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Creating a game on Apple IIgs

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F D

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Apr 24, 2023, 7:20:37 AM4/24/23
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I would like to use a programming language to be able to make a 2d game (with sprites) with documentation.
what do you recommend?
I know C and C# pretty well.
Thank you all for a response!

I am Rob

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Apr 25, 2023, 10:42:33 PM4/25/23
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Merlin 32 is the programmers choice for IIGS programming.

Speccie

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Apr 26, 2023, 2:58:49 AM4/26/23
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On 26 Apr 2023, I am Rob wrote
(in article<d3029110-df80-4c11...@googlegroups.com>):

> Merlin 32 is the programmers choice for IIGS programming.

What's wrong with ORCA/M and ORCA/C?

Peter 'Shaggy' Haywood

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Apr 26, 2023, 10:06:22 AM4/26/23
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Groovy hepcat F D was jivin' in comp.sys.apple2.programmer on Mon, 24
Apr 2023 09:20 pm. It's a cool scene! Dig it.
My advice is to learn 6502 assembly. It's a quite simple and easily
learned assembly language, and can be efficient if used well.
You could use C, but IMO it tends to be rather slow and take up too
much memory. Of course that could just be the C compiler I'm using
(cc65). A smaller, more efficient (but less featureful) C
implementation may be better. If push comes to shove (and if you have
the know-how), you could roll your own.
In either case you'll want to install cc65, even if only for the
assembler. Cc65 is a set of cross development tools that run on PC
under Linux and Microstuffed Losedows (maybe Mac as well, but I'm not
sure), and targets numerous 6502 based machines; including the Apple
IIGS, other members of the Apple II family, Commodore 64 & Vic 20 and
other systems.

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Kelvin Sherlock

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Apr 26, 2023, 10:20:10 AM4/26/23
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Since you already know C, you could use ORCA/C and the Generic Tile
Engine (https://github.com/lscharen/iigs-game-engine)

In <cad9fbcb-373d-434b...@googlegroups.com>
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