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What happened to Andrew Braybrook

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Adam Jones

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Aug 15, 1998, 3:00:00 AM8/15/98
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Hi there..

I just just wondering, any one know what happened to Andrew Braybrook??,
designer of many of the Amigas best games like Paradriod90 & Rainbow
Islands.

Mail us if you have any info please

Emmanuel Henne

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Aug 15, 1998, 3:00:00 AM8/15/98
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Adam`s comment about "What happened to Andrew Braybrook" was....

AJ> Hi there..
AJ>
AJ> I just just wondering, any one know what happened to Andrew Braybrook??,
AJ> designer of many of the Amigas best games like Paradriod90 & Rainbow
AJ> Islands.

Did an "Uridium"-remake and disappeared.
Hmmm, I do wonder where "Graftgold" have gone.
They were s`posed to do some "KTX Motocross" game, but
somehow that never saw daylight !?

CU L8ER,

Emmanuel, Team *AMIGA* , Surfin` the LIGHTWAVE!
Producer of PHOENIX
__

Visit the PHOENIX Site under: http://www.xgw.fi/~slice/ftales/
Die deutsche Homepage: http://www.germany.net/teilnehmer/101,19879
Our publisher`s site : http://www.chiemgau.com/apc&tcp

"You know that it would be untrue...You know that I would be a liar..
if I was to say to You: "Girl, we couldn`t get much higher..."
C`mon baby, light my fire...."

Stuart Campbell

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Aug 16, 1998, 3:00:00 AM8/16/98
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Emmanuel Henne wrote in message <11fj+M...@hs-hom-deckard.hs-

>Did an "Uridium"-remake and disappeared.
>Hmmm, I do wonder where "Graftgold" have gone.


Graftgold went bust and folded about a month ago.

Chris

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Aug 17, 1998, 3:00:00 AM8/17/98
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On Sun, 16 Aug 1998, Stuart Campbell wrote:

> >Did an "Uridium"-remake and disappeared.
> >Hmmm, I do wonder where "Graftgold" have gone.
>
>
> Graftgold went bust and folded about a month ago.

Did they? I could have sworn I saw an ad for a Playstation game from
them...


Chris


desmond anglin

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Sep 10, 1998, 3:00:00 AM9/10/98
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SC> Emmanuel Henne wrote in message <11fj+M...@hs-hom-deckard.hs-

>>Did an "Uridium"-remake and disappeared.
>>Hmmm, I do wonder where "Graftgold" have gone.


SC> Graftgold went bust and folded about a month ago.

With so many ex-Amiga companies going bust shows that the PC and
console market is much much harder. Now adays you can't just
cobble together a few bitmap graphics with great gameplay, you
need 3D or flashy intro's etc, etc...

Which must prove the most lucrative market ever must have been
the SPECTRUM/C64 one as you could achieve high sale with
a small to one man development team...Remember Jetset Willy!



____ __
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A4000/030/25 18megs - 6x CD-Rom - PICASSO II GFX - MAC Emulation

DUE TO UNREASONABLE PHONE COMPANY I'LL BE ON INCOMING CALLS SO
NO E-MAILS UNTIL BILL IS SORTED OUT PLEASE....

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Wolfgang Unger

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Sep 12, 1998, 3:00:00 AM9/12/98
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>Which must prove the most lucrative market ever must have been
>the SPECTRUM/C64 one as you could achieve high sale with
>a small to one man development team...Remember Jetset Willy!

yea! those were the times when a programmer really could get rich with about one hit (like Elite...)

wolfgang

Angus Manwaring

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Sep 12, 1998, 3:00:00 AM9/12/98
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On 13-Sep-98 02:06:09, Wolfgang Unger said

On that subject, I know Tony Crowther did Captive, Knightmare, Liberation
Bombuzal, and Captain Planet (I think) for the Amiga, but what others did
he do, and what did he do on the C64, the memory has gone hazy .....wasn't
that rather amazing, fast scrolling game with the funky music and a frog
bouncing around all over the place?


All the best,
Angus Manwaring. (for e-mail remove ANTISPAM)

I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html


Bendik M. Simonsen

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Sep 13, 1998, 3:00:00 AM9/13/98
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Angus Manwaring said on 12-Sep-98 19:42:54:

>gone hazy .....wasn't that rather amazing, fast scrolling game with the
>funky music and a frog bouncing around all over the place?

Superfrog?
Nope. That was done by Team 17.


---
Bendik Simonsen

God made wrinkles to show where smiles have been.


Angus Manwaring

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Sep 13, 1998, 3:00:00 AM9/13/98
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On 13-Sep-98 19:29:09, Bendik M. Simonsen said

>Angus Manwaring said on 12-Sep-98 19:42:54:
>>gone hazy .....wasn't that rather amazing, fast scrolling game with the
>>funky music and a frog bouncing around all over the place?

>Superfrog?
>Nope. That was done by Team 17.

No, I remember the name now, it was called Thing on a Spring, a C64 game.
Who wrote that?

Colin Ward

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Sep 14, 1998, 3:00:00 AM9/14/98
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On 13 Sep 98 15:29:09 +0100, "Bendik M. Simonsen"
<ben...@he010.hellerud.vgs.no> wrote:

>Angus Manwaring said on 12-Sep-98 19:42:54:
>>gone hazy .....wasn't that rather amazing, fast scrolling game with the
>>funky music and a frog bouncing around all over the place?
>
>Superfrog?
>Nope. That was done by Team 17.

I think that the game you are thinking of is "Gribbly's Day Out" but
I might be wrong!


Nathan Wain

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Sep 14, 1998, 3:00:00 AM9/14/98
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On 13 Sep 1998, Angus Manwaring wrote:
> On 13-Sep-98 19:29:09, Bendik M. Simonsen said
> >Angus Manwaring said on 12-Sep-98 19:42:54:

> >>gone hazy .....wasn't that rather amazing, fast scrolling game with the
> >>funky music and a frog bouncing around all over the place?
> >
> >Superfrog?
> >Nope. That was done by Team 17.
>

> No, I remember the name now, it was called Thing on a Spring, a C64 game.
> Who wrote that?

Aw, damn. You have to ask the difficult questions, don't
you Angus?

These are the moments I'm glad I've got an SX-64 to go
home to. (Hooked up to the obligatory 29 inch telly and
Pioneer Stereo, of course.) :-)

Y'know all the scrolly credits give? (c) 1985 Gremlin
Graphics Ltd. (which I already knew), and written by
Micro Projects Ltd. ...with a little teaser saying,
"Watch out for Monty on the Run, our next CBM project."
...though I do know that the music was by that genius,
Rob Hubbard.

Right! I thought. (Being a person of many monosylabilastic
thoughts today.) I'll load "Monty on the Run" and find
out what *those* credits say. ...actually, it's such a
damn-good platformer, I'd have loaded it anyway. :-)

Brilliant (loud) Rob Hubbard music blaring again. (Did I
mention the big stereo?) :-) And the credits this-time
say "Written by Tony and Jason of Micro Projects."
...These guys really love to tease...

Though the loading-screen says "By MPL and P.Harrap", who
I know is Pete Harrap who went on to be in the team who
created "Auf Wiedersehen Monty" (And loading Auf. Monty
only revealed that Tony and Jason *weren't* in that one.)

But does anyone know who Tony and Jason (Micro Projects),
were? ie: Their surnames, and what else they did... The
Tony wasn't Antony Crowther, was he? I know Mr. Crowther
wrote the very first one "Wanted: Monty Mole", but I
thought (maybe wrongly) that he wasn't involved in the
sequel...

Well, that's my long, and not-so fruitful story for the
night. I've cross-posted this to comp.sys.cbm in the hope
that the huge number of fellow 8-bit junkies there might
be able to help.

Nathan.
--
A1200/030/882, 50MHz, 34Meg RAM, 340Meg HDD, 1942, a BIG stereo...
nat...@caverock.net ...now with 40Meg HD. :-( After one *much* bigger.

PS: Sorry Angus, for this unscheduled break from writing a
review... :-)

Nathan Wain

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Sep 14, 1998, 3:00:00 AM9/14/98
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On Mon, 14 Sep 1998, Colin Ward wrote:
> On 13 Sep 1998 "Bendik M. Simonsen" wrote:
> >Angus Manwaring said on 12-Sep-98 19:42:54:

> > >gone hazy .....wasn't that rather amazing, fast scrolling
> > >game with the funky music and a frog bouncing around all
> > >over the place?
> >
> >Superfrog?
> >Nope. That was done by Team 17.
>

> I think that the game you are thinking of is "Gribbly's Day Out" but
> I might be wrong!

Hey, that's what I'd been thinking too!
Maybe it's that misleading "What happened to Andrew..."
subject of this thread. :-) Though I don't think
"funky" is quite the description I'd use for the
Gribbly music. :-)

Remember the cool way Gribbly Grobbly would blink, and
look around, (and his antennae would twitch), while the
game was paused. (Damn, Andrew was one of the most
polished programmers there was then.) ...anyone notice
how the Coyote puppies on "Fire and Ice" do much the
same thing? (But cuter.)

...gotta go play that one again. (Call it research for
the review Angus...) :-)

Nathan.
--
A1200/030/882, 50MHz, 34Meg RAM, 340Meg HDD, 1942, a BIG stereo...
nat...@caverock.net ...now with 40Meg HD. :-( After one *much* bigger.

^^^^^^^
(Yup, think it might've been HDOff that caused the death of the 340Meg.)

dpence

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Sep 14, 1998, 3:00:00 AM9/14/98
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Wasn't that game re-released as Coil cop??....the answer may lie there with a
copy of it


> )


Marc Walters

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Sep 16, 1998, 3:00:00 AM9/16/98
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emon.co.uk> <Pine.LNX.3.96.980914...@shell.caverock.co.nz> <35FD437E...@kih.net>
Organization:

dpence <dpe...@kih.net> wrote:
> Wasn't that game re-released as Coil cop??....the answer may lie there
> with a copy of it

Yes, a lot of European games were renamed for the discerning American
market.
eg
Nebulus = Tower Toppler
Arac = Spiderbot
Delta = Delta Patrol
Stunt Car Racer = Stunt Track Racer

Almost all the Data East and Konami-USA C64 arcade conversions were
written in England.

The two Gremlin programmers were Crowther and Bishop who teamed up for a
number of games. Harrap was originally a Sinclair ZX Spectrum programmer
(Timex-Sinclair 2000 in the USA) and came up with the Monty game during
the big Miners' strike (his dad was a coalminer) and a percentage of the
game's profits went to the miners' union welfare fund.


Marc
mwal...@attila.apana.org.au

Ville Jouppi

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Sep 17, 1998, 3:00:00 AM9/17/98
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On 16 Sep 1998 16:21:55 GMT, Marc Walters
<mwal...@attila.apana.org.au> wrote:

>Yes, a lot of European games were renamed for the discerning American
>market.
>eg
>Nebulus = Tower Toppler

That explains why the version of Nebulus I have for the PC is called
Tower Toppler.. Every day, you learn something new.
--
Universal CBM, PEZ, and TI-calc nut, Scout, Glider pilot, "Student"
Email: vjo...@sci.fi, URL: http://www.sci.fi/~vjouppi/
GSM: +358-40-5679999, IRCNet: Jope
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Angus Manwaring

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Sep 17, 1998, 3:00:00 AM9/17/98
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On 17-Sep-98 22:36:28, Ville Jouppi said

>On 16 Sep 1998 16:21:55 GMT, Marc Walters
><mwal...@attila.apana.org.au> wrote:

>>Yes, a lot of European games were renamed for the discerning American
>>market.
>>eg
>>Nebulus = Tower Toppler

>That explains why the version of Nebulus I have for the PC is called
>Tower Toppler.. Every day, you learn something new.


Yeah, Tower Toppler, eh? As a non-discerning Brit, I feel so cheated.

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