On Mon, 19 Nov 2012, Steve Nickolas wrote:
> 1. Pretty much the only missing thing from the game is the opening cutscene
> (Kong carrying Pauline up the first stage and then stomping to bend it,
> beginning of
http://www.youtube.com/watch?v=E1Ey9OdQXV0 has this).
I found the address where I would need to hack this in - the entry point,
413C, is JMP'd to from 7D1B (1 player) and 7D25 (2 player).
My first attempt at doing anything on the cutscene is
http://1.buric.co/dk-l1gx.dsk.gz which contains the level 1 stage graphic
(as AFTER), and an attempt at recreating the backdrop for the cutscene (as
BEFORE).
At
http://www.fitz42.net/dkong/games/dkong/dkong.htm you can see a couple
shots of what it is supposed to look like (I tried to make it blend in
with the game as it already exists).
Kong climbs the ladder with Pauline (some of this code is already present,
as this animation is already in the game as it is), sets her on the
platform, then stomps, causing each girder to bend down into the shape
seen in level 1. (The ladder pulls up behind him.) Finally, it plays
the "grumble grumble" sound (which is also played at the end of each
level). This animation is only shown upon starting a new game, so hacking
it in from 413C is probably a good enough place.
The BGM for this is the "dum-dum-dum-dum-DAAAAAAAAH", like in the Dragnet
theme, or TUMS commercials.
There is no need to have the full code to this resident; some of the
original setup code can be replaced to load it and then the code itself
can sit from A700-B6FF. Probably a lot of what is needed is already
there, as the climbing animation is used in all but the last stage of each
level.
-uso.