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Greatest Amiga games??

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Janos Horvath

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Feb 3, 1997, 3:00:00 AM2/3/97
to

I would like to start a big thread: what the greatest Amiga games
ever made?

By "greatest", I mean those whose gameplay is so deep, immersive and/or
addictive that graphics don't really matter. Gameplay so great that
although you may own a PlayStation or Saturn, you are still proud to play
that Amiga title... Stuff that will will play well on a plain A500 1.3 @
7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
HD. :)

I would guess that strategy games are obvious contenders. Lemmings,
Worms, Return Fire, stuff like that. So go ahead - please post and help
inform a newbie! I am trying to feed an A500 donated by a friend, and
resist the Wintel juggernaut! :)

--
--- Current clutter list: --- Various sales in progress;
Commodore 64/128, Amiga 500 need to unload stuff and
Nintendo NES-001/101 reclaim apartment space!
NEC TurboExpress, TurboDuo Check newsgroups for cool
Sony PlayStation, Sega Saturn deals!

Johan Kallberg

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Feb 3, 1997, 3:00:00 AM2/3/97
to

Janos Horvath wrote:
>
> I would like to start a big thread: what the greatest Amiga games
> ever made?
>
> By "greatest", I mean those whose gameplay is so deep, immersive and/or
> addictive that graphics don't really matter. Gameplay so great that
> although you may own a PlayStation or Saturn, you are still proud to play
> that Amiga title... Stuff that will will play well on a plain A500 1.3 @
> 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
> HD. :)
>
> I would guess that strategy games are obvious contenders. Lemmings,
> Worms, Return Fire, stuff like that. So go ahead - please post and help
> inform a newbie! I am trying to feed an A500 donated by a friend, and
> resist the Wintel juggernaut! :)

There is one great contender, Dungeon Master. This was the only reason I
bought an Amiga in the first place :) My neighbour was getting a bit
tired of me occupying the computer all the time. Mind you, this was a
german crack that crashed when you tried to read a scroll. All my
friends thought I had lost it. :)

When I finally got my Amiga I had already had the game lying in its box
for something like three or four months. I played it day and night, my
mom was frustrated because I twitched at sun (dark dungeons) and had
this annoying habit to pick up things and carry them around until I was
encumbered, then I dropped them in a corner so I would remember where I
put them ;)

Enough ramblings

Your ultra-faithful devotee
Morkeleb


bryan singleton

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Feb 3, 1997, 3:00:00 AM2/3/97
to

On 3 Feb 1997 18:54:28 GMT, hor...@acs6.acs.ucalgary.ca (Janos
Horvath) wrote:

>I would like to start a big thread: what the greatest Amiga games
>ever made?
>

the fairy tale adventure is the best amiga game ever made hands down.


>By "greatest", I mean those whose gameplay is so deep, immersive and/or
>addictive that graphics don't really matter. Gameplay so great that
>although you may own a PlayStation or Saturn, you are still proud to play
>that Amiga title... Stuff that will will play well on a plain A500 1.3 @
>7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
>HD. :)
>
>I would guess that strategy games are obvious contenders. Lemmings,
>Worms, Return Fire, stuff like that. So go ahead - please post and help
>inform a newbie! I am trying to feed an A500 donated by a friend, and
>resist the Wintel juggernaut! :)
>

David Navarro

unread,
Feb 3, 1997, 3:00:00 AM2/3/97
to

Janos Horvath wrote:
>
> I would like to start a big thread: what the greatest Amiga games
> ever made?
>
> By "greatest", I mean those whose gameplay is so deep, immersive and/or
> addictive that graphics don't really matter. Gameplay so great that
> although you may own a PlayStation or Saturn, you are still proud to play
> that Amiga title... Stuff that will will play well on a plain A500 1.3 @
> 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
> HD. :)
>
> I would guess that strategy games are obvious contenders. Lemmings,
> Worms, Return Fire, stuff like that. So go ahead - please post and help
> inform a newbie! I am trying to feed an A500 donated by a friend, and
> resist the Wintel juggernaut! :)
>

God, the memories!!!

-Speedball 2. The best sports game EVER. Period. I can't recall how many
joystics I have snapped playing this jewel. Ah! The joys of turning
defeat to victory by whaling on the opposing team's weakest player and
having him stretched off, and getting ten points for your efforts...
Sports+violence in the finest of packages. And the graphics were full of
the Bitmap Brothers trademark chrome...

-Cannon Fodder. The original killfest, fortunately also available on the
PC.

-Sensible Soccer. Second best sports game ever.

-Frontier, Elite 2. Not quite as good as Privateer 2, but probably the
most amazing 3d graphics on the Amiga (for its time). And a digital
planetarium built in to boot. Buggier than hell, though.

-The Chaos Engine (Soldiers of Fortune in the U.S.A.) The steampunk
shoot-em-up. Godly.

-Of course, the original Another World (Out of this world) and
Flashback...

-Skidmarks, programmed in Basic, and yet one of the best racers on the
Amiga. You could even edit the background in Dpaint. Silly fun.

-Stardust (if you like asteroids, that is...)

-Knights of the Sky, a solid flight sim that ran very well in a 500...


Ahhh... So many of them... Tears well in my eyes...

_____________________________________________________________
David Navarro
Digital Effects Animator
DreamWorks SKG

As above,
so below.

Mark Magdamit

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Feb 3, 1997, 3:00:00 AM2/3/97
to bryan singleton

Man, it's about time we started this thread!

On Mon, 3 Feb 1997, bryan singleton wrote:

> On 3 Feb 1997 18:54:28 GMT, hor...@acs6.acs.ucalgary.ca (Janos

> Horvath) wrote:
>
> >I would like to start a big thread: what the greatest Amiga games
> >ever made?
> >

> the fairy tale adventure is the best amiga game ever made hands down.

> >By "greatest", I mean those whose gameplay is so deep, immersive and/or
> >addictive that graphics don't really matter. Gameplay so great that
> >although you may own a PlayStation or Saturn, you are still proud to play
> >that Amiga title... Stuff that will will play well on a plain A500 1.3 @
> >7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
> >HD. :)
> >

Ah yes, the legendary Faery Tale Adventure. I really loved this game as a
kid, and even though I never beat it, my brother and I sure as hell played
it nearly every weekend for almost half a year or more. This was back
before I knew about experience, and "solving one quest to get to another"
type of game.

The graphics were not too bad for it's time, and the loading to go from
room to room prepared me for Legacy of Kain for the Playstation *g*. I
take it back -the graphics were *wonderful* for its time, and I still love
the intro "book" that gave the game a storybook feel.

I plan to go back and finish the game now. It't one of the few games that
really stick out in my mind from my Junior High days.


> >I would guess that strategy games are obvious contenders. Lemmings,
> >Worms, Return Fire, stuff like that. So go ahead - please post and help
> >inform a newbie! I am trying to feed an A500 donated by a friend, and
> >resist the Wintel juggernaut! :)
> >

I have the Christmas Lemmings demo. Before Christmas NiGHTS for the
Saturn, there were lemmings... Anyways, Lemmings was and is DMA Design's
greatest games. Psygnosis were smart to publish this beauty.

Also, before Return Fire (was is for the Amiga 1200?), there was a VERY
similar game that came out in '89 or '90 called Fire Power. You had a
choice of three different tanks, and your goal was to get the other
player's flag. No music, but still a ton of fun! Plus, it was one of the
first games I ever saw (or owned) that allowed modem play.

My personal favorite game was Turrican from Factor 5. I first played it,
and assumed it was just another British game, with just flat-out blasting.
That was until I got to the first real boss after the giant flying fist,
the fish boss. After that, I was hooked, and finally beat the game a
month later (with no BLUESMOBIL cheat, either!!!), with 13 lives to spare.
Ahh... what a wonderful experience! Plus I loved the music, and the
ingenious level design. To this day, I am still haunted by the 'alien'
level!

I also enjoyed Psygnosis (actually programmed by Reflections, of
Destruction Derby fame) game, Shadow of the Beast 1 and 3. Part 2 was too
hard, for me. True, they were all #$%$@ hard, but part 1 I mention
because it was the first 'eye candy' game I ever bought, and part 3
because I actually had a chance of surviving for a small amount of time.
Heh, I even beat a whole level, and almost a second!!! *g*

But getting back to reality, I enjoyed Cinemaware games immensely. Some
may say they were the precursor to today's dreaded FMV game, where
graphics and sound took precidence over actual gameplay. But at the time,
those guys really were trying something different, so in my opinion, the
Cinemaware games have to be judged on a different basis.

My personal Cinemaware game is The Three Stooges. If you never owned this
game, or had it for another computer/console, you are missing out on the
TRUE version, as far as I am concerned. This is THE party game, since all
the games are easy to learn (though I still have trouble teaching people
the pie throwing contest), and the graphics, sound, and presentation are
all top-notch. True Stoogers know the money is really to be had later in
the game with the oyster soup eating contest. There I would win $$$$$$$$!

I think It Came From the Desert deserves some mention, at least to me -
when you figure out how to beat the game, then it all goes downhill, but
in terms of atmosphere, it's wonderful. Love that hospital scene.

Other games? Well, I liked Battle Squadron and some other shooters on the
Amiga, as well as Jeff Minter's INCREDIBLE game, Llamatron. I say forget
Robotron X on the PS, and go for this game. It has better weapons,
awesome sound, and that 'feel' of addiction. Plus, you can't beat using a
llama who spits laser bolts.

Oh, I also liked Leander from Travellers' Tales (Psygnosis). It was a
platform romp, yes, but it was done really well. Plus, I loved the hidden
Lemmings level - brilliant.

Oh! Hybris! THAT was the name of another shooter I liked on the Amiga.
One of the few really good ones, IMHO.

Who can also forget Sword of Sodan? I loved that game! I got to the last
level, but couldn't destroy the last boss. Dang, and I got really good at
it, too! That was another 'eye candy' game, but at least the action was
fun, the puzzles interesting, and the 'gore' more hilarious than nasty.
If you do own the game, turn on your Amiga, and put in disk 3 first.
You'll come across a developer's screen where the programmer goes into the
details of making the game, plus some other little bits. A real neat
Easter Egg, IMO. ^_^

A public domain version of Monopoly written ABasic was/is also one of my
all-time favorite games EVER. I forgot who programmed it, but it was so
much fun. No game save, computer AI with holes you could read a novel
through once you've played the game for a few hours (but still tough),
only one player, and basic graphics would have turned other's heads. But
for three hours of fun (free, I might add), I couldn't have asked for a
better game.

That's all I can think of at the moment - PLEASE keep adding to this list!
Anyone wanna sell some Ami games, or trade? Let me know!

Mark Magdamit!!!


> >--
> >--- Current clutter list: --- Various sales in progress;
> >Commodore 64/128, Amiga 500 need to unload stuff and
> >Nintendo NES-001/101 reclaim apartment space!
> >NEC TurboExpress, TurboDuo Check newsgroups for cool
> >Sony PlayStation, Sega Saturn deals!
>
>
>

___________________________________________________________

-Mark Magdamit *--Powered by Gutsman NewType--*
ri...@u.washington.edu
"Ah, college! Top Ramen and Lucky Charms never tasted so good!"


Ken Small

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Feb 3, 1997, 3:00:00 AM2/3/97
to

Datastorm was great. Nethack, of course, although that can be
played on almost anything. Time Bandit. Dungeon Master. Stunt
Track Racer, from what little I got to play, was awesome.

I never really got into the Psygnosis games, except Barbarian. I
really wasn't all that excited to hear they were making PLaystation
games until I saw Wipeout.

--
Ken Small
kens...@mcs.com
================
Magic 8-BALL sez: Cannot predict now

Sinbad

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Feb 3, 1997, 3:00:00 AM2/3/97
to

bryan singleton wrote:
>
> On 3 Feb 1997 18:54:28 GMT, hor...@acs6.acs.ucalgary.ca (Janos
> Horvath) wrote:
>
> >I would like to start a big thread: what the greatest Amiga games
> >ever made?
> >
> the fairy tale adventure is the best amiga game ever made hands down.

This is amazing. I loved Faery Tale Adventure. It's still one of my
favorites. The graphics were excellent for its time and the gameplay unreal. I beat
that game at least 5 times.

Other favorites I had were of course Shadow of the Beast. Which I still
thinks has some of the best music ever produced in a game. Graphics were great too.
Battle Isle is another fun game. Gotta love Death Slayer I believe is the name. two
barbarians hacking away at each other. Love to cut heads off. Turbo was too much
fun. Killing Game Show is another great. I don't see how any one can deny Defender
of the Crown. I loved that game. I really badly want to play part II but they only
made it on CD32. I have lots of favorites. Amiga is still king. I never had the
problems I do now with my PC.

Mark Magdamit

unread,
Feb 3, 1997, 3:00:00 AM2/3/97
to David Navarro

On Mon, 3 Feb 1997, David Navarro wrote:
> Janos Horvath wrote:
> >
> > I would like to start a big thread: what the greatest Amiga games
> > ever made?
> >
> > By "greatest", I mean those whose gameplay is so deep, immersive and/or
> > addictive that graphics don't really matter. Gameplay so great that
> > although you may own a PlayStation or Saturn, you are still proud to play
> > that Amiga title... Stuff that will will play well on a plain A500 1.3 @
> > 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
> > HD. :)
> >
> > I would guess that strategy games are obvious contenders. Lemmings,
> > Worms, Return Fire, stuff like that. So go ahead - please post and help
> > inform a newbie! I am trying to feed an A500 donated by a friend, and
> > resist the Wintel juggernaut! :)
> >
>
> God, the memories!!!
>
> -Speedball 2. The best sports game EVER. Period. I can't recall how many
> joystics I have snapped playing this jewel. Ah! The joys of turning
> defeat to victory by whaling on the opposing team's weakest player and
> having him stretched off, and getting ten points for your efforts...
> Sports+violence in the finest of packages. And the graphics were full of
> the Bitmap Brothers trademark chrome...

Oh, smeg, how could I have forgotten to add this game to my earlier post?
I had great fun with this game on my Amiga 500. It really was a beaut'!
Plus, you could customize your team and trade players. Man, those Bitmap
Brothers really had style and presentation on their side, as well as some
darn good ideas about REAL gameplay!

Still, am I the only one here who liked Magic Pockets? I thought the demo
was great!

>
> -Cannon Fodder. The original killfest, fortunately also available on the
> PC.
>

Wahhh! Does this game work with an A500? I want this game!

> -Sensible Soccer. Second best sports game ever.
>

I tell you, us Americans are missing out on this game. I've heard that
this is one of the best games ever for the Amiga hands down. I guess we
are all in such a fevered pitch for basketball and football that we don't
take the time to enjoy baseball, hockey, or a good "footie" game now and
then. Anyways, from what my British magazines tell me, this is THE game
to get!

> -Frontier, Elite 2. Not quite as good as Privateer 2, but probably the
> most amazing 3d graphics on the Amiga (for its time). And a digital
> planetarium built in to boot. Buggier than hell, though.
>

Haven't heard much about it, but I have heard about Elite.

> -The Chaos Engine (Soldiers of Fortune in the U.S.A.) The steampunk
> shoot-em-up. Godly.
>

I was a tad let down by the Super Nintendo version - for some reason the
graphics looked washed out, and the sound not so good. Personally I would
like to see the Ami version to compare notes.

> -Of course, the original Another World (Out of this world) and
> Flashback...
>

Believe it or not, I heard the PC version had and extra level in the game
(perhaps only one or two screens long, and reportedly a minor part of the
game). I wish this was kept in the Amiga version. Aside from that, one
of the most groundbreaking and incredible Prince of Persia style games
ever. That's a compliment by the way - any time you can have someone pop
open a can of soda and have me drop my controller in the process gets an
A+ in my book ;)

> -Skidmarks, programmed in Basic, and yet one of the best racers on the
> Amiga. You could even edit the background in Dpaint. Silly fun.
>

Aargh! Another one I haven't tried, along with the last two...

> -Stardust (if you like asteroids, that is...)
>
> -Knights of the Sky, a solid flight sim that ran very well in a 500...
>
>

A game you forgot to mention was Gods by the Bitmap Brothers. True, the
control was a tad stiff, and without the right gear, you won't make it far
in the game. However, I felt that this game came up with rewards and
surprises for the most die hard gamer. I have the full version as well as
the demo, and I must say, before the full version, the demo took up most
of my time. I must have played it for dozens of hours, just trying to
find all the secrets. Sure enough, every time I played the demo, I found
different stuff, and tons of secrets. They don't make games like that
anymore...


> Ahhh... So many of them... Tears well in my eyes...
>

*choke* *sob* I recently paid a visit to Seattle's _last_ great Amiga
store, located apprpriately enough underneath the Alaskan Way viaduct,
near the ferry docks. It's a place I should have gone to years ago - they
had hard drives, joysticks, and some neat-o software.

For old time's sake, I grabbed a few issues of Amiga World, and the One -
Ahh, the memories... Keep 'em coming!

> _____________________________________________________________
> David Navarro
> Digital Effects Animator
> DreamWorks SKG

Ah, Steven Spielberg, eh? I just got hired here at Seattle's GameWorks,
another entertainment venture by the man himself. Maybe we'll be able to
have our intranet hook up with yours. Hope so!

>
> As above,
> so below.
>
>

Cheers,
Mark Magdamit

Colin Ward

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Feb 4, 1997, 3:00:00 AM2/4/97
to

hor...@acs6.acs.ucalgary.ca (Janos Horvath) wrote:

>I would like to start a big thread: what the greatest Amiga games
>ever made?

Definately, most definately for me, the three Turrican games. Every one
of 'em. Bought 'em all for the Amiga. Bought 'em all for the c64. Played
'em to the end 50 times each!

All hail Manfred Trenz (The coder)!

/----------------------------------------------------------------------\
[Hitman/Code HQ - 6502/68000/80386 & now 65816 (16 bit 6502!) ]
[Assembly Lover since 1987! Proud member of Team AMIGA ]
[OS coding/Hardware hitting/Demos/Games/Modules - c64, Amiga & PC ]
[I'm a pogrammar.. I'm a programor... I'm a progemmar... I write code. ]
\----------------------------------------------------------------------/

Justin Beech

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Feb 4, 1997, 3:00:00 AM2/4/97
to

David Navarro (dna...@dreamworks.com) wrote:

: Janos Horvath wrote:
: >
: > I would like to start a big thread: what the greatest Amiga games
: > ever made?
: >
: > By "greatest", I mean those whose gameplay is so deep, immersive and/or

: > addictive that graphics don't really matter. Gameplay so great that
: > although you may own a PlayStation or Saturn, you are still proud to play
: > that Amiga title... Stuff that will will play well on a plain A500 1.3 @
: > 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
: > HD. :)
: >
: > I would guess that strategy games are obvious contenders. Lemmings,
: > Worms, Return Fire, stuff like that. So go ahead - please post and help
: > inform a newbie! I am trying to feed an A500 donated by a friend, and
: > resist the Wintel juggernaut! :)
: >
:
: God, the memories!!!
:
: -Speedball 2. The best sports game EVER. Period. I can't recall how many
: joystics I have snapped playing this jewel. Ah! The joys of turning
: defeat to victory by whaling on the opposing team's weakest player and
: having him stretched off, and getting ten points for your efforts...
: Sports+violence in the finest of packages. And the graphics were full of
: the Bitmap Brothers trademark chrome...
:
: -Cannon Fodder. The original killfest, fortunately also available on the
: PC.
:
: -Sensible Soccer. Second best sports game ever.
:
: -Frontier, Elite 2. Not quite as good as Privateer 2, but probably the

: most amazing 3d graphics on the Amiga (for its time). And a digital
: planetarium built in to boot. Buggier than hell, though.
:
: -The Chaos Engine (Soldiers of Fortune in the U.S.A.) The steampunk
: shoot-em-up. Godly.
:
: -Of course, the original Another World (Out of this world) and
: Flashback...
:
: -Skidmarks, programmed in Basic, and yet one of the best racers on the

: Amiga. You could even edit the background in Dpaint. Silly fun.
:
: -Stardust (if you like asteroids, that is...)

:
: -Knights of the Sky, a solid flight sim that ran very well in a 500...
:

Stunt Car Racer!

Virus!

that game where you had a battleship with a bunch of drones and
you would send them out on missions to take islands, with all
the cool 3D views.

That game where you sledded/skiied/flew around a mountain range
blowing up huts and enemies.. mostly in the snow.. kind of like
pilotwings with a point.

The first decent dungeon game.. Dungeon Master, complete with
stereo effects!

Starglider!

--
Justin.

CopeKnight

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Feb 4, 1997, 3:00:00 AM2/4/97
to

In article <5d64mf$5...@reader1.reader.news.ozemail.net>,
co...@leprechaun.com.au wrote:

>hor...@acs6.acs.ucalgary.ca (Janos Horvath) wrote:
>
>>I would like to start a big thread: what the greatest Amiga games
>>ever made?
>
> Definately, most definately for me, the three Turrican games. Every one
>of 'em. Bought 'em all for the Amiga. Bought 'em all for the c64. Played
>'em to the end 50 times each!
>
> All hail Manfred Trenz (The coder)!

My personal favorite Amiga games:

Civilization and Pirates! (Microprose)
Champions of Krynn and Buck Rogers: Countdown to Doomsday (SSI)
Dune II and Conflict (Virgin)
Hero's Quest I (a.k.a. Quest for Glory I) (Sierra)
Gold of the Americas (SSG)
SimCity (Maxis)

Carl


**** Carl Lund **** CopeK...@worldnet.att.net ****
Shine forth thou Star of Poets, and with rage or influence, chide or cheer
the drooping stage, which since thy flight from hence hath mourned like night,
and despairs day, but for thy volume's light. --Ben Johnson
In loving memory of Santa Barbara (1984-1993) & Roger Zelazny (1937-1995).

Zach Smolinski

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Anyone remember "Killing Game Show"? Stupid title, but
a really fun game with tight gameplay. The first video
game whose music blew me away.

From Psygnosis, I think.

Also, I forget the name of this game, but you had a guy on
a raft (an inner tube), and he could go around in any
direction shooting bad guys and capturing humans, returning
them to some sort of base. Your guy was really small.
It was by Atari, I think, and it
was originally developed for the Atari computer that competed
the Amiga (I forget what that was called, too).

TV Sports: Anything -- Awesome!! Especially Basketball!!
Wings -- Wow! Can I get this for my IBM now? I no longer
have my Amiga.
Rocket Ranger was also a blast, but sort of hard to figure
out for newcomers. Slow loading time, too, as I remember.
Three Stooges is a definite classic. The game play was especially
fun for that sort of "story telling" game.
Shadow of the Beast was cool, but too damn hard.
And who can forget, upgrading to 1MB of RAM in order to play
Dragon's Lair? Those were the days.
----------------------------------------------------------
Zach Smolinski zsmo...@law.uiuc.edu
Student at The University of Illinois College of Law
"Dozens of people spontaneously combust each year,
it's just not really widely reported." - David St. Hubbins
----------------------------------------------------------

Rob Stickles

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Feb 4, 1997, 3:00:00 AM2/4/97
to

In article <5d6d6u$k...@sentosa.sg.fp.cibcwg.com>
jb...@fp.cibc.com (Justin Beech) writes:

> David Navarro (dna...@dreamworks.com) wrote:


> : Janos Horvath wrote:
> : >
> : > I would like to start a big thread: what the greatest Amiga games
> : > ever made?

Yes! The Grandaddy of link-up racing games... This game is one of the
few racing games to actually make me throw up from motion sickness.
Only other game to have ever done that is Motor Toon Grand Prix 2's
Crazy Coaster level.

>
> Virus!

This game is sort of the prototype for a lot of 32-bit 3D blast fests.
Definitely way ahead of it's time, and any game that is based around
defender gets top marks from me.

>
> that game where you had a battleship with a bunch of drones and
> you would send them out on missions to take islands, with all
> the cool 3D views.

Carrier Command. This game sould have made the NG top 100 of all time.

>
> That game where you sledded/skiied/flew around a mountain range
> blowing up huts and enemies.. mostly in the snow.. kind of like
> pilotwings with a point.

Hmmm this sounds vaguely like Midwinter. Too bad it's two sequels
(Flames of Freedom, and Ashes of Empire) were so dull ;-P

>
> The first decent dungeon game.. Dungeon Master, complete with
> stereo effects!
>
> Starglider!
>
> --
> Justin.

Floor 13
- Run a secret police organization in the UK! Have people you dont
like killed, or even better.... bring them in and torture them. No
action.... all you do is process paperwork each day and you get to see
the results of your actions in the news or from your cronies. Great
fun if you like Illuminati/conspiracy theories.

Powermonger
- The original (and still best conversion of the semi update to
Populous). The PC and mac conversions didnt capture the feel of the
game right. The Genesis conversion is fair.

Wings of Fury
- Great sidescrolling fun, once you really learn how to fly your damn
plane. Control scheme for the this game reminds me of the classic
Looping.

Paradroid '90
- not quite as much fun as the C64 original, but still worthy

Regards,
Rob S.
(Sutekh on #RGVC and #drwho)

GROUT LEN EDWARD

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: I would like to start a big thread: what the greatest Amiga games
: ever made?

: By "greatest", I mean those whose gameplay is so deep, immersive and/or
: addictive that graphics don't really matter. Gameplay so great that
: although you may own a PlayStation or Saturn, you are still proud to play
: that Amiga title... Stuff that will will play well on a plain A500 1.3 @
: 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
: HD. :)

: I would guess that strategy games are obvious contenders. Lemmings,
: Worms, Return Fire, stuff like that. So go ahead - please post and help
: inform a newbie! I am trying to feed an A500 donated by a friend, and
: resist the Wintel juggernaut! :)

Speedball2 was my first amiga game ever, I too have busted several
joysticks playing this one.

Cannon Fodder is very good also, finally finished it after 3 months.

I love Captive, but never really finished it.

Chaos Engine is killer, waiting to get CEII.

And hey Sensible Golf looks cool. The demo anyway.

Out of this World is worth the play.

And from Aminet me and my friends have played Mechforce. Hours and hours
of fun with a bunch of friends.

\ /
\ ~ ~ /
\ * * /
\ /
\ <> /
\ /
\ [] /
Len \ / Jerri
^^^^^^^^^^^^^^^^^^^^^^^^^^^\/^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Jordan C. Lund

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: I would like to start a big thread: what the greatest Amiga games
: ever made?

#1) Bard's Tale. This is one of the best RPG's ever done and the
Amiga had it in 32 glorious colors when everyone else was lucky to have
16.

#2) That shareware Mechwarrior game. This was truly awesome, but
alas I only found out about it after I had a PC and used the Amiga
irregularly at best. When I did use the Amiga it was to play that game.
You had a hex-map and a (on the registered version) cool construction
screen to make your own mech from the ground up. Awesome game.

- Jordan
jor...@europa.com

****************************************************************************
* "I went to the woods because I wished to live deliberately... and not, *
* when I came to die, discover that I had not lived." - Thoreau *
****************************************************************************


Steve Koren

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Johan Kallberg (kall...@kuai.se) wrote:

> There is one great contender, Dungeon Master. This was the only reason I
> bought an Amiga in the first place :) My neighbour was getting a bit

Dungeon Master, definately.

But even farther back, for us old-timers:

o Artic Fox. Looked at first glance like something as simple as
Battlezone, but really was a very deep game with a lot of strategy,
majorly-cool atmosphere, and fantasitic stereo sound effects. I lived
and breathed that game for quite a while.

o Marble Madness

o And of course, the great-grandfather of Amiga games, Mindwalker. How
could everyone forget Mindwalker? Original concept, and (at the time)
bind-blowing graphics and sound.

- steve

tony

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Best games...

Wings
Dungeon Master
Speedball 2
IK+
Championship manager (sorry...I like it).
Stunt Car Racer
F1GP
Dune II
F19 Stealth Fighter
Sensible Soccer
Laser Squad
UFO (if it wasn't so slow it would be classic)

BTW Carl Lund mentioned CONFLICT. I've not heard of this unless it's CONFLICT
KOREA. What's it about?

Cheers

Tony

Dale L. Larson

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Feb 4, 1997, 3:00:00 AM2/4/97
to


Janos Horvath <hor...@acs6.acs.ucalgary.ca> wrote in article
<5d5c94$11...@ds2.acs.ucalgary.ca>...


> By "greatest", I mean those whose gameplay is so deep, immersive and/or
> addictive that graphics don't really matter. Gameplay so great that
> although you may own a PlayStation or Saturn, you are still proud to play

> that Amiga title... Stuff that will will play well on a plain A500 1.3 @

Judging from the letters I've seen from players around the world,
(including comments like "My wife likes your MegaBalls better than mine!"),
MegaBall is definitely in this category.

See http://www.iam.com/amiga/mb4.html


--
Dale L. Larson Intangible Assets Manufacturing Publishers of
el Presidente http://www.iam.com Amiga stuff and of the book
da...@iam.com in...@iam.com Torn Shapes of Desire: Internet Erotica

David Mallarme

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Feb 4, 1997, 3:00:00 AM2/4/97
to

- What about Project X ? I think it was the best game of this type on
amiga.
- one of my first game : Defender of the Crown, a legend !
- there are so much... Team 17 games were really nice. Another one :
Pinball Dreams !
- Barbarian of Psygnosis, well a bit too slow but one of the first big
games
- Turrican
- Populous
- Sim city

My memory is really bad... so I stop here...

David M.
----------------------------

K Steward

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: I would like to start a big thread: what the greatest Amiga games
: ever made?
:
: By "greatest", I mean those whose gameplay is so deep, immersive and/or
: addictive that graphics don't really matter. Gameplay so great that
: although you may own a PlayStation or Saturn, you are still proud to play
: that Amiga title... Stuff that will will play well on a plain A500 1.3 @
: 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
: HD. :)
:
: I would guess that strategy games are obvious contenders. Lemmings,
: Worms, Return Fire, stuff like that. So go ahead - please post and help
: inform a newbie! I am trying to feed an A500 donated by a friend, and
: resist the Wintel juggernaut! :)
:
Without a doubt Turrican II. The best game that I have played many times
even thought I finished it, and I still find new stuff every-so-often!
The bliss!
If TurriIV ever comes out, please made it like TurriII and not the Mega
Drive cack that was TurriIII....

----------
Kristen Steward u6...@potter.cc.keele.ac.uk
SPOON!
----------

Andy Kellett

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Johan Kallberg <kall...@kuai.se> wrote:

>Janos Horvath wrote:
>>
>> I would like to start a big thread: what the greatest Amiga games
>> ever made?
>>
>> By "greatest", I mean those whose gameplay is so deep, immersive and/or
>> addictive that graphics don't really matter. Gameplay so great that
>> although you may own a PlayStation or Saturn, you are still proud to play
>> that Amiga title... Stuff that will will play well on a plain A500 1.3 @
>> 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
>> HD. :)
>>

My all-time greateast Amiga games were Stunt Car Racer, Beast 1 and 2,
Turrican trilogy (although the the last one was a bit too easy),
Switchblade, and even though I usually hate football games, it has to
be said that Kick Off by Dino Dini was *THE* best footy game ever.

Stunt Car Racer was only a simple vector game, yet when your car was
racing over 200mph around tracks like the roller coaster, bouncing
around from side to side, with the simple sound effects, you couldnt
help but feel as though you were really there. It was even more fun
when you managed to win division 1, and enter the super league with
double your speed. I couldn`t get through Super Div 2.

The beast games were in a league of their own. Both packages were
released with the Amiga at some point. When I got my first 500 it was
with Beast 1, and I knicked my uncles copy of Beast 2 (and the
t-shirt) and would play them for hours. They were a perfect
combination of sound, graphics and playability.
I liked the music from Turrican so much, I downloaded the TFMX modules
from Aminet a while back, so can listen to them in hippoplayer.

The turrican games were excellent, although my favourite out of the
three by far is the first one. It was Sooooo addictive. All that
wondering around, blasting innocent robot things to pieces with a
whole range of different weapons, and there was never any loss in
gameplay or action. There were always baddies to wipe out, and some
interesting bosses. Favourite world is world 2, and favourite music is
that from world 1, part 1.

Switchblade was one of those games where you had to get a little good
at it to play. You are a little bod, who wonders around, punching and
kicking blocks and bottles, to get powerups and bits of the fireblade.
You could also get hold of weapons, such as knives, powerfist etc. It
also made the layout of that where pieces of the screen drew into view
only when you entered them, so you always knew where you had been. I
only managed to finish the game when I had a crack for it, as I think
it was the second boss, the things which used to walk on the cieling
and floors, in droves, took me out each time. I managed to get ALL the
fireblade pieces several times and defeat the boss at the end (which
pissed my mates off as they had no clue) and on lots and lots of
occasions, got to the boss with an incomplete blade and so couldnt
kill him. Definately a must.

Kick Off was one of those Amiga games where you could really play
footy, and not have players wimp out at any sign of an injury. You
could play the vinnie jones type, and really lay into your opponents,
and I liked it (i think it was super kick off) where the players used
to cry when they were sent off. Lots of gameplay and action, and by
far the best footy game ever.

Mush
Home: http://www.mushy-pd.demon.co.uk


Janos Horvath

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Great! These responses are really kicking; I appreciate all the
informative input!

A couple of questions:

1) What about "Walker"? Was that not supposed to be a real blast?

2) I hear a lot about F1GP. Wasn't there supposed to be a patch for
analog joysticks?

3) What about "Scorched Tanks" or whatever its name is? I didn't mean to
exclude shareware or freeware from this list!!!!!! Free is good!!! :)

4) Will someone sell me a used, original copy of Worms for Amiga? I'm dying
to try all those user-created levels on Aminet. :)

5) WHY WON'T SOMEONE MAKE "ELITE II" FOR PSX?? :) Sorry about the caps.

Keith E. Young

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Colin Ward (co...@leprechaun.com.au) wrote:
: hor...@acs6.acs.ucalgary.ca (Janos Horvath) wrote:

: >I would like to start a big thread: what the greatest Amiga games
: >ever made?

: Definately, most definately for me, the three Turrican games. Every one


: of 'em. Bought 'em all for the Amiga. Bought 'em all for the c64. Played
: 'em to the end 50 times each!

TV Sports Series, including Bo Jackson Baseball. Too bad Cinemaware
went under....

Populous, Powermonger, Populous II.....

Gold Box D&D games.

Sport-Time Basketball. They need to make a new game like that one.
Player careers, trading players, drafting players. Great game!

-Keith


tony

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Feb 4, 1997, 3:00:00 AM2/4/97
to

In <5d7o83$g...@ds2.acs.ucalgary.ca>, hor...@acs6.acs.ucalgary.ca (Janos Horvath) writes:
>Great! These responses are really kicking; I appreciate all the
>informative input!
>
>A couple of questions:
>
>1) What about "Walker"? Was that not supposed to be a real blast?

Had me hooked for about 1 week but then got repetitive.

>
>2) I hear a lot about F1GP. Wasn't there supposed to be a patch for
> analog joysticks?

Not a patch but an option included with the game

>3) What about "Scorched Tanks" or whatever its name is? I didn't mean to
> exclude shareware or freeware from this list!!!!!! Free is good!!! :)

No played it but heard a lot of other people sing it's praises.

>
>4) Will someone sell me a used, original copy of Worms for Amiga? I'm dying
> to try all those user-created levels on Aminet. :)

No.

>
>5) WHY WON'T SOMEONE MAKE "ELITE II" FOR PSX?? :) Sorry about the caps.

'Cos it was crap (IMO)

Cheers

Tony

Pete Ashdown

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Feb 4, 1997, 3:00:00 AM2/4/97
to

zsmo...@law.uiuc.edu (Zach Smolinski) writes:

>Also, I forget the name of this game, but you had a guy on
>a raft (an inner tube), and he could go around in any
>direction shooting bad guys and capturing humans, returning
>them to some sort of base. Your guy was really small.
>It was by Atari, I think, and it
>was originally developed for the Atari computer that competed
>the Amiga (I forget what that was called, too).

"Airheart" on the Apple II, "Typhoon Thompson" on the Amiga. One of my
all-time favorites. I still boot up my 2000 just to play that.
--
"By pressing the spacebar you will kill yourself" - Self Deliverance Software

Pete Ashdown pash...@xmission.com Salt Lake City, Utah
XMission Internet Access - Data: 801 539 0900 - Voice: 801 539 0852

Keith E. Young

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Keith E. Young (kyo...@kent.kent.edu) wrote:

: Populous, Powermonger, Populous II.....

: Gold Box D&D games.

I forgot my ALL-TIME favourite.....WINGS.

Sean O'Riordan

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Also :
No Second Prize with a mouse and a good stereo system
The Sentinel

Janos Horvath

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Jordan C. Lund (jor...@europa.com) wrote:

: #2) That shareware Mechwarrior game. This was truly awesome, but


: alas I only found out about it after I had a PC and used the Amiga
: irregularly at best. When I did use the Amiga it was to play that game.
: You had a hex-map and a (on the registered version) cool construction
: screen to make your own mech from the ground up. Awesome game.

I think I saw something that fits this description on AmiNet, but can
anyone provide the exact name and/or other details? (To this newbie,
AmiNet is quite daunting!...)

Janos Horvath

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Another thing: what about Syndicate? I hear it's coming out on PSX, but
if there's an Amiga version around... I'd like to hear opinions.

Second question: is there anything like Star Control III available? I
sure as heck don't want to buy a 3DO or PC version if I can get it on PSX
or Amiga. ;) ;)

--

Mark Magdamit

unread,
Feb 4, 1997, 3:00:00 AM2/4/97
to Zach Smolinski

On Tue, 4 Feb 1997, Zach Smolinski wrote:

> Anyone remember "Killing Game Show"? Stupid title, but
> a really fun game with tight gameplay. The first video
> game whose music blew me away.

I had the demo of the game, and I thought despite it's difficulty it was
indeed a very fun game.

>
> From Psygnosis, I think.
>

Yup!

> Also, I forget the name of this game, but you had a guy on
> a raft (an inner tube), and he could go around in any
> direction shooting bad guys and capturing humans, returning
> them to some sort of base. Your guy was really small.
> It was by Atari, I think, and it
> was originally developed for the Atari computer that competed
> the Amiga (I forget what that was called, too).
>

Typhoon Thompson, I believe. And it was originally done on the Atart ST,
I think. It got HIGH marks in the old magazine, Video Games & Computer
Entertainment (sniff!) Anyone wanna sell a copy?

> TV Sports: Anything -- Awesome!! Especially Basketball!!

I really only liked TV Sports: Football, even though it was sluggish.
Basketball drove me spare at times, but I liked the team customization
mode. I really sucked at the game, to be honest, but now that I know how
to play basketball better, maybe that will rub off on my TVSBB game ;)

> Wings -- Wow! Can I get this for my IBM now? I no longer
> have my Amiga.

Waaaahhhh! One of the ONLY Cinemaware games that I don't have. I've
bought nearly every one, too. I also have TONS of Cinemaware ticket stubs
- I wish I had traded them in earlier. Anyone have a catalog of stuff you
could get, just so I can complete my collection?

> Rocket Ranger was also a blast, but sort of hard to figure
> out for newcomers. Slow loading time, too, as I remember.

Loading times weren't that bad at first, since you could read the text
that explained what the next scene was. Still, this is one of the first
domestic (US) "killer apps" for the Amiga that I could think of. No other
version came close to the Amiga version, IMHO. The mix of arcade
sequences, graphics, sound (oh God, the sound!), storyline, and mild
strategy really put this game leagues beyond others.

The only thing that irritated me was the takeoff sequences. Man those
were a pain! I hated having to time your steps - that was a small flaw in
an otherwise enjoyable game. I liked the idea of the "secred decoder
wheel," too.

> Three Stooges is a definite classic. The game play was especially
> fun for that sort of "story telling" game.

See my earlier post about this gem. Truly a classic.

> Shadow of the Beast was cool, but too damn hard.

I pretty much gave up on this game - I barely solved the first underground
level, only to get wiped out in the overworld. Those British gamers
really like their games hard, don't they? Still, a BEAUTIFUL game, even
to this day. I still have a few bars of the pan flute music in the
beginning of the game go through my head. Loved that heartbeat, too.

> And who can forget, upgrading to 1MB of RAM in order to play
> Dragon's Lair? Those were the days.

Amen Brother! I know, the first FMV-type game... But it was great to
have that nostalgia, you know? I actually bought the second DL game, with
the missing scenes from the first one. It must have been 5 or 6 disks
long, and it only took me a weekend to beat, but I sure did have lots of
fun. It showed off what the Amiga could do with only 1MG ram, and one
disk drive (or two, like I had). Sure, these days games are measured by
higher standards, but I think the one and only FMV game I will ever like
is Dragon's Lair. ^_^

--Mark Magdamit

> ----------------------------------------------------------
> Zach Smolinski zsmo...@law.uiuc.edu
> Student at The University of Illinois College of Law
> "Dozens of people spontaneously combust each year,
> it's just not really widely reported." - David St. Hubbins
> ----------------------------------------------------------
>
>

___________________________________________________________

Mark Magdamit

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Feb 4, 1997, 3:00:00 AM2/4/97
to

How could I have forgotten all of the Breakout clones?

First and foremost, Arkanoid was THE game in the arcades when I was a kid
(next to R-Type, and Double Dragon). The Amiga version was the only
version I know of that actually had all the game sounds, and looked
exactly like the arcade. Say, did this game work with Atari paddles? I
forget.

Megaball II (shareware) was a tremendously wonderful gem, and I found
myself enjoying it more than Arkanoid! I forget what you receive when you
register it, so I hope it's not too late for me!

Crystal Hammer II was an English game, and was still fun, too. I recall
that the ball physics were dodgy at times, and nowhere near as intuitive
as the above two, but if you could find an imported copy of it from
someone, buy it! It's still loads of fun.

Hmm... speaking of arcade games, R-Type on the Amiga was SO much fun!
Especially if you had a two-button joystick! The control was near
perfect, although I thought the ship did get a little touchy in some
areas. Again, if you can find a used copy, buy it! You won't regret it.

Whoever said Barbarian for the Amiga? I know there were two games with
the name Barbarian - one from Psygnosis (an action/platform game using the
mouse?), and another distributed here in America by I think Epyx?
Anyways, the Epyx one was called Death Sword also, and was a one on one
fighting game (with one of the coolest fatality moves before Mortal Kombat
was a twinkle in Tobias and Boone's eyes). Psygnosis' Barbarian, IMO, was
way too dodgy in control. It was sluggish, and the collision detection
was awful. But for it's time, I suppose it was alright. I was more
partial to it's 'cousin,' Obliterator. I nearly beat that bugger, but
saved my game in a terrible position, so I had like half my ammo, and only
two minutes to get to the exit. ...And we know how slow that guy 'ran!'

Anyways, getting off track. I also recommend a game called Awesome, also
by Psygnosis. A friend let me borrow the game, and I was wowed. True, in
typical Psygnosis form, the game is nearly impossible to win, but in a way
you did seem to stand a better chance in this game than in Blood Money.

Well, what are you doing reading this far down? Post YOUR suggestions,
and keep the Amiga alive!!!!!!!!

Grzegorz Komar

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Feb 4, 1997, 3:00:00 AM2/4/97
to

> .

Grzegorz Komar

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Guapote

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Feb 4, 1997, 3:00:00 AM2/4/97
to

In article <5d64mf$5...@reader1.reader.news.ozemail.net>,
co...@leprechaun.com.au says...

>
>hor...@acs6.acs.ucalgary.ca (Janos Horvath) wrote:
>
>>I would like to start a big thread: what the greatest Amiga games
>>ever made?
>
> Definately, most definately for me, the three Turrican games. Every one
>of 'em. Bought 'em all for the Amiga. Bought 'em all for the c64. Played
>'em to the end 50 times each!
>
> All hail Manfred Trenz (The coder)!
>
>---------------------------------------------------/
>
>
My two favorites were Death Sword and Earl Weaver Baseball-still the best
baseball game ever. I had my Amiga hooked up to a Sony XBR tv and it was the
best gaming experience ever. Chalk me up as another Seattleite for the Amiga. I
rember getting mine at Omni when they were on Woodlawn N.


Oliver Roberts

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Feb 4, 1997, 3:00:00 AM2/4/97
to

On 03-Feb-97 18:54:28, Janos Horvath wrote:

> I would like to start a big thread: what the greatest Amiga games
> ever made?
>

> By "greatest", I mean those whose gameplay is so deep, immersive and/or
> addictive that graphics don't really matter. Gameplay so great that
> although you may own a PlayStation or Saturn, you are still proud to play
> that Amiga title... Stuff that will will play well on a plain A500 1.3 @
> 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
> HD. :)

Without a doubt, I reckon Formula One Grand Prix is the best game ever. I've
got F1 on my Playstation, but I've got bored of that - playability-wise, it
just doesn't compare to Amiga F1GP. I don't know when/if I'll ever get bored
of playing F1GP (it's lasted me over 4 years so far :)

--
Oliver Roberts /~\ ___(~)__ __ |~~~/~| oli...@poboxes.com
| o | ' |~/. /. | | ~|| | oli...@enterprise.net
Amiga F1 website |_|_|_M_|_\_,\__; |_| |_|
& F1GP-Ed author |__/ http://homepages.enterprise.net/oliverr/


Peteroo

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Cinemaware's lineup:

SDI
Defender of the Crown (however, not DOTC CDTV or DOTC II, which were
published by CBM)
King of Chicago
Rocket Ranger
Sinbad and the Throne of the Falcon
Lords of the Rising Sun
It Came from the Desert
It Came from the Desert II: Antheads (data disk)
Wings
TV Sports: Football
TV Sports: Basketball
TV Sports: Baseball (aka Bo Jackson Baseball, published posthumously by
Data East)
TV Sports: Boxing (aka ABC's Wide World of Sports Boxing, also published
posthumously by Data East)

They also imported perhaps a half-dozen or more games from Europe, which
were released in the US under the Spotlight line: FOFT, Dragon's Breath
and Galdregon's Domain among others. (Most appeared under different names;
for instance, FOFT became Federation. Many were bug fixed for US release.)

Left unfinished:

Rollerbabes (largely complete, and almost released by Konami in 1992)
Wings II (not the same game that was released on SNES)
Rocket Ranger II (concept only)
TV Sports: Football II (a bit behind basketball; vaguely related to CBM's
Amiga CD32 Sports Football, but not the same game)
TV Sports: Basketball II (about half done)
TV Sports: Hockey (conversion from Turbo Graphx 16 planned; no work done)
The Enemy Within (conversion planned from PC version, which itself never
completed)
"Running Man"-inspired game show (in concept stage only)

I think that's all of 'em. :->

Peter


David Navarro

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Janos Horvath wrote:
>
> Another thing: what about Syndicate? I hear it's coming out on PSX, but
> if there's an Amiga version around... I'd like to hear opinions.
>
> Second question: is there anything like Star Control III available? I
> sure as heck don't want to buy a 3DO or PC version if I can get it on PSX
> or Amiga. ;) ;)

Yes, there is an Amiga version of Syndicate. Lower res graphics than the
PC, but you got super-smooth scrolling. And the difficulty was quite
reasonable... I bought Syndicate Wars for the PC and it's miles better
in every department, but it KICKS MY ASS...

Probably you want to get both, the original on the Amiga, and Wars on
the PSX when it comes out.

--

_____________________________________________________________
David Navarro
Digital Effects Animator
DreamWorks SKG

As above,
so below.

David Navarro

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Oh, yes, how could I forget No Second Prize? Fantastic graphics and
gameplay, and the most intense feeling of speed in any game until arcade
Daytona...

David Navarro

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Feb 4, 1997, 3:00:00 AM2/4/97
to

Janos Horvath wrote:
>
> Great! These responses are really kicking; I appreciate all the
> informative input!
>
> A couple of questions:
>
> 1) What about "Walker"? Was that not supposed to be a real blast?
>

The game was OKish, but it did have the greatest tag line ever:

"Fill'em full of dread, then pump'em full of lead."...

Ben Ames

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Feb 4, 1997, 3:00:00 AM2/4/97
to

I liked some of the real old Amiga games, since I started with the old
1000, my faves were

1. Marble madness - surpassed any computer or videogame console that was
out during the time.

2. Anybody ever play or remember Articfox, it was kinda like starglider
except you were a tank, had some great missle views and you could
control them ala maverick style.

3. There was a game I think it was called Mindwalker, from Mindscape,
the graphics were nothing spectacular, but the whole premise of the game
was unique. You are 3 or 4 different characters that reside in someones
mind who is terribly, terribly, disturbed, and you try to relink his
synapses together which "fries" out the insane (presumably) part of his
brain. The most interesting part of the game is that I was told from
several programmers that the programmer for this game had spent some
time in a mental institution.

4. How about Uninvited?

5. Ballsitix from Psygnosis, great 2 player game!

6. Kult, which was an import but was a neat adventure game.

There are probably a lot more, but I can't think of any more right
now.

Thanks for the trip down memory lane.

Ben Ames

Michael Sinks

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Feb 4, 1997, 3:00:00 AM2/4/97
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> Judging from the letters I've seen from players around the world,
> (including comments like "My wife likes your MegaBalls better than mine!"),
> MegaBall is definitely in this category.
>
> See http://www.iam.com/amiga/mb4.html
>
>
> --
> Dale L. Larson Intangible Assets Manufacturing Publishers of
> el Presidente http://www.iam.com Amiga stuff and of the book
> da...@iam.com in...@iam.com Torn Shapes of Desire: Internet Erotica
>
>
This was the game that forced me to buy my first Amiga game in years
(just love my old stuff). By far the most addicting game I've played.
--
Michael Sinks
sink...@pilot.msu.edu

Justin Smith

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Feb 4, 1997, 3:00:00 AM2/4/97
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Keith E. Young <kyo...@kent.kent.edu> wrote in article
<5d7va5$4...@tombstone.kent.edu>...

> Keith E. Young (kyo...@kent.kent.edu) wrote:
> : Colin Ward (co...@leprechaun.com.au) wrote:
> : : hor...@acs6.acs.ucalgary.ca (Janos Horvath) wrote:
>
> : : >I would like to start a big thread: what the greatest Amiga games
> : : >ever made?
>

> I forgot my ALL-TIME favourite.....WINGS.

WINGS wins hands down.

Justin Smith

Brian W. Perez

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Feb 4, 1997, 3:00:00 AM2/4/97
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I would have to say

WINGS... WINGS... WINGS

Fire Power (GREAT Serial modem game)

Stunt Car Racer (another GREAT serial modem game)

It Came from the Desert (1+2)

Cannon Fodder

Nuclear War

North & South

Brian

Dale L. Larson

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Feb 4, 1997, 3:00:00 AM2/4/97
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Janos Horvath <hor...@acs6.acs.ucalgary.ca> wrote in article
<5d5c94$11...@ds2.acs.ucalgary.ca>...


> I would like to start a big thread: what the greatest Amiga games
> ever made?

Two-player Lemmings. I believe the Amiga was the only platform on which
the most cool version could be played. I'm amazed at how many people never
realized that two-player Lemmings is really a completely different game,
and it's SUCH a blast.

It's a damn shame none of the other versions could play it!

Johan Hoogeveen

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Feb 4, 1997, 3:00:00 AM2/4/97
to

In a message of 03 Feb 97 Janos Horvath wrote to All:

JH> I would guess that strategy games are obvious contenders. Lemmings,
JH> Worms, Return Fire, stuff like that. So go ahead - please post and help
JH> inform a newbie! I am trying to feed an A500 donated by a friend, and
JH> resist the Wintel juggernaut! :)

Always resist WiNTEl...
ehrm a title I still play is Lotus 2 (and lotus 3,altough i like two
better)
I stillfind it a nice car game (okay it ain't 3d like SCREAMER on the pc
but itjust is cool..

_ _ _
| || | | -=- Email : -=-
_| || | -=- cyd...@w11.iwg.nl -=-
|___||_|_|


Gerald Yuen

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Feb 5, 1997, 3:00:00 AM2/5/97
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In article <32F662...@kuai.se>,
Johan Kallberg <kall...@mail.kuai.se> wrote:

>Janos Horvath wrote:
>>
>> I would like to start a big thread: what the greatest Amiga games
>> ever made?
>>
>> By "greatest", I mean those whose gameplay is so deep, immersive and/or
>> addictive that graphics don't really matter. Gameplay so great that
>> although you may own a PlayStation or Saturn, you are still proud to play
>> that Amiga title... Stuff that will will play well on a plain A500 1.3 @
>> 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
>> HD. :)
>>
>> I would guess that strategy games are obvious contenders. Lemmings,
>> Worms, Return Fire, stuff like that. So go ahead - please post and help
>> inform a newbie! I am trying to feed an A500 donated by a friend, and
>> resist the Wintel juggernaut! :)
>
>There is one great contender, Dungeon Master. This was the only reason I
>bought an Amiga in the first place :) My neighbour was getting a bit
>tired of me occupying the computer all the time. Mind you, this was a
>german crack that crashed when you tried to read a scroll. All my
>friends thought I had lost it. :)

Hmmm...let me think of the games that I wasted my youth on....:)
I think I spent far too much time on the Bard's Tale, given its simplicity,
yet it was huge (compared to the 8-bit games of the time) and much faster!
I think however, that the game which I've spent most time on has to be
Civilization on both my A2000 and A4000! I also think Captive was a very
good game with lots to keep me interested. I dunno why, but for some reason
I liked Railroad tycoon and Sim City, both of which wasted many hours of my
youth! I haven't plaed SimCity2000 that much since it is too slow on my
feeble 030 :/

I tended only to play lemmings in multiplayer mode, since one player games
could get rather frustrating! Speaking of multiplayers (which I think the
current wintel market is really lacking in), Hired Guns was a good one. I
remember completing it with my brother, games which allow multiple players
are the best in my opinion. In this respect, Worms is a good game and I can't
wait for the directors cut, which will hopefully work in conjunction with
my CDROM drive without problems :)

I think the only single player arcade game which I play frequently is
Pinball Fantasies, which despite its age still beats the pants off of the
wintel pinball games!

Ho hum,

Gerald.
PS For some really old games, havea look at my web page on:
http://web.ukonline.co.uk/Members/gc.yuen/gamesfixes
which has a lot of old games listed in it.
--
Gerald Yuen. Comp Sci postgrad at the University of Wales, Aberystwyth.
e-mail: gc....@ukonline.co.uk or gc...@aber.ac.uk Finger for PGP key.
"The first to present his case seems right,
till another comes forward and questions him." Proverbs 18:17.

Accolyte

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Feb 5, 1997, 3:00:00 AM2/5/97
to

> Anyone remember "Killing Game Show"? Stupid title, but
> a really fun game with tight gameplay. The first video
> game whose music blew me away.

> From Psygnosis, I think.

> Also, I forget the name of this game, but you had a guy on
> a raft (an inner tube), and he could go around in any
> direction shooting bad guys and capturing humans, returning
> them to some sort of base. Your guy was really small.
> It was by Atari, I think, and it
> was originally developed for the Atari computer that competed
> the Amiga (I forget what that was called, too).

Ahh, it was called Park Patrol wasn't it? I remember that one
from the 64 days.. :)

-- __ ____ __ __ ____
/ "\ /\/\\__"\ / "\ / "\ /\\__"\
Accolyte/Cydonia / / // / // / // / // / // // ' / Packing Class
(Coder) / /\/ > // / // / // / // // / /__ And Kickin'Ass!
\__/ \_/ \__/ \__/ \/\/ \/ \/\/ \/

Dale Chitwood

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: I would like to start a big thread: what the greatest Amiga games
: ever made?

My favorites:

Defender of the Crown - An oldie that I use to win over and over but
never got tired of.

Stunt car racer - the graphics were not that great, but the feel of the
game going over them jumps and down the ramps was life-like.

Leaderboard Golf - I still like it the best of all golf simulators.

Warlords - I would not even begin to count the hours! I still love
this game!

Railroad Tycoon - The Amiga version was much nicer than the PC version,
This was one addicting business game.

and don't forget Shareware: Megaball, Deluxe Galaga (my wife's favorite)
and my favorite - Scorched Tanks...


--
Dale Chitwood --- da...@pacifier.com
da...@calweb.com
da...@amigazone.com --- Vancouver USA

Peteroo

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Feb 5, 1997, 3:00:00 AM2/5/97
to

The original Star Control was released for the Amiga. Not II or III,
however.

CopeKnight

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Feb 5, 1997, 3:00:00 AM2/5/97
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In article <5d7085$1m...@ausnews.austin.ibm.com>, tony@ wrote:

[snip]
>BTW Carl Lund mentioned CONFLICT. I've not heard of this unless it's CONFLICT
> KOREA. What's it about?
>
>Cheers
>
>Tony

A budget game brought out in the U.S. by what was then Virgin Mastertronic.
It retailed for under $20. It cast the player as the Israeli prime minister
trying to improve Israel's prestige in the Middle East. You did this by
buying a big enough army to defend yourself and try to defeat all neighboring
states one at a time. You could do this either militarily or by espionage.
If you were too blatant, you'd piss off the U.S. though and lose all your
military funding.

It was totally strategic, nothing tactical in sight. Despite having lousy
graphics, no sound after the title music, and a keyboard-only interface, it
was (and is) a great game. It's the sort of thing you can pick up and play in
less than an hour. (Kind of like Gold of the Americas, in that respect.) It
was really a great little game that received no attention in the American
Amiga press. (If I sound bitter, it's because Amazing rejected my review of
it :-) .)

BTW Conflict: Korea could easily have also made it on my list. (It sometimes
does!) It was probably the best wargame I played on the Amiga.

Carl

**** Carl Lund **** CopeK...@worldnet.att.net ****
Shine forth thou Star of Poets, and with rage or influence, chide or cheer
the drooping stage, which since thy flight from hence hath mourned like night,
and despairs day, but for thy volume's light. --Ben Johnson
In loving memory of Santa Barbara (1984-1993) & Roger Zelazny (1937-1995).

Sean Curtin

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Feb 5, 1997, 3:00:00 AM2/5/97
to

James Pond 2. Most addictive platformer I've ever played.

Faery Tale Adventure. Good graphics / user interface and a storyline you
could sink your teeth into.

Sim City/2000. Such a great creative outlet. (My personal /dev/null of
creativity.) 8^)
SC2k hint: If it runs too slow on your machine, get a good mode
promotor program and promote one of sc2k's preferred modes to
320x200 autoscroll and shrink the window to screen size. It's
easier to see what you're doing and it runs much faster.

...Sean.

Mike Selhorn

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: I would like to start a big thread: what the greatest Amiga games
: ever made?

: By "greatest", I mean those whose gameplay is so deep, immersive and/or

: addictive that graphics don't really matter. Gameplay so great that
: although you may own a PlayStation or Saturn, you are still proud to play
: that Amiga title... Stuff that will will play well on a plain A500 1.3 @
: 7.14 MHz, but also on an A4000 3.1 @ 40 MHz. Stuff that will install on
: HD. :)

: I would guess that strategy games are obvious contenders. Lemmings,
: Worms, Return Fire, stuff like that. So go ahead - please post and help
: inform a newbie! I am trying to feed an A500 donated by a friend, and
: resist the Wintel juggernaut! :)

I would have to give my vote to Faery Tale Adventure. Man I loved
playing that game.

--
--------------------------------------------------------------
Mike Selhorn |
University of Pennsylvania | "A sweater!"
Engineering '97 | -El Guapo
BSE Comp. Sci. & Eng. |


David Tansley

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Feb 5, 1997, 3:00:00 AM2/5/97
to

GROUT LEN EDWARD wrote:
>
> Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
> : I would like to start a big thread: what the greatest Amiga games
> : ever made?
>
> Speedball2 was my first amiga game ever, I too have busted several
> joysticks playing this one.
>

Some of the 'later' games rocked as well.
Syndicate, Worms, Colonization.
But the best one of all time has to be Stunt Car Racer esp. in seriel linked mode.

--
David Tansley
MSc Student, Jodrell Bank
Email: d...@jb.man.ac.uk

K Steward

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Feb 5, 1997, 3:00:00 AM2/5/97
to

: Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: : I would like to start a big thread: what the greatest Amiga games
: : ever made?
: :
: Without a doubt Turrican II. The best game that I have played many times
: even thought I finished it, and I still find new stuff every-so-often!
: The bliss!

I was in a hurry that day and forgot two others, Civilization and Wings.
They are brilliant and all allow a large amount of playing stratagies to be
tried against the computer.

Other honourable mentions:

Leander - Very similar to TurricanII, but slightly less fun.
Utopia - excellent bread/war type game, unfortunelty the map was a bit
small.(and my version has a r/w error in disk 1 :^( )

Happy hunting...

----------
Kristen Steward u6...@potter.cc.keele.ac.uk
"I don't know what worries me more, the fact that one of our nuclear weapons
has been stolen, or that it has happened so often that we have a code word
for it." -Broken Arrow
----------

Keith E. Young

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Dale Chitwood (da...@pacifier.com) wrote:
: Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
: : I would like to start a big thread: what the greatest Amiga games
: : ever made?

: Stunt car racer - the graphics were not that great, but the feel of the


: game going over them jumps and down the ramps was life-like.

This was one of my favourites as well. it was great to play in a
darkened room :)


Agamemnon

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Follow-ups set to remove rec.games.video.sony from this irrelevant
thread.

David Navarro

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Feb 5, 1997, 3:00:00 AM2/5/97
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Mark Magdamit wrote:
>
> Whoever said Barbarian for the Amiga? I know there were two games with
> the name Barbarian - one from Psygnosis (an action/platform game using the
> mouse?), and another distributed here in America by I think Epyx?
> Anyways, the Epyx one was called Death Sword also, and was a one on one
> fighting game (with one of the coolest fatality moves before Mortal Kombat
> was a twinkle in Tobias and Boone's eyes).

Yes, that game was cool on the Amiga, but the ultimate version was the
original ZX Spectrum one. The first time I decapitated someone, both our
jaws dropped in utter disbelief. And the follow up... So satisfying...
One of the high points of my gaming career... :)

Janos Horvath

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Feb 5, 1997, 3:00:00 AM2/5/97
to

tony@ wrote:

: >2) I hear a lot about F1GP. Wasn't there supposed to be a patch for
: > analog joysticks?

: Not a patch but an option included with the game

Ahhhh, I see. So what must one do in order to use an IBM-type stick?


: >4) Will someone sell me a used, original copy of Worms for Amiga? I'm
: > dying to try all those user-created levels on Aminet. :)

: No.

You mean YOU won't, or no Amiga owner will?


: >5) WHY WON'T SOMEONE MAKE "ELITE II" FOR PSX?? :) Sorry about the
: >caps.

: 'Cos it was crap (IMO)

IMHO, the PlayStation is quite capable of delievering a wonderful 32-bit
version of this game. Just because the 3-D animation in Elite II now
seems dated to someone, doesn't mean the game can't be tweaked and
enjoyed further on a different platform...

Janos Horvath

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Oliver Roberts (Oli...@enterprise.net) wrote:

: Without a doubt, I reckon Formula One Grand Prix is the best game

: ever. I've got F1 on my Playstation, but I've got bored of that -
: playability-wise, it just doesn't compare to Amiga F1GP.

Hmm! Given your .sig, I wonder about objectivity. ;) but at least you
have made me more curious about that game.


: I don't know when/if I'll ever get bored of playing F1GP (it's lasted

: me over 4 years so far :)

have you taken time to bathe or shower? :)

: --
: Oliver Roberts /~\ ___(~)__ __ |~~~/~| oli...@poboxes.com
: | o | ' |~/. /. | | ~|| | oli...@enterprise.net
: Amiga F1 website |_|_|_M_|_\_,\__; |_| |_|
: & F1GP-Ed author |__/ http://homepages.enterprise.net/oliverr/

--

Janos Horvath

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Mark Magdamit (ri...@u.washington.edu) wrote:
: How could I have forgotten all of the Breakout clones?

: First and foremost, Arkanoid was THE game in the arcades when I was a kid
: (next to R-Type, and Double Dragon). The Amiga version was the only
: version I know of that actually had all the game sounds, and looked
: exactly like the arcade. Say, did this game work with Atari paddles? I
: forget.

Hey! Arkanoid II on C=64 was terrific! I'm sure it had all the graphic
and aural elements... and I had an original. :) Ho ho ho

Not that this is on-topic, but the C=64 version of Ark II only allowed
mouse, joystick and keyboard. How dumb not to include paddle option,
because Ark I did.


: Hmm... speaking of arcade games, R-Type on the Amiga was SO much fun!
: Especially if you had a two-button joystick! The control was near
: perfect, although I thought the ship did get a little touchy in some
: areas. Again, if you can find a used copy, buy it! You won't regret it.

Where would you find a two-button stick for Amiga? In my experience,
you'd probably have a much better chance of finding an original copy of
R-Type for Duo. :) Plus the pads are inherently two-button....

Whoooops! Sorry for sliding off course.

Janos Horvath

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Peteroo (pet...@aol.com) wrote:
: The original Star Control was released for the Amiga. Not II or III,
: however.

Can anyone tell me whether this was a great Amiga game, or even just a
good Amiga game? :)

Mark D. Ormond

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Feb 5, 1997, 3:00:00 AM2/5/97
to

On Wed, 05 Feb 1997 09:05:42 +0000, David Tansley <d...@jb.man.ac.uk>
wrote:

>GROUT LEN EDWARD wrote:
>>
>> Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
>> : I would like to start a big thread: what the greatest Amiga games
>> : ever made?
>>

>> Speedball2 was my first amiga game ever, I too have busted several
>> joysticks playing this one.
>>
>
>Some of the 'later' games rocked as well.
>Syndicate, Worms, Colonization.
>But the best one of all time has to be Stunt Car Racer esp. in seriel linked mode.
>
>--
>David Tansley
>MSc Student, Jodrell Bank
>Email: d...@jb.man.ac.uk

Mine was Brutal Sports Football.

BTW: Was this ever made for any other platform?


Later,
dabone


Nick

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Feb 5, 1997, 3:00:00 AM2/5/97
to

hmm.. did anyone here mention 'Captive' ?!
That is THE game!!!!!!!!!!

--
E-Mail: nfra...@public.srce.hr nfra...@zems.fer.hr | Powered by:
ni...@fly.cc.fer.hr |-| A1200
WWW: http://diana.zems.fer.hr/~nfrances |------| Blizzard 1230-IV
CroAminet: ftp://thphys.irb.hr/pub/aminet |---| 2+16 MB RAM : 125+200MB HD

Tony Silveira

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Feb 5, 1997, 3:00:00 AM2/5/97
to

How about Star Wars? Man could I just play that GREAT arcade port for
HOURS!

Tony

Zen

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Ah yes, the old Amiga games... Here's my list:

I loved Shadow of the Beast, Beast 2, and I really loved this one other,
very much like the beast games. Demon was in the title... you were a
blond guy (very well animated), and you could roll around, go through
various levels and bosses. It was pretty hard, but nothing like beast
(why I really liked it). Wrath of the Demon, I think it was called.

Killing Game Show was good. Rocking music, great graphics, and what
a rush! The water just never stops coming...

Eye of the Beholder was awesome. I played through this about 20 times,
with all sorts of characters, going for max hitpoints, and trying to
figure out all the level quests. The level quests were so insanely
impossible to figure out, it was just too cool. One of them involved
randomly placing some magic rings in alcoves--no clues, no nothing!
Just random, totally obscure stuff! I loved it.

Black Crypt--very cool. A perhaps even better EOB game... Bigger and
badder.

Bar Games--anyone else play this? This was something of an adult game,
mainly for my favorite event: Wet and Wild. You got to run around a
scaffold attempting to dump buckets of water on womenn's heads until
they were completely soaked. The first girl starts out kind of flat,
not too pretty, and barely soaked. But the last girl is gorgeous, has
some extreme measurements, and you get to completely soak the tank top
into nothing (it completely dissolved!) Ok, I was a bit younger then,
so I really liked that sort of thing... hehehe.

Stormbringer--Storm something anyway... I had a lot of fun with this.
You walked around and rescued fairies--lots of naked fairy women in this
game. I loved it as an adolescent. (See above).

Death Stalker--horrible graphics, but my god was this game FUN! I just
LOVED the little "hisssss" sound as you chop off heads...

The Immortal--tough game, hard puzzles, hard combat. Lots of fun though,
and some rocking music.

Druid 2: EnLIIIIGHTenMEEENT. More rocking music--let's face it, Amiga
games had the coolest tunes ever. Sort of a Gauntlet type game, with
a big world to explore, and lots of spells to get. Cool concept.

Battletech: Crescent Hawk's Interception--this was just such a cool
RPG. I loved upgrading mechs, exploring a vast world, solving puzzles,
and everything else about this game.

Might & Magic 2: Great game--better graphics than the IBM--loved those
enchantresses. Maxed out my characters at 255th level--killing cuisinarts
in the mountains.

WIZARDRY 6: BANE OF THE COSMIC FORGE--maybe my favorite game of all time.
This game had an awesome plot, and was SOOOOOO well-made. It was pure
addiction, worse than any drug... And yes, lots of nice nudity to boot.
Probably the last game to have it, before the crackdown on games. Ah,
Rebecca...

I know there are tons of others, I just can come up with all the names.
The Amiga had some COOOOOOLLLLLL games!
--

Mark Magdamit

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Feb 5, 1997, 3:00:00 AM2/5/97
to Janos Horvath

On 5 Feb 1997, Janos Horvath wrote:

> Mark Magdamit (ri...@u.washington.edu) wrote:
> : How could I have forgotten all of the Breakout clones?
>
> : First and foremost, Arkanoid was THE game in the arcades when I was a kid
> : (next to R-Type, and Double Dragon). The Amiga version was the only
> : version I know of that actually had all the game sounds, and looked
> : exactly like the arcade. Say, did this game work with Atari paddles? I
> : forget.
>
> Hey! Arkanoid II on C=64 was terrific! I'm sure it had all the graphic
> and aural elements... and I had an original. :) Ho ho ho

Yeah, my Arkanoid for my Amiga was an original, too. I found it budget
price for about $10 at the time (what a steal!)

>
> Not that this is on-topic, but the C=64 version of Ark II only allowed
> mouse, joystick and keyboard. How dumb not to include paddle option,
> because Ark I did.
>

Tell me about it! How many of us game nuts have an Atari anyway? That
system gave you everything - a game two joysticks, and two paddles...

>
> : Hmm... speaking of arcade games, R-Type on the Amiga was SO much fun!
> : Especially if you had a two-button joystick! The control was near
> : perfect, although I thought the ship did get a little touchy in some
> : areas. Again, if you can find a used copy, buy it! You won't regret it.
>
> Where would you find a two-button stick for Amiga? In my experience,
> you'd probably have a much better chance of finding an original copy of
> R-Type for Duo. :) Plus the pads are inherently two-button....
>

The Amiga is able to use Sega Genesis controllers - that's the reason I
beat a bunch of games I had - love that turbo!

> Whoooops! Sorry for sliding off course.
>

Yeah, a lot of the cool games were from Europe - especially the arcade
conversions. My friend bought an import version of Black Tiger. Man,
that game took up my life! The graphics were crap, and so was the
control, but for some reason, I stuck with it and nearly beat it.

> --
> --- Current clutter list: --- Various sales in progress;
> Commodore 64/128, Amiga 500 need to unload stuff and
> Nintendo NES-001/101 reclaim apartment space!
> NEC TurboExpress, TurboDuo Check newsgroups for cool
> Sony PlayStation, Sega Saturn deals!
>
>

___________________________________________________________

-Mark Magdamit *--Powered by Gutsman NewType--*
ri...@u.washington.edu
"Ah, college! Top Ramen and Lucky Charms never tasted so good!"


Jason Quigley

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Feb 5, 1997, 3:00:00 AM2/5/97
to

On Wed, 05 Feb 1997 19:50:50 GMT, dab...@cdc.net (Mark D. Ormond)
wrote:

>On Wed, 05 Feb 1997 09:05:42 +0000, David Tansley <d...@jb.man.ac.uk>
>wrote:
>
>>GROUT LEN EDWARD wrote:
>>>
>>> Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
>>> : I would like to start a big thread: what the greatest Amiga games
>>> : ever made?
>>>
>>> Speedball2 was my first amiga game ever, I too have busted several
>>> joysticks playing this one.
>>>

I lost months and months of my life mastering the original, both by
myself and competitively. SB2 was a hulluva game, but the original was
a groundbreaker.

>>
>>Some of the 'later' games rocked as well.
>>Syndicate, Worms, Colonization.
>>But the best one of all time has to be Stunt Car Racer esp. in seriel linked mode.
>

>Mine was Brutal Sports Football.
>
>BTW: Was this ever made for any other platform?
>

My fave has to be the original Cannon Fodder. Shame about the sequel
tho.

--
Jason Quigley
qu...@rogers.wave.ca
Devout Amiga, 3DO, Star Wars, Star Control,
Twin Peaks and Toronto Maple Leafs fan.

Shen Chong

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Feb 5, 1997, 3:00:00 AM2/5/97
to

>
> Anyone know how to get this working on an NTSC CD32? Does it require PAL?

Speedball cd32 didn't work for me until I used PAL. I have an SX-1 so I
was able to get to the early startup sequence and pal boot

Hans Guijt

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Feb 5, 1997, 3:00:00 AM2/5/97
to

>> Also, I forget the name of this game, but you had a guy on
>> a raft (an inner tube), and he could go around in any

Toobin'?


Hans


Hans Guijt

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Feb 5, 1997, 3:00:00 AM2/5/97
to

>4. How about Uninvited?

"You have been summoned as the Uninvited..." Man, that was one great game.
Too bad there were so few of them: Uninvited, Shadowgate (both great), and
the two Deja Vu games (less great). I finished the first three, but never
spent much time with #4.

Since noone has mentioned them yet:

* Warhead - Classic space exploration, miles better than Wing Commander.

* The Immortal - Difficult, but I really liked it. Come to think of it, I
like most games that tell an interesting story ;-)

* Transplant - asteroids, except that the universe rotates around you. It's
much more playable than most other asteroids-style games.

* F18 Interceptor - not because it's a good flightsim or anything, but
because you could have real fun with that plane!


Hans


Dale L. Larson

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Feb 5, 1997, 3:00:00 AM2/5/97
to


Mark Magdamit <ri...@u.washington.edu> wrote in article
<Pine.OSF.3.95.970204...@saul7.u.washington.edu>...
> Megaball II (shareware) was a tremendously wonderful gem, and I found
> myself enjoying it more than Arkanoid! I forget what you receive when
you
> register it, so I hope it's not too late for me!

You missed MegaBall3 and 4. Unfortunately, despite all our advertising in
the magazines and postings on the net, it seems very difficult for us to
get the word out to MegaBall fans. Anything you can do to help spread the
word would be appreciated!!!

When I was at Commodore, I went to register the original "Ball" and
realized that Ed and Al Mackey (the authors of Ball and the MegaBalls)
lived in PA. So I phoned them and asked if they'd rather have the
registration fee or a tour of Commodore and a pizza. Of course they choose
the later. Al later worked as an intern for IAM (he was in high school
during Ball days, college when he interned).

Now IAM publishes MegaBall4, so you should purchase the latest commercial
version rather than trying to register years-old shareware. You even get a
T-shirt (if you order direct from us right now) with a MegaBall brick and
the words "I have MegaBalls!"

See http://www.iam.com/amiga/mb4.html, or send email to in...@iam.com for an
auto-response giving information about how to order.


--
Dale L. Larson Intangible Assets Manufacturing Publishers of
el Presidente http://www.iam.com Amiga stuff and of the book
da...@iam.com in...@iam.com Torn Shapes of Desire: Internet Erotica

Marc Forrester

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Dungeon Master: Chaos Strikes Back
Deluxe Galaga [AGA]
Chaos Engine, The
Speedball II
Exile [AGA]
Damocles
Civilization
Ultima VI
Stunt Car Racer
Bratwurst
Gravity Force II

And a bunch of other stuff that I can't remember right now.
But I think that's all the important ones. :]

--
Marc Forrester, via his mum's ISP.

Marc Forrester

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Feb 5, 1997, 3:00:00 AM2/5/97
to

Zach Smolinski wrote:
> Also, I forget the name of this game, but you had a guy on
> a raft (an inner tube), and he could go around in any
> direction shooting bad guys and capturing humans, returning
> them to some sort of base. Your guy was really small.
> It was by Atari, I think, and it was originally developed
> for the Atari computer that competed the Amiga
> (I forget what that was called, too).

Reminds me of another game I can't remember the name of,
by Broderbund. That one was a bloke in a little a-grav
hoverpod thingy flying over a featureless ocean to battle
some weird things that popped in and out of floating
(In the water, that is) spheres which were presumably
the entrances to some sort of base. You were ejected,
unceremoniously and obviously very much against your
will from a UFO at the start, and then spent the rest
of the game being directed by a pair of foreboding,
hooded, wraithlike figures to attack these bases,
and bring back various items, apparently for the
purpose of keeping a baby well-fed and comfortable.

Very obscure, and really quite good fun.
I wonder what those spectre guys are doing these days..

Dazzler

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Feb 5, 1997, 3:00:00 AM2/5/97
to

ley
> >MSc Student, Jodrell Bank
> >Email: d...@jb.man.ac.uk
> Mine was Brutal Sports Football.
>
> BTW: Was this ever made for any other platform?
>
>
> Later,
> dabone
Yeah, PC. Check my mail address ;)
--
Dazzler
=====================================
Fueled by DonutSoft96 inc.HyperGoGo+
email daz...@millennium.co.uk
BlueMaestro [GammaActive][Gamma125SE]
<<Powered and controlled via A1200>>
=====================================

misc...@csc.canterbury.ac.nz

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <5d6i8e$kbo$1...@goblin.uunet.ca>, Oce...@cyberbeach.net (Rob Stickles) writes:
> In article <5d6d6u$k...@sentosa.sg.fp.cibcwg.com>
> jb...@fp.cibc.com (Justin Beech) writes:

>> David Navarro (dna...@dreamworks.com) wrote:
>> : Janos Horvath wrote:

>> : > I would like to start a big thread: what the greatest Amiga games
>> : > ever made?

> Wings of Fury
> - Great sidescrolling fun, once you really learn how to fly your damn
> plane. Control scheme for the this game reminds me of the classic
> Looping.

> Paradroid '90
> - not quite as much fun as the C64 original, but still worthy

'sfunny... I thought this of Wings of Fury. I was really -really-
disappionted with the Amiga version of this after I'd spent so many
hours of my life engrosed in the c64 version.
(It just didn't -feel' right.)

Paradriod 90 was good.

Uridium 2 was bloody brilliant though. I just -loved- that game.
The ultimate trans-computer sequel (of a sequel.) :-)

Oh oh.... and FIRE AND ICE!!!!!
That is just the best platform game EVER!!!!
(Is Andrew Braybrook God?) Does anyone know of anyone who still
sells this masterpiece? I miss it so. :-(


Nathan.
(n.w...@student.canterbury.ac.nz)


misc...@csc.canterbury.ac.nz

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Feb 6, 1997, 3:00:00 AM2/6/97
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In article <955.55T...@wr.com.au>, acco...@wr.com.au (Accolyte) writes:

>> Also, I forget the name of this game, but you had a guy on
>> a raft (an inner tube), and he could go around in any
>> direction shooting bad guys and capturing humans, returning
>> them to some sort of base. Your guy was really small.
>> It was by Atari, I think, and it
>> was originally developed for the Atari computer that competed
>> the Amiga (I forget what that was called, too).

> Ahh, it was called Park Patrol wasn't it? I remember that one
> from the 64 days.. :)

Was Park Patrol ever done on the Amiga?!??!
(I'd love to see it if it was...)

It doesn't sound like his description is for Park Patrol... not
unless he's got some of it wrong, or the 16-bit version was
different. In Park Patrol you couldn't shoot, never captured
people, and the GFX weren't small. You collected rubbish,
saved drowning swimmers, and avoided other cutsey fauna.

Damn nice game. Why hasn't anyone done a conversion yet?
(Or if someone has, why haven't I heard of it... I'm still
getting out the damn c64 just to play this one!)

Nathan.
(n.w...@student.canterbury.ac.nz)

George Noel

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <5d6i8e$kbo$1...@goblin.uunet.ca>,
Rob Stickles <Oce...@cyberbeach.net> wrote:
>> : -Speedball 2. The best sports game EVER. Period. I can't recall how many
>> : joystics I have snapped playing this jewel. Ah! The joys of turning
>> : defeat to victory by whaling on the opposing team's weakest player and
>> : having him stretched off, and getting ten points for your efforts...
>> : Sports+violence in the finest of packages. And the graphics were full of
>> : the Bitmap Brothers trademark chrome...

Anyone know how to get this working on an NTSC CD32? Does it require PAL?

>Regards,
>Rob S.
>(Sutekh on #RGVC and #drwho)

____________________________________________________________________________
|C= C=| For | Such giants are these! Great shoulders |CD32 /// |
| |Jay Miner -> bear so many. I stand among them. | /// |
| 64c | RIP | - Dave Haynie | /// |
| |_________|___________________________________________|\\\/// |
|C= C=| gn...@plato.ucs.mun.ca or geo...@garfield.cs.mun.ca| \XX/500 |
|---------|-----------------------------------------------------|----------|
| CMD | Euripides - Never that which is shall die! | AT |
|_________|_____________________________________________________|__________|


George Noel

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <32F7AC...@mail.idt.net>,
Sean O'Riordan <ica...@mail.idt.net> wrote:
>Also :
>No Second Prize with a mouse and a good stereo system
>The Sentinel

How about Zool, Zool 2?

-=*George*=-

George Noel

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <32F886...@apple.com>,

Tony Silveira <silv...@apple.com> wrote:
>How about Star Wars? Man could I just play that GREAT arcade port for
>HOURS!

Know where I can get it? I have the other two but missed the original for
the Amiga. I had it on the C64 and the Atari 2600 though. :)

>Tony

Tim Ryan

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Feb 6, 1997, 3:00:00 AM2/6/97
to

my fave was stunt track racer--great game!

Tim Ryan

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Feb 6, 1997, 3:00:00 AM2/6/97
to

stunt car(track racer-i still dont understand why there isnt a nextgen
game to compare with this-the feeling of going over the jumps was
incredible!

howz about 4d boxing? i thought it was a blast
bar games --wings---some horse racing game?

oh well those were the days!! [:'}}

Janos Horvath

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Dale L. Larson (da...@iam.com) wrote:

: Two-player Lemmings. I believe the Amiga was the only platform on which
: the most cool version could be played. I'm amazed at how many people
: never realized that two-player Lemmings is really a completely
: different game, and it's SUCH a blast.

: It's a damn shame none of the other versions could play it!

Is it anything like the 2P mode of SNES Lemmings? ;)

Janos Horvath

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Agamemnon (Agame...@juno.com) wrote:

: Follow-ups set to remove rec.games.video.sony from this irrelevant
: thread.

Not until I'm done, sir. Why don't you just use your killfile? And
anyway, from a historical point of view, Psygnosis was/is vital in the lives
of BOTH Amiga and PlayStation. So this may not be as irrelevant as you think.

Who would be in a position to write and/or publish a modern PlayStation
version of Elite? It's high time this got a rewrite; furthermore, it
would give the 3D hardware the workout Sony seems to want all the time.

PS: who is supposed to be doing Star Control III on PSX?


There, Mr. Agamemnon, you can finish up if you desire.

Nicholas Stallard

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Johan Kallberg had the following to say about Re: Greatest Amiga games?? ..

JK> Janos Horvath wrote:

>> I would like to start a big thread: what the greatest Amiga games
>> ever made?

now that is simple :-)

Lotus I, Dungeon Master I, Turrican I, Oil Imperium, Kingdoms of England
Shadow of the Beast I, Silkworm, SWIV, DynaBlaster, Wings, Dune II
and Settlers


JK> There is one great contender, Dungeon Master. This was the only reason I
JK> bought an Amiga in the first place :) My neighbour was getting a bit
JK> tired of me occupying the computer all the time. Mind you, this was a
JK> german crack that crashed when you tried to read a scroll. All my
JK> friends thought I had lost it. :)

a german crack. hmm. dungeon master was the only game I ever saw that took
ages before I have seen it cracked .. I do wonder why

JK> When I finally got my Amiga I had already had the game lying in its box
JK> for something like three or four months. I played it day and night, my
JK> mom was frustrated because I twitched at sun (dark dungeons) and had
JK> this annoying habit to pick up things and carry them around until I was
JK> encumbered, then I dropped them in a corner so I would remember where I
JK> put them ;)

How did you not run out of food ?

Cya

Nicholas


--

: Irc: Yagger ............
..:.................:... : Sn...@studbox.uni-stuttgart.de
:.: :..: : http://home.pages.de/~Snowy/ ...
:....................................:.:
:
Any sufficiently advanced technology is indistinguishable from magic:

Nicholas Stallard

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Feb 6, 1997, 3:00:00 AM2/6/97
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Justin Smith had the following to say about Re: Greatest Amiga games?? ..

JS> Keith E. Young <kyo...@kent.kent.edu> wrote in article
JS> <5d7va5$4...@tombstone.kent.edu>...

>> Keith E. Young (kyo...@kent.kent.edu) wrote:

>> I forgot my ALL-TIME favourite.....WINGS.

JS> WINGS wins hands down.

After 243 Missions my hands were down too :)

Nicholas Stallard

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Feb 6, 1997, 3:00:00 AM2/6/97
to

David Mallarme had the following to say about Re: Greatest Amiga games?? ..

DM> - What about Project X ? I think it was the best game of this type on
DM> amiga.

project X had nice graphics but that they way you could deal
with powerups.. terrible.. :(

DM> - one of my first game : Defender of the Crown, a legend !

despite the graphics on the a5oo, nice game :-)

But Kingoms of England was/is far better :-)
btw. I wonder, has there ever been the full version of
that Kingdoms of England II demo version ?

Mike Kamoudis

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Feb 6, 1997, 3:00:00 AM2/6/97
to Nick

Nick wrote:
>
> hmm.. did anyone here mention 'Captive' ?!
> That is THE game!!!!!!!!!!
>

I agree but I would die for SWIV
SILKWORM
TURRICAN 2
etc.

Mike

Phil Barker

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Feb 6, 1997, 3:00:00 AM2/6/97
to

On 06-Feb-97 08:50:06, Nicholas Stallard said about Re: Greatest Amiga games??:
NS> Johan Kallberg had the following to say about Re: Greatest Amiga games??
NS> ..

JK>> When I finally got my Amiga I had already had the game lying in its box
JK>> for something like three or four months. I played it day and night, my
JK>> mom was frustrated because I twitched at sun (dark dungeons) and had
JK>> this annoying habit to pick up things and carry them around until I was
JK>> encumbered, then I dropped them in a corner so I would remember where I
JK>> put them ;)

NS> How did you not run out of food ?

Must've been making a *lot* of Stamina potions ;)


--
Phil Barker
ph...@bungie.u-net.com
Bungie on IRC
--

Q. How do you identify a blind man in a nudist colony?
A. It's not hard.


David Mallarme

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Feb 6, 1997, 3:00:00 AM2/6/97
to

George Noel wrote:

> How about Zool, Zool 2?

Not bad but some graphics bugs. One of the first AGA specific games for
the (my) A1200. I have the original...

David M.
----------------------------

Mat Bettinson

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Wow now this is a cool thread. Purely by co-incidence we happen to be running a feature on the top 50 Amiga games of all time (AND printing suppliers for them all!) in the next issue of CU Amiga.

> Two-player Lemmings. I believe the Amiga was the only platform on which
> the most cool version could be played. I'm amazed at how many people never
> realized that two-player Lemmings is really a completely different game,
> and it's SUCH a blast.

Yes. I had a beer with our Ex-Editor the other day. He didn't know about the two player mode. It was such an incredible game to play with a friend and a few beers that I have very fond memories of this. It's a shame recent releases have been flagging in this regard.


> It's a damn shame none of the other versions could play it!

I think the PC version had two player...

--
Mat Bettinson Technical Editor of CU Amiga Magazine
m...@mats.net http://www.cu-amiga.co.uk

Dale L. Larson

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Feb 6, 1997, 3:00:00 AM2/6/97
to


Janos Horvath <hor...@acs6.acs.ucalgary.ca> wrote in article
<5dbtfb$d...@ds2.acs.ucalgary.ca>...


> Dale L. Larson (da...@iam.com) wrote:
> Is it anything like the 2P mode of SNES Lemmings? ;)

Doh. Now, if they had it for N64, I'd run out and buy myself a video
console!

Dale L. Larson

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Feb 6, 1997, 3:00:00 AM2/6/97
to


Mat Bettinson <m...@mats.net> wrote in article
<32F9CAE3.M...@mats.net>...


> > It's a damn shame none of the other versions could play it!
>
> I think the PC version had two player...

How do you run two mice on a PC? Just use a com port mouse?

Benjamin Hutchings

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <01bc1436$fe041080$48e00dd0@dogbert>,

Dale L. Larson <da...@iam.com> wrote:
>
>
>Mat Bettinson <m...@mats.net> wrote in article
><32F9CAE3.M...@mats.net>...
>> > It's a damn shame none of the other versions could play it!
>>
>> I think the PC version had two player...
>
>How do you run two mice on a PC? Just use a com port mouse?

I don't think you can. There was no mention of it last time I looked at
programming documentation for DOS mouse drivers.

The manual I have lists Amiga and PC controls, and the PC can use keys.
I guess the 2nd player *has* to use keys in the PC version.
--
Ben Hutchings,|finger m95...@booth42.ecs.ox.ac.uk|mail benjamin.hutchings@
compsci&mathmo|lynx http://users.ox.ac.uk/~worc0223|worcester.oxford.ac.uk
Make three consecutive correct guesses and you will be considered an expert.

Andy Kellett

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Feb 6, 1997, 3:00:00 AM2/6/97
to

I used to play Hammerfist a lot. I liked how you could change between
the 2 characters, and there was so much action inthe game. It was a
bit annoying at times when you couldnt quite make it onto the ledges,
or you were out of ammo. The C64 version was also spectacular, and
inspired me to buy the Amiga version, which was equally as good.

Andy "Mushroom" Kellett
Home: http://www.mushy-pd.demon.co.uk

Andy Kellett

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Did you people forget to mention First Samurai? That was an awesome
game, even on the A500. The music at the start was very powerfull, i
just had to have it!!

Tin Tin on the moon was also quite enjoyable to play, as was Blood
Money (kickin` soundtrack again). Another great game of that time was
indeanappolis 500.

Does anyone remember unreal? That was such an amazing game!

Was Dragons lair 2 (Escape from Singe`s castle) ever released on the
Amiga? I have never seen it. I wouldnt mind a copy of Indy 500 if
someone knows where I can get it from in the USA.

pet...@aol.com

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Feb 6, 1997, 3:00:00 AM2/6/97
to

In article <32F98D...@uclink4.berkeley.edu>, Shen wrote:

>I have an SX-1 so I
>was able to get to the early startup sequence and pal boot

The SX-1 isn't required to boot in PAL. Just connect a mouse to the CD32,
hold both buttons down at boot and you'll get the config menus.

David Mallarme

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Andy Kellett wrote:

> Does anyone remember unreal? That was such an amazing game!

Wonderful graphics and music indeed !


>
> Was Dragons lair 2 (Escape from Singe`s castle) ever released on the
> Amiga? I have never seen it.

Yes as many other release from the same author. But always rated as poor
playability and interest by magazines. Even if the graphics and
animations were nice.

David M.
----------------------------

Robert Karlsen

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Andy Kellett wrote:
>
> Did you people forget to mention First Samurai? That was an awesome
> game, even on the A500. The music at the start was very powerfull, i
> just had to have it!!
>
> Tin Tin on the moon was also quite enjoyable to play, as was Blood
> Money (kickin` soundtrack again). Another great game of that time was
> indeanappolis 500.
>
> Does anyone remember unreal? That was such an amazing game!
>
> Was Dragons lair 2 (Escape from Singe`s castle) ever released on the
> Amiga? I have never seen it. I wouldnt mind a copy of Indy 500 if
> someone knows where I can get it from in the USA.
>
> Andy "Mushroom" Kellett
> Home: http://www.mushy-pd.demon.co.uk

I don't know if Dragon's Lair 2 came to the Amiga, but Dragon's Lair 3
came on Amiga 500 some years ago.

--
- Robert Karlsen Amiga - PlugAndPlay -
- rob...@applause.no and MultiTasking -
- Gamer at Applause Data AS since 1985! -

-> HomePage at http://www.applause.no/~robertk/index.html <-
-> FTP at ftp.applause.no usr/robertk - Amiga/PC/Linux/CBM64 <-
-> BBS (Heimdall MBBS) ISDN + 47 Up again TBA, Both Amiga & PC<-
- Machines: Amiga CD32/Promodule, A500+(A3500) + PC Int.P133 -

David Navarro

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Agamemnon wrote:
>
> In article <5da77e$4...@tombstone.kent.edu>, kyo...@kent.kent.edu (Keith E. Young) wrote:
> >Dale Chitwood (da...@pacifier.com) wrote:

> >: Janos Horvath (hor...@acs6.acs.ucalgary.ca) wrote:
> >: : I would like to start a big thread: what the greatest Amiga games
> >: : ever made?
> >
> >: Stunt car racer - the graphics were not that great, but the feel of the
> >: game going over them jumps and down the ramps was life-like.
> >
> >This was one of my favourites as well. it was great to play in a
> >darkened room :)

> >
>
> Follow-ups set to remove rec.games.video.sony from this irrelevant
> thread.

And why? Isn't the PlayStation the one true heir to the Amiga,
especially since the release of the Yaroze? I think the thread is fully
relevant.

--

_____________________________________________________________
David Navarro
Digital Effects Animator
DreamWorks SKG

As above,
so below.

Adam Hough

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Feb 6, 1997, 3:00:00 AM2/6/97
to

Janos Harvath wrote:

> I would like to start a big thread: what the greatest Amiga games
> ever made?

Personal favourites:

Dungeon Bashes:
Dungeon Master, Eye of the Beholder I & II and Bards Tale II, Hired
Guns II. Never did manage to finish Bane of the Cosmic Forge since
it was so slow on my 68000 A500.

God Sims:
Civilization, Railroad Tycoon, PowerMonger

Arcade:
Impossible Mission 2025SE AGA. Shadow of the Beast. Wow.

Driving:
Skidmarks II, Test Drive II

Pinball:
SlamTilt. Pinball Fantasies/Illusions were excellent, but this is
better.

Strategy:
Battle Chess -- lousy game of Chess but a classic in its own right :)

Probably dozens of others. I'm mentally counting all the Amiga games
I've bought over the years. Not all of them were great, but a pretty
large proportion of them were amazing.

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