I'm an old-school TRS-80 guy, but after years of using what's now seen
as retro computers I'd like to add a Commodore 64 or 128 to my
workbench. A couple of questions though --
- I already have a Commodore Amiga 500 running Workbench 3.1, but I've
never tried to run Commodore 64 of 128 software on it. Is it
compatible?
- Would you guys suggest going with a 64 or 128? And if so are there
any 'features' after market or otherwise to look for when shopping for
a system?
- Can either of these systems be networked and where's a good place to
find software (telnet, ftp, email, NNTP, etc) if so?
Thanks for any advice... Take care,
Sam
Good evening.
You might want to look for a built-in reset switch, or get a "Final
Cartridge III" with it, as those two will greatly enhance your power
switch's lifespan. ;)
As there is a fuckload of C64 soft, you'd better find yourself a C64.
The 128 has a compatibility mode for the 64, but some (many?) software
for the 64 does not work on it.
You could network the C64 with TFE, RetroReplay+RR-Net or the 64Nic+,
which I'd recommend due to price and compatibility with software.
You can get it there: http://www.jbrain.com/projects/64nic/
As OS therefore you'll want to get a copy of Contiki.
Behold that there is not much network-enables software out there, so you
might want to learn to write code therefore.. ;)
Yours,
Unrest
Hello Sam,
Here is my FTP site. I have a TON of files on there,
http://n2dvm.retroarchive.org/Commodore/
Enjoy.
> You could network the C64 with TFE, RetroReplay+RR-Net or the 64Nic+...
There is also the Comet64 Internet Modem at
http://www.commodoreserver.com
Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug
> - I already have a Commodore Amiga 500 running Workbench 3.1, but I've
> never tried to run Commodore 64 of 128 software on it. Is it
> compatible?
You could try MagiC64 or A64 to run C64 software
on your Amiga.
> Here is my FTP site. I have a TON of files on there,
>
> http://n2dvm.retroarchive.org/Commodore/
I see that you have an ACUG section there. That
is very nice.
To put that into some sort of perspective, the Amiga 500 is as compatible
with a C64/128 as the Tandy 1000 is to the CoCo.
IOW, not at all.
There were hardware and software emulators but you would need either the
hardware or a decent accelerator to run the software emulator.
Your best option is to either run an emulator like VICE on a PC or use the
real hardware. Personally I prefer to use the real hardware but with the
convenience of using an external drive like the uIEC for loading and saving
programs as dealing with floppy disks is a bit tedious by comparison.
There is a mountain of software available online from various sources and
check out lemon64 for a heap of information, reviews and forums.
Likely to be an excercise in frustration though and likely won't create a
very good impression of what a real C64 is like.
IMO.
> - Would you guys suggest going with a 64 or 128? And if so are there
> any 'features' after market or otherwise to look for when shopping for
> a system?
For the extra capabilities, I'd go with the C128. And
it's compatible with nearly all C64 software. If it's a
flat C128 with the update ROMs, JiffyDOS, and/or
expanded video memory, that's even better.
>On Nov 18, 10:45 am, DMackey <n2...@NOSPAMarrl.net> wrote:
>
>> Here is my FTP site. I have a TON of files on there,
>>
>> http://n2dvm.retroarchive.org/Commodore/
>
>I see that you have an ACUG section there. That
>is very nice.
>
Hey Robert,
Thanks, If I can get more of the ACUG Club Disks for it I would
appreciate it IF you have any.
That one I didn't know. Thanks! :)
-
Unrest
> For the extra capabilities, I'd go with the C128.
I'd go with a C64 simply because there are some games that will not work
with a C128. Plus, a C64 is easier to find and cheaper.
> If I can get more of the ACUG Club Disks for it I would
> appreciate it IF you have any.
Well, I don't have very many. However, I do have
some ACUG newsletters scattered around.
and on top, there exists almost no software that uses these extra
capabilities :)
--
http://www.hitmen-console.org http://magicdisk.untergrund.net
http://www.pokefinder.org http://ftp.pokefinder.org
There are 10**11 stars in the galaxy. That used to be a huge number. But
it's only a hundred billion. It's less than the national deficit! We used to
call them astronomical numbers. Now we should call them economical numbers.
<Richard Feynman>
>The 128 has a compatibility mode for the 64, but some (many?) software
>for the 64 does not work on it.
I never had any problems with C64 software. The only game that made
problems was Pharaoh's Curse which wouldn't run unless you have the
DIN-Key pressed.
Back in time I preferred the C128 because it was much easier and faster
copying the disks as well as using the 1571 for single-file games. Also
for Geos (C64 or 128) it was very helpful to have the keyboard layout in
other languages (like German in my case).
Nowadays it doesn't make so much difference, sice you will copy games
over the PC and rather use Windows than Geos for typing longer texts.
For gaming there just are really few games that were written for the
C128 mode.
So I would go for the computer you can find cheaper, but I would prefer
the old SID since some games will have a better digi-sound.
On the other side many games a available in cracked versions that might
fix bugs (like in Pharaohs Curse) or might let you chose your SID.
>> For the extra capabilities, I'd go with the C128.
>
>I'd go with a C64 simply because there are some games that will not work
>with a C128.
Which games?
> White Spirit schrieb:
>> I'd go with a C64 simply because there are some games that will not work
>> with a C128.
> Which games?
Frankie springs to mind. There is a list of every known game that has
compatibility issues somewhere.