I borrowed Wings Of Fury for the Apple II from a buddy in the late
80s. I thought it was the best damn game I'd ever played on that
computer once I learned the controls.
Yet I really doubt the Apple II version was the best.
For those of you that have played some or all versions of Wings Of
Fury, what's your take on which one was the best?
thanks, I'll give the Amiga version a try since it seems to be the
most powerful platform WoF was ported to. thanks for the links also.
I can verify the Gameboy version isn't all that wonderful.
yeah, I was reading that the GBC rendition wasn't as good as the older
computer versions.
I don't want to sound biased, but overall I found the original
8-bit Apple II version had the most pleasing game play.
The Amiga and a recent PC remake (from Byte The Bullet)
were visually more colorful and graphically appealing, but from
what I recall the animation was awful. Almost in a comical way,
it reminded me of an animated Monty Phonty short, the way the
plane glides, turns and scrolls! The looped digitized clips were
less than stellar too. The Apple II one had a very realistic
flight-sim feel to it, combined with video game style action,
despite its MUCH more limited graphics and audio.
What is interesting is Broderbund had a 16-bit Apple IIGS
version being worked on by Matt Crysdale and Robin Kar
(programmer/artist dual behind PBI's Alien Mind) but it was
never released. Would've loved to have seen this.
Definitely one of my all time favorite games, I'll still pull
it out from time to time and play it on a real Apple II. :) Still
remember the cheat I discovered 20 years ago in the
Apple II version that allows you infinite lives. I think my
walk-thru is still floating around.
Mitchell Spector
> What is interesting is Broderbund had a 16-bit Apple IIGS
> version being worked on by Matt Crysdale and Robin Kar
> (programmer/artist dual behind PBI's Alien Mind) but it was
> never released. Would've loved to have seen this.
Oh, I would've loved to have seen that also. Anyone we can coerce,
threaten or bribe to get what they did finish for this?
> Definitely one of my all time favorite games, I'll still pull
> it out from time to time and play it on a real Apple II. :) Still
> remember the cheat I discovered 20 years ago in the
> Apple II version that allows you infinite lives. I think my
> walk-thru is still floating around.
I don't remember an unlimited lives cheat, but I do remember an option
that gave you nine lives. You had to, in one of the scenarios, crash
you plane onto a sinking Japanese ship and you'd get nine lives. Wasn't
always easy to time.
Greg B.
--
Actual e-mail address is gregbuchner and I'm located at gmail.com
> Definitely one of my all time favorite games, I'll still pull
> it out from time to time and play it on a real Apple II. :) Still
> remember the cheat I discovered 20 years ago in the
> Apple II version that allows you infinite lives. I think my
> walk-thru is still floating around.
What cheat was that? My brother and I discovered how you could get 30
bombs, rockets or torpedos - made missions so much quicker ;) You'd
highlight 'bombs' and then hit the up or down arrow key just when you hit
the button on your joystick to choose that weapon. If you got the timing
right, you'd end up with 30 rockets or torpedos. This also worked in
reverse as well, so you could get only 1 rocket or 1 bomb, if you liked.
;) Just for fun, my brother did a whole mission with just 1 rocket at a
time...took him a couple of hours. Another time, he did a mission with
just rockets - even to take out the little soldiers running from the
barracks or machine gun nests. He got quite good at sniping them from
high altitudes.
--
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hey thanks for that info Mitchell.
sounds to me that it's a similar story to Choplifter. Many, including
the guy who wrote that game, Dan Gorlin, feel the Apple II version
played the best. The Sega 8-bit arcade version had by far the nicest
graphics, and this version was translated down to the Master System.
I too would have loved to have seen & played Wings of Fury on the 16-
bit Apple IIGS. What a treat that would've been.
Like Rescue Raiders. If Wings of Fury is already redeveloped using
modern technology like 3-D graphic this century, it would be horrible slow
because of too much memory and depend on CPU / GPU speed heavily. I wish
that this century can reuse last century technology to continue using 8-bit
games this century!
Bryan Parkoff
> I'll give the Amiga version a try since it seems to be the
> most powerful platform WoF was ported to.
Of course, I am partial to the Commodore and Amiga versions of
Wings of Fury, the Amiga version having the tiny screams of the people
as they are being strafed to death.
CommVEx v3 info at http://www.portcommodore.com/commvex
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug
>> I'll give the Amiga version a try since it seems to be the
>> most powerful platform WoF was ported to.
> Of course, I am partial to the Commodore and Amiga versions of
>Wings of Fury, the Amiga version having the tiny screams of the people
>as they are being strafed to death.
You see this is the sort of thing I'd have liked to have seen in Fire and
Ice - its obviously very good, but its just a bit too cute for my taste.
:)
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
> >> I'll give the Amiga version a try since it seems to be the
> >> most powerful platform WoF was ported to.
> >
> > Of course, I am partial to the Commodore and Amiga versions of
> > Wings of Fury, the Amiga version having the tiny screams of the people
> > as they are being strafed to death.
>
> You see this is the sort of thing I'd have liked to have seen in Fire and
> Ice - its obviously very good, but its just a bit too cute for my taste. :)
Yeah, I wasn't a big fan of the digitised screams on the Amiga
version. Also the flight controls felt a little off somehow. Too
colourful too. hehe.. I'd grown used to the stark colour of the c64
version. Sorry, haven't seen the Apple II version. For me it was
definitely the c64 version that was best. I expect the Apple II
version probably had a similarly good feel to the flight controls.
(It did feel very sim-ish.) I would somehow seem right on a green
phosphor screen too. (I'm very much a retrogamer at heart .. I like
my Apple II games to be played on a green phosphor screen.)
It was one of those games I preferred having infinite missiles/bombs
for. Too much to-and-fro-ing with the regular ordinance quota. The
game was quite time consuming enough as it was. :)
I would agree too that the Apple II version of Choplifter was the
best. Though I was over the moon to see it get the arcade treatment,
but they somehow lost some of the fun factor in that version. The c64
version was very good, but I think the Apple wins out because of the
analogue stick and two buttons - made the game much more playable.
Other than that the c64 and Apple versions play almost identically.
Nice raster-effect in the border of the c64 one too .. made the game
feel almost full-screen.
Nathan.
> Definitely one of my all time favorite games, I'll still pull
> it out from time to time and play it on a real Apple II. :) Still
> remember the cheat I discovered 20 years ago in the
> Apple II version that allows you infinite lives. I think my
> walk-thru is still floating around.
I remember reading somewhere that the game supported Mockingboard
sound, but the cracked version I have most certainly doesn't. Can
anyone confirm/deny that the original supported Mockingboard ?
Matt