"Antoine Vignau" <
antoine...@laposte.net> wrote:
>Paris, January 6th, 2015 - Brutal Deluxe Sofware releases Merlin 32
Bravo and Congratulations!
>Merlin 32 is a multi-pass Cross Assembler running under Windows targeting
>8-bit processors in the 6502 series (such as 6502 and 65c02) and the 16 bit
>65c816 processor.
I wish I was more motivated to write in Assembler.
>It is compatible with Glen Bredon's Merlin 16+ syntax, including support
>for Macros, Pre-processor, Logical Expressions, Conditional Operations,
>Variables, Loops, Local Labels...
Then the documentation for Merlin can be used for the most part. Very nice.
>It can build fixed position object code or relocatable executables (OMF
>v2.1) as we can find on 16-bit APPLE IIGS operating systems like ProDOS 16
>or GS/OS (S16, EXE, CDA, NDA, FST, PIF, LIBRARY, TOOL...).
Perfect.
>Merlin 32 has been successfully used to re-assemble classic Apple IIgs
>games and utilities such as Rastan, Sensei, Shuffle Puck Cafe, Final
>Assault, Lemmings, The Tinies, Cogito, Blockade, Convert 3200... without
>the need to modify the original source files.
Also perfect.
>Merlin 32 is part of the Brutal Deluxe's Cross Development Tools Project, a
>full set of utilities available on Windows (and other) platforms to enable
>the creation of new Apple IIgs software : 65c816 Assembler, 65c816
>Disassembler, 65c816 Simulator, Graphic File Converter, Resource Catcher...
Your dedication is amazing.
My learning is slow. I make no promises. Without a C compiler, some days I
am lost. Maybe most days:)
Even with Orca C I have a steep learning curve, despite my understanding of
sgemented archictecture, API's and calling IIgs conventions, and QuickDraw
basics, and the IIgs graphics modes.
I lack the enthusiasm for the energy that is required to be effective in a
GUI environment, especially if I don't have the comfort level of the C
language.
Again, sincere congratulations. I wanted to promise to make full use of
Merlin 32, but I am unable to lie to you and Olivier.
Bill