de offers this service to German customers:

www.go64.de (go to Shop, then C64 DTV)
http://go64.siteforum.com/portals/go64/product_images/dtv_mod2.jpg

Nicolas

Ian McCall

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Nov 6, 2005, 3:27:55 PM11/6/05
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On 2005-11-06 20:03:05 +0000, Nicolas Welte <welte...@freenet.de> said:

> Ian McCall wrote:
>>>> Thirdly, can you buy them pre-modified with the 1541 connections?
>>> Pay someone to do it =)
>>
>>
>> Ah yes, but who? Does someone offer this?
>
> www.go64.de offers this service to German customers:

OK - been to have a look. Sadly my German is nil so I've bablefish'd my
way through the site. Looking at your email address, you're probably
well placed to check if I'm right with this: As far as I can tell, I'd
need to buy the DTV itself for EUR 24.95 and then the C64 D2TV Umbua
for EUR 34.95? In other words the 34.95 is for conversion, not for a
device that has already been converted, right?

Also, is the MMC64 the flash drive I was asking about? I'd be
interested in one of these regardless of the D2TV, as I already have a
genuine C64 and would be extremely interested in making the process of
loading things a lot easier.

Cheers,
Ian

Nicolas Welte

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Nov 6, 2005, 3:40:56 PM11/6/05
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Ian McCall wrote:
>> www.go64.de offers this service to German customers:
>
>
> OK - been to have a look. Sadly my German is nil so I've bablefish'd my
> way through the site. Looking at your email address, you're probably
> well placed to check if I'm right with this: As far as I can tell, I'd
> need to buy the DTV itself for EUR 24.95 and then the C64 D2TV Umbua for
> EUR 34.95? In other words the 34.95 is for conversion, not for a device
> that has already been converted, right?

Right. "Ein stolzer Preis". Offering some hardware and cables myself on
x1541.de, I don't think I have to say more about this if you look at my
own prices ...

> Also, is the MMC64 the flash drive I was asking about? I'd be interested
> in one of these regardless of the D2TV, as I already have a genuine C64
> and would be extremely interested in making the process of loading
> things a lot easier.

I don't know where you asked, but the MMC64 lets you read MMC and SD
cards with your C64, and you can write them with your PC. There is still
constant development of the software features, the most recent one is a
plugin to copy 1541 disks to a d64 image on the MMC/SD card.

But the device will always have some limits in compatibility, the best
you can expect is that you will be able to run multi-file programs if
they are 100% kernal load compatible. Currently, only single-file
programs can be loaded (with an optional software plugin, these can also
be contained in a d64 image).

I own a MMC64, and I'm more than satisfied with what it does. Knowing
that there can never be a 100% compatible solution, it offers (for me)
the best and fastest solution at the best price.

Nicolas

Six/Style

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Nov 6, 2005, 7:15:48 PM11/6/05
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Ian McCall wrote:
> Firstly - is there any way of changing the game selection with the C64?
> That is, getting instant power-on games rather than having to load from
> a 1541, something in flash perhaps.
If you have the PAL C64 DTV, or "DTV2", the ROM is actually flashable.
However, you have to hack the unit to flash it.

>
> Secondly, can you save progress in the games? Eg. Impossible Mission.

Not on the stock unit. If you hack a drive/keyboard onto it, then you
could load games from disk, but your ability to save your progress would
depend on the game itself.

>
> Thirdly, can you buy them pre-modified with the 1541 connections?
>

Yes, I believe a German shop is selling them pre-modified for 39EU or so.

> Finally - the SID. Is it a full-blown proper SID in there? Any chance of
> using it as a SID-tune player?

I've found some issues with its sound. You could certainly use the
device as a SID-tune player, a portable one at that, but it might be a
little awkward, and would certainly eat batteries running a little audio
amplifier for headphones.

Hope that helps
0110

Robert Bernardo

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Nov 9, 2005, 12:11:08 AM11/9/05
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On Sun, 6 Nov 2005, it was written:

>>> Thirdly, can you buy them pre-modified with the 1541 connections?
>>
>> Pay someone to do it =)
>
> Ah yes, but who? Does someone offer this?

Nick Coplin of Australia offers this service.

Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug

Rick Balkins

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Nov 9, 2005, 3:18:33 AM11/9/05
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"Six/Style" <s...@thedarkside.ath.cx> wrote in message
news:2156c$436e9ca6$48319bbd$8...@FUSE.NET...

> Ian McCall wrote:
>> Firstly - is there any way of changing the game selection with the C64?
>> That is, getting instant power-on games rather than having to load from a
>> 1541, something in flash perhaps.
> If you have the PAL C64 DTV, or "DTV2", the ROM is actually flashable.
> However, you have to hack the unit to flash it.
>

What is DTV2?

agi...@netscape.net

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Nov 9, 2005, 4:01:05 AM11/9/05
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Rick Balkins wrote:

> "Six/Style" <s...@thedarkside.ath.cx> wrote in message
> news:2156c$436e9ca6$48319bbd$8...@FUSE.NET...

> > If you have the PAL C64 DTV, or "DTV2", the ROM is actually flashable.
> > However, you have to hack the unit to flash it.

> What is DTV2?

What he said, the PAL C64 DTV. i.e., the first DTV was the NTSC one,
and the second was the PAL one, so "DTV1", "DTV2" for short.

Rick Balkins

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Nov 9, 2005, 11:52:40 PM11/9/05
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<agi...@netscape.net> wrote in message
news:1131526865....@g44g2000cwa.googlegroups.com...

Ok, I'm use to calling it DTV v2 not DTV2. DTV2 implies like a new upgraded
DTV with more games and the sort. Like the SNES is to NES. C128 is to C64.
DTV v2 is more like DTV revision 2. I see this is more like Rev. A,B,C,ect.
on the C64. Usage of non-formal ways can be confusing. I was thinking DTV-II
like a super-duper DTV with more games and the sort.

I apologize for misunderstanding what was meant. To me, it was DTV v1 & DTV
v2. This is what how I saw it from Jeri and in communication with Jeri.


Robert Bernardo

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Nov 10, 2005, 12:34:14 AM11/10/05
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On Wed, 9 Nov 2005, Rick Balkins wrote:

> DTV2 implies like a new upgraded DTV with more games and the sort.

The PAL DTV v2 is upgraded and does have more games than the NTSC
DTV v1.

Showed the PAL DTV v2 in operation
at last weekend's Vintage Computer
Festival,

Rick Balkins

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Nov 10, 2005, 4:38:24 AM11/10/05
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Ok, I just recalled it by the name DTV v2 not DTV2, DTV-2 or DTV-II. I
recalled it being essentially the same thing as the DTV v1 with some fixes,
upgrades and more games. But usually when thinking DTV-II, I was thinking of
a next generation model like the C-128 is to C64. Something significant.
Then this tradition also stems from thinking of Playstation and Playstation
2. Similar convention in thought.

However, I am not speaking against the DTV v2 in any way. Simply, I was not
use to the word usage by Six. I would be interested in a DTV v2.


"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511100031270.28501@shell1...

Slartibartfast

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Nov 10, 2005, 6:24:47 AM11/10/05
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Rick, it is significantly different to the DTV V1, you'd know that if
you had the slightest understanding of the programming docs that were
released for it earlier this year.

Until then, blah blah blah blah blah blah blah blah blah.

Jason

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Nov 10, 2005, 7:23:53 AM11/10/05
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Slartibartfast wrote:
> Rick, it is significantly different to the DTV V1, you'd know that if
> you had the slightest understanding of the programming docs that were
> released for it earlier this year.

Had a look at the docs a few days ago when xbow's NTSC demos started
appearing in the CSDb... i've remembered why i was holding out for a PAL
unit, the words "significantly different" cover it but i think mine were
"bloody hell, can it *really* do that?!" =-)
--
______________________________ _________________________________
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/ Website: www.cosine.org.uk / / /\_/ / /__ / / / / __/\\/
/ ICQ: 44373717 IRC: TMR{C0S} / / /__/ / / / / / / / / /\
/_____________________________/ /_____/_____/_____/__/__/__/_____/ /
\_____________________________\/\_____\_____\_____\__\__\__\_____\/TMR

Slartibartfast

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Nov 10, 2005, 8:19:24 AM11/10/05
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Jason wrote:
> Slartibartfast wrote:
>
>> Rick, it is significantly different to the DTV V1, you'd know that if
>> you had the slightest understanding of the programming docs that were
>> released for it earlier this year.
>
>
> Had a look at the docs a few days ago when xbow's NTSC demos started
> appearing in the CSDb... i've remembered why i was holding out for a PAL
> unit, the words "significantly different" cover it but i think mine were
> "bloody hell, can it *really* do that?!" =-)

Does this mean you're reconsidering coding something for the DTV V2? ;)

I might have a go at it to make myself feel better for being so crap at
C++ dev on the GP32/GP2X ;)

Six/Style

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Nov 10, 2005, 10:24:03 AM11/10/05
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Jason wrote:
> Had a look at the docs a few days ago when xbow's NTSC demos started
> appearing in the CSDb... i've remembered why i was holding out for a PAL
> unit, the words "significantly different" cover it but i think mine were
> "bloody hell, can it *really* do that?!" =-)
Heh. You just wait till he really gets going with it. Even with the
broken features, there's so much that can be done with the NTSC unit
still...

For one, just remember that the DMA timing on the NTSC unit is STATIC in
relation to the video. ;)

Jason

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Nov 10, 2005, 10:32:05 AM11/10/05
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Slartibartfast wrote:
> Does this mean you're reconsidering coding something for the DTV V2? ;)

It was always sort of on the cards, but the delays getting the actual kit
killed a lot of my enthusiasm... now i'm working at getting a modded PAL
unit... =-)


--
______________________________ _________________________________
/ /\/ ___/ / ___/ / / ___/\
/ Website: www.cosine.org.uk / / /\_/ / /__ / / / / __/\\/

/ ICQ: 44373717 IRC: TMR_C0S / / /__/ / / / / / / / / /\

Rick Balkins

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Nov 10, 2005, 6:31:43 PM11/10/05
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Ok, it has some improvements but not sure it would be quite as significant
as a Playstation 2 is to a Playstation. Usually when devices go from 1 to 2
(like Playstation 1 to Playstation 2), the siginificance is like double the
amount of colors bits (from 8 to 16 bit color), increased resolution or a
CPU with twice the clock speed plus twice the memory. Ok, this doesn't
exactly apply here but I recalled the DTV v2 being simply called DTV v2.

I read the docs, I noticed some improvements but it is kinda like the C65 is
to the C64. Oh well, it doesn't matter. What matters is that the name is
C64DTV version 2.


"Slartibartfast" <wh...@meworry.com> wrote in message
news:43732dff$0$14249$5a62...@per-qv1-newsreader-01.iinet.net.au...

Slartibartfast

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Nov 10, 2005, 7:35:10 PM11/10/05
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Kinda like the c65 compared to the c64? You think that is a small
comparison? OMG do you always have to talk out of your ass man, or is it
possible to put a cork in it?

agi...@netscape.net

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Nov 10, 2005, 8:29:46 PM11/10/05
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Slartibartfast wrote:
> Kinda like the c65 compared to the c64? You think that is a small
> comparison? OMG do you always have to talk out of your ass man, or is it
> possible to put a cork in it?

C'mon, someone is explaining how they got an impression from the name
(Apple, Apple II, PSOne, PS2, etc.) without reading the text with
absolute precision, and it descends into name calling?

"Can't we all just get along?"

How about DTV.2

Rick Balkins

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Nov 11, 2005, 2:44:05 AM11/11/05
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<agi...@netscape.net> wrote in message
news:1131672586.1...@z14g2000cwz.googlegroups.com...

> C'mon, someone is explaining how they got an impression from the name
> (Apple, Apple II, PSOne, PS2, etc.) without reading the text with
> absolute precision, and it descends into name calling?

Slarti appears to not be happy unless he goes about name calling. I got the
impression DTV-II as if it is like the next generation DTV for all areas.
DTV v2 from day 1 was what it was called. By context DTV v2 was because it
is a Revision. This 'revision' happens to have some modifications and
changes and was made for PAL with NTSC support.

From my understanding, there will be more DTV-based designs if Commodore
continues with its mission and all. I simply got the impression based on the
way it was written.

> "Can't we all just get along?"
>
> How about DTV.2

Given that I understand what Six meant, you doing this will make no
difference. If you mentioned it before you explained what Six meant. I
probably would have had the same impression. In my frame of thought, DTV v2
!= DTV2. I still prefer the usage as DTV revision 2 (like C64DTV rev.2 which
is the more proper name). There can still be a new DTV product called
C64DTV-II. We don't know whether such will or will not be a name of a new
DTV product.

Part of my impression at the time is founded on past experiences with more
than a 1000 products in the last 20 year. Do you remember the CBM series and
CBM-II series?

Get it guys?

How many ways do I have to explain my frame of thought when I saw Six wrote
DTV2?

I hope it doesn't have to be explained to Slarti any further.

Slarti, if you understood what I meant then your posts was completely
unfounded and has no purpose. It is not about whether or not that I got what
Six meant after Agila61 explained it. I got it. I read his & Agila61's post.
I know that Six meant DTV rev.2. My response is based on two parts. One is
my impression to Six's 'DTV2' usage and the other is to explain why people
should use the proper model name and in cases its revision. The product is
the same 'model' different revision (in this case has some improvements).
Period. In this case, the revision is sold as PAL even though Jeri designed
for both PAL & NTSC.

Slarti, I highly recommend that you do not respond unless your message is
thought out and founded on an intellectual level.


Slartibartfast

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Nov 11, 2005, 3:07:43 AM11/11/05
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All together now!

Blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,
blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,
blah, blah, blah, blah, blah, blah, blah!

Hurrah!

Rick Balkins

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Nov 11, 2005, 3:25:54 AM11/11/05
to

"Slartibartfast" <wh...@meworry.com> wrote in message
news:4374514e$0$14230$5a62...@per-qv1-newsreader-01.iinet.net.au...

> All together now!
>
> Blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,
> blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,
> blah, blah, blah, blah, blah, blah, blah!
>
> Hurrah!

Here is your 1st grade report card:

F--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Is there enough minuses?

Top that off with the 'U's.

Anyway, you failed to make anything intellegent in your reply so have fun.

silverdr

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Nov 11, 2005, 7:12:42 AM11/11/05
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> How many ways do I have to explain my frame of thought [...]

0

Robert Bernardo

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Nov 11, 2005, 11:33:00 AM11/11/05
to
On Thu, 10 Nov 2005, Rick Balkins wrote:

> By context DTV v2 was because it
> is a Revision. This 'revision' happens to have some modifications and
> changes and was made for PAL with NTSC support.

The NTSC DTV's in North America have had revisions, but they are
still V1. If you open up the NTSC DTV and look at the board, there will
be a revision letter, e.g., A, B, C, etc.. The PAL DTV is different
enough so that it is not a revision but a new version, V2.

> From my understanding, there will be more DTV-based designs if Commodore
> continues with its mission and all.

Not unless Jeri gets properly paid.

Truly,
Robert Bernardo
Fresno Commoddre User Group
http://videocam.net.au/fcug

Six/Style

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Nov 11, 2005, 2:44:52 PM11/11/05
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Rick Balkins wrote:
> Ok, it has some improvements but not sure it would be quite as significant
> as a Playstation 2 is to a Playstation.
You haven't reviewed the docs or you don't understand what you're
reading. I can understand that you are a graphician, not a coder, so
that is nothing to be ashamed of. However, many of the new features
should be of great interest to you as a graphician.

>Usually when devices go from 1 to 2
> (like Playstation 1 to Playstation 2), the siginificance is like double the
> amount of colors bits (from 8 to 16 bit color),

The DTV2 has a fully-functioning palette, so there really are 256 colors
at a time instead of the 31 on the DTV.

>increased resolution
The DTV2 has a 320x200 multicolor mode, not to mention the 320x200
256-color mode.

> or a CPU with twice the clock speed

The DTV2 has turbo CPU modes that effectively multiply its speed by 8-10
times.

>plus twice the memory.
The DTV2 has 2MB of RAM, 2MB of ROM. That's actually 16 TIMES the memory.

> I read the docs, I noticed some improvements but it is kinda like the C65 is
> to the C64. Oh well, it doesn't matter. What matters is that the name is
> C64DTV version 2.

Whatever floats your boat, brother. The official name it's being sold
under is "Commodore 64 30-in-one", IIRC.

Rick Balkins

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Nov 11, 2005, 2:46:00 PM11/11/05
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"silverdr" <silv...@inet.remove.it.pl> wrote in message
news:43748aba$1...@news.inet.com.pl...

>
>> How many ways do I have to explain my frame of thought [...]
>
> 0

0 would be nice feat and I wouldn't have to put my foot up Slarti's ass.

Rick Balkins

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Nov 11, 2005, 2:52:55 PM11/11/05
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"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511111129110.19589@shell1...

> On Thu, 10 Nov 2005, Rick Balkins wrote:
>
>> By context DTV v2 was because it
>> is a Revision. This 'revision' happens to have some modifications and
>> changes and was made for PAL with NTSC support.
>
> The NTSC DTV's in North America have had revisions, but they are still
> V1. If you open up the NTSC DTV and look at the board, there will be a
> revision letter, e.g., A, B, C, etc.. The PAL DTV is different enough so
> that it is not a revision but a new version, V2.

Ok.

>> From my understanding, there will be more DTV-based designs if Commodore
>> continues with its mission and all.
>
> Not unless Jeri gets properly paid.

That is true. The contract is with who? (Don't answer it here in the
newsgroup)
Maybe its Jeri's position to answer.


Robert Bernardo

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Nov 11, 2005, 3:58:41 PM11/11/05
to
On Fri, 11 Nov 2005, Six/Style wrote:

> The DTV2 has a fully-functioning palette, so there really are 256 colors at
> a time instead of the 31 on the DTV.

Yeah, at the Vintage Computer Festival last weekend, friend Bill
Kendrick was showing me his Atari exhibit. He popped up a demo that used
all of the Atari 800's colors.
"Oooo," I remarked.
"I bet your Commodore can't do that," he said.
I replied, "No, it can't. But the PAL DTV should be able to do
that with its 256 colors." :-)

Truly,


Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au

P.S. By the way, he showed me the Atari JPEG converter, which was based
off the Steve Judd/Adrian Gonzalez Commodore JPEG converter. Much more
user-friendly than the C= version, though the resulting image was roughly
the same as the C= version.

Robert Bernardo

unread,
Nov 11, 2005, 4:03:49 PM11/11/05
to
On Fri, 11 Nov 2005, Six/Style wrote:

> The DTV2 has a 320x200 multicolor mode, not to mention the 320x200 256-color
> mode.

It would be interesting to have a DTV art program that made use of
these modes. Too bad the SAVE routines have been taken out of it, though.

Truly,

Six/Style

unread,
Nov 11, 2005, 4:12:54 PM11/11/05
to
Robert Bernardo wrote:
> On Fri, 11 Nov 2005, Six/Style wrote:
> It would be interesting to have a DTV art program that made use of
> these modes. Too bad the SAVE routines have been taken out of it, though.
I've actually got one that makes use of FRED mode. As for the
320x200x8bpp, just make a bmp with the DTV palette, and save with
inverted scanlines. Then take a hex editor and strip off the first
$0438 bytes (palette and bmp header). Tack on a load address, and
voila, instant DTV2 8bpp mode pic.

What do you mean about the SAVE routines?

Rick Balkins

unread,
Nov 11, 2005, 4:17:48 PM11/11/05
to

"Six/Style" <s...@thedarkside.ath.cx> wrote in message
news:6c090$4374f497$48319bbd$18...@FUSE.NET...

> You haven't reviewed the docs or you don't understand what you're reading.
> I can understand that you are a graphician, not a coder, so that is
> nothing to be ashamed of. However, many of the new features should be of
> great interest to you as a graphician.
>

> The DTV2 has a fully-functioning palette, so there really are 256 colors
> at a time instead of the 31 on the DTV.

I accept this as significant to be called DTV-II - wishing they make them in
the US with v2.

>>increased resolution
> The DTV2 has a 320x200 multicolor mode, not to mention the 320x200
> 256-color mode.
>
>> or a CPU with twice the clock speed
> The DTV2 has turbo CPU modes that effectively multiply its speed by 8-10
> times.

That makes a good point there.

> >plus twice the memory.
> The DTV2 has 2MB of RAM, 2MB of ROM. That's actually 16 TIMES the memory.
>
>> I read the docs, I noticed some improvements but it is kinda like the C65
>> is to the C64. Oh well, it doesn't matter. What matters is that the name
>> is C64DTV version 2.
> Whatever floats your boat, brother. The official name it's being sold
> under is "Commodore 64 30-in-one", IIRC.

Good enough I suppose.

Rick Balkins

unread,
Nov 11, 2005, 4:19:42 PM11/11/05
to
I be interested in a real program like the UFLI editor that supports all
that.
I think the CREST guy can work something out. He makes a really GOOD program
for
graphicians.


"Robert Bernardo" <rber...@iglou.com> wrote in message

news:Pine.GSO.4.61.0511111601180.27034@shell1...

Clockmeister

unread,
Nov 11, 2005, 5:11:47 PM11/11/05
to

"Rick Balkins" <nospam.ri...@nospam.wavestarinteractive.com> wrote in
message news:wAYcf.66222$RG4....@fe05.lga...

All your replies are like that. Boring, pointless and stupid.


Robert Bernardo

unread,
Nov 11, 2005, 5:12:20 PM11/11/05
to
On Fri, 11 Nov 2005, Six/Style wrote:

> I've actually got one that makes use of FRED mode.

Is that art program that is used natively on the PAL C64 DTV?

> As for the 320x200x8bpp,
> just make a bmp with the DTV palette, and save with inverted scanlines. Then
> take a hex editor and strip off the first $0438 bytes (palette and bmp
> header). Tack on a load address, and voila, instant DTV2 8bpp mode pic.

Sounds complex.

> What do you mean about the SAVE routines?

Disk SAVE routines. You know... the art program would have an
option to save-to-disk, you press a key on the keyboard connected to your
DTV, give the graphics file a name, press ENTER, and it would save to the
drive connected to the DTV. However, the disk SAVE routines are not
there.

Truly,
Robert Bernardo
Fresno Commodore User Group

P.S. I was thinking of another way... screen-capturing the thing. The PAL
DTV would display the artwork, the video monitor would output the screen
to another machine (Amiga, PC, etc.), and then the machine would
screen-capture the 256-color picture and save it as a file. The file
would then have to be reconverted/placed on a disk as a Commodore file so
that the DTV could read and load it. A roundabout way. What do you
think?

Clockmeister

unread,
Nov 11, 2005, 5:13:42 PM11/11/05
to
message news:zE6df.8528$GT3....@fe02.lga...

Duh.


Slartibartfast

unread,
Nov 11, 2005, 5:11:50 PM11/11/05
to

Hey, I'm not the only one laughing at you. Perhaps if you stopped
posting rambling rants based on misguided assumptions you wouldn't cop
so much flack, eh?

Me, I think you provide a valuable service as an outlet for the
frustration some people experience when confronted continually with
know-it-all know-nothings.

You'd think you would have learned by now, but it seems all you have
learned is how to mimick the attitude of your perservering scene group
leader, Moloch. You're not fooling anyone though, so how about dropping
it and learning to shut your trap when you don't know what you're
talking about.

There.

Rick Balkins

unread,
Nov 11, 2005, 7:57:36 PM11/11/05
to

"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511111701290.29115@shell1...

> On Fri, 11 Nov 2005, Six/Style wrote:
>
>> I've actually got one that makes use of FRED mode.
>
> Is that art program that is used natively on the PAL C64 DTV?
>
>> As for the 320x200x8bpp, just make a bmp with the DTV palette, and save
>> with inverted scanlines. Then take a hex editor and strip off the first
>> $0438 bytes (palette and bmp header). Tack on a load address, and voila,
>> instant DTV2 8bpp mode pic.
>
> Sounds complex.
>
>> What do you mean about the SAVE routines?
>
> Disk SAVE routines. You know... the art program would have an option to
> save-to-disk, you press a key on the keyboard connected to your DTV, give
> the graphics file a name, press ENTER, and it would save to the drive
> connected to the DTV. However, the disk SAVE routines are not there.

Actually there is another way. The disk SAVE routine may not be there in
kernal but there is another way to save and that is through ML coding.
Anyone that can do such a program should be able to handle such.

> Truly,
> Robert Bernardo
> Fresno Commodore User Group
>
> P.S. I was thinking of another way... screen-capturing the thing. The PAL
> DTV would display the artwork, the video monitor would output the screen
> to another machine (Amiga, PC, etc.), and then the machine would
> screen-capture the 256-color picture and save it as a file. The file
> would then have to be reconverted/placed on a disk as a Commodore file so
> that the DTV could read and load it. A roundabout way. What do you
> think?

Not sure about needing that. There should be a way to do this in code. SAVE
is a kernal command code that basically points to a kernal subroutine
program. However, there are ways to program to handle disk access without
ANY of the kernal. Often any fast load and save routines and other direct
access programming does not use the kernal. I would say to use an ML
routine. Otherwise it is another issue althogether.

Clockmeister

unread,
Nov 11, 2005, 8:16:09 PM11/11/05
to

"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511111701290.29115@shell1...

> On Fri, 11 Nov 2005, Six/Style wrote:
>
>> I've actually got one that makes use of FRED mode.
>
> Is that art program that is used natively on the PAL C64 DTV?
>
>> As for the 320x200x8bpp, just make a bmp with the DTV palette, and save
>> with inverted scanlines. Then take a hex editor and strip off the first
>> $0438 bytes (palette and bmp header). Tack on a load address, and voila,
>> instant DTV2 8bpp mode pic.
>
> Sounds complex.
>
>> What do you mean about the SAVE routines?
>
> Disk SAVE routines. You know... the art program would have an option to
> save-to-disk, you press a key on the keyboard connected to your DTV, give
> the graphics file a name, press ENTER, and it would save to the drive
> connected to the DTV. However, the disk SAVE routines are not there.

So you only load programs?

Well, that is fucked.

Rick Balkins

unread,
Nov 11, 2005, 8:38:32 PM11/11/05
to

"Slartibartfast" <wh...@meworry.com> wrote in message
news:43751724$0$14256$5a62...@per-qv1-newsreader-01.iinet.net.au...

>
> Hey, I'm not the only one laughing at you. Perhaps if you stopped posting
> rambling rants based on misguided assumptions you wouldn't cop so much
> flack, eh?

First off, you come with this flack only after I mentioned it once. If
someone can't defend themselves or explain themselves to people, how in hell
do you expect anyone to

> Me, I think you provide a valuable service as an outlet for the
> frustration some people experience when confronted continually with
> know-it-all know-nothings.

buahahahaha, it is YOU who assumes so fucking much. There are thinks that I
know about because I had actually talked with the damn people. When I am put
in a position where I have to explain myself, I will do so. It is people
like you trying to dictate to me and restrict what I can and can't do in a
newsgroup that outright pisses me off.

> ...so how about dropping it and learning to shut your trap when you don't

> know what you're talking about.

How about you just STFU and leave me alone. You don't have to read my post
and you should be able to make a logical step and not read posts that is
directly not in response to me. It is easy to filter. There is no attempting
anything. This is YOUR assumption.

Why don't you stop treating me as if I had never programmed any computer
before in my life. I had programmed and even have a degree in microcomputer
programming and networking from a widely accredited college. Treating me as
if I don't know anything is not going to be helpful and this disrespect is
outright insulting.

Given that there is no jobs in the area that needs it, or its just some
stupid database entry crap or fixing people's computers after they fuck it
up because they are stupid - which is of no use to me even though I could do
it. I could have done that without going to college. Perhaps this is why I
haven't made much use of the degree in terms of jobs.

So damn what, you might say? It simply is a fact that I might know something
more than someone who has not programmed any computer in the past. ML is the
area that I haven't messed with so much. The reason that I don't do much
programming is that it is usually a pain in my ass and is time consuming.
Even doing the gfx is time consuming and I get ridicule for doing anything
for the Commodore computers all the time. They even do everything they can
to both get me away from te computer for their stuff as well as insult me.
Which not only pisses me off and throughout the day suffering leads to a
migraine which makes it next to impossible to work with programming.
Graphics on the other hand is a little more easier to attain as I don't have
to do all this mathematic stuff and thinking out the logic.

You'll say, 'move out'. If that was as simple as words, I would have already
done that. My father and brother does not respect Commodore at all anymore
and do everything they can to not only to distract me at every whimisical
moment they can. They even ridicule me and all that. If you got like $2-5
Million dollars to give or $15,000 a year to give, I would look at that
option. Chatting is easier and at the same time is probably what keeps me
from killing two people and helps to alleviate the headache/migraine. I
refuse to use aspirins because it would take the entire container at a time
to alleviate that headache that goes on almost everyday.

Rick Balkins

unread,
Nov 11, 2005, 8:43:05 PM11/11/05
to
message news:FIbdf.6129$Cw4....@fe03.lga...

>
> "Slartibartfast" <wh...@meworry.com> wrote in message
> news:43751724$0$14256$5a62...@per-qv1-newsreader-01.iinet.net.au...
>
>>
>> Hey, I'm not the only one laughing at you. Perhaps if you stopped posting
>> rambling rants based on misguided assumptions you wouldn't cop so much
>> flack, eh?
>
> First off, you come with this flack only after I mentioned it once. If
> someone can't defend themselves or explain themselves to people, how in
> hell do you expect anyone to
>
>> Me, I think you provide a valuable service as an outlet for the
>> frustration some people experience when confronted continually with
>> know-it-all know-nothings.
>
> buahahahaha, it is YOU who assumes so fucking much. There are thinks that
> I
^^^^
things

Rick Balkins

unread,
Nov 11, 2005, 9:04:52 PM11/11/05
to

"Clockmeister" <no-...@nowhere.com> wrote in message
news:43751724$1...@duster.adelaide.on.net...

> All your replies are like that. Boring, pointless and stupid.

Serves him right. His responses are boring, pointless, stupid and annoying
to me.

Clockmeister

unread,
Nov 11, 2005, 9:24:03 PM11/11/05
to

"Rick Balkins" <nospam.ri...@nospam.wavestarinteractive.com> wrote in
message news:FIbdf.6129$Cw4....@fe03.lga...
>

WWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Clockmeister

unread,
Nov 11, 2005, 9:24:50 PM11/11/05
to
message news:VMbdf.6131$Cw4....@fe03.lga...

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Rick Balkins

unread,
Nov 11, 2005, 11:09:47 PM11/11/05
to

"Clockmeister" <no-...@nowhere.com> wrote in message
news:43755245$1...@duster.adelaide.on.net...
<<< snip >>>

>> How about you just STFU and leave me alone. You don't have to read my
>> post and you should be able to make a logical step and not read posts
>> that is directly not in response to me. It is easy to filter. There is no
>> attempting anything. This is YOUR assumption.

<<< snip >>>

> WWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Your right, this is becoming childish and annoying.

iAN CooG

unread,
Nov 11, 2005, 11:11:31 PM11/11/05
to
Rick Balkins <nospam.ri...@nospam.wavestarinteractive.com> wrote:
> Why don't you stop treating me as if I had never programmed any

Because you're demonstrating it every day, on every place you write to.
You fill your mouth with buzzwords to make others (maybe yourself too) think
you're knowing stuff. Clealry failing.
People don't make fun about real knowledged people.

> computer before in my life. I had programmed and even have a degree
> in microcomputer programming and networking from a widely accredited

Not relevant. I know tens of self-proclaimed programmers with degrees on
computer science and still don't know shit about coding at all. Some of
those, too bad for me, are my colleagues or even managers.

> some stupid database entry crap or fixing people's computers after

I'm working with databases daily from 13 years, and thanks God, there is
always a job for me.
Also fixed computers in the first year (1993) when there were few people
working with me, so i had to do every kind of work including coding database
apps. Before 1993 I did every kind of job, even the painter or in a
mechanical factory, and studied/coding on pc at home until I found the place
where I work today.
Any job is never stupid when money is needed. Not accepting a work is
stupid. One could change after finding a better employment.
Maybe you're simply not willing to work because your parents mantains you.
Easy.

--
-=[]=--- iAN CooG/HokutoForce ---=[]=-


Clockmeister

unread,
Nov 11, 2005, 11:38:01 PM11/11/05
to

"iAN CooG" <ian...@despammed.com> wrote in message
news:TXddf.57214$Pe2.1...@twister2.libero.it...

He's a lazy bludger that simply does not want to work.

His parents should kick him out on his arse, maybe if forced to face the
real world he may become a useful member of society instead of the wanker he
is today.

Rick Balkins

unread,
Nov 12, 2005, 12:33:34 AM11/12/05
to

"iAN CooG" <ian...@despammed.com> wrote in message
news:TXddf.57214$Pe2.1...@twister2.libero.it...

> Because you're demonstrating it every day, on every place you write to.


> You fill your mouth with buzzwords to make others (maybe yourself too)
> think
> you're knowing stuff. Clealry failing.
> People don't make fun about real knowledged people.

examples please of these so called buzzwords? I know that I mentioned things
by their terminologies but I am not sure what you are referring to as
buzzwords. Examples please?

> Not relevant. I know tens of self-proclaimed programmers with degrees on
> computer science and still don't know shit about coding at all. Some of
> those, too bad for me, are my colleagues or even managers.

I think you meant tons but that is irrelevent. Ok.

> I'm working with databases daily from 13 years, and thanks God, there is
> always a job for me.

How interested are you with databases.

> Also fixed computers in the first year (1993) when there were few people
> working with me, so i had to do every kind of work including coding
> database
> apps. Before 1993 I did every kind of job, even the painter or in a
> mechanical factory, and studied/coding on pc at home until I found the
> place
> where I work today.

ok.

> Any job is never stupid when money is needed. Not accepting a work is
> stupid. One could change after finding a better employment.

True. Point is how long I have to put up with the job. I am a person who
needs to use
creative thinking and the sort and jobs that don't use it tends to get
boring after awhile
and presses on my patience. My patience tends to be long but it weakens.
Lets not add my family into the picture and it turns from something I might
handle for so long to the point in which will burn me within months. I can
explain to you privately if you ever want to know what burned me when it
comes to fixing someone's computer because of some stupid act of the user.

> Maybe you're simply not willing to work because your parents mantains you.
> Easy.

Not exactly true. The jobs have to comply with my class schedule but the
jobs don't like that and don't hire or even call for interviews even after
regularly visiting the place. This is why I been seeking jobs that doesn't
require rigid hour schedules. This has proven to be more a mythical feat and
it is more easier for me to just start a business.

Rick Balkins

unread,
Nov 12, 2005, 1:10:12 AM11/12/05
to

"Clockmeister" <no-...@nowhere.com> wrote in message
news:4375...@duster.adelaide.on.net...

>
> He's a lazy bludger that simply does not want to work.

First off, I had put applications out but alot of them do not hire because
A) My college classes conflict with there hours and basically any college
class between 8am-5pm kinda screws the job opportunities and B) The
outsource people out of Portland in some of the jobs.

I have managed to have done some sporatic contract jobs of fixing people's
computers. Though this give probably enough to a lunch or so. I don't do
cooking jobs because I am not a cook. Ok, I can make a package of noodles or
macaroni and stuff like that. I also do not like being in rooms with bunch
of ovens for reasons of overheating and this can be life threatening for me.
I have had fevers as high as 120 degrees F. Don't want to go there again
when everything looks like psychedelic colors and swirly waveforms. Hearing
was still sharp as a bell. So I asked what the temperature not once but 3 to
4 times to be sure that I heard it correctly because 120 sounded awesomely
high. Luckily not in an room full of ovens at that time. Just not something
to try to repeat.

Lets put it blatant, most of the computer jobs in Astoria are needed by
banks and corporate and government entities that outsources from Portland or
across the State of Oregon. Not a place for entry level jobs in the computer
field. There is also already an established business that does computer
repair and that business doesn't hire because they already got a tech and is
not a business that is going to grow that much anytime soon because there
isn't a market. There isn't a big enough market for stand-alone contracts. I
could charge as much but I have to charge less than the local repair tech
business because if they are willing to pay that much - why in the world
would they need some independent guy. Meaning, the client has to be cheap in
the first place. There is NO software programming businesses in Astoria.
Closest software business is Beverton,Oregon. Astoria doesn't have any real
industry other than tourism because of the historic buildings.

Given that, I had decided not to proceed with the computer industry so much
because it requires constant re-educating. Currently I have been studying
architecture which is far more consistant and level. I don't have to worry
so much about the technical operation of the computerized device but enough
to be able to understand how it is to work and how it is to be installed on
a fundamental scale. I don't have to worry about how to write a program to a
computerized HVAC control system. I simply need to know how the HVAC system
is to be installed and do the layout and the hookup principle on a
diagramical level. The product installers have to worry about the detail
electrical. I would only need to worry about what an architect has to worry
about. Of course, you can't just practice architecture as an 'architect'
without being licensed and doing so is a violation of law. I don't think I
want to spend the next 2-3 decades in jail, sir. Let alone the fine.
Understand?

Clockmeister

unread,
Nov 12, 2005, 3:05:12 AM11/12/05
to
message news:oHfdf.17632$7s1....@fe04.lga...

All I ever hear from you are excuses.

Don't be such a pussy, find a job, any job and oppertunities will come
knocking.

Whinging in this group will get you nowhere.


Six/Style

unread,
Nov 12, 2005, 3:24:22 AM11/12/05
to
Robert Bernardo wrote:
> However, the disk SAVE routines are
> not there.
Where'd you get that idea?

Robert Bernardo

unread,
Nov 12, 2005, 3:36:51 AM11/12/05
to
I wrote:

>> However, the disk SAVE routines are not there.

On Sat, 12 Nov 2005, Six/Style wrote:

> Where'd you get that idea?

Jeri has told me several times.

Truly,
Robert Bernardo
Fresno Commodore User Group

http://videocam.net.au/fcug

Rick Balkins

unread,
Nov 12, 2005, 4:15:36 AM11/12/05
to

"Clockmeister" <no-...@nowhere.com> wrote in message
news:4375...@duster.adelaide.on.net...
>
> All I ever hear from you are excuses.
>
> Don't be such a pussy, find a job, any job and oppertunities will come
> knocking.

Do you live in Astoria?

About a 5 years ago - Astoria was just within 5-10 years of bankruptcy and
the city government collapsing. Only saving grace is the Lewis & Clark
Bicentinneal and Astoria Bicentinneal in 2011. Now in a few years after
that, what will hold this town and area?

Not sure, sir.


iAN CooG

unread,
Nov 12, 2005, 4:26:23 AM11/12/05
to
Rick Balkins <nospam.ri...@nospam.wavestarinteractive.com> wrote:
> Do you live in Astoria?

Sit and wait, you'll die for hunger.
/me goes buying some kilos of pizza.
Muhahahahhh!!1!

--
-=[]=--- iAN CooG/HokutoForce ---=[]=-

Backup not found: (A)bort (R)etry (S)lap nearest innocent bystander.


Rick Balkins

unread,
Nov 12, 2005, 5:22:51 AM11/12/05
to
Point, getting a job isn't something you can pickup the next morning.
A) It is way past the time for most employment in Astoria for several
months.
B) When they do, I obviously must not give in the application form any
reference
of having attended college just for the sake of not getting fucked by them
hiring
to some 17 year old.

Then again, why the fuck bother with such bullshit. Just get a job that
offers covering moving expenses and move. Astoria blows dick for jobs.

"iAN CooG" <ian...@despammed.com> wrote in message

news:3zidf.34217$65.10...@twister1.libero.it...

Cameron Kaiser

unread,
Nov 12, 2005, 10:57:27 AM11/12/05
to
References trimmed.

Six/Style <s...@thedarkside.ath.cx> writes:

>>It would be interesting to have a DTV art program that made use of
>>these modes. Too bad the SAVE routines have been taken out of it, though.

>I've actually got one that makes use of FRED mode. As for the
>320x200x8bpp, just make a bmp with the DTV palette, and save with
>inverted scanlines. Then take a hex editor and strip off the first
>$0438 bytes (palette and bmp header). Tack on a load address, and
>voila, instant DTV2 8bpp mode pic.

Six, do you have a palette file for this purpose? And will this work on
DTV1?

--
Cameron Kaiser * cka...@floodgap.com * posting with a Commodore 128
personal page: http://www.armory.com/%7Espectre/
** Computer Workshops: games, productivity software and more for C64/128! **
** http://www.armory.com/%7Espectre/cwi/ **

Clockmeister

unread,
Nov 12, 2005, 4:33:57 PM11/12/05
to
message news:fpidf.18726$7s1....@fe04.lga...

>
> "Clockmeister" <no-...@nowhere.com> wrote in message
> news:4375...@duster.adelaide.on.net...
>>
>> All I ever hear from you are excuses.
>>
>> Don't be such a pussy, find a job, any job and oppertunities will come
>> knocking.
>
> Do you live in Astoria?

Find a job elsewhere and move, numbnuts.

> About a 5 years ago - Astoria was just within 5-10 years of bankruptcy and
> the city government collapsing. Only saving grace is the Lewis & Clark
> Bicentinneal and Astoria Bicentinneal in 2011. Now in a few years after
> that, what will hold this town and area?
>
> Not sure, sir.

So move.


Clockmeister

unread,
Nov 12, 2005, 4:34:53 PM11/12/05
to
message news:jojdf.1623$Ae3...@fe06.lga...

> Point, getting a job isn't something you can pickup the next morning.
> A) It is way past the time for most employment in Astoria for several
> months.
> B) When they do, I obviously must not give in the application form any
> reference
> of having attended college just for the sake of not getting fucked by them
> hiring
> to some 17 year old.
>
> Then again, why the fuck bother with such bullshit. Just get a job that
> offers covering moving expenses and move. Astoria blows dick for jobs.
>

So stop whining you lazy sod and move.


MagerValp

unread,
Nov 12, 2005, 5:59:27 PM11/12/05
to
>>>>> "RB" == Robert Bernardo <rber...@iglou.com> writes:

RB> However, the disk SAVE routines are not there.

Six> Where'd you get that idea?

RB> Jeri has told me several times.

Where'd she get that idea? :)

Saving to IEC devices works just fine. Saving to device 1 doesn't, for
obvious reasons.

--
___ . . . . . + . . o
_|___|_ + . + . + . Per Olofsson, arkadspelare
o-o . . . o + Mage...@cling.gu.se
- + + . http://www.cling.gu.se/~cl3polof/

Clockmeister

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Nov 12, 2005, 7:40:51 PM11/12/05
to

"MagerValp" <Mage...@cling.gu.se> wrote in message
news:p14ek5l...@panini.cling.gu.se...

>>>>>> "RB" == Robert Bernardo <rber...@iglou.com> writes:
>
> RB> However, the disk SAVE routines are not there.
>
> Six> Where'd you get that idea?
>
> RB> Jeri has told me several times.
>
> Where'd she get that idea? :)
>
> Saving to IEC devices works just fine. Saving to device 1 doesn't, for
> obvious reasons.
>

Thank you. I thought it would be silly to leave out the save routines.


agi...@netscape.net

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Nov 12, 2005, 11:44:00 PM11/12/05
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Clockmeister wrote:

> "Rick Balkins" <nospam.ri...@nospam.wavestarinteractive.com> wrote in
> message news:oHfdf.17632$7s1....@fe04.lga...

etc.

> All I ever hear from you are excuses.

Has anyone noticed that a person's employment or otherwise is a bit off
topic for this newgroup unless that employment happens to be involved
with Commodore Business Machines 8-bit systems?

Indeed, in the view of some, work is the curse of the hacking classes.

Robert Bernardo

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Nov 13, 2005, 1:35:38 AM11/13/05
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On Sat, 12 Nov 2005, MagerValp wrote:

> Where'd she get that idea? :)
>
> Saving to IEC devices works just fine.

Hmm, admittedly she told me back in March. Maybe things were
changed in the meantime. Ah, well, I'll ask her when I see her again.

Clockmeister

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Nov 13, 2005, 1:42:27 AM11/13/05
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<agi...@netscape.net> wrote in message
news:1131857039....@g43g2000cwa.googlegroups.com...

Yeah, fair enough but he is the one complaining about lack of oppertunity.

There are always options.


Clockmeister

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Nov 13, 2005, 1:42:54 AM11/13/05
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"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511130133560.17070@shell1...

> On Sat, 12 Nov 2005, MagerValp wrote:
>
>> Where'd she get that idea? :)
>>
>> Saving to IEC devices works just fine.
>
> Hmm, admittedly she told me back in March. Maybe things were changed in
> the meantime. Ah, well, I'll ask her when I see her again.

Ring her up and ask ;-)


Robert Bernardo

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Nov 13, 2005, 1:54:11 AM11/13/05
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On Sun, 13 Nov 2005, Clockmeister wrote:

> Ring her up and ask ;-)

Nah, don't want to interrupt her work/hacking.

Truly,
Robert Bernardo
Fresno Commodore User group
http://videocam.net.au/fcug

Clockmeister

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Nov 13, 2005, 3:20:07 AM11/13/05
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"Robert Bernardo" <rber...@iglou.com> wrote in message
news:Pine.GSO.4.61.0511130153070.17070@shell1...

> On Sun, 13 Nov 2005, Clockmeister wrote:
>
>> Ring her up and ask ;-)
>
> Nah, don't want to interrupt her work/hacking.
>

But this is important ;-)


Rick Balkins

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Nov 13, 2005, 4:52:22 AM11/13/05
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"Clockmeister" <no-...@nowhere.com> wrote in message
news:4376...@duster.adelaide.on.net...

>
> Yeah, fair enough but he is the one complaining about lack of oppertunity.
>
> There are always options.
>

This off-topic is over, I think we can move on now.

MagerValp

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Nov 16, 2005, 6:07:20 AM11/16/05
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>>>>> "C" == Clockmeister <no-...@nowhere.com> writes:

C> But this is important ;-)

It takes all of 30 seconds to test for someone with a hacked DTV.
Adrian's rom patch only affects the LOAD routine, so there's no reason
for SAVE to be broken.

Clockmeister

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Nov 17, 2005, 11:08:03 AM11/17/05
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"MagerValp" <Mage...@cling.gu.se> wrote in message
news:p14lkzo...@panini.cling.gu.se...

>>>>>> "C" == Clockmeister <no-...@nowhere.com> writes:
>
> C> But this is important ;-)
>
> It takes all of 30 seconds to test for someone with a hacked DTV.

None seemed to be able to confirm though.

> Adrian's rom patch only affects the LOAD routine, so there's no reason
> for SAVE to be broken.
>

Excellent, since I now have a PAL DTV. The only negative so far is that the
PAL colours are poor and some of the eastereggs have been removed :-(

MagerValp

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Nov 17, 2005, 3:04:15 PM11/17/05
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>>>>> "C" == Clockmeister <no-...@nowhere.com> writes:

C> Excellent, since I now have a PAL DTV. The only negative so far is
C> that the PAL colours are poor and some of the eastereggs have been
C> removed :-(

Someone said something about a manufacturing snafu where some resistor
values got mixed up. It should be possible to fix with a bit of
soldering.

Clockmeister

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Nov 18, 2005, 6:47:01 AM11/18/05
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"MagerValp" <Mage...@cling.gu.se> wrote in message
news:p14lkzn...@panini.cling.gu.se...

>>>>>> "C" == Clockmeister <no-...@nowhere.com> writes:
>
> C> Excellent, since I now have a PAL DTV. The only negative so far is
> C> that the PAL colours are poor and some of the eastereggs have been
> C> removed :-(
>
> Someone said something about a manufacturing snafu where some resistor
> values got mixed up. It should be possible to fix with a bit of
> soldering.
>

Or I could take it back until I get one that works properly!


Martin Brunner

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Nov 19, 2005, 5:37:16 AM11/19/05
to
Six/Style schrieb:

Hello!

Yesterday I recieved my PAL DTV, tried a little bit around. I did not
figure out yet what the ABCD-buttons are for, but I'll read all the
older DTV messages here.

>If you have the PAL C64 DTV, or "DTV2", the ROM is actually flashable.
>However, you have to hack the unit to flash it.

Wow that sounds fine. So you could do other games on that? Do they have
to be modified before?

>> Finally - the SID. Is it a full-blown proper SID in there? Any chance of
>> using it as a SID-tune player?
>I've found some issues with its sound. You could certainly use the
>device as a SID-tune player, a portable one at that, but it might be a
>little awkward, and would certainly eat batteries running a little audio
>amplifier for headphones.

I wondered what they did with Impossible Mission II. The digi-sound is
rather quiet compared to the rest of the DTV-Music in other games. But
the other sound of IM2 is also about the same level. The starting music
is awkward (like it is on the new SID). You can compare the different
IM2 Music on VICE if you emulate the different SIDs.

So it seems the C64 DTV behaves like the new SID and the turned the
loudness of the rest of the game down instead of turning the digi-sound
loudness up.

Nicolas Welte

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Nov 19, 2005, 9:06:01 AM11/19/05
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Martin Brunner wrote:
>>If you have the PAL C64 DTV, or "DTV2", the ROM is actually flashable.
>>However, you have to hack the unit to flash it.
>
>
> Wow that sounds fine. So you could do other games on that? Do they have
> to be modified before?

Actually it seems that the ROM chip used is not flashable. The original
design contained an AT49 series chip, but the units are delivers with an
AT47 series chip, which is reported to be a one-time-programmable
version only. Of course you can hack the unit by putting in the AT49
chip, but that's not very easy ...

Nicolas

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