Funny but the text in the messages are stripped out of the context of the
original messages.
I don't know exactly who the webmaster is but I would politely ask that it
be taken down because it is slandering and I would simply say that if it
isn't removed, legal actions may be taken.
I request it to be terminated and removed from all forms of networks, BBS,
and other telecommunication technologies by November 30, 2004.
The webmaster is requested to notify me of the removal of the site by no
later than November 30, 2004. This site is to be removed perminately and the
content of this site is to be removed and no part of this site is to be
relocated to any other website, FTP, Telnet or any other form of
telecommunication platform. The content is to be deleted and removed
completely.
This is a public notice to the webmaster of http://wildstar.hollosite.com.
I mean, whoever that demented was, who put on-line that stuff, surely has
gone through more crap talks than the Geneva convention would permit against
a POW. If someone has a fetish for trash treatment, it'd be a nicer idea to
open a recylce facility!
Some guys should really get a life and get laid. This is a clear-cut case of
TMTOTH.
Riccardo
At least put up some funny sketchs butt munch.
Who's the loser here? Rick, or the mooron who waited time to insult
him and then did it badly.
It be funny then and I might look to let them be if they did
something creative like that.
Well they got the high school facts wrong.
Oh, my God! This has got to be the funniest thing I've ever seen!
Rick! You are SOOOO popular!
Man, man. I haven't laughed this hard in SOOO long!
And your indignation! CLASSIC!
Let's see what we've got!
> Funny but the text in the messages are stripped out of the context of the
> original messages.
Like it matters....?
> I don't know exactly who the webmaster is but I would politely ask that it
> be taken down because it is slandering and I would simply say that if it
> isn't removed, legal actions may be taken.
Lighten up wuss. You can dish it out but you can't take it - even your
own words!
> I request it to be terminated and removed from all forms of networks, BBS,
> and other telecommunication technologies by November 30, 2004.
Too late. I just saved it to my hard drive!
I didn't post it but I've got to say whoever did - AMEN!
'terminated' - you're such an officious sounding moron at that...
I hope you really kill filed me like you said you were going to or
you're probably going to learn the hard way - the law does not protect
your poor baby 'fewings'..
> The webmaster is requested to notify me of the removal of the site by no
> later than November 30, 2004. This site is to be removed perminately and the
> content of this site is to be removed and no part of this site is to be
> relocated to any other website, FTP, Telnet or any other form of
> telecommunication platform. The content is to be deleted and removed
> completely.
You are the biggest prick here, Rick. Be happy.
>
> This is a public notice to the webmaster of http://wildstar.hollosite.com.
>
Thanks for posting it. I enjoyed it thoroughly!
"Rick Balkins" <rickbalki...@nospam.wavestarinteractive.com> wrote in
message news:10oarln...@corp.supernews.com...
> http://wildstar.hollosite.com/
>
> Funny but the text in the messages are stripped out of the context of the
> original messages.
>
Way to go, Rick. You've just increased the number of people who have seen
that website by every person here.
--
·.·´¨ ¨)) -:|:-
¸.·´ .·´¨¨))
Alan
((¸¸.·´ ..·´
-:|:- ((¸¸ ·.·
> I don't know exactly who the webmaster is but I would politely ask that it
> be taken down because it is slandering and I would simply say that if it
If it wasn't for the fact that you're drawing attention to the site,
no one would have known it existed in the first place. How did you
manage to stumble onto this in the first place?
BTW, the funniest part:
---
<MagerValp> press Alt-F4 for ops
<Wildstar> Isn't that suppose to disconnect me from the chat session
* Pnacolada snickers at MagerValp.
<antares51> Good idea!
*** Signoff: Wildstar (Quit: Leaving)
<MagerValp> yay
<iAN_CooG> lol
<MagerValp> haha
* Pnacolada just stares...
---
I almost fell out of my chain laughing at this one. Ha ha ha...uh...my
side...ha ha ha.
Mike
> If it wasn't for the fact that you're drawing attention to the site,
> no one would have known it existed in the first place. How did you
> manage to stumble onto this in the first place?
>
> BTW, the funniest part:
Website logs.
Referrer info.
The thing that flagged my attention was the wildstar in the URL.
Oh well. I figured you guys already knew of it. I didn't think it was a
secret.
Anyway, I guess - I'll just leave the guys alone besides when looking at it
when
stripped out of original context - it is quite funny while personally
insulting.
Oh well.
>
> Way to go, Rick. You've just increased the number of people who have seen
> that website by every person here.
Oops. :-)
Oh well. I was simply hoping the culprit would at least notify
himself/herself.
Then I can at least get some facts on the basis of this site. I may just let
him
or her be. I don't know who would go through the trouble of making such a
site.
I would have to have a laugh on this one.
> ---
>
> <MagerValp> press Alt-F4 for ops
> <Wildstar> Isn't that suppose to disconnect me from the chat session
> * Pnacolada snickers at MagerValp.
> <antares51> Good idea!
> *** Signoff: Wildstar (Quit: Leaving)
> <MagerValp> yay
> <iAN_CooG> lol
> <MagerValp> haha
> * Pnacolada just stares...
>
> ---
>
> I almost fell out of my chain laughing at this one. Ha ha ha...uh...my
> side...ha ha ha.
Well, I recalled games and other programs that did have such combos as
ALT+F4 that did other things than close the program. I think when I was
writing - "Isn't that suppose to disconnect me from the chat session" - I
was writing in response to someone else's message earlier.
When you look at it as above, it is QUITE hilarious if you look at it but
sometime messages passes through while I am writing to another person and I
wasn't reading that part yet.
Ok, I rarely use Alt+F4 but I do recall programs that does do such key
combos like that and it does something else. The folly on me is trusting
MagerValp. I should have trusted my gut and not trust MagerValp. :-)
MagerValp, no more trust from me. I'll get a second opinion.
You won't be my trusty doctor. :-))
> http://wildstar.hollosite.com/
Thanks for the link Rick. I have saved it to my hard drive for future
reference. ;-)
> Funny but the text in the messages are stripped out of the context of the
> original messages.
>
> I don't know exactly who the webmaster is but I would politely ask that it
> be taken down because it is slandering and I would simply say that if it
> isn't removed, legal actions may be taken.
I doubt that you have a leg to stand on. Quotations of what you say, or
write, in public, are legal, regardless of whether they are in or out of
context.
If out of context quotations were illegal, do you have any idea how many
lawsuits Kerry could file against Bush? Or, for that matter, how many Bush
could file against Kerry?
> I request it to be terminated and removed from all forms of networks, BBS,
> and other telecommunication technologies by November 30, 2004.
What about the rights of the owner of that site to freedom of speech, and
expression of his opinions?
> The webmaster is requested to notify me of the removal of the site by no
> later than November 30, 2004. This site is to be removed perminately and
the
> content of this site is to be removed and no part of this site is to be
> relocated to any other website, FTP, Telnet or any other form of
> telecommunication platform. The content is to be deleted and removed
> completely.
A quote from the website in question:
[Rick wrote]
"The Ops simply almost had me heading to Europe with trusty sledgehammer."
What do you intend to do with your sledgehammer when you get there Rick?
Just curious...
BTW, you will need to go by ship. They don't let people with
sledgehammers on airplanes these days. They might go berserk and break down
the cockpit door.
--
Best regards,
Sam Gillett
No one pays attention until you mess up!
> Thanks for the link Rick. I have saved it to my hard drive for future
> reference. ;-)
> I doubt that you have a leg to stand on. Quotations of what you say, or
> write, in public, are legal, regardless of whether they are in or out of
> context.
Well, I could run it through the webhost abuse department. Sites used in
form of defamation is a violation of terms of agreements with the webhost.
Oh well.
> What about the rights of the owner of that site to freedom of speech, and
> expression of his opinions?
I could always report it to the webhost abuse department as it violates
there policies.
> A quote from the website in question:
>
> [Rick wrote]
> "The Ops simply almost had me heading to Europe with trusty sledgehammer."
>
> What do you intend to do with your sledgehammer when you get there Rick?
> Just curious...
Ok, you can imagine because if I had to take a boat to Europe, I be one
unhappy dude.
First of all, the op or whoever simply ban me without provocation and since
they haven't made any statements to me about their reasons - I won't be
liking those individuals. The excuse that was relayed is merely an excuse
and thats fine but they should have the decent respect to tell me about it.
Alright Sam, I'll leave the fellow alone. But I would at least want to know
who did the site at least. TFHA ???? Who would that be ?
BTW: Sam, getting on a boat is the easy part.
You need to get some facts together.
If this is the case and you will continue this drek - NO further news will
be publish about CS Doom except through Robert Bernardo and Allan Bairstow.
Again, some fundamental misunderstanding that you do show is that you did
not understand the message about the potential title splash screens. They
are actually in .fp2 files for Commodore and were originally sourced from
actual Doom screens converted over using Congo. Ok. They will represent a
visually similar image to what it would be seen on the actual Commodore
screen.
Get your facts straight.
As for the 23-27% figure. How can you give a "percentile" on coding ? Its
subjective and doesn't represent time itself and and alterations that may
take place in the future that can either accelerate or delay a segment of
the project.
Sorry, percentile doesn't exactly work except for when there is a constant.
That is why it was tough to give a clear percentile. It is too arbitrary but
if someone wants to tell me the formula for this - it'll be great. To me,
percentile on code is arbitrary and not a good unit of measurement of
progress except for the amount of time.
Estimates are estimates and I gave the answer with flucuation factor.
> I doubt that you have a leg to stand on. Quotations of what you say, or
> write, in public, are legal, regardless of whether they are in or out of
> context.
You are right on that, Sam. I don't know about American law, but, albeit
there is no copyright infringement, in Italy such an homepage could be
targeted by a full fledged law action, because those quotes have been
intentionally used to defamate and disgrace Rick Balkins - and that's
against the law, here.
> If out of context quotations were illegal, do you have any idea how many
> lawsuits Kerry could file against Bush? Or, for that matter, how many
> Bush
> could file against Kerry?
Again, I don't know about American laws, but here you just can't compare the
common citizen to the politician who, on the contrary, benefits of special
immunity on freedom of speech and other form of law bonuses.
This said, I hope somewhere else is different, because nobody should be
above the law, expecially politicians...
Back to the topic, I think who put together that homepage has wasted a lot
of time kicking a disabled, rather doing something more profitable. And
that's quite sad.
Riccardo
> At least put up some funny sketchs butt munch.
> Who's the loser here? Rick, or the mooron who waited time to insult
> him and then did it badly.
I'll say. Given the vast amount of source material, the quotes could
be funnier.
And there's no e-mail address for submitting new ones. Pity.
Regards,
Laust
> And there's no e-mail address for submitting new ones. Pity.
Well, the link to the #c64friends chat transcripts lets you find your own.
There was a classic Wildstar line from the chat this past Saturday,
unfortunately it was after Snogpitch had left, so it wasn't recorded.
Someone> Rick, are you at least 25% done CSDOOM64? If not, you might have
trouble meeting the deadline.
(long pause)
Wildstar> I am between 23% and 27% finished.
I have Rick on ignore on the newsgroup, so I usually miss the best ones
unless someone quotes him. :-)
Regards
Leif
I know for a fact that the "FTHA" is actually an ongoing joke pertaining
to a certain Hiraghm quote referring to me. (Which is still quite funny
I might add - All thanks to Hiraghm for the hilarity.) However, I am
sad to report, I am not the author of this site.
I do actually support a site like this, since it makes a good record of
ridiculous things said by Wildstar. Here are some suggestions I have
for the anonymous author/webmaster:
* Allow people to submit quotes online. Include fields for the Quote,
Date, and source, perhaps other backing references so people can look up
the context themselves. (which rarely, if ever, changes anything.)
* Please put up a list of all the in-progress WildStar projects - and
any known status and/or dates if possible.
* If at ALL possible allow us all to vote on our favorite W* quotes.
-bhz
This is too much fun, I had to turn off the killfile for a while :)
RB> Ok, you can imagine because if I had to take a boat to Europe, I
RB> be one unhappy dude.
But the upside would be that you'd be without an internet connection
for a couple of weeks. The C= community would thank you.
RB> First of all, the op or whoever simply ban me without provocation
RB> and since they haven't made any statements to me about their
RB> reasons - I won't be liking those individuals.
Oh bugger. And here we were trying to be friendly. Join again and
we'll see if we can't make you feel more welcome.
RB> The excuse that was relayed is merely an excuse and thats fine but
RB> they should have the decent respect to tell me about it.
What excuse would that be? The only reactions I saw were laughter and
cheering.
RB> BTW: Sam, getting on a boat is the easy part.
No, the easy part is writing toothless threats on usenet. But hey,
keep it up, you provide the world with constant nuggets of wisdom that
we can browse through on boring days at work.
--
___ . . . . . + . . o
_|___|_ + . + . + . Per Olofsson, arkadspelare
o-o . . . o + Mage...@cling.gu.se
- + + . http://www.cling.gu.se/~cl3polof/
> There was a classic Wildstar line from the chat this past Saturday,
> unfortunately it was after Snogpitch had left, so it wasn't recorded.
You know what I find it really sad, guys? Balkins surely hasn't grown up,
but neither most of you have. It's clear this guy is not... Let's say
"normal fashioned". Is it that fun to "kick a disabled"?
There's clearly something wrong with him. But... Inflicting him with
ostracism and such severe derision will not help him or cut short his
blabbering, prolly it will only worsen the situation.
If there's some dude who believes W* will really leave the Commodore scene
due to such half-hearted personal attacks, he's got shit for brains. Come
on...
Riccardo
> This is too much fun, I had to turn off the killfile for a while :)
> But the upside would be that you'd be without an internet connection
> for a couple of weeks. The C= community would thank you.
>
> Oh bugger. And here we were trying to be friendly. Join again and
> we'll see if we can't make you feel more welcome.
Well, I'll have to think about it for a bit and see if I can trust you. :-)
> What excuse would that be? The only reactions I saw were laughter and
> cheering.
>
> No, the easy part is writing toothless threats on usenet. But hey,
> keep it up, you provide the world with constant nuggets of wisdom that
> we can browse through on boring days at work.
Well, I could still take some level of actions against such sites. The funny
side is, they got a popularity boost from me.
>> No, the easy part is writing toothless threats on usenet. But hey,
>> keep it up, you provide the world with constant nuggets of wisdom that
>> we can browse through on boring days at work.
>
> Well, I could still take some level of actions against such sites. The
> funny side is, they got a popularity boost from me.
If you like that kind of "village idiot" popularity, then let it be, dude.
If you want a friendly advice, try to work things out with the people you've
pissed off lately and do your best to take that homepage down.
Riccardo
> If you like that kind of "village idiot" popularity, then let it be, dude.
> If you want a friendly advice, try to work things out with the people
> you've pissed off lately and do your best to take that homepage down.
The best course of action is get projects done and distribute them
and of course work out things out with those that are angry with me
lately.
I could possibly with the hosting company abuse department but I'll be
letting it be for now. The amount of work dealing with this vs. work on
software development is what I am weighing judgement on.
In the meantime, I rather limit news posts on CS-Doom-C64 to a special group
which would be authorized to post news updates to the public. This is all I
can
see so far that I can do effectively. Sorry, this may make it harder for
daily news
on the CS-Doom-C64 but as of right now - there isn't any daily news. I may
change decisions on this at a later time.
RR> If you want a friendly advice, try to work things out with the
RR> people you've pissed off lately and do your best to take that
RR> homepage down.
OK, here's an offer that I think the owner of that webpage would
accept:
If Rick promises to not post one single message to usenet or any of
the mailing lists until he has completed, or at least made good,
verifiable progress to one of his promised projects, the site will go
away.
How about it, Rick? Considering that Doom is 23-27% done, it shouldn't
be more than a few weeks until you have the 3D engine up and running.
And not posting while you have no news to share doesn't seem too
harsh.
Now, the site isn't mine, and the owner doesn't have usenet access,
but I think I dare to make this promise for him.
Rick, be a smart guy and don't blow away this chance. Again, it's a friendly
advice.
Make *your own* Yahoo! group ( it's free! ) or *your own* mailing-list about
your projects and let those interested in your daily updates subscribe
there, rather than flooding other people's places. You can even start a
newsgroup of your own in the free.* hierarchy.
As you see, there are a lot of places where discussions about your project
could be hosted and where it would be more appropriate than here to discuss
about it. You can advertise these initiatives of yours on your homepage(s),
I am sure those interested in your projects already check those places
regularly, no need to post here about it.
Riccardo
> Back to the topic, I think who put together that homepage has wasted a lot
> of time kicking a disabled, rather doing something more profitable. And
> that's quite sad.
I remember several months ago, someone sugguested that a collection of
Balkinsisms(sp?) be compiled and placed on a web site, so that Rick's wisdom
;-) could be shared with the world. Looks like someone had a few extra hours
on their hands and did just that.
There is a lesson to be learned from this.
1. Be careful what you type, for your words can come back to haunt you.
Speaking of haunts, that website was just in time for Halloween!
2. Place brain in gear _before_ typing (or at least before hitting the send
button!).
--
Best regards,
Sam Gillett
Change is inevitable,
except from vending machines!
I done these Yahoo! group things and it sucks. It is why I am not going to
deal with that.
All I got was a scaryingly low number of people.
> As you see, there are a lot of places where discussions about your project
> could be hosted and where it would be more appropriate than here to
> discuss about it. You can advertise these initiatives of yours on your
> homepage(s), I am sure those interested in your projects already check
> those places regularly, no need to post here about it.
I haven't disagreed or made a direct acceptance yet. I have taken note of
MagerValp's statement. I will limit in the meantime posts on mailing lists
like C-One to asking specific questions about the C-One that I would need
answers to. Is that fair, MagerValp ?
Because probably nobody gives a f**k about it? Every thought of that?
> I haven't disagreed or made a direct acceptance yet. I have taken note of
> MagerValp's statement. I will limit in the meantime posts on mailing lists
> like C-One to asking specific questions about the C-One that I would need
> answers to. Is that fair, MagerValp ?
Limit your messages? He said "none". Zero, nada - kaputt.
I think you've blown your chance and you've disappointed me very much.
You're more hopeless than I thought.
Well, at least you didn't disappoint those who believe you're a complete
fool.
Riccardo
RB> I done these Yahoo! group things and it sucks. It is why I am not
RB> going to deal with that. All I got was a scaryingly low number of
RB> people.
And why do you think that is? Maybe it's because we're not interested
in what you write.
RB> I haven't disagreed or made a direct acceptance yet. I have taken
RB> note of MagerValp's statement. I will limit in the meantime posts
RB> on mailing lists like C-One to asking specific questions about the
RB> C-One that I would need answers to. Is that fair, MagerValp ?
No. Don't worry, information about the C1 will be plentiful, with a
complete memory map and information about hw registers.
> Because probably nobody gives a f**k about it? Every thought of that?
Yeah. That is why I am not worrying about those forums.
> Limit your messages? He said "none". Zero, nada - kaputt.
Between now and accepting.
> I think you've blown your chance and you've disappointed me very much.
> You're more hopeless than I thought.
I didn't say that I made a decision on MagerValp statement. Only once I make
the acceptance am I bind to his terms.
Little else will help. I don't believe the legal action or takedown
notice will do much, as sites can be mirrored faster than you can worry
about them.
Frame that quote, Rick. In this case, the best solution is to simply
make good on your ideas, and move on.
Jim
--
Jim Brain, Brain Innovations
br...@jbrain.com http://www.jbrain.com
Dabbling in WWW, Embedded Systems, Old CBM computers, and Good Times!
How can it be slander when the person is simply archiving publically
available quotes that you have made ? Or are you gonna try & pursue other
archives (ie Google News, etc) ?
cheers,
Lance
--
// Landover BBS
Australia's oldest Commodore BBS
http://landover.no-ip.com
Commodore & Amiga forums :
http://landover.no-ip.com/forum/index.php
Fidonet via newsreader :
news://landover.no-ip.com
//
How about a site that allows submissions directly ? :-) Updated real-time
:-)
Sorta reminds me of the various Rod Speed sites (Roddles is a poster in
various AUS.* NG's 7 has been active since early BBS days...... worth
Googling him for some entertainment, beware, he has a rather filthy mouth
though)
>
> How can it be slander when the person is simply archiving publically
> available quotes that you have made ? Or are you gonna try & pursue other
> archives (ie Google News, etc) ?
quotationing portions and re-interpreting it and taking statements out of
context.
Taking sequences of text and then re-defining what I said. Also the IRC Chat
log is quoting my text in reference to people I am responding to.
Well, I already posted that I will leave the site be for now. In the
meantime, do please follow the whole IRC Chat log source and maybe you will
get it. Also some of my messages he quoted were intentional jokes or
sarcasm. So yeah, they are silly and worth a laugh to.
Taking the message out of its context and re-interpreting them does fall in
line of slander and intentional defamation.
> How about a site that allows submissions directly ? :-) Updated real-time :-)
... you already have that. It's called comp.sys.cbm and also the
CommodoreOne mailing list. :-(
--
cul8er
Actually Lance is right the statements have to be untrue. In this case
they are all true and context can be found easily by anyone who wishes
to search through suenet for it.
Also, you're assuming that the person who authors the site is in the
United States. You'd have a tough time suing someone in another
country, especially since the case is so weak.
Here are some links to a U.S. legal dictionary defining slander,
defamation, and libel. The important thing to note is that in each some
untruth must be stated - it says nothing of context.
http://dictionary.law.com/default2.asp?typed=libel
http://dictionary.law.com/default2.asp?typed=slander
http://dictionary.law.com/default2.asp?typed=defamation
Rick, the best way to deal with this is to stop saying stupid things.
The best way for you to stop saying stupid things is for you to stop
posting completely.
> <MagerValp> press Alt-F4 for ops
> <Wildstar> Isn't that suppose to disconnect me from the chat session
> * Pnacolada snickers at MagerValp.
> <antares51> Good idea!
> *** Signoff: Wildstar (Quit: Leaving)
> <MagerValp> yay
> <iAN_CooG> lol
> <MagerValp> haha
> * Pnacolada just stares...
>
> ---
>
> I almost fell out of my chain laughing at this one. Ha ha ha...uh...my
> side...ha ha ha.
>
> Mike
> Actually Lance is right the statements have to be untrue. In this case
> they are all true and context can be found easily by anyone who wishes to
> search through suenet for it.
>
> Also, you're assuming that the person who authors the site is in the
> United States. You'd have a tough time suing someone in another country,
> especially since the case is so weak.
>
> Here are some links to a U.S. legal dictionary defining slander,
> defamation, and libel. The important thing to note is that in each some
> untruth must be stated - it says nothing of context.
>
> http://dictionary.law.com/default2.asp?typed=libel
> http://dictionary.law.com/default2.asp?typed=slander
> http://dictionary.law.com/default2.asp?typed=defamation
Well, there is something other actions than lawsuit that I can do. An action
that I could take, just mean me reporting to the webhost a violation of
their policy. This would fall under defamation. It is typically a violation
of webhost policies to develop websites just to defame and insult someone.
Since webhosts do not want such responsibilities.
Now, as I said at this time - I am leaving them be.
What is best is just ignore the fellow. As the fellow seems to have to much
time on his hands.
> What is best is just ignore the fellow. As the fellow seems to have to much
> time on his hands.
Unlike yourself? Come on, stop being such a hypocrite.
- Ryan
> Unlike yourself? Come on, stop being such a hypocrite.
Well, that is a point. Don't you think he is putting too much of his/her
time into making this site ?
So I guess I'll let him have his fun.
To make an official note to the webmaster of wildstar.hollosite.com - I
cancel the order to cease this site's operations. I will keep an eye on this
site though. Do note, don't reinterpret what I say. If you are going to
quote me, do make clear that your opinions are your opinion and not
necassarily what I meant by the words I say. It is often not what you might
think. If you or anyone want clarification - please contact me as it was my
words but please be polite.
Call this a demand for fair play and keep it above the belt. I think it is
fair to make that a fair statement. Your opinions are yours so let me make
it clear that if you noted that more, I would be less on you about it. As
your audience would know that you are speaking from your opinion and not
claiming that it is factual or is what I meant. It is true that I may choose
a word that does not seem to be the best choice of words at times. There is
also reasons why I say some things the way they are. You might think it is
crap but hey.
RB> Well, that is a point. Don't you think he is putting too much of
RB> his/her time into making this site ?
That took him all of 20 minutes. I bet you have spent more time than
that *today* posting bullshit in C= forums.
RB> To make an official note to the webmaster of wildstar.hollosite.com
RB> - I cancel the order to cease this site's operations.
So you'd rather keep a site declaring you as a blithering idiot on the
web, than stop posting bullshit for a few weeks and actually producing
something. I guess you weren't planning on doing anything anyway.
Interesting DOOM screenshots by the way, they look like ass. You can't
even code the display routine needed to show that graphics on the
screen though, so why did you bother?
RB> As your audience would know that you are speaking from your
RB> opinion and not claiming that it is factual or is what I meant.
It's not like adding context makes you look any less of an idiot
though.
> That took him all of 20 minutes. I bet you have spent more time than
> that *today* posting bullshit in C= forums.
ok.
> So you'd rather keep a site declaring you as a blithering idiot on the
> web, than stop posting bullshit for a few weeks and actually producing
> something. I guess you weren't planning on doing anything anyway.
>
> Interesting DOOM screenshots by the way, they look like ass. You can't
> even code the display routine needed to show that graphics on the
> screen though, so why did you bother?
Just use an IFLI viewer routine. Shit. It just doesn't view on the website
via web-browsers on Windows. I'm not writing that. You can do that.
Consider the original which I'll post on the site later this month.
I'll keep quiet for a few weeks then. I'll be at IRC though.
BTW: Do I have any reasons to trust your word ?
> BTW: Do I have any reasons to trust your word ?
Uh, his word as what? A programmer? He's done _a lot_ for the Commodore
community. He even answered a silly question (which I'm sure he's been
asked several times by people) which had to do with CGTerm for me a
while back. Without a lot of senseless blather. Short and straight to
the point.
Show us one iota of programming skill, some small indication that you
have taken Jim Brain's advice to heart after _agreeing_ to in IRC...
have you got that X1541 cable built so you can transfer code over yet?
You said you would.
You know, I try to be reasonable and understand where people are coming
from - most of the time. You're trying my patience.
- Ryan
> Interesting DOOM screenshots by the way, they look like ass. You can't
> even code the display routine needed to show that graphics on the
> screen though, so why did you bother?
Perhaps but what can you F***ing expect. The original image was 16/24 Bit
graphics. I had to scale down and then drop to 8 or 16 Bit and then convert
to C= 4 bit. It doesn't help when there is such a limited shades of red on a
VIC-II. It would look alot better on a C-1 or a C64DTV which both have
increased graphics capability. Secondly, this is just the raw conversion and
no manual pixel editing after conversion.
I think for the conversion, it looks pretty damn good and the soldier guy
had reasonable skin tone and and was even dipictable on the screen and
wasn't too pixelated. If you determine it to look like crap, then you might
say it is safe to say all C= graphics generally looks like crap because you
are trying to compare this to literally to the PC level of graphics. Now,
personally, I think it looks pretty decent so far. This is to give some
level of idea of what the title may look like. It could perhaps be improved
but I'll have to do pixel editing but let me point things out, I'm not a
IFLI graphician and never claimed to be that. A graphician could be helpful
but I'll ask for them when it comes to doing some things.
Now, I would be happy to see a graphician improve these. This is different.
Heck, it looks better than some of the old C= games.
In the meantime, you want an iota. Start you with ASM.
*=$0800;
SEI;
LOOP LDX #$00;
LOOPX LDY #$00;
LOOPY INC $D020;
INY;
CPY #$85;
BNE LOOPY;
INX;
CPX #$85;
BNE LOOPX;
LDA $DC01;
CMP #$EF;
BNE LOOP;
RTS;
Something simple and quick to type.
"Ryan Sherwood" <r.she...@comcast.net> wrote in message
news:oXzid.296633$wV.240243@attbi_s54...
> I did mention some programs in BASIC. I can mail you a disk copy of some of
> those files.
That would be nice. I'm more interested (and capable) in taking a look
at the BASIC files than the ML stuff you present later on. I told you
many many times I only am really comfortable with BASIC, and even then
I'm not some super-coder.
> The X1541 still need to be worked on. Some little cash matters delayed
> purchase of an XE1541 so I don't have to tear apart the cable and redo the
> wires.
Understandable. </gruff>
> In the meantime, you want an iota. Start you with ASM.
Errr... I'll snip that and take a look at it in Kate, with 6502Asm
syntax checking turned on... and dig out my copy of Mapping the C64...
see if I can figure out what it's doing... no hints. :)
Did you get 6510 assembly mixed up with C for a moment? What's with all
the ; usage?
It'll give me good practice here. Hmm, I notice some LDA and BNE usage
here. ;)
- Ryan
> Hmm, I notice some LDA and BNE usage here. ;)
Careful! You could end up being quoted on the Wildstar Tribute Page with
remarks like that. ;-)
--
Best regards,
Sam Gillett
I saw Elvis making crop circles.
> Careful! You could end up being quoted on the Wildstar Tribute Page with
> remarks like that. ;-)
But I already am. I'm "Pnacolada"... :)
- Ryan
> That would be nice. I'm more interested (and capable) in taking a look at
> the BASIC files than the ML stuff you present later on. I told you many
> many times I only am really comfortable with BASIC, and even then I'm not
> some super-coder.
> Understandable. </gruff>
>
>> In the meantime, you want an iota. Start you with ASM.
>
> Errr... I'll snip that and take a look at it in Kate, with 6502Asm syntax
> checking turned on... and dig out my copy of Mapping the C64... see if I
> can figure out what it's doing... no hints. :)
>
> Did you get 6510 assembly mixed up with C for a moment? What's with all
> the ; usage?
Well, I'll check that over but it depends on the assembler. I seen varying
amounts of ';' in Assembly code written for different Assemblers even though
they all are 65xx. That is one thing that isn't exactly the same in all the
assembly that I seen. It is why it is kinda difficult. Some of the ';' may
be omitted. I haven't looked at Kate so it might be worth adjusting it if
need be.
I would say it depends on the assembler.
Try it without the ';' and see it it works fine.
> It'll give me good practice here. Hmm, I notice some LDA and BNE usage
> here. ;)
lol
> Well, I'll check that over but it depends on the assembler. I seen varying
> amounts of ';' in Assembly code written for different Assemblers even
> though they all are 65xx. That is one thing that isn't exactly the same in
> all the assembly that I seen. It is why it is kinda difficult. Some of the
> ';' may be omitted. I haven't looked at Kate so it might be worth
> adjusting it if need be.
Sorry, I must correct myself - I should meant 6502asm. I admit, I haven't
used Linux enough or follow the Linux scene enough to keep track of the
names like KATE.
I should get a Linux box up and running some day.
> That would be nice. I'm more interested (and capable) in taking a look at
> the BASIC files than the ML stuff you present later on. I told you many
> many times I only am really comfortable with BASIC, and even then I'm not
> some super-coder.
I will say that it isn't anything ultra-special and sophisticated as it is
quite a small program. Most programs with a more practical function, takes
up more space.
I wanted to keep it small.
Most of the BASIC stuff that I seem to found so far are smaller stuff. Then
again, how many damn years and which disks. Ok, I can go about BASIC in a
fair short period of time and do some work on some existing unfinished
projects.
I already know fundamentally what Leif's little program for C64DTV does
based on his screenshot.
Here is 'BASIC' info for C64DTV referencing Leif's C64DTV BASIC program -
http://www.jammingsignal.com/c64/aic/64dtv/images/DSCN0831.jpg
As you may tell, in the POKE53311,1 (in Leif's program that it is enabling
register which is new to the c64DTV. Now, the VIC-II when on the C64 was
reserved 64 memory locations but 47 actual registers. So values $d027-$d03f
(53295-53311) are normally give only the value 255. So you can expect
approximately 17 new registers. I assume $d03f (53311) is a register that
enables the 256 color mode of the C64DTV "enhanced VIC-II" (lack for better
term).
Now, POKE646 is our commonly known character foreground color register.
Now let's move to the third spot $d200-d20f (53760-53775) is something new
which is something one might want to know or figure out. The range
$d040-$d3ff is a 959 or is that 960 byte range. This range is normally
mirrors of the VIC-II registers. So an explanation of $d200-d20f would be
interesting. I suspect this is a mirror of the range $d020-d02F
(53280-53295). What I don't get exactly is what the purpose is for the
532760-53775 range ?
Something to find out I guess.
>> In the meantime, you want an iota. Start you with ASM.
>
> Errr... I'll snip that and take a look at it in Kate, with 6502Asm
> syntax checking turned on... and dig out my copy of Mapping the C64...
> see if I can figure out what it's doing... no hints. :)
If you want hints, take a look at the commented original:
http://www.redizajn.sk/tnd64/assemble_it.html
Look for the "Flashing Borders using X & Y Loops" part.
Rick was clever enough to alter some of the constants and starting address,
but the program remains the same.
I think if Rick is to have any luck proving his skills as an assembly
programmer, it will have to be based on a programming challenge coming
from this group and not just something he can copy off the net or a book
and modify slightly. I was thinking something simple, along the lines of a
bubble sort or shell sort algorithm implementation (A C64 binary with some
text strings in random order at a predefined memory address could be handed
out as input for the routine).
It shouldn't take long to do and maybe we can get more programmers in here
to participate and we could see who comes up with the smallest/fastest or
smartest version!
Or Rick could just posting something CS Doom. I mean, it's 25% done
already...
Regards,
Laust
LB> If you want hints, take a look at the commented original:
LB> http://www.redizajn.sk/tnd64/assemble_it.html
LB> Look for the "Flashing Borders using X & Y Loops" part.
LB> Rick was clever enough to alter some of the constants and starting
LB> address, but the program remains the same.
Well, I guess no one's surprised. I've claimed that he doesn't know
how to code for two years now, and he still hasn't proven me wrong.
Rick, why do you lie about it? What do you gain from claiming that
you're a coder, when everything you say and do make it obvious that
your are not? Copying someone elses code from the web and claiming
that it's yours doesn't help, and especially not if you screw up the
syntax with semicolons everywhere and set the start address so that it
screws up BASIC.
Rick,
This is what I was saying - the more you post, the more stupid
things come out. Now not only have you pretty much proven you can't
code, but you've also made yourself somewhat of a plagiarist. Rick for
your own good, and the good of the community, just shut-up. Even if
only until you actually learn to code and finish something.
-bhz
Dear Rick,
After studying your code and the 'inspiration' for it, I was myself inspired
to write a tiny BASIC program that you might find interesting. Feel free to
refer to it before submitting your next programming example to us.
10 PRINT CHR$(147)
20 PRINT"SHAME ON YOU ";
30 GOTO 20
--
·.·´¨ ¨)) -:|:-
¸.·´ .·´¨¨))
Alan
((¸¸.·´ ..·´
-:|:- ((¸¸ ·.·
> If you want hints, take a look at the commented original:
>
> http://www.redizajn.sk/tnd64/assemble_it.html
>
> Look for the "Flashing Borders using X & Y Loops" part.
>
> Rick was clever enough to alter some of the constants and starting
> address,
> but the program remains the same.
I didn't say it was my original but then again it was something simple and
short to type into an USENET post. BTW: I already knew what each line does
anyway.
> I think if Rick is to have any luck proving his skills as an assembly
> programmer, it will have to be based on a programming challenge coming
> from this group and not just something he can copy off the net or a book
> and modify slightly. I was thinking something simple, along the lines of a
> bubble sort or shell sort algorithm implementation (A C64 binary with some
> text strings in random order at a predefined memory address could be
> handed
> out as input for the routine).
Well, maybe not reasonable for an USENET post.
> It shouldn't take long to do and maybe we can get more programmers in here
> to participate and we could see who comes up with the smallest/fastest or
> smartest version!
Something worthwhile to see.
> Well, I guess no one's surprised. I've claimed that he doesn't know
> how to code for two years now, and he still hasn't proven me wrong.
>
> Rick, why do you lie about it? What do you gain from claiming that
> you're a coder, when everything you say and do make it obvious that
> your are not? Copying someone elses code from the web and claiming
> that it's yours doesn't help, and especially not if you screw up the
> syntax with semicolons everywhere and set the start address so that it
> screws up BASIC.
First I didn't claim the program as mine but something like this is
fundamentally going to be the same if you are going to do something like
flashing borders which was quite common for 20 years already and the code
doesn't change much because there is only so much that you can do. Then
again, the code example was available in other locations and TND isn't the
first to have ever done that.
$0800 is the starting point of BASIC programs. ML programs have started
there.
You can start at that spot but you will screw up BASIC at $0900 as well.
RB> I didn't say it was my original
Bullshit:
Ryan: "Show us one iota of programming skill"
You: "In the meantime, you want an iota. Start you with ASM."
RB> but then again it was something simple and short to type into an
RB> USENET post. BTW: I already knew what each line does anyway.
Maybe that's because Richard was nice enough to comment every line for
you.
RB> Well, maybe not reasonable for an USENET post.
Why not? It's less than 100 lines, and a simple and well known
algorithm. Tell you what, show us how to sort a 256 byte array stored
at $c100. A simple program like that (25 instructions or so) wouldn't
even take 5 minutes.
> I didn't say it was my original but then again it was something simple and
> short to type into an USENET post. BTW: I already knew what each line does
> anyway.
It was implied. Ryan said "Show us one iota of programming skill" and the
code was your response. Apart from copying skill, what have you shown?
>> and modify slightly. I was thinking something simple, along the lines of a
>> bubble sort or shell sort algorithm implementation (A C64 binary with some
>> text strings in random order at a predefined memory address could be
>> handed
>> out as input for the routine).
>
> Well, maybe not reasonable for an USENET post.
In that case programs could be presented on a web page and submitted via
e-mail. Or they could even be posted to comp.binaries.cbm, I suppose it
would be appropriate.
Regards,
Laust
> Why not? It's less than 100 lines, and a simple and well known
> algorithm. Tell you what, show us how to sort a 256 byte array stored
> at $c100. A simple program like that (25 instructions or so) wouldn't
> even take 5 minutes.
Alright, I'll give you some that is mine, alright.
Reading all this is getting me really pumped for Doom64! I can't wait!
> Why not? It's less than 100 lines, and a simple and well known
> algorithm. Tell you what, show us how to sort a 256 byte array stored
> at $c100. A simple program like that (25 instructions or so) wouldn't
> even take 5 minutes.
>
How do you want the data sorted, as in byte order. For example, in ascending
order.
Can you define it further as in what the data-type be ?
It be ready later tonight. Well, its the old-fashion kinda stuff I done in
Java.
We are doing this in ASM so ASM it be.
"MagerValp" <Mage...@cling.gu.se> wrote in message
news:p14hdo4...@panini.cling.gu.se...
>>>>>> "RB" == Rick Balkins
>>>>>> <rickbalki...@nospam.wavestarinteractive.com> writes:
> RB> Well, maybe not reasonable for an USENET post.
>
> Why not? It's less than 100 lines, and a simple and well known
> algorithm. Tell you what, show us how to sort a 256 byte array stored
> at $c100. A simple program like that (25 instructions or so) wouldn't
> even take 5 minutes.
>
Don't forget we want the border to flash different colors too. After all,
the flashing border is one of the trademarks of Rick's code.
RB> First I didn't claim the program as mine but something like this
RB> is fundamentally going to be the same if you are going to do
RB> something like flashing borders which was quite common for 20
RB> years already and the code doesn't change much because there is
RB> only so much that you can do.
No, if you just want to flash the border and wait for space you'd do
loop inc $d020
lda $dc01
and #$ef
bne loop
RB> $0800 is the starting point of BASIC programs. ML programs have
RB> started there.
No. Overwriting $0800 will make basic confused, LIST will type out
garbage, and your program will probably be corrupted. If you actually
knew how to code I wouldn't have to tell you this.
> No, if you just want to flash the border and wait for space you'd do
>
> loop inc $d020
> lda $dc01
> and #$ef
> bne loop
> No. Overwriting $0800 will make basic confused, LIST will type out
> garbage, and your program will probably be corrupted. If you actually
> knew how to code I wouldn't have to tell you this.
Yeah, I meant $0801 or $0802, this way it get's by.
The next memory location over.
RB> How do you want the data sorted, as in byte order. For example, in
RB> ascending order. Can you define it further as in what the
RB> data-type be ?
I wrote an array of bytes. Ascending or descending doesn't matter.
RB> It be ready later tonight. Well, its the old-fashion kinda stuff I
RB> done in Java. We are doing this in ASM so ASM it be.
OK, me and Mark just tried this. We both wrote the routine in roughly
a minute, and both ended up with 16 instructions. They also both ran
correctly on the first try. And note that neither of us are good
enough coders to claim that we could write a doom engine, not even
with the libraries that do all the mallocing for us.
>
> Don't forget we want the border to flash different colors too. After all,
> the flashing border is one of the trademarks of Rick's code.
Hey, hey - irony - some of my old BASIC programs did some flickery corders.
Through random generator and randomizing the value at 53280 ($d020).
"MagerValp" <Mage...@cling.gu.se> wrote in message
news:p14hdo4...@panini.cling.gu.se...
>>>>>> "RB" == Rick Balkins
>>>>>> <rickbalki...@nospam.wavestarinteractive.com> writes:
>
> RB> I didn't say it was my original
>
> Bullshit:
>
> Ryan: "Show us one iota of programming skill"
> You: "In the meantime, you want an iota. Start you with ASM."
>
> RB> but then again it was something simple and short to type into an
> RB> USENET post. BTW: I already knew what each line does anyway.
>
> Maybe that's because Richard was nice enough to comment every line for
> you.
>
> RB> Well, maybe not reasonable for an USENET post.
>
> Why not? It's less than 100 lines, and a simple and well known
> algorithm. Tell you what, show us how to sort a 256 byte array stored
> at $c100. A simple program like that (25 instructions or so) wouldn't
> even take 5 minutes.
>
I've been working through Jim Butterfield's "Beginning Machine Language"
recently. I'm pretty good with BASIC, but never bothered with ML. I'm
thinking that even with my primitive abilities I can write this program.
So I wonder-- if I can do this will I be able to join the Doom64 development
team?
RB> Yeah, I meant $0801 or $0802, this way it get's by.
RB> The next memory location over.
See? This is what Mark meant. The more you post, the more silly you
look. You're still wrong.
> I've been working through Jim Butterfield's "Beginning Machine Language"
> recently. I'm pretty good with BASIC, but never bothered with ML. I'm
> thinking that even with my primitive abilities I can write this program.
Speaking of Jim Butterfield's ML books, does anyone have a copy of
"Machine Language for the Commodore 64 (and other Commodore computers)"
they'd like to sell for cheap $$?
Dave
PGP/GPG Key: http://www.pitt.edu/~dgm/gpgkey.asc.txt
A> I've been working through Jim Butterfield's "Beginning Machine
A> Language" recently. I'm pretty good with BASIC, but never bothered
A> with ML. I'm thinking that even with my primitive abilities I can
A> write this program.
Please do! Just refrain from posting your solution until after Rick
posts his. It'll be interesting to compare the different solutions.
Contrary to what Rick here believes, no two coders will write the
exact same code.
> I wrote an array of bytes. Ascending or descending doesn't matter.
Ok.
> OK, me and Mark just tried this. We both wrote the routine in roughly
> a minute, and both ended up with 16 instructions. They also both ran
> correctly on the first try. And note that neither of us are good
> enough coders to claim that we could write a doom engine, not even
> with the libraries that do all the mallocing for us.
The routine. You would want to verify the data was sorted.
Now, I have some stuff to do this afternoon - so I'll work on it later
tonight and post the code. It will be tested with VICE.
I seen ML programs located at $801. Of course, you ain't suppose to be
LISTing an ML program
You use a ML monitor or assembler.
It is more common at $1000 or $2000 and various other locations.
Now, change the border color black
LDA #$00
STA $d020
How many coders will do that.
One may choose to change which register to use but you get one out three.
There you go, MagerValp. Sorry no more response until later tonight.
> Now, change the border color black
>
> LDA #$00
> STA $d020
This is about how far I got coding in assembler. :-)
The climax being an interrupt routine that changed the border color to white
and then to black, this gave a black border with small white lines flashing
at random location effect. :-)
--
Etienne von Wettingfeld [Slackware GNU/Linux 10 on 2.6.9]
Sr. Linux S.A. Chaos_One on #Linux.NL @ irc.oftc.net
That's the title of the book I'm talking about. My bad.
Anyway, it's available online with Jim Butterfield's permission. I forget
the link, but the txt version is what I've been using. It would be cool to
have the real thing, though.
Rick, even that is a GREAT example... give us a way to turn the border
black WITHOUT using 1 of the 3 ways you say are possible..
Here is an example that works from an SYS 49152:
c000 INC $d020
c003 BMI $C000
c005 RTS
Obfuscated and not the best way to be sure, but works. Why does it
work? That is for us to know and you to find out.
-bhz
Ok, I'm done!
It took me about 10 minutes and it's 15 lines long. It's probably the worst
sort routine in history, but it's been tested and it works.
Better send me that SuperCPU, Rick-- Doom64, here we come!
--
·.·´¨ ¨)) -:|:-
¸.·´ .·´¨¨))
Alan
((¸¸.·´ ..·´
-:|:- ((¸¸ ·.·
> I seen ML programs located at $801.
Yes, but those probably started with a BASIC stub (10 SYS2061) in
order to RUN instead of call a SYS yourself. The BASIC stub also
includes some end-of-program marker so LIST would not screw up
the display.
--
Anders Carlsson
> OK, me and Mark just tried this. We both wrote the routine in
> roughly a minute, and both ended up with 16 instructions.
Is that without the RTS? I've come down to 17 lines with an exit,
but I must admit I was thinking of one thing and doing something
else so on the first try it only sorted 1/2 of the values...
Interesting exercise though, I called my source file "mager-sort".
--
Anders Carlsson
AC> Is that without the RTS? I've come down to 17 lines with an exit,
AC> but I must admit I was thinking of one thing and doing something
AC> else so on the first try it only sorted 1/2 of the values...
That's including the rts, and there's room for improvement.
> Don't forget we want the border to flash different colors too. After all,
> the flashing border is one of the trademarks of Rick's code.
Wellll.... this *could* conceivably indicate the machine is *doing*
something, rather than just locked up... is goot idea, comrade, da?
Yay for new improved .sig. :)
--
Ryan Sherwood | http://home.comcast.net/~r.sherwood - includes TADA
Commodore User | Pnacolada on #c-64 and #c64friends & BBS info
"No Silicon Heaven? Preposterous! Where would all the calculators go?"
Kryten, from the Red Dwarf episode "The Last Day"
> That's including the rts, and there's room for improvement.
Ah, now when it is past midnight, my fish brain is starting to
work again and so it is down to 15 instructions. But I don't
think I can go lower without an in-place XOR instruction?
--
Anders Carlsson
AC> Ah, now when it is past midnight, my fish brain is starting to
AC> work again and so it is down to 15 instructions. But I don't think
AC> I can go lower without an in-place XOR instruction?
No EOR used here, just a straightforward implementation.
> No EOR used here, just a straightforward implementation.
Me too, that is why I end at 15. With a powerful XOR, it'd be 13.
On the other hand, we can pretend all sorts of instructions the
6502 doesn't have and in the end get a two instruction program,
something like:
LDX #$ff
SRT $c100,x
which would be a rather pointless instruction to put in the CPU
microcode, considering how seldom you need to sort arrays of bytes.
Kind of reminds me of that legend that the most expensive VAXen
have a machine instruction to solve polynomials.
--
Anders Carlsson
Can I post my code yet?
:)
-bhz
>Why not? It's less than 100 lines, and a simple and well known
>algorithm. Tell you what, show us how to sort a 256 byte array stored
>at $c100. A simple program like that (25 instructions or so) wouldn't
>even take 5 minutes.
I thought I'd JMP in on this discussion. Here's my take. ( It took me
a little longer than 5 minutes ;-) )
* = $c000
main = *
ldy #$00
ldx #$01
next = *
lda $c0ff,x
cmp $c100,x
bmi loop
pha
lda $c100,x
sta $c0ff,x
pla
sta $c100,x
iny
loop = *
inx
bne next
cpy #$00
bne main
rts
Jim Lawless | CMD2EXE Convert batch files to single EXE
ji...@radiks.net | MailSend Command-line Internet Mailer (SMTP)
http://www.mailsend-online.com - http://www.radiks.net/~jimbo
The point was to see Rick do it, not you. That's why no one else has posted
their routine yet. Except you.
I bet he is on some irc chanell already begging for someone to code it for him :))
>> I thought I'd JMP in on this discussion. Here's my take. ( It took me
>> a little longer than 5 minutes ;-) )
>The point was to see Rick do it, not you. That's why no one else has posted
>their routine yet. Except you.
Sorry, gang. I should have read through the entire thread before
posting...
Jim Lawless
You know? What's the point?
--
Christian Lott
All is forgiven. Besides, I don't think we're going to see any code from
Rick.
If it takes him 24 hours to write 5 minutes of code, that means we'll all be
playing Doom64 by the year 2340. I can hardly wait!
--
·.·´¨ ¨)) -:|:-
¸.·´ .·´¨¨))
Alan
((¸¸.·´ ..·´
-:|:- ((¸¸ ·.·
> Jim Lawless
>
This is all so pathetic... I really feel sad for all the people who invested
a good dose of hope and expectations into our little coding champion Rick, I
can't believe people even went that far to send him hardware... *shaking
head*
But let the soap opera continue, I know I'm having a much calmer time since
I put Wildstar into my killfile. Only once in a while people notice me about
especially interesting parts and then I take myself some time to read some
funny Balkinisms on google groups. You da hero, man, very amusing! :-)
Regards,
Steppe
> Sorry, gang. I should have read through the entire thread before
> posting...
I tried to compile your snippet but it doesn't seem to work. Debugging
it in Vice monitor it gets in a infinite loop.
--
-=[]=---iAN CooG/HokutoForce+TWT---=[]=-
Listen Rick. It doesn't even have to work. Just put up what you've got.
Due time is already over. Pass your paper to the front and let the
experts on comp.sys.cbm grade it.
Right now you've got an F for effort.
>
> Listen Rick. It doesn't even have to work. Just put up what you've
> got. Due time is already over. Pass your paper to the front and let
> the experts on comp.sys.cbm grade it.
SHUUSH! He is between 0% and
0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001%
done.
Give him time.
After all, just considering doom for the c64 must take betwen 23% and
27% of coding time. The other 73% to 77% is logithrimic.
hey, I'm not Rick :(
--
-=[]=---iAN CooG/HokutoForce+TWT---=[]=-
Is that an XT? Oh, you're running WindowsXP.
Me either, but we can dream.
> Me either, but we can dream.
Eheh. Anyway, I tried and got it in 25 instructions, 44 bytes. Can be
done in less?