http://www.d.umn.edu/~lscharen
> Take a look at :
>
> http://www.d.umn.edu/~lscharen
nicely done! :) i tried it on my 01... a little sluggish, but what can
you ask for, when you've got a stock box? ;)
keep up the good work!
---
William Smith timex-at-kluge.net
Biddeford, ME http://www.kluge.net/~timex
http://www.d.umn.edu/~lscharen
New features are:
1) worlds 1-1 to 1-4 are not (not 100%)
2) 10-20% faster on unaccelerated systems
3) vertical flipping
4) more stable code
5) smaller file size
6) switched from PEI to PEA based updates
There are a few obvious bugs and cosmetic problems, but, hey, it's alpha
software.
Enjoy!
-Lucas S.
Cool game. I am sure that it will have commercial quality when it's
finished.
Keep up the good work!
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`Don't Panic' | ||__||\ | | | | \ |
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Need Apple II gs software? Visit ftp.uni-kl.de...
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A new version of the demo has been posted and ready to be pounded on.
Come get it at http://www.d.umn.edu/~lscharen
This is version 22/7 (halfway there :-) )
Changes from the old 0.20a demo
- a bit faster
- a bit smaller
- more enemies
- more complete levels
- many many bug fixes
- some emulator compatibility issues worked on
Remember, bug reports are welcome.
Also, after 3 years developing this game on and off I'm starting to become
burnt out by it. I will _not_ drop the project, but I'd like to start
something else. My graphics engine is good for both side scrolling,
vertical scrolling and static screen games. I'd like to make a totally
new game with the help of some other people. I'd love to do the codeing
and such, but I need someone else to provide the artwork. So, if anyone
out there has had an idea for a kick ass IIgs game and made some artwork,
let me know and we'll see what we can come up with.
I'd prefer to work on something original, not a "Hey, let's port <game>
to the IIgs". I've found from working on this project that one's too
constrained by other's and your own expectations since everyone expects it
to follow the original exactly. Ex. I've had more than one person ask if
the minus world would be in SMB IIgs. BTW- The answer is "No", it's hard
enough to get my own code correct, let alone try to replicate ather
peoples bugs.
In addition, I have very little experience with IIgs sound programming and
have been putting it off for quite some time. If anyone is interested in
integrating a simple music player based on VBL interrupts into my code
base or can just give me some pointers, I would love to hear from you.
Any replies to the coding aspect of this post should probably be followed
up in csa2.programmer.
-Lucas S.