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Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released

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Antoine Vignau

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Apr 30, 2022, 3:41:15 AM4/30/22
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Dear All,

Don Bluth’s Dragon’s Lair: Escape from Singe's Castle for the Apple IIgs is released today. This is our 4th gift for the 30th anniversary of Brutal Deluxe Software.

"Dirk, save me...." Leaping forward, the brave knight ran through the door, ready to face Singe's Castle.

Get it at https://brutaldeluxe.fr/products/apple2gs/dragonslair1/

#AppleII forever!

Antoine Vignau & Olivier Zardini

mousemiki

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Apr 30, 2022, 4:53:05 AM4/30/22
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excellent :)


Todd Holcomb

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Apr 30, 2022, 9:17:10 AM4/30/22
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Nice - thank you!!

James Hall [VE3MYZ] FN25dj. 73

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Apr 30, 2022, 12:54:47 PM4/30/22
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So much fun, thank you Antoine & Olivier. Very well done. Watching the movie is fun. The quick save & load is very useful when you advance the difficulty levels. I keep thinking of using the movie's from Dragon's Lair as screen savers for the ][gs.

Great work.

All the best

James

Antoine Vignau

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Apr 30, 2022, 3:17:14 PM4/30/22
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Thank you for your kind comments,
Antoine & Olivier

Garrett Meiers

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Apr 30, 2022, 4:45:13 PM4/30/22
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On 4/30/22 2:41 AM, Antoine Vignau wrote:

> Don Bluth’s Dragon’s Lair: Escape from Singe's Castle for the Apple IIgs is released today. This is our 4th gift for the 30th anniversary of Brutal Deluxe Software.


Awesome! Thanks!

giorgio.m...@gmail.com

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May 1, 2022, 12:26:52 AM5/1/22
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Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau
<ntn.v...@gmail.com> ha scritto:
big and fine job!
Thanks Antoine & Olivier.

Giorgio

Apple II and Apple III forever !!!

--
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magnusfalkirk

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May 1, 2022, 2:11:28 PM5/1/22
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Antoine and Olivier, thanks you so much for these Dragon's Lair games! I remember playing Dragon's Lair in the arcade on laserdisc machines and spending lots of time doing that. I can only hope that there are more games that you'll be porting to the GS.

Your Name

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May 1, 2022, 5:11:26 PM5/1/22
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"Space Ace" would be the next obvious one (if not already done).

None of them are really "games" though. They're more like animated
stories where you occasionally have to push the correct controller at
*precisely* the correct time, otherwise you die. They look great, but
playability was abysmal ... a massive exercise in extreme frustration.


Steve Nickolas

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May 1, 2022, 8:12:57 PM5/1/22
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On Mon, 2 May 2022, Your Name wrote:

> On 2022-05-01 18:11:26 +0000, magnusfalkirk said:
>> On Saturday, April 30, 2022 at 11:26:52 PM UTC-5, giorgio.m...@gmail.com
>> wrote:
>>> Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau>
>>> <ntn.v...@gmail.com> ha scritto:
>>>> Dear All,> >> >Don Bluthâ??s Dragonâ??s Lair: Escape from Singe's Castle
>>>> for the Apple IIgs is released today. This is our 4th gift for the 30th
>>>> anniversary of Brutal Deluxe Software.> >> >"Dirk, save me...." Leaping
>>>> forward, the brave knight ran through the door, ready to face Singe's
>>>> Castle.> >> >Get it at
>>>> https://brutaldeluxe.fr/products/apple2gs/dragonslair1/> >> >#AppleII
>>>> forever!> >> >Antoine Vignau & Olivier Zardini
>>> big and fine job!> Thanks Antoine & Olivier.>> Giorgio>> Apple II and
>>> Apple III forever !!!>> --> Questa e-mail è stata controllata per
>>> individuare virus con Avast antivirus.> https://www.avast.com/antivirus
>>
>> Antoine and Olivier, thanks you so much for these Dragon's Lair games! I
>> remember playing Dragon's Lair in the arcade on laserdisc machines and
>> spending lots of time doing that. I can only hope that there are more games
>> that you'll be porting to the GS.
>
> "Space Ace" would be the next obvious one (if not already done).
>
> None of them are really "games" though. They're more like animated stories
> where you occasionally have to push the correct controller at *precisely* the
> correct time, otherwise you die. They look great, but playability was abysmal
> ... a massive exercise in extreme frustration.
>
>
>

I've thought of trying to do a port of "Cliff Hanger" to Linux but last
time I tried, the FFMPEG libraries for video decoding were in constant
flux.

-uso.

Your Name

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May 2, 2022, 2:40:13 AM5/2/22
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On 2022-05-01 18:11:26 +0000, magnusfalkirk said:
Apple IIGS versions of "Dragon's Lair" games were developed by
ReadySoft (the same company that did many other home computer versions
of the games) back in the early 1990s.

- Dragon's Lair
- Dragon's Lair: Escape from Singe's Castle
- Dragon's Lair II: Time Warp
- Space Ace

but for some peculiar reason, only the "Space Ace" one seems to have
actually been publicaly released.


Andrew Roughan

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May 2, 2022, 8:11:23 AM5/2/22
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Congratulations.
Thank you for continuing to provide new software for our favourite 16bit
Apple II


Michael 'AppleWin Debugger Dev'

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May 2, 2022, 6:47:39 PM5/2/22
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On Sunday, May 1, 2022 at 2:11:26 PM UTC-7, Your Name wrote:
> None of them are really "games" though. They're more like animated
> stories where you occasionally have to push the correct controller at
> *precisely* the correct time, otherwise you die. They look great, but
> playability was abysmal ... a massive exercise in extreme frustration.

Yes, they _are_ games. You are conflating _what_ defines a game with _quality._ "Proper" Games have:

* a winning state, and
* a losing state.

"Pseudo" Games or Quasi-Games, in contradistinction don't have a winning state, don't have losing state, or have neither. Typical examples include shitty hurry-up-and-wait mobile games, idle clickers, and almost all MMOs. Cue that old MMORPG joke: How do you win an MMO? By not playing. /s

Dragon's Lair has both a winning state and a losing state; thus it IS a "Proper" Game.

Now as to whether QTE (Quick Time Events) makes for engaging gameplay, yes I agree wholeheartedly, QTE tends to make for BAD games due to how bland, repetitive and boring they tend to be. There are exceptions such as Rock Band, Dance Dance Revolution, etc. The difference is those are proper games because they have winning and losing states. The QTE in those is actually engaging since you are making (replaying) music.

Getting this back on topic, from a technical perspective, this is amazing work Antoine!

Michael
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