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Odell Lake - ripping off some routines?

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Steve Nickolas

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Apr 25, 2022, 8:27:36 AM4/25/22
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Several years ago, I ripped the sound - and I don't know how well I did
it, but it does work - from Odell Lake.

https://6.buric.co/odellsnd.dsk.gz

I guess since the sound library sits at 7D00..7FFF (more or less, less
more, more less) currently, that's probably a safe location.

I'm wondering if the necessary animations (at least, any necessary at any
given time) could be fit into conventional memory, such that it might be
possible to rewrite the game to fit in 48K instead of requiring 64...

There is an earlier version of Odell Lake that does in fact fit in 48K but
not only are the animations cruder and there is no sound, it only has the
Go Exploring part, not the Play for Points. I'd want to implement the
whole thing.

-uso.
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