HE IS SO RIGHT!
When I firt got my Amiga 1000, GravAttack was the first pd/shareware game
I truly fell in love with. I spent a good three months or so playing the game
nearly non-stop. There are seventeen levels in all, and I reached level 14
before I got stuck, stuck bad. In the instructions, the author (Scott someone)
lists an address where you can send $10 and get a list of the secret bonuses
(play the game and you will understand). Well, I sent the money and also
included a kinda joke-hate letter, asking how he could make the game so hard
and asking what was going on in level 14 (the gravity changes in different
ways on each level, and I just couldnt figure out the gravity for level 14).
He wrote back saying he enjoyed my letter, toldme what was going on in level
14 (Im not telling), and that he knew (at that time) only one other person
that had made it to level 14, a person from Electronic Arts!
For any Amiga owner who doesnt have this game, GET IT! The graphics are
not mind-blowing, the game itself is not very complicated, but I found it
VERY ADDICTIVE!!!
By the way, Richard McGowen, what level did you get to???
Unfortunately Scott Hjalmer Peterson is no longer alive and able to write games
for the amiga. He took his own life with a bomb he built about 2 years ago.
He was a genius, an artist, and one of only two people to waterballoon David
Huffman (ala Huffman coding) while he was giving a lecture.
If anyone has questions about the Secret Bonuses or Grav Attack, feel free
to write me. Also look forward to seeing GravAttack on abcfd20.
Are the graphics and animation 100% up to amiga standards? No. I can't
honestly say that they are. But is this a playable game? Yes, it most
definitely is. There is a practice mode up to the fourth level (there
are twelve levels total). After the third level you can save one game to
disk. There is a time limit, so eventually you have to replay lower
levels for faster time, (assuming you screwed up on the earlier levels).
Other than this limitation, there are 'infinite continues'. I kind of
like this. You can keep going when you die, but you can't rip through
the whole game in an evening.
The amiga version was done by Dan Gorlin, who wrote the Apple II
version of choplifter, if anyone out there is on old Apple II hack (like
me!).
Highly recommended, with the given provisos.
Brian Bishop (br...@grebyn.com)
P.S. If anyone can tell me how to get past the mirror that blocks your
way on level four, I'd appreciate it :-)
>P.S. If anyone can tell me how to get past the mirror that blocks your
>way on level four, I'd appreciate it :-)
Be sure you've got all your lives left, then JUMP through it.
Only 8 to go now! See ya,
Patrick.
P.S.: Thanx Alf, for your hints. Too bad you ain't got no Amigaaaaa ;-)
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| Patrick Atoon | See y'all at Amiga'90 in Koeln (Germany) |
| University of Nijmegen | on 8,9,10,11 november. Be there or be square. |
| E-mail: ov...@cs.kun.nl | |
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