"Nicola" <
nvitac...@gmail.com> wrote:
>Foolish me
I was just being polite:) The code is messy but it's portable. The MINGW
flag should really be the default with the Microsoft C default being the
option. This compiles in MS-DOS Turbo C from 1987 and every version of
Microsoft C since the 90's so why wouldn't it compile with a real compiler?
Problem with Microsoft C today is that its Win32 binaries are twice the size
(at least) as MinGW binaries and since MinGW is portable to gcc that worked
out!
I suffered the indignation of watching you suffer... I felt the slings and
arrows too but to me it's just chit-chat. My C code works. Has since the
80's. End of discussion...
>I thought that the MINGW flag was a compiler-specific option, but it is
>essential for the correct alignment.
It is a compiler specific option.
>Now I can run all the binaries just fine! For OS X users, now bmp2dhr,
>a2fcbmp and xpack can be easily installed with
>brew install bmp2dhr
So what's next? Remember that this all supports VBMP output and in fact
offers the most robust VBMP output available on the planet...
It makes sprites for every Apple IIe graphics mode, etc. etc. User definable
dithering, user definable palettes, and I hardly think anything provides an
alternative to any of this. It will also convert DHGR files back to modern
graphics files. It does monochrome and everything else...
But I'm making myself sick from talking about it.
Thanks again. You have the source and the comments and now you can make your
own version if you wish to explore any of this.
It's a good day for those pesky non-windows machines...
Bill