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Will someone please send me STM

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Karl Thomas

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May 2, 1994, 6:53:05 PM5/2/94
to
sorry about all of the cross posts, but can someone pleeeease send me STM
(the Apple2 emulator). I'll name my first born son after you, I'm
desperate. I want to play Karateka once again. I've tried downloading
it four times but it doesn't work. I've used binary to transfer (both
ftp and kermit) it but my MacBinary translator won't recognize it.

Eric Shepherd

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May 3, 1994, 3:57:16 PM5/3/94
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I seriously doubt Karaeteka will work on STM.

Sorry for typos... I'm on a new terminal and my system isn't set up
right for it yet. :)

--
she...@aol.com |-------------- Eric Shepherd ----------------
uer...@mcl.mcl.ucsb.edu |Programming Law #22: If you've already got
power...@genie.geis.com|good code, don't rewrite it -- reuse it!
she...@cs.ucsb.edu |[Apple II Forever] [PowerPC Programmers' RT]

Scott M. Rogala

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May 3, 1994, 5:21:01 PM5/3/94
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Eric Shepherd (uer...@mcl.ucsb.edu) wrote:
: I seriously doubt Karaeteka will work on STM.

Why? I haven't found anything that doesn't work with STM except Copy ][+.
It emulates beautifully.

: Sorry for typos... I'm on a new terminal and my system isn't set up


: right for it yet. :)

: --
: she...@aol.com |-------------- Eric Shepherd ----------------
: uer...@mcl.mcl.ucsb.edu |Programming Law #22: If you've already got
: power...@genie.geis.com|good code, don't rewrite it -- reuse it!
: she...@cs.ucsb.edu |[Apple II Forever] [PowerPC Programmers' RT]

--
-------------------------------------------------------------------------------
Scott M. Rogala Internet: mor...@titan.ucs.umass.edu
UMass at Amherst rog...@elux2.cs.umass.edu
"It may be that your purpose in life is simply to serve as a warning to others"

Ian Schmidt

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May 3, 1994, 6:03:12 PM5/3/94
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In article <2q6aas$a...@ucsbuxb.ucsb.edu> uer...@mcl.ucsb.edu (Eric Shepherd) writes:
>I seriously doubt Karaeteka will work on STM.

It works fine, but it's unplayably slow on an LC III.

--
Ian Schmidt / irs...@iastate.edu / irs...@cs.iastate.edu
"The look in your eyes as you head for the door is a cold fire" - Neil Peart

kevin a. hendrickson

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May 3, 1994, 6:29:22 PM5/3/94
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uer...@mcl.ucsb.edu (Eric Shepherd) writes:

>I seriously doubt Karaeteka will work on STM.

Wanna put any money on that? :-)
Works fine for me.

>Sorry for typos... I'm on a new terminal and my system isn't set up
>right for it yet. :)

>--
>she...@aol.com |-------------- Eric Shepherd ----------------
>uer...@mcl.mcl.ucsb.edu |Programming Law #22: If you've already got
>power...@genie.geis.com|good code, don't rewrite it -- reuse it!
>she...@cs.ucsb.edu |[Apple II Forever] [PowerPC Programmers' RT]

--
*-------------------------------------------------------------*
Kevin Hendrickson "On the internet, no one knows you're a dog."
hndr...@convex.cl.msu.edu [35.8.7.2]
hndr...@museum.cl.msu.edu [35.8.2.65]

Eric Shepherd

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May 4, 1994, 12:22:31 AM5/4/94
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I was just guessing that a copy-protected game wouldn't load right.

Nathan Mates

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May 4, 1994, 1:52:27 AM5/4/94
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In article <2q77u7$s...@ucsbuxb.ucsb.edu>,

Eric Shepherd <uer...@mcl.ucsb.edu> wrote:
>I was just guessing that a copy-protected game wouldn't load right.

You think these folks are actually uploading the copy-protected
versions of things when they can get around it? Sorry, but you must
have a higher opinion of them than I. :) (Btw, there exist versions
of Lode Runner which had the copy protection removed....)


Nathan Mates


--
* Nathan Mates nat...@cco.caltech.edu * MSC #850, Pasadena CA 91126 *
* Ftp humor archiver: ftp to cco.caltech.edu, look in pub/humor *
* Largest collection of Clinton Jokes, other canonical lists *
* Support Twilight II, the best screen saver for the Apple IIGS! *

Sheldon Simms

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May 4, 1994, 2:11:13 AM5/4/94
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In article <2q6aas$a...@ucsbuxb.ucsb.edu> uer...@mcl.ucsb.edu (Eric Shepherd) writes:
>I seriously doubt Karaeteka will work on STM.
>

Not only does it work, it works amazingly well. It's sound is complex
enough though, to make it the only Apple II program I have used on
STM so far that has a few clicks in the sound. The best thing about
running Karateka on STM, in my opinion, is running it at high speed.
It seems to average about 2.5Mhz on my Centris 650. Those little blue
guys sure kick fast!

-Sheldon

--

W. Sheldon Simms | Newt's Friend / Jack Kemp for President
she...@netcom.com | Freedom implies responsibility
-------------------------+--------------------------------------------

Ian Schmidt

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May 4, 1994, 1:04:21 PM5/4/94
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In article <sheldonC...@netcom.com> she...@netcom.com (Sheldon Simms) writes:

>Not only does it work, it works amazingly well. It's sound is complex
>enough though, to make it the only Apple II program I have used on
>STM so far that has a few clicks in the sound. The best thing about
>running Karateka on STM, in my opinion, is running it at high speed.
>It seems to average about 2.5Mhz on my Centris 650. Those little blue
>guys sure kick fast!

Yeah, but my ZipGSX runs it at 7 Mhz ;-)

Khym Mahn

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May 4, 1994, 3:01:34 PM5/4/94
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In article <2q7d6r$k...@gap.cco.caltech.edu>,

Nathan Mates <nat...@cco.caltech.edu> wrote:
> You think these folks are actually uploading the copy-protected
>versions of things when they can get around it? Sorry, but you must
>have a higher opinion of them than I. :) (Btw, there exist versions
>of Lode Runner which had the copy protection removed....)

Heh, the emulator also includes the Autostart ROM and the DOS 3.3
System Master, both still copyrighted by Apple. Heck, Apple is _still_
licensing DOS 3.3! (eew! :-) I suppose if they licensed DOS 3.3, it'd
be OK to distribute, but I really have doubts about including the ROM.
The other emulators I've seen make you get the ROM from a real Apple II.

However, the thing does run pretty fast (Quadra 650). It claims to get
about 2.6MHz, although for some reason, it seems a bit slower than an
unaccellerated GS. Slow video, maybe... BTW:

]CALL-151

*300:AD 55 C0 AD 54 C0 4C 3 0 N 300G

doesn't seem to do anything. Doesn't flash the screen or anything...

Also, how do you install a lowercase character generator and shift key
mod in this thing? :-)
--
Name: Dave Huang | Mammal, mammal / their names are called /
INet: kh...@bga.com | they raise a paw / the bat, the cat /
ICBM: 30d 27' 36"N 97d 59' 17"W | dolphin and dog / koala bear and hog -- TMBG

Khym Mahn

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May 4, 1994, 3:06:20 PM5/4/94
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In article <sheldonC...@netcom.com>,

Sheldon Simms <she...@netcom.com> wrote:
>Not only does it work, it works amazingly well. It's sound is complex
>enough though, to make it the only Apple II program I have used on
>STM so far that has a few clicks in the sound. The best thing about

Hmm, APPLEVISION clicks a lot when I run it at 1MHz, and if I don't
limit the speed, it skips a lot of notes. I do have an AppleShare file
server running in the background, but it's idle...

Kevin Lund

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May 4, 1994, 7:09:11 PM5/4/94
to
In article <2q8ree$1...@ivy.bga.com> Khym Mahn, kh...@bga.com writes:
>
> ]CALL-151
>
> *300:AD 55 C0 AD 54 C0 4C 3 0 N 300G
>

Yeah, well, it's only at v0.851...but seriously, whatever graphics mode
is in
effect at refresh time is considered to be in effect for the entire
screen.
I'm seriously considering recording mode change times by scan line, which
would give you basic screen-splitting capability, but the fractional-line
splits which this code uses are probably out of the question...

> doesn't seem to do anything. Doesn't flash the screen or anything...
>
> Also, how do you install a lowercase character generator and shift key
> mod in this thing? :-)

Hmm, I had a gut feeling that the shift-key mod involved tying the state
of the
shift key to button #3. I never verified this, but I went ahead and put
that
control in anyway. So if that is really how it was supposed to work, the
mod
is in already...

Jay Krell

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May 4, 1994, 11:41:53 PM5/4/94
to
> Hmm, I had a gut feeling that the shift-key mod involved tying the state
> of the shift key to button #3.

Yep, I think that is correct.

--
-- Jay, j.k...@cornell.edu

Sheldon Simms

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May 5, 1994, 1:36:10 AM5/5/94
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In article <2q7d6r$k...@gap.cco.caltech.edu> nat...@cco.caltech.edu (Nathan Mates) writes:
>In article <2q77u7$s...@ucsbuxb.ucsb.edu>,
>Eric Shepherd <uer...@mcl.ucsb.edu> wrote:
>>I was just guessing that a copy-protected game wouldn't load right.
>
> You think these folks are actually uploading the copy-protected
>versions of things when they can get around it? Sorry, but you must
>have a higher opinion of them than I. :)

Sure it's cracked, but not pirated. (at least for me)

fishe...@cobra.uni.edu

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May 5, 1994, 9:41:29 AM5/5/94
to

y'know, this being the Apple II group and all, I think I have the
perfect solution for you!

***buy a used Apple!!!***

--
Nathan Fisher
FISHE...@COBRA.UNI.EDU

Jim Nitchals

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May 6, 1994, 4:32:02 AM5/6/94
to
irs...@iastate.edu (Ian Schmidt) writes:

>Yeah, I smell real illegalities here, but I suspect that Nitchals and co have
>inadvertantly adopted the same attitude as Apple Inc about the A2: They Just
>Don't Care.

I've personally spent a great deal of time and money contacting authors
and acquiring rights to their Apple II programs in conjunction with a
future release of STM. In the meantime, STM is Kevin's property, and
the FTP site is his. I am not responsible for STM or its distribution,
nor for the arrangement of the FTP site. However, I can state with
confidence that the use of the software on cassandra is strictly for
testing compatibility wtih STM, a fair use if I ever heard one for
programs no longer being viably marketed or sold in any way.

In addition, I have already opened discussions with fellow employees
at Apple Computer to secure legal rights for Kevin to use the Apple II
ROM images. The System Disk images are available for $50/year each,
and next week I'll personally walk over to the licensing department
and plunk down $100 to cover the STM disk images for another year.

What Kevin has provided to the Apple II community already, and what
we plan to provide in commercial form, are and will be of great value.
In some cases, I have already succeeded in securing rights where the
author himself did not know how to proceed due to confusion about the
publisher's remaining rights. That's right: the authors themselves
did not know who had the publication rights to their own product.

In other cases, the author hadn't even realized that their agreement
had lapsed, and that they owned all the rights themselves. With
such widespread lack of interest in the Apple II programs they wrote,
I hope it'll be clear that our efforts are bringing those programs
back into availability, and without our efforts they would have died.

My name recognition among the old Apple II programming community
has helped, too. I've been more successful with the majority of
programmers who remembered me than with those who didn't, but they
were *all*, without exception, grateful for my efforts.

You accuse me of a "Just Don't Care" attitude. That hurts.

If you had a shred of concern for the interest of Apple Computer Inc.,
the Apple II community, or the countless authors who made the Apple II
great, you'd be discouraging the "Hey D00D, where's that FTP site
that has that cool copy of Karateka?!" messages, and encouraging our
efforts to test and debug STM.

>Hmm, I've managed to hit nearly 900 khz once or twice (LC III 4/80, 8-bit
>video), but in general it doesn't make it above 400, and the sound is
>absolutely horrific (bee-eee-eee-eee-eep...get the picture? :)

Performance points on an LC III are useful information. I only have
a Mac II, a Mac IIfx, and an LCII to test with; Kevin uses a IIsi.
My expertise is in software optimization, and there have been substantial
improvements to the emulator that haven't shown up in public releases
yet.

>Forget that, I wanna stick in a TransWarp, Phasor, and my DataLink 2400 ;)

Maybe in a PowerPC version :)

>--
>Ian Schmidt / irs...@iastate.edu / irs...@cs.iastate.edu
>"The look in your eyes as you head for the door is a cold fire" - Neil Peart

--
---------------------------------------------------------------------------
"A lot of people say there's too much personal freedom. When
personal freedom's being abused, you have to move to limit it."
- President Clinton as quoted on MTV, April 19, 1994

dz...@miavx1.acs.muohio.edu

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May 6, 1994, 2:42:29 AM5/6/94
to
Yes, I am stupid. I d/l it, but where is the ROM and DOS 3.3 System master?
Help please.
In article <2qbt7c$n...@news.iastate.edu>, irs...@iastate.edu (Ian Schmidt) writes:

> In article <2q8ree$1...@ivy.bga.com> kh...@bga.com (Khym Mahn) writes:
>
>>Heh, the emulator also includes the Autostart ROM and the DOS 3.3
>>System Master, both still copyrighted by Apple. Heck, Apple is _still_
>>licensing DOS 3.3! (eew! :-) I suppose if they licensed DOS 3.3, it'd
>>be OK to distribute, but I really have doubts about including the ROM.
>>The other emulators I've seen make you get the ROM from a real Apple II.
>
> Yeah, I smell real illegalities here, but I suspect that Nitchals and co have
> inadvertantly adopted the same attitude as Apple Inc about the A2: They Just
> Don't Care.
>
>>However, the thing does run pretty fast (Quadra 650). It claims to get
>>about 2.6MHz, although for some reason, it seems a bit slower than an
>>unaccellerated GS. Slow video, maybe... BTW:
>
> Hmm, I've managed to hit nearly 900 khz once or twice (LC III 4/80, 8-bit
> video), but in general it doesn't make it above 400, and the sound is
> absolutely horrific (bee-eee-eee-eee-eep...get the picture? :)
>
>>]CALL-151
>>
>>*300:AD 55 C0 AD 54 C0 4C 3 0 N 300G
>>
>>doesn't seem to do anything. Doesn't flash the screen or anything...
>
> Hmm, have to try that...poking around the switches manually seemed to work as
> expected.

>
>>Also, how do you install a lowercase character generator and shift key
>>mod in this thing? :-)
>
> Forget that, I wanna stick in a TransWarp, Phasor, and my DataLink 2400 ;)
>

Chris Deschu

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May 7, 1994, 12:57:12 AM5/7/94
to
In article <2q8kil$m...@news.iastate.edu>,

Hey, did you find a patch for it or something? The last time I tried
to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
was a cool game...
--
___________________________________________________________________________
|___ Chris Deschu cde...@nyx.cs.du.edu
_|_|con (610)791-3596 4804 Bowood Street, Center Valley, PA. 18034-9628
:-)|echnologies is IT in the Lehigh Valley for Apple ][ Consulting & Repair

Ian Schmidt

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May 7, 1994, 2:11:03 AM5/7/94
to
In article <1994May7.0...@mnemosyne.cs.du.edu> cde...@nyx10.cs.du.edu (Chris Deschu) writes:

>Hey, did you find a patch for it or something? The last time I tried
>to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
>was a cool game...

I haven't played it in a while, but the cracked copy I used to have worked.

Paul A Hagstrom

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May 7, 1994, 5:32:26 AM5/7/94
to
In article <2qbt7c$n...@news.iastate.edu> irs...@iastate.edu (Ian Schmidt) writes:

> >]CALL-151
> >
> >*300:AD 55 C0 AD 54 C0 4C 3 0 N 300G
> >
> >doesn't seem to do anything. Doesn't flash the screen or anything...

That's because you're JMP'ing to $0003 not $0300.

-Paul Hagstrom
hags...@mit.edu

Khym Mahn

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May 7, 1994, 5:52:13 AM5/7/94
to
In article <HAGSTROM.9...@al-burro.mit.edu>,

Paul A Hagstrom <hags...@athena.mit.edu> wrote:
>In article <2qbt7c$n...@news.iastate.edu> irs...@iastate.edu (Ian Schmidt) writes:
>
>> >]CALL-151
>> >
>> >*300:AD 55 C0 AD 54 C0 4C 3 0 N 300G
>> >
>> >doesn't seem to do anything. Doesn't flash the screen or anything...
>
>That's because you're JMP'ing to $0003 not $0300.

Oh yeah :) I meant 4c 0 3 :)

BTW, watch your attributions... I wrote the assembly deal, not Ian...

Karl Thomas

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May 7, 1994, 7:31:29 PM5/7/94
to
fishe...@cobra.uni.edu writes:

>***buy a used Apple!!!***

I have //e and a //e card for Mac LCII. I have no use for either except
for games. I don't want to keep the //e hogging up desk space and I've
replaced the //e card with an accelerator. Anyway, I've got STM and I've
successfully transferred most of the files to my Mac.

It seems that you don't think this was an appropriate place to post the
message. Have you ever thought how many people are now using Apple //
software on other platforms -- the //e card, as well as software
emulators for both Macs and PC's?

>--
>Nathan Fisher
> FISHE...@COBRA.UNI.EDU

Ian Schmidt

unread,
May 5, 1994, 6:50:20 PM5/5/94
to
In article <2q8ree$1...@ivy.bga.com> kh...@bga.com (Khym Mahn) writes:

>Heh, the emulator also includes the Autostart ROM and the DOS 3.3
>System Master, both still copyrighted by Apple. Heck, Apple is _still_
>licensing DOS 3.3! (eew! :-) I suppose if they licensed DOS 3.3, it'd
>be OK to distribute, but I really have doubts about including the ROM.
>The other emulators I've seen make you get the ROM from a real Apple II.

Yeah, I smell real illegalities here, but I suspect that Nitchals and co have


inadvertantly adopted the same attitude as Apple Inc about the A2: They Just
Don't Care.

>However, the thing does run pretty fast (Quadra 650). It claims to get


>about 2.6MHz, although for some reason, it seems a bit slower than an
>unaccellerated GS. Slow video, maybe... BTW:

Hmm, I've managed to hit nearly 900 khz once or twice (LC III 4/80, 8-bit


video), but in general it doesn't make it above 400, and the sound is
absolutely horrific (bee-eee-eee-eee-eep...get the picture? :)

>]CALL-151


>
>*300:AD 55 C0 AD 54 C0 4C 3 0 N 300G
>
>doesn't seem to do anything. Doesn't flash the screen or anything...

Hmm, have to try that...poking around the switches manually seemed to work as
expected.

>Also, how do you install a lowercase character generator and shift key


>mod in this thing? :-)

Forget that, I wanna stick in a TransWarp, Phasor, and my DataLink 2400 ;)

--

Paul A Hagstrom

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May 9, 1994, 5:42:30 AM5/9/94
to
In article <2q9pu2$j...@tuba.cit.cornell.edu> jm...@crux4.cit.cornell.edu (Jay Krell) writes:

> > Hmm, I had a gut feeling that the shift-key mod involved tying the state
> > of the shift key to button #3.
>
> Yep, I think that is correct.

Curious that this is what unfreezes Serpentine; I thought it was rather
unlikely that a key which the ][+ couldn't even recognize would have that
effect, but I have a glimmering now as to how it might be possible (though
still no clue why Serp. might freeze).

-Paul Hagstrom
hags...@mit.edu

Kent Radek

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May 10, 1994, 10:32:45 AM5/10/94
to
irs...@iastate.edu (Ian Schmidt) writes:
>In article <sheldonC...@netcom.com> she...@netcom.com (Sheldon Simms) writes:

>>It seems to average about 2.5Mhz on my Centris 650. Those little blue
>>guys sure kick fast!

>Yeah, but my ZipGSX runs it at 7 Mhz ;-)

And my Power Mac runs it at a blazing 0.5 MHz... :)

Can someone refresh my memory on the ftp location of STM 0.85? I have 0.82,
but I forgot where I picked it up...

goo

Mitchell Spector

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May 11, 1994, 11:51:00 PM5/11/94
to
In article irs...@iastate.edu (Ian Schmidt) writes...

>In article <1994May7.0...@mnemosyne.cs.du.edu> cde...@nyx10.cs.du.edu (Chris Deschu) writes:
>
>>Hey, did you find a patch for it or something? The last time I tried
>>to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
>>was a cool game...
>
>I haven't played it in a while, but the cracked copy I used to have worked.

I've never been able to get "Karateka" to boot from my ROM 01 or
ROM 3, but I was successful when I tried it from a ROM 00 GS. I should point
out though, that the ROM 00 had an old Disk ][ drive connected via the a
20-pin controller card (not the Apple 5.25 through the GS's Smartport). In
fact I'm positive it's just a smartport incompatibility problem since the
very same copy of "Karateka" refused to load on my old Apple //c! Works just
fine on my Apple ][ and ][+ machines, though I think I'll go see what
happens running it from my Apple //e with DuoDisk (simular enough to the
Apple 5.25, though again I think it's the smartport on the //c and IIgs).
A couple of games dislike the smartport, "Drol" comes to mind...

>Ian Schmidt / irs...@iastate.edu / irs...@cs.iastate.edu
>"The look in your eyes as you head for the door is a cold fire" - Neil Peart

Mitchell Spector
sb_...@pavo.concordia.ca / spe...@vax2.concordia.ca


mis...@csc.canterbury.ac.nz

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May 12, 1994, 1:43:41 AM5/12/94
to
In article <1994May7.0...@mnemosyne.cs.du.edu>, cde...@nyx10.cs.du.edu (Chris Deschu) writes:
> In article <2q8kil$m...@news.iastate.edu>,

> Hey, did you find a patch for it or something? The last time I tried
> to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
> was a cool game...
I think because of the copy protection used on Karateka it will only boot on
Disk II controller cards. I also have a cracked version which boots on anything
--
o---------------------------------------------------------------------------o
From Philip Lamb (Internet: P.L...@CSC.Canterbury.AC.NZ
or: MIS...@CSC.Canterbury.AC.NZ )
Canterbury University, Christchurch, New Zealand.

Grover Thomas

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May 12, 1994, 4:30:02 PM5/12/94
to
In article <1994May7.0...@mnemosyne.cs.du.edu>,

Chris Deschu <cde...@nyx10.cs.du.edu> wrote:
>
>Hey, did you find a patch for it or something? The last time I tried
>to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
>was a cool game...

Interesting, I picked up a boxed copy at a trade show for $2, and
it booted and played fine on my ROM 01. This leads me to believe that
there was more than one version (or more than one kind of copy protection).


--
__ __
(__) Grover Thomas InterNet: gro...@emunix.emich.edu (__)
(__) "I am the terror that flaps in the night! I am the (__)
(__) onion that stings in your eye." -Darkwing Duck (__)

Kenny Lim

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May 12, 1994, 5:13:35 AM5/12/94
to
I am wondering what is STM ? Where can I get a copy.... either free or
$$$.

Thanks.

Kenny

Kid

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May 13, 1994, 10:57:03 AM5/13/94
to
gro...@emunix.emich.edu (Grover Thomas) writes:
>In article <1994May7.0...@mnemosyne.cs.du.edu>,
>Chris Deschu <cde...@nyx10.cs.du.edu> wrote:

>>Hey, did you find a patch for it or something? The last time I tried
>>to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that

> Interesting, I picked up a boxed copy at a trade show for $2, and


>it booted and played fine on my ROM 01. This leads me to believe that
>there was more than one version (or more than one kind of copy protection).


There were something like 6 versions of the game. You never kow what
you'll get. Of course, the best thing about Karateka, like all ofhter II
software, is that it san be had for $2. I've gambled that away in 2
seconds in Atlantic City and have nothing to show for it. Spend $2
on Karateka and at least you get to keep the box. :)

Joel Schmidt

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May 15, 1994, 12:24:44 PM5/15/94
to
mis...@csc.canterbury.ac.nz writes:

No. I think something was wrong with his copy of Karateka (not the copy
protection either). I love that game and when I realized it would work on my
IIgs, I was so happy. I spent 5 minutes playing with mo problems at all on an
Apple IIc external drive.

Joel Schmidt, please address E-Mail as follows,
from INTERNET: sempco!jsch...@wupost.wustl.edu
UUCP: wupost.wustl.edu!sempco!jschmidt

David Empson

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May 17, 1994, 9:23:50 AM5/17/94
to
In article <2qu3ka$b...@zip.eecs.umich.edu>,

Grover Thomas <gro...@emunix.emich.edu> wrote:
> In article <1994May7.0...@mnemosyne.cs.du.edu>,
> Chris Deschu <cde...@nyx10.cs.du.edu> wrote:
> >
> >Hey, did you find a patch for it or something? The last time I tried
> >to boot Karateka on my //gs (ROM01), it died horribly. Thanks, that
> >was a cool game...
>
> Interesting, I picked up a boxed copy at a trade show for $2, and
> it booted and played fine on my ROM 01. This leads me to believe that
> there was more than one version (or more than one kind of copy protection).

I have heard that it is only the cracked version of Karateka which has
a problem.

The problem is that on every disk access, Karateka takes a copy of the
ROM from the Disk II controller card and patches it. It then uses the
patched copy to do the disk I/O. The resulting code crashes on the
IIc and IIgs because the routines in the firmware are in a slightly
different location.
--
David Empson
dem...@actrix.gen.nz
Snail mail: P.O. Box 27-103, Wellington, New Zealand

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