Whew! What a ride! I’m doing this report a little earlier because I’m going to bed earlier. 10 hr drive home.
First session was by Charles Mangin, a gentleman who’s done various hardware projects of the mostly non-electrical type. He present how to Turn your Apple II into an 8-bit Weapon, a reference to the duo of that name which produce albums of chip-tune music, using retrocomputers. This presentation demonstrated the use of a program called DMS II, and took us through what we’d likely need to do our own chipmusic. I enjoyed it! I have no skills to DO it, but this isn’t about me. :)
The next session was given by Kevin Savetz, and Carrington Vanston, and told us about the rise and fall of Infocom. From the mountain of success to the crater of getting bought by Activision. I couldn’t take notes because my tears of sorrow kept shorting out my iPhone.
Peter Ferrie led us down the path he took on producing a Z-machine, an interpreter for Infocom’s wonderful text adventure, that spanned every type of game from the Z1 versions to the Z5 versions, with improvements to each. Let me tell you, if Peter tells you “Yes we can”, you’ll finally find utter certainty that we will. He’s Genius! An inspiration! Sorta quiet and doesn’t toot his own horn, so imagine one of the 50 coal trains that go through my town every day, blasting it’s horn next to your bed at midnight. That would be me tooting Peter’s horn for him!
Mark Pilgrim, then revealed that he’d enslaved Peter to produce the One Ring of Infocom Adventures! A program called Pitch Dark, which can be found on
archive.org in the 4am collection. Don’t ask me how he hacked into that. It includes ~20 of the commercial Infocom favorites, and most run on 64k machines, and all on 128k Apple II’s. With art from the covers, and Invisiclues included. As a 32 mB disk image. Damn! And another collection on the way with 40 more non-Infocom adventures written with Inform! I have the Lost Treasures of Infocom for the GS, but this is sweet! And free! Play it with your kids, or grandkids.
I missed the next three sessions, Vintage Computer Design/Repair w/ 3D printing, by Alex Jacocks, Fast HGR Font Rendering by Rob McMullen, and The First Laserdisc Video Game for the Apple II by Kevin Savetz, because… Well, you know why.
I woke up with minutes to spare before the Apple II Exhibition Hall / Swap Meet / Vendor Fair, the awards ceremony for HackFest, Door, and… there is no and. I think. Again, I didn’t take notes, but these were tears of joy. It was a good time, and the goodies were really GOOD goodies.
Groups dispersed to various restaurants, but being a party pooper, I stayed and grazed on the leftover pizza from the night before. Some went to the movies, or the arcades, and they can tell their own tales or not.
Quite a few folks left today. Watching them strain under their loads as they drug their gear to their cars upset me, so I went upstairs to visit with others. That was more fun, and I didn’t get moist again.
Things are still churning though… people aren’t ready to leave, but if we stay, it’ll become some Hotel California kind of thing. We’ll all need some time to recover.
With that, I’ll sign out. Hope to see you here next year!