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CM2...I'm suspicious!

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J.W.G.Wren

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Jan 24, 1996, 3:00:00 AM1/24/96
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Now Championship Manager 2 is supposed, according to Domark's ads, to
be released next month but has anyone actually SEEN any Amiga screenshots?
They've been no real previews and Domark's web page just says it'll be
released in the first quarter of the year. Has anyone got a date or any
more info and why the hell aren`t more peopel talking about what will
probably be the biggest selling game on the Amiga this year???

Come on CM fans, lets have some discussion!!! :)

JON


Jan Pedro Tumusok

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Jan 25, 1996, 3:00:00 AM1/25/96
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In article <92...@rook.ukc.ac.uk>, jw...@ukc.ac.uk says...

>
>Now Championship Manager 2 is supposed, according to Domark's ads, to
>be released next month but has anyone actually SEEN any Amiga
screenshots?
>They've been no real previews and Domark's web page just says it'll be
>released in the first quarter of the year. Has anyone got a date or any
>more info and why the hell aren`t more peopel talking about what will
>probably be the biggest selling game on the Amiga this year???
>
I talked to a local (norwegian) importer an he said that the latest info
he'd got from domark was 14th february


Paul Copsey

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Jan 25, 1996, 3:00:00 AM1/25/96
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Jan Pedro Tumusok (tum...@nhidh.nki.no) wrote:
> In article <92...@rook.ukc.ac.uk>, jw...@ukc.ac.uk says...
> >
> >Now Championship Manager 2 is supposed, according to Domark's ads, to
> >be released next month but has anyone actually SEEN any Amiga
> screenshots?

ISTR some a while back, but I'm not certain.

> I talked to a local (norwegian) importer an he said that the latest info
> he'd got from domark was 14th february

Now revised, 29th February is what I've seen (14th crossed out on the
poster, 29th written in).

Paul

--
"If it makes you feel any better, I can send them a fruit basket."
-- Laurel Takeshima (to G'Kar), "The Gathering"

Paul Chan

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Jan 25, 1996, 3:00:00 AM1/25/96
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jw...@ukc.ac.uk (J.W.G.Wren) wrote:
>Now Championship Manager 2 is supposed, according to Domark's ads, to
>be released next month but has anyone actually SEEN any Amiga screenshots?
>They've been no real previews and Domark's web page just says it'll be
>released in the first quarter of the year. Has anyone got a date or any
>more info and why the hell aren`t more peopel talking about what will
>probably be the biggest selling game on the Amiga this year???
>
>Come on CM fans, lets have some discussion!!! :)
>
>JON
>
I`ve been trying to kickstart some discussion for ages. Latest advert says 14th
Feb. Special Reserve (whio get told by Domark) say 14th Feb.

I just want to kow how they squeezed 20Mb worth of PC games save files onto 1
DD floppy. I don`t care - since I have a HD - but I have a bad feeling that CM2
will be a badly cocked up conversion - and that will be truly sad.

I was also told several months back that if they couldn`t fit the game into 2Mb
on the Amiga it wouldn`t be worth doing. Obviously, they could do it, and
therefore it needs 2Mb AFAIK, but Domark haven`t confirmed anything.

One bit of good news is that the PC floppy version needs just 4Mb, which is
what te original CM93 needed on the PC AFAIK. The 8Mb that the CD version
required was for loading the various drivers in and for the use of the extra
pictures and commentary sound.

The PC floppy version strips out Clive Tyldsleys commentary and loses the
stadium pictures but is otherwise OK.

The Amiga version should have started by losing *all* sounds - it`ll have a
hi-res display, so 640x256 is probably the order of the day, since the PC
version was 640x480.

Basically, if the programmers are good, they should be able to fit CM2 onto a
2Mb Amiga and not lose any of the PC floppy`s features. I`m worried about how
they would implement the 20Mb save file.

CM2 is the only game on the Amiga that I`m contemplating buying in recent
times. And the review had better be good...


Paul Chan

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Jan 26, 1996, 3:00:00 AM1/26/96
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Paul Copsey <pa...@hectortd.demon.co.uk> wrote:

>> I talked to a local (norwegian) importer an he said that the latest info
>> he'd got from domark was 14th february
>
>Now revised, 29th February is what I've seen (14th crossed out on the
>poster, 29th written in).

That makes me feel so much better, NOT :(

Come on T17, Alex, etc, what does pulling back an announced release date REALLY
mean for CM2?

They found a big bug?
They are going to lead us on for the next 6 months?
They don`t want to coincide with the next Blur/Oasis battle? ;)

What could it mean?


Paul Chan

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Jan 26, 1996, 3:00:00 AM1/26/96
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Alex Amsel <Al...@teeth.demon.co.uk> wrote:
>In article: <8226470...@hchworth.demon.co.uk> Paul Chan <paul>
>writes:

>
>> Come on T17, Alex, etc, what does pulling back an announced release
>date REALLY
>> mean for CM2?
>
>That they still haven`t fitted it into 2 megs

With the PC disk version doing OK in 4Mb, I would say that it looks OK, AS LONG
as they use hard drive install. Floppy users are up the creek.

Why don`t they just release a FULL uncut version for 45 quid? I`d BUY THE THING
ANYWAY!

>
>> They found a big bug?
>

>Probably still have a big problem rather than a big bug, or maybe lotsa
>small bugs.


>
>> They are going to lead us on for the next 6 months?
>

>Possible, but I doubt it will go past end of March

Ahem; TFX, Frontier: First Encounters, need I go on?

>
>> They don`t want to coincide with the next Blur/Oasis battle? ;)
>

>Thats probably the one
>
>> What could it mean?
>
>They are too busy playing the game. And my Wolves team is doing shite in
>it (down to 18th now. sod.)
>
>PC version before anyone asks. I wanted the speech and got fed up
>waiting for the Amiga one which I suspect is going to be cut down :(

If you have the unpatched PC CDROM edition, then I suggest you start adopting
Graham Taylor tactics, long ball 4-3-3 - It`s a bug in the game that gives such
tactics an advantange over the others. Ironic with Wolves, don`t you think,
that you are mirroring their league position of late ;)

Actually, the PC version is full of bugs, if you were doing well enough to be
headhunted by other clubs there is a bug that lets them sign you without your
say. Obviously, you haven`t been doing well enough to get noticed by that bug
;) ;)


Hey Alex. Let me give you a few tips on what to program for instant Amiga
success (besides the cheesy Doom clones etc)

Footy management games (i.e. a real sucessor to CM93)
A 3D space game not dissimilar to Frontier: First Encounters
A 3D flight sim game not dissimilar to TFX, EF2000.

How about it Alex?


Alex Amsel

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Jan 26, 1996, 3:00:00 AM1/26/96
to
In article: <8226470...@hchworth.demon.co.uk> Paul Chan <paul>
writes:

> Come on T17, Alex, etc, what does pulling back an announced release
date REALLY
> mean for CM2?

That they still haven`t fitted it into 2 megs

> They found a big bug?

Probably still have a big problem rather than a big bug, or maybe lotsa
small bugs.

> They are going to lead us on for the next 6 months?

Possible, but I doubt it will go past end of March

> They don`t want to coincide with the next Blur/Oasis battle? ;)

Thats probably the one

> What could it mean?

They are too busy playing the game. And my Wolves team is doing shite in
it (down to 18th now. sod.)

PC version before anyone asks. I wanted the speech and got fed up
waiting for the Amiga one which I suspect is going to be cut down :(

-----------------------------------------------------------------
| Alex Amsel : Silltunna Software Lead Programmer : Black Magic |
| XTremeRacing 1x1 TMapping and Stunning Gameplay on AGA Amigas |
| Al...@teeth.demon.co.uk | Steve Bull is Back | *PWEIPWEIPWEI* |
-----------------------------------------------------------------


UNREGISTERED VERSION

unread,
Feb 1, 1996, 3:00:00 AM2/1/96
to
>They've been no real previews and Domark's web page just says it'll be
>released in the first quarter of the year. Has anyone got a date or any
>more info and why the hell aren`t more peopel talking about what will
>probably be the biggest selling game on the Amiga this year???
>Come on CM fans, lets have some discussion!!! :)

If it isn't at least 10 times as good as the PC-version, i won't buy it...


-- Rustybrain -- Sigop AMIGAvsPC at Global Issue (tlf.56599956) CALL NOW!


Matt J.

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Feb 1, 1996, 3:00:00 AM2/1/96
to
I just wish that when programming Amiga games they shouldn't try to copy it
over. The Amiga is not as powerful as the more powerful, up-date-PCs and
trying to copy games, feature by feature never works probably. I wish they
(the progammers) would just sit down and programme the game as an Amiga game
and not as a PC conversion. It's like with most flight sims on the PC that are
to be converted. Yes in reviews the graf-x look nice on the Amiga but they
move badly unless you got one of the top of the line Amigas with numerous
performance boosting hardware. The Amiga is a rather fine computer in it's own
right and programmers should develop Amiga software to it's best and not think
"Oh sod it...lets convert a watered down version trying to 'include' the PC
stuff". Ok so CM2 isn't as complexed as the average flight sim but surely the
principle is the same. Let's face it...most conversions are cack and some of
the best games are the originally programmed with the Amiga in mind and not
with a badly done conversion which sells partly due to a PC version of the
game which was designed with the PC and it's strengths in mind...

Marc Forrester

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Feb 6, 1996, 3:00:00 AM2/6/96
to
Matt J. wrote:
> I just wish that when programming Amiga games they shouldn't try to
> copy it over. The Amiga is not as powerful as the more powerful,
> up-date-PCs and trying to copy games, feature by feature never works
> probably. I wish they (the progammers) would just sit down and
> programme the game as an Amiga game and not as a PC conversion.
> It's like with most flight sims on the PC that are to be converted.
> Yes in reviews the graf-x look nice on the Amiga but they move badly
> unless you got one of the top of the line Amigas with numerous
> performance boosting hardware.

While generally a valid reason to spurn many programmers,
this hardly seems a fair point in the field of flight sims..
How, exactly, is one supposed to utilise the custom chips
of the Amiga to supplement the speed of a flight sim?
Display the HUD and indicator lights as Blitter objects?

Barry Vaughan

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Feb 6, 1996, 3:00:00 AM2/6/96
to
In article <4eq75t$6...@fort.midkent.ac.uk>, matt.j...@midkent.ac.uk (Matt J.) writes:
|> I just wish that when programming Amiga games they shouldn't try to copy it
|> over. The Amiga is not as powerful as the more powerful, up-date-PCs and
|> trying to copy games, feature by feature never works probably. I wish they
|> (the progammers) would just sit down and programme the game as an Amiga game
|> and not as a PC conversion. It's like with most flight sims on the PC that are
|> to be converted. Yes in reviews the graf-x look nice on the Amiga but they
|> move badly unless you got one of the top of the line Amigas with numerous
|> performance boosting hardware. The Amiga is a rather fine computer in it's own
|> right and programmers should develop Amiga software to it's best and not think
|> "Oh sod it...lets convert a watered down version trying to 'include' the PC
|> stuff". Ok so CM2 isn't as complexed as the average flight sim but surely the
|> principle is the same. Let's face it...most conversions are cack and some of
|> the best games are the originally programmed with the Amiga in mind and not
|> with a badly done conversion which sells partly due to a PC version of the
|> game which was designed with the PC and it's strengths in mind...

I can't speak for CM2, but the original CM ran faster on my 4000/030 than
on the pentium P.C.s at work.

BArry.

Accolyte

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Feb 7, 1996, 3:00:00 AM2/7/96
to

>> I just wish that when programming Amiga games they shouldn't try to
>> copy it over. The Amiga is not as powerful as the more powerful,
>> up-date-PCs and trying to copy games, feature by feature never works
>> probably. I wish they (the progammers) would just sit down and
>> programme the game as an Amiga game and not as a PC conversion.
>> It's like with most flight sims on the PC that are to be converted.
>> Yes in reviews the graf-x look nice on the Amiga but they move badly
>> unless you got one of the top of the line Amigas with numerous
>> performance boosting hardware.
>
> While generally a valid reason to spurn many programmers,
> this hardly seems a fair point in the field of flight sims..
> How, exactly, is one supposed to utilise the custom chips
> of the Amiga to supplement the speed of a flight sim?
> Display the HUD and indicator lights as Blitter objects?

What about reserving a single plane for the HUD? That cuts down heaps of
the processing (ie: masking, backing up and restoring background graphics),
so it'd be more efficient than the peecee version - and it'd even let you
make the hud translucent for free if you wanted to. And turn it on or off
with a single move instruction!

Wham! Planar strikes again! Told you gfx card guys it has it's
good points.. :)

<holds up a flashing neon sign reading: "not meant as a personal insult">

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