Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Bounty Bob atari 800 problmes..

12 views
Skip to first unread message

Gareee

unread,
Sep 26, 1998, 3:00:00 AM9/26/98
to
has anyone else has this same problem?? I run this, and the rainbow pops up
for JUST a second, and then defaults to a bluish background...

I can see two options (a and b) for game data and such, but can't get the
game to run with the emu.. I have the latest version of atariwin...

paul irvine seems to be able to get this to run, but it won't here!!

I do have a all in wonder pro video card, but the mode seems fine, and I
can't think why the rainbow effect would die on me..

if you have a solution, please offer all the settings and such... I have a
nice new pII 300 mmx, and want to see how well playablility is (i'd think
it'd be dead on now)

Oh another gripe/oddity. I remember artifacting looking more reddish/blue..
it was used to create "colors" and we would just incerase the color
saturation of the monitor to enhance them.. on the emus, that's not
available, and the colors look more brownish or such.. maybe a new feature
could be to select the colors used for artifacting (I know there are
settings, but none of them look "right" ...

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


--
Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


Paul Irvine

unread,
Sep 26, 1998, 3:00:00 AM9/26/98
to
The other Day "Gareee" <gar...@worldnet.att.net> wrote:

>has anyone else has this same problem?? I run this, and the rainbow pops up
>for JUST a second, and then defaults to a bluish background...

Very odd..


>
>I can see two options (a and b) for game data and such, but can't get the
>game to run with the emu.. I have the latest version of atariwin...

All that's needed is to press start when its doing the rainbow DLI


>
>paul irvine seems to be able to get this to run, but it won't here!!

Genuinely runs!! honest gun :)


>
>I do have a all in wonder pro video card, but the mode seems fine, and I
>can't think why the rainbow effect would die on me..

If the mode runs other games then its not the card..


>
>if you have a solution, please offer all the settings and such... I have a
>nice new pII 300 mmx, and want to see how well playablility is (i'd think
>it'd be dead on now)

Err yes :)


>
>Oh another gripe/oddity. I remember artifacting looking more reddish/blue..
>it was used to create "colors" and we would just incerase the color
>saturation of the monitor to enhance them.. on the emus, that's not
>available, and the colors look more brownish or such.. maybe a new feature
>could be to select the colors used for artifacting (I know there are
>settings, but none of them look "right" ...

Its very much a personal thing, the same thing gets mentioned in the C64
ng re the screen colours. Depending on you tv etc etc the colours were
different. I guess the same thing applies to the artifacting..??

--
Paul..

Looking for a C64 game, util or Emulator?

then read the FAQ at www.dellos.demon.co.uk

ICQ No: 105793

Itay

unread,
Sep 27, 1998, 3:00:00 AM9/27/98
to

Gareee wrote:

> has anyone else has this same problem?? I run this, and the rainbow pops up
> for JUST a second, and then defaults to a bluish background...

It happens if you're using an NTSC computer (American, as opposed to the
European), meaning that your computer displays 60 frames per second rather than
the European PAL standard of 50.

It also happens if your emulator does this.

Set the emulator to emulate PAL mode, and it should work.

Does anyone have a Bounty Bob version that WILL run properly on NTSC computer
(not emulators)? I've seen many versions from many places, none work to date on
my 130XE (NTSC).

-itay
--
- Itay Chamiel - itayc at hotmail dot com - Change spam to mail when replying!

LWhite6497

unread,
Sep 27, 1998, 3:00:00 AM9/27/98
to

>Does anyone have a Bounty Bob version
>that WILL run properly on NTSC computer
>(not emulators)? I've seen many versions
>from many places, none work to date
>on my 130XE (NTSC).

Exactly! I've had precisely the same exper-
ience. But every version that I've tried
appears to been European in origin, so
presumably PAL. Fortunately, I have the
cart, but it's less convenient. BTW, I heard
at one time that MANY of the BBSB carts
were defective. Anyone know anything
about that?

Larry


Gareee

unread,
Sep 27, 1998, 3:00:00 AM9/27/98
to
I don't remember the cards being defective when they came out (I was selling
them as fast as I could order them) but I did finally manage to get it to
run.. in pal mode, and suggested here!!

MANY thinks to paul irvine for the help.. he sent me a freeze, and I looked
at what was different in his settings VS my own ones..

another good question: what scrren mode is the "best" mode for atariwin??
quite a few of them are clipped, and I'd think it'd be best for everyone to
have a recommended mode... makes sense, doesn't it??

I know it depends on your screenmode, but what is the optimum setting for
speed??

and for sound as well??

Gareee, happilly playing bounty bob, and rescue at fracatlus again, thanks
to you guys.. ;))

BTW I have lots of old disks if someone is looking for something that hasn't
been converted yet...

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


LWhite6497 wrote in message <19980927064424...@ng27.aol.com>...

Paul Irvine

unread,
Sep 27, 1998, 3:00:00 AM9/27/98
to
The other Day "Gareee" <gar...@worldnet.att.net> wrote:

>MANY thinks to paul irvine for the help.. he sent me a freeze, and I looked
>at what was different in his settings VS my own ones..

My pleasure..but have to admit that the last thing I thought about was
the Pal setting. Still, it works...:)

>I know it depends on your screenmode, but what is the optimum setting for
>speed??

800x600


>
>and for sound as well??

44K or above (machine allowing)

>BTW I have lots of old disks if someone is looking for something that hasn't
>been converted yet...

Such as???

Gareee

unread,
Sep 28, 1998, 3:00:00 AM9/28/98
to
I have more disks and binaries compilations then I can even remeber or
list!! I was big intop the atari, and then moved to the amiga...

BTW I forgot JUST how HARD bounty bob was!! Anyone have a pattern to get
past the damned first level without loosing a man??

Sheese!!

THOSE were the days of challenging games...


Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


Paul Irvine wrote in message <360e8c2d...@news.demon.co.uk>...

VonRichter

unread,
Sep 28, 1998, 3:00:00 AM9/28/98
to
Thanks Paul for the game. I didn't think to use PAL so I've Ive only had it
working on XL-IT!. Just now I played it in atari800win. Question to
everyone: I have 3 dozen NeoGeo games, so after 15 years why am I hooked
again on miner? I guess many in here have wondered something like that...

Paul Irvine

unread,
Sep 28, 1998, 3:00:00 AM9/28/98
to
The other Day "VonRichter" <baronvo...@yahoo.com> wrote:

>Thanks Paul for the game. I didn't think to use PAL so I've Ive only had it
>working on XL-IT!. Just now I played it in atari800win. Question to
>everyone: I have 3 dozen NeoGeo games, so after 15 years why am I hooked
>again on miner? I guess many in here have wondered something like that...
>

My advice is to use one of the Atari800 code ports for all the games,
the win version is particularly nice but Petr's DOS version is also
superb thanks to a great group effort by Rich, Petr and all the others.

Ad for Atari800win over, as for why you are hooked on Miner with all
these Neo geo games, well that's bloody easy....Gameplay!!

I'm a mad retro gamer as my web page points out and also have a
reasonable PC and a PSX BUT I find myself quite happily devoting hours
to Spelunker, Jumpman, Bandits, Donkey Kong etc etc (oh Star raiders)
because they play a solid game, jumpman is horrid compared to the eye
candy of say Last Resort on the Neo Geo but Jumpman plays sooo nicely.

Strip away all the fancy polygon bits and the CD sound and you will find
a lot of todays games are hollow as hell..

Gareee

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
Yep I agree!! I've been looking for a pc "port" of star raiders for a long
time now (called space rangers)

Maybe with atari redoing thier old titles, like battlezone and asteroids,
we'll see a star raiders 99!!

that and a lucasfilm Rescue at fractalus 99 would be SHEER heaven!!


BTW what's everyone's favorite top 10 atari 800 game?? Mine:

(now bounty bob!! ;))
alley cat
rainbow walker
rescue at fractalus
zepplin
drelbs
spelunker
air support
Mr Robot
zone ranger
zengi

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Paul Irvine wrote in message <361cf96c...@news.demon.co.uk>...

VonRichter

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
This shouldn't be hard--I never owned many games and I can only think of 10
right now...

1)Miner2049er/Bounty Bob Strikes Back
2)Star Raiders
3)Astro Chase (the game responsible for my nervous tick)
4)Flight Simulator II
5)Star League Baseball/Star Bowl Football
6)Karateka
7)Lode Runner
8)Silent Service
9)Gateway to Apshai
10)Preppie

Here's a nice top ten list with download links from a great atari archive
page:
http://homepages.ihug.co.nz/~aaronat/at_top10.html


Gareee wrote in message <6upiup$1...@bgtnsc02.worldnet.att.net>...

Jack H. Lee

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
There are so many to choose from, but I'll try off the top of my head.
These are in no particular order:

1. Master of the Lamps: One of the most dynamic soundtracks ever
produced for the Atari 8-bit, with cool visuals to go with it.

2. Star Raiders: Nearly 20 years old, and still one of the most
important and greatest games ever made.

3. Boulderdash: Great fun, cool sound f/x, music. The first computer
game to become an arcade translation (instead of the other way around).

4. Blue Max: Zaxxon meets Star Raiders.

5. Star League Baseball: Wins by a slight hair over Hardball. It had
that cool scoreboard in-between innings like a real game, plus you got
that heroic drumroll when you hit dingers. (Hardball was inventive for
its centerfield camera perspective of the pitcher/hitter, but the game
logic was flawed -- it recorded up to six outs and lacked some of the
flair of SLB.)

6. Karateka: I always thought the "alternate ending" (if you approached
your girlfriend in attack position) was a nice, if unexpected touch.
World Karate Championship had better gameplay and graphics, but not much
in a way of a linear storyline (if you want to call it that).

7. Ballblazer/Rescue on Fractalus: The latter gave me my first heart
attack 13 years ago...

8. Spare Change: Frenetic fun trying to run an arcade.

9. Final Legacy: One of my favorite war games.

10. Planetfall: One of the best text adventures written, which I will
also remember for over the fact that the time I was close to the end of
the game, it took me over two hours (needing to restore the stupid game
around 40-50 or so times). I never spent that much time for what would be
essentially about a half dozen moves! (Well, maybe this shouldn't count,
since it didn't exploit any of the Atari's capabilities.)

Flaky Foontz

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to

> 7. Ballblazer/Rescue on Fractalus: The latter gave me my first heart
>attack 13 years ago...
>

Oh, yeah. That green alien banging on the window... truly frightening.
I jumped out of my chair! Didn't expect it at all. Well, I remember
playing Ultima IV an awful lot too. I totally agree with you about
Planetfall though. Awesome game. great writing....

Gareee

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
Ah, I'm glad I posted this thread.. I had forgoten master of the lamps, and
the star bowl sports games.. those were two of the MOST fun sports games I
ever played! easy to learn, and easy to suck someone else into.. ;))

try that with some of these ultra elaborate sports games on any system..you
end up playing by yourself, and no one else will even bother looking at the
manual beacues they are just so complicated anymore..

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Jack H. Lee wrote in message <6uqk80$r...@dailyplanet.wam.umd.edu>...


>There are so many to choose from, but I'll try off the top of my head.
>These are in no particular order:
>
> 1. Master of the Lamps: One of the most dynamic soundtracks ever
>produced for the Atari 8-bit, with cool visuals to go with it.
>
> 2. Star Raiders: Nearly 20 years old, and still one of the most
>important and greatest games ever made.
>
> 3. Boulderdash: Great fun, cool sound f/x, music. The first computer
>game to become an arcade translation (instead of the other way around).
>
> 4. Blue Max: Zaxxon meets Star Raiders.
>
> 5. Star League Baseball: Wins by a slight hair over Hardball. It had
>that cool scoreboard in-between innings like a real game, plus you got
>that heroic drumroll when you hit dingers. (Hardball was inventive for
>its centerfield camera perspective of the pitcher/hitter, but the game
>logic was flawed -- it recorded up to six outs and lacked some of the
>flair of SLB.)
>
> 6. Karateka: I always thought the "alternate ending" (if you approached
>your girlfriend in attack position) was a nice, if unexpected touch.
>World Karate Championship had better gameplay and graphics, but not much
>in a way of a linear storyline (if you want to call it that).
>

> 7. Ballblazer/Rescue on Fractalus: The latter gave me my first heart
>attack 13 years ago...
>

Gareee

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
I did like the ultima games as well, but I was more thinking of in todays
terms.. which games do you play on the emulators now??

that top ten.. ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Flaky Foontz wrote in message <3610ef5a....@news.videotron.ca>...


>
>> 7. Ballblazer/Rescue on Fractalus: The latter gave me my first heart
>>attack 13 years ago...
>>
>

VonRichter

unread,
Sep 29, 1998, 3:00:00 AM9/29/98
to
hmmm, in light of recent posts i forgot a few things...

blue max...great game. i played it for 30 solid days before returning it (i
was a poor child...sniff!)

as far as new games go i've only put REAL time into 2049er and bounty bob
although now that Im reading these posts I'm going to dive into Rescue on
Fractalus and master of lamps.

i dont know about planetfall (yet), but I used to obsess over Hitchhikers
guide to the Galaxy except for certain puzzles early on that stopped me in
my tracks until i found the answers on the internet.

and star raiders...I also used to play on my friend's TRS-80 and there was a
BASIC game called star trek. That was the text game star raiders was based
on (minus the action). Lately I've enjoyed both Star Raiders on Atari and
Star Trek on Reed's TRS-80 emu...

another game me and my friends enjoyed was 'Bombs', but it didnt exist on
Atari until I translated the BASIC program over from Apple (there's also an
IBM qbasic version called Gorillas). Two castles. Each one would take turns
entering canon angle and velocity and shooting at each other...never really
distributed beyond my high school...If I ever get AnaDisk to dump it to PC
then I'll post it somewhere...

Gareee wrote in message <6ur28o$o...@bgtnsc02.worldnet.att.net>...

Jason Compton

unread,
Sep 30, 1998, 3:00:00 AM9/30/98
to
Jack H. Lee <epl...@wam.umd.edu> wrote:

: that heroic drumroll when you hit dingers. (Hardball was inventive for


: its centerfield camera perspective of the pitcher/hitter, but the game
: logic was flawed -- it recorded up to six outs and lacked some of the
: flair of SLB.)

If Atari Hardball was anything like Commodore 64 Hardball in the "6 outs"
category, the fact that you could rack up 6 outs wasn't really a "logic
flaw", since recording the extra outs didn't actually impact on the
gameplay, and it's fun to tease your opponent by throwing all of his
runners out. I'm curious if this more serious flaw exists on the
Atari--in the 64 version, the balls and strikes counts were NOT RESET if a
batter pop-fouled out to the pitcher. The out was recorded and a new
batter comes up, but if the count was 2-1 when the batter was out, it's
2-1 for the new batter. Can you remember (or go check) if this is the
case in Atari HB?

: 6. Karateka: I always thought the "alternate ending" (if you approached


: your girlfriend in attack position) was a nice, if unexpected touch.

I could never get anything OTHER than the "alternate ending" in Karateka.
Pissed me off, too.

--
Jason Compton jcom...@xnet.com
http://www.cucug.org/ar/ http://www.xnet.com/~jcompton/

Jack H. Lee

unread,
Sep 30, 1998, 3:00:00 AM9/30/98
to
: : 6. Karateka: I always thought the "alternate ending" (if you approached

: : your girlfriend in attack position) was a nice, if unexpected touch.

: I could never get anything OTHER than the "alternate ending" in Karateka.
: Pissed me off, too.

In the final scene with the girlfriend, you do the opposite of what you
would with the enemies. You stand upright and run into her waiting arms
for the soap opera finale.

BTW, I don't know if this is true or not, but I heard that in the Apple
version, if you approached the girl in attack position, she gave you a low
blow (as opposed to a kick to the head on the Atari).

Speaking of which, wasn't there some kind of commercial cheat program that
gave you unlimited lives/power for different games? I wonder if Karateka
was one of them, and if so, during the that last phase, would you die or
would the game freeze up when she hit you?


Gareee

unread,
Sep 30, 1998, 3:00:00 AM9/30/98
to
Ok I know how to do the flying parts.. but what again are you supposed to do
during the gong part?? I don't remember at all anymore!!

and the screen where you walk to the carpet.. is that all you do there??

I think the flying parts are easier now with a gamepad.. but want to try the
game again after all these years..

help??

Jack H. Lee

unread,
Oct 1, 1998, 3:00:00 AM10/1/98
to
Gareee (gar...@worldnet.att.net) wrote:
: Ok I know how to do the flying parts.. but what again are you supposed to do

: during the gong part?? I don't remember at all anymore!!

Ring it three times (I believe). Then an evil genie or something like
appears and blows smoke. The smoke becomes color and tones, and you have
to match that to the gongs below, which you tap. On the tougher levels,
you have to do that by memory than the visual/audio cues, since you only
get a brief clue before all the notes turn grey. Each of these genies
holds a part of the lamp, and when you get them all, the game ends.

: and the screen where you walk to the carpet.. is that all you do there??

You walk to the carpet, the computer sits you down, and then you fly
away...


Gareee

unread,
Oct 1, 1998, 3:00:00 AM10/1/98
to
Ah.. now I remember!! tie to playyy.... ;))


but that walking to the carpet part and flying away is the toughest screen!!
;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Jack H. Lee wrote in message <6uujrp$a...@dailyplanet.wam.umd.edu>...

Raphael James Espino

unread,
Oct 1, 1998, 3:00:00 AM10/1/98
to
Jason Compton <jcom...@xnet.com> writes:
> Jack H. Lee <epl...@wam.umd.edu> wrote:
> I'm curious if this more serious flaw exists on the
> Atari--in the 64 version, the balls and strikes counts were NOT RESET if a
> batter pop-fouled out to the pitcher. The out was recorded and a new
> batter comes up, but if the count was 2-1 when the batter was out, it's
> 2-1 for the new batter.

Well I've never seen that happen on the Atari version, and I've played
a good few games, although that doesn't mean that that bug isn't
there. The biggest flaws I've seen in the Hardball logic have to do
with base running. Once you've decided to run for the next base,
there's no turning back. Runner on 2nd, you send him to 3rd, he gets
half way there when 3rd base receives the ball, and all you can do is sit
there and watch your runner get out. The other is when you've got a
man on 1st and the next player hits the ball. The player who just hit
the ball won't actually reach 1st unless the other player is almost on
2nd. If he's not, then the player gets suspended in mid air until the
other player gets far enough away. It does add some excitement to the
game though, especially on tight plays. The way around that one is to
send the player to 2nd as soon as you see its going to be a hit rather
than letting the computer do it for you.

On the plus side, I like the way each player has different abilities.
Some run faster, others hit the ball harder. As well as the way it
takes pitchers time to warm up, and then they get tired after too many
pitches.

All this reminds me of when Atari User (UK) reviewed Hardball, all
good and well, but the version they reviewed wasn't the Atari
version (I think it might have been the Commodore version that they
actually reviewed). You could tell from slight differences in the screen shot
and game description.

I've never played Star League Baseball so I can't compare them, but
Hardball is one of the few sports games that I actualy like playing,
even against the computer (although a human opponent is more fun).

--
Raphael Espino - r...@co.umist.ac.uk -
http://www.co.umist.ac.uk/~rje/8bit/atari.html | Atari 8bit links pages &
http://www.geocities.com/SiliconValley/Lakes/7953 | Ramdrive 1.0 ramdisk

Yogi

unread,
Oct 1, 1998, 3:00:00 AM10/1/98
to
On 1 Oct 1998 00:54:17 GMT, epl...@wam.umd.edu (Jack H. Lee) wrote:

>Gareee (gar...@worldnet.att.net) wrote:
>: Ok I know how to do the flying parts.. but what again are you supposed to do
>: during the gong part?? I don't remember at all anymore!!
>
>Ring it three times (I believe). Then an evil genie or something like
>appears and blows smoke. The smoke becomes color and tones, and you have
>to match that to the gongs below, which you tap. On the tougher levels,
>you have to do that by memory than the visual/audio cues, since you only
>get a brief clue before all the notes turn grey. Each of these genies
>holds a part of the lamp, and when you get them all, the game ends.
>

Anyone ever finish the game? The full 41 levels? I was able to finish
the seven trials... that was hard enough.

Also if you are using this on certain emulators, the colors do not
show on the genie/gong screen!! Make it REALLY hard!


Jason Compton

unread,
Oct 1, 1998, 3:00:00 AM10/1/98
to
Raphael James Espino <r...@co.umist.ac.uk> wrote:

: there. The biggest flaws I've seen in the Hardball logic have to do


: with base running. Once you've decided to run for the next base,
: there's no turning back. Runner on 2nd, you send him to 3rd, he gets

Yeah, that was a real bummer in terms of gameplay.

: there and watch your runner get out. The other is when you've got a


: man on 1st and the next player hits the ball. The player who just hit
: the ball won't actually reach 1st unless the other player is almost on
: 2nd. If he's not, then the player gets suspended in mid air until the
: other player gets far enough away. It does add some excitement to the
: game though, especially on tight plays. The way around that one is to
: send the player to 2nd as soon as you see its going to be a hit rather
: than letting the computer do it for you.

Huh...I think there's a similar phenomenon in the Commodore version, where
on a fly ball the 1st base runner won't automatically advance all the
way--you have to commit him, and of course if the ball is caught you're
done for.

: On the plus side, I like the way each player has different abilities.


: Some run faster, others hit the ball harder. As well as the way it
: takes pitchers time to warm up, and then they get tired after too many
: pitches.

Here's another comparison question: I am virtually certain that for the
position players, the batting/running abilities in the Commodore version
are actually hardcoded into the ROSTER POSITION, not the player. If you
change the batting order, the #6 batter may be different, but he still
bats like the old #6 batter. (Case in point: while playing as the blue
team, catcher Morra is the most hopeless batter in the world. If you move
him to another spot he hits fine, but the guy you put INTO his spot hits
like a wimp.) Have you ever tried this out? (You can customize your
roster as much as you want before the game actually starts...there's no
"swap player in roster" function, you just have to substitute in a
placeholder while you make the exchange.)

Gareee

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
heck! try finishing alley cat, or necromancer.. or even zepplin!!!

I did do great on rescue at fractalus.. played tolike lever 75 or such.. and
then lost interest...

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Yogi wrote in message <36136b29....@207.97.159.250>...

Yogi

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
On 2 Oct 1998 01:40:10 GMT, "Gareee" <gar...@worldnet.att.net> wrote:

>heck! try finishing alley cat, or necromancer.. or even zepplin!!!
>

I did finish necromancer that wasnt easy. I thought alley cat went on
forever and i have tried to finish zepplin even with unlimited zeps
its too hard does it do something cool? How about Shamus (not case 2)
did you ever finish that? It gets too hard.


Steve Johnson

unread,
Oct 2, 1998, 3:00:00 AM10/2/98
to
Yep, did finish Shamus. Proudest moment of my young life :)
Thank you, Yogi!!! I finally can tell someone who cares (maybe...)

Can't remember what the "cheese screen" was, but it was worth the
trouble. I don't think I have the reflexes now to do it again... ah,
youth!

--Steve

Yogi wrote:

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=
remove 'remove_' in the
email address to respond!
=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gareee

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
yep that was one thing about the synapse stuff.. you had to be one with the
machine to beat them!!

I can't say the same for things like even tomb raider...

pretty eye candy, but I got no blisters from them.. ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Yogi wrote in message <3614e65b...@207.97.159.250>...

Jeff

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to

> The other Day "Gareee" <gar...@worldnet.att.net> wrote:
>

> >has anyone else has this same problem?? I run this, and the rainbow pops up
> >for JUST a second, and then defaults to a bluish background...
>
> Very odd..
> >
> >I can see two options (a and b) for game data and such, but can't get the
> >game to run with the emu.. I have the latest version of atariwin...
>
> All that's needed is to press start when its doing the rainbow DLI
> >
> >paul irvine seems to be able to get this to run, but it won't here!!
>
> Genuinely runs!! honest gun :)
> >
> >I do have a all in wonder pro video card, but the mode seems fine, and I
> >can't think why the rainbow effect would die on me..
>
> If the mode runs other games then its not the card..
> >
> >if you have a solution, please offer all the settings and such... I have a
> >nice new pII 300 mmx, and want to see how well playablility is (i'd think
> >it'd be dead on now)
>
> Err yes :)
> >
> >Oh another gripe/oddity. I remember artifacting looking more reddish/blue..
> >it was used to create "colors" and we would just incerase the color
> >saturation of the monitor to enhance them.. on the emus, that's not
> >available, and the colors look more brownish or such.. maybe a new feature
> >could be to select the colors used for artifacting (I know there are
> >settings, but none of them look "right" ...
>
> Its very much a personal thing, the same thing gets mentioned in the C64
> ng re the screen colours. Depending on you tv etc etc the colours were
> different. I guess the same thing applies to the artifacting..??

Has anyone gotten Bounty Bob Strikes Back to work using any o the
emulators(Rainbow,WACKE,MESS on a Mac? If so, how did you do it? Help
please.
Jeff

Paul Irvine

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
The other Day ve...@mouth.com (Jeff) wrote:


>Has anyone gotten Bounty Bob Strikes Back to work using any o the
>emulators(Rainbow,WACKE,MESS on a Mac? If so, how did you do it? Help
>please.
> Jeff

I don't have a MAC but the reason it can hang on the PC is that the
machine type needs to be set to PAL to work. So if these emu's have a
country setting for PAL or NTSC then make sure its set to PAL.

If that does not help then post exactly where it stops working..

Hope the other bit fixes it tho..

Paul Irvine

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
The other Day Steve Johnson <scjohnson@remove_bigfoot.com> wrote:

>Yep, did finish Shamus. Proudest moment of my young life :)
>Thank you, Yogi!!! I finally can tell someone who cares (maybe...)
>
>Can't remember what the "cheese screen" was, but it was worth the
>trouble. I don't think I have the reflexes now to do it again... ah,
>youth!
>

:)

God I found Shamus 1 & 2 tough...these days even more so :)

Whats this "cheese" screen ??, I remember the big cheese screen in Alley
cat but thats all. But then again I found Spelunker and doing the
complete Jumpman levels a tad tough.

Gareee

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
sound familiar, paul?? ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Paul Irvine wrote in message <361801d0...@news.demon.co.uk>...


>The other Day ve...@mouth.com (Jeff) wrote:
>
>
>>Has anyone gotten Bounty Bob Strikes Back to work using any o the
>>emulators(Rainbow,WACKE,MESS on a Mac? If so, how did you do it? Help
>>please.
>> Jeff
>
>I don't have a MAC but the reason it can hang on the PC is that the
>machine type needs to be set to PAL to work. So if these emu's have a
>country setting for PAL or NTSC then make sure its set to PAL.
>
>If that does not help then post exactly where it stops working..
>
>Hope the other bit fixes it tho..

Gareee

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
I remember beating spelunker.. VERY happy times indeed! gonna have to try
that again!!

Kinda funny how something liek that can be more fun then a 400 meg new
game.. ;))

I'm really curious about muntezuma's return.. I beat the versions on the old
atari, and they guy who wrote them was a kid back then.. wonder if he had
anything to do with the new versions??

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


Paul Irvine wrote in message <361902e4...@news.demon.co.uk>...


>The other Day Steve Johnson <scjohnson@remove_bigfoot.com> wrote:
>
>>Yep, did finish Shamus. Proudest moment of my young life :)
>>Thank you, Yogi!!! I finally can tell someone who cares (maybe...)
>>
>>Can't remember what the "cheese screen" was, but it was worth the
>>trouble. I don't think I have the reflexes now to do it again... ah,
>>youth!
>>
> :)
>
>God I found Shamus 1 & 2 tough...these days even more so :)
>
>Whats this "cheese" screen ??, I remember the big cheese screen in Alley
>cat but thats all. But then again I found Spelunker and doing the
>complete Jumpman levels a tad tough.

Paul Irvine

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
The other Day "Gareee" <gar...@worldnet.att.net> wrote:

>sound familiar, paul?? ;))
>
Nah!!! ;)

Paul Irvine

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
The other Day "Gareee" <gar...@worldnet.att.net> wrote:

>I remember beating spelunker.. VERY happy times indeed! gonna have to try
>that again!!
>
>Kinda funny how something liek that can be more fun then a 400 meg new
>game.. ;))
>
>I'm really curious about muntezuma's return.. I beat the versions on the old
>atari, and they guy who wrote them was a kid back then.. wonder if he had
>anything to do with the new versions??

Don't know, saw the new fangled 3D version in the shops today..Sure it
looks pretty nice but I still think the old version is fun.

LWhite6497

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to

>I don't have a MAC but the reason it can hang on the PC is that the
>machine type needs to be set to PAL to work. So if these emu's have a
>country setting for PAL or NTSC then make sure its set to PAL.

Anyone care to speculate WHY it only
runs on PAL systems? It was originally
an NTSC cartridge. That suggests to me
that it's something fairly simple that prevents
it from running on an NTSC system. (?)
I've seen two different versions of BBSB
on a real Atari, and neither of them would run. The "best" version put up a
title screen. then died when it initialized.
Larry

Itay

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to

LWhite6497 wrote:

The original game was intended for NTSC machines, but the person who "cracked"
it (converted it from cart or whatever to a disk file) was European, and had a
PAL machine. This cracker added his own KEWL WHIZBANG I-AM-A-GENIUS title screen,
which doesn't work on NTSC machines because it needs the extra time per frame PAL
machines allow. Silly cracker.

(No, I don't know how to bypass the title screen)

-itay

--
- Itay Chamiel - itayc at hotmail dot com - Change spam to mail when replying!

Paul Irvine

unread,
Oct 3, 1998, 3:00:00 AM10/3/98
to
The other Day lwhit...@aol.com (LWhite6497) wrote:

>
>>I don't have a MAC but the reason it can hang on the PC is that the
>>machine type needs to be set to PAL to work. So if these emu's have a
>>country setting for PAL or NTSC then make sure its set to PAL.
>
>Anyone care to speculate WHY it only
>runs on PAL systems? It was originally
>an NTSC cartridge. That suggests to me
>that it's something fairly simple that prevents
>it from running on an NTSC system. (?)
>I've seen two different versions of BBSB
>on a real Atari, and neither of them would run. The "best" version put up a
>title screen. then died when it initialized.
>Larry

I would guess its coded around timing and the US 60hz throws it *truly*
out of sync. A rare item but I guess that's all it can be.

Paul Cerra

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
On Sun, 27 Sep 1998 20:23:38 GMT, mcl...@dellos.demon.co.uk (Paul
Irvine) wrote:

>The other Day "Gareee" <gar...@worldnet.att.net> wrote:
>

>>BTW I have lots of old disks if someone is looking for something that hasn't
>>been converted yet...
>
>Such as???
>--
OK, I've been looking for an *ancient* Atari game for years. I used
to own this one... still have the disk even, although it's been fried
for a long time. The game is called Mar Tesoro. I believe it needed
basic to run. It was an undersea diving game.

Gareee you wouldn't happen to have this, would you? I've never seen an
image of this on any FTP site.

Does anyone even REMEMBER this game?

TIA!
-Paul

(remove .bounce to reply)


Gareee

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
hmm lemme looksee.. if I have it, maybe there's someone out there that can
convert for the masses...

actually, I'd love to conervt all my old atari picture disks.. antic sold
some (without my credit or approval) long ago as "heavy metal" art disks...

they finally did aknowledge me, though, and even sent me a royalty check!! I
did alot of "fun with art"
, and even got a pre-release from the author!! I think I even still have the
disk somewhere.. ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Paul Cerra wrote in message <36170ac1...@news.dsp.com>...

Gareee

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
from what I read, the original version is included with the game.. be really
interesting to see which "original version" they are talking about! 2600,
atari 800, ect...

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Paul Irvine wrote in message <361865e...@news.demon.co.uk>...


>The other Day "Gareee" <gar...@worldnet.att.net> wrote:
>

>>I remember beating spelunker.. VERY happy times indeed! gonna have to try
>>that again!!
>>
>>Kinda funny how something liek that can be more fun then a 400 meg new
>>game.. ;))
>>
>>I'm really curious about muntezuma's return.. I beat the versions on the
old
>>atari, and they guy who wrote them was a kid back then.. wonder if he had
>>anything to do with the new versions??
>
>Don't know, saw the new fangled 3D version in the shops today..Sure it
>looks pretty nice but I still think the old version is fun.

Gareee

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Yeah if I remember right, they used some wierd bank switching scheme, and it
was supposed to be the game that couldn't be cracked.. I'm SO glad someone
did, so it could be preserved.. I showed some kids this atari stuff a while
back, and things liek alley cat sucked them in, JUST like they did with us,
so many years ago.. ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html


Paul Irvine wrote in message <36169606...@news.demon.co.uk>...


>The other Day lwhit...@aol.com (LWhite6497) wrote:
>
>>
>>>I don't have a MAC but the reason it can hang on the PC is that the
>>>machine type needs to be set to PAL to work. So if these emu's have a
>>>country setting for PAL or NTSC then make sure its set to PAL.
>>
>>Anyone care to speculate WHY it only
>>runs on PAL systems? It was originally
>>an NTSC cartridge. That suggests to me
>>that it's something fairly simple that prevents
>>it from running on an NTSC system. (?)
>>I've seen two different versions of BBSB
>>on a real Atari, and neither of them would run. The "best" version put
up a
>>title screen. then died when it initialized.
>>Larry
>
>I would guess its coded around timing and the US 60hz throws it *truly*
>out of sync. A rare item but I guess that's all it can be.

Paul Irvine

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
The other Day "Gareee" <gar...@worldnet.att.net> wrote:

>Yeah if I remember right, they used some wierd bank switching scheme, and it
>was supposed to be the game that couldn't be cracked.. I'm SO glad someone
>did, so it could be preserved.. I showed some kids this atari stuff a while
>back, and things liek alley cat sucked them in, JUST like they did with us,
>so many years ago.. ;))
>Gary Tabar Jr,

Bounty Bob was the 1st 64K bank switching cart, paging it in 16K banks,
hence it took the boys a bit longer to do.

It probably was the only 64K cart too ??

Gareee

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Yeah I think it was.. that was one of the last really good atari games
coming out that I remember.. and the amiga was JUST around the corner.. ;))

Gary Tabar Jr,
@ Da Mouzzz...
EMAIL: gareee...@worldnet.att.net
INSTANT ONLINE EMAIL: 188...@pager.mirabilis.com
HOMEPAGE (Custom Action Figures, Model Pics, Disney Oddities, Godzilla
Tripe, Lightwave 3D renderings, Wallpaper, Animal Kingdom info ):
http://www.fortunecity.com/tattooine/ellison/86/index.html

Paul Irvine wrote in message <361bb14f...@news.demon.co.uk>...

VonRichter

unread,
Oct 4, 1998, 3:00:00 AM10/4/98
to
Hmmm...I would be suprised if my Flight Simulator 2 cartridge was ONLY 64k.
It not only held a 48/64k game but the four-city scenery disk too...

cgc

Gareee wrote in message <6v8mk2$9...@bgtnsc03.worldnet.att.net>...


>Yeah I think it was.. that was one of the last really good atari games
>coming out that I remember.. and the amiga was JUST around the corner.. ;))
>
>Gary Tabar Jr,

>>Bounty Bob was the 1st 64K bank switching cart, paging it in 16K banks,

Stephen C. Johnson

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
Oh, the "cheese screen" is what Computer Gaming World calls the little
fanfare at the end of completing a game. I guess it refers to a mouse
making it through the maze and getting to the cheese :)

Alot of those old games had good endings, but a couple were real
disappointments. What were some that you remember?

My personal worst was:

Attack at EP-CYG-4: After you wiped the planet clean, the game just kept
going, nothing left to shoot. Supposedly, you just traveled eons
through space, saved the planet Earth, and wiped out an alien
civilization! You think they would at least say you finished it :)

--Steve


Paul Irvine wrote:
>
> The other Day Steve Johnson <scjohnson@remove_bigfoot.com> wrote:
>
> >Yep, did finish Shamus. Proudest moment of my young life :)
> >Thank you, Yogi!!! I finally can tell someone who cares (maybe...)
> >
> >Can't remember what the "cheese screen" was, but it was worth the
> >trouble. I don't think I have the reflexes now to do it again... ah,
> >youth!
> >
> :)
>
> God I found Shamus 1 & 2 tough...these days even more so :)
>
> Whats this "cheese" screen ??, I remember the big cheese screen in Alley
> cat but thats all. But then again I found Spelunker and doing the
> complete Jumpman levels a tad tough.

Yogi

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
On 3 Oct 1998 15:24:02 GMT, "Gareee" <gar...@worldnet.att.net> wrote:

>I remember beating spelunker.. VERY happy times indeed! gonna have to try
>that again!!
>
>Kinda funny how something liek that can be more fun then a 400 meg new
>game.. ;))
>
>I'm really curious about muntezuma's return.. I beat the versions on the old
>atari, and they guy who wrote them was a kid back then.. wonder if he had
>anything to do with the new versions??
>

Supossedly he does. I remember he asked for a copy of the original to
include with the new version, he wanted an emulated one but without
the roms on it to include for nostalgic purposes. Sadly, the new
version is simply dukenukem 3d style game.


Jason Compton

unread,
Oct 5, 1998, 3:00:00 AM10/5/98
to
Jack H. Lee <epl...@wam.umd.edu> wrote:

: In the final scene with the girlfriend, you do the opposite of what you
: would with the enemies. You stand upright and run into her waiting arms
: for the soap opera finale.

Hmmm. I don't know if I've ever run at her...

: BTW, I don't know if this is true or not, but I heard that in the Apple
: version, if you approached the girl in attack position, she gave you a low
: blow (as opposed to a kick to the head on the Atari).

I believe it was a good old kick to the face in the 64 version.

: Speaking of which, wasn't there some kind of commercial cheat program that
: gave you unlimited lives/power for different games? I wonder if Karateka
: was one of them, and if so, during the that last phase, would you die or
: would the game freeze up when she hit you?

My guess is that it just calls the "die" routine when she hits you rather
than it being a "very high energy hit." As I recall, health arrows
disappear once you've reached her.

0 new messages