Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Chambers of the Sci-Mutant Priestess

0 views
Skip to first unread message

Dave Madsen

unread,
Jul 17, 1990, 2:16:31 AM7/17/90
to
In article <5...@pnet01.cts.com> sc...@venera.isi.edu (Sean Schur) writes:

> You are at the very end of the game. I BELIVE that after you mindwarp him
and
> get the thing on his head you let him start up the ladder. At that point I
> think you use sci-shift and hit the lever closing the hatch. The he gets
pissed
> off and lets her go. I think you then either throw the knife at him or just
> kill him.
>
> Good Luck.

I just tried what you suggested, and sure enough it works! It seems so
simple that I don't know how I missed it. BTW, did the game seem kinda short
to you? I guess I'm just used to games that take a while to solve.
I would, however, suggest this game to anyone who is looking for an original
RPG/adventure that doesn't take too long to play.


>=============================================================================
>
> \ /
> \ \ / /
>Sean Schur \ \ / /
> \ \/ /
>USENET: sc...@isi.edu \ /a\mpyr/
>Compuserve: 70731,1102 \/ \ / ideo
>Plink: OSS259 \/
>
>=============================================================================

-----------------------------------------------------+------------------------+
UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!davemad + Dave R. Madsen +
ARPA: crash!pnet01!dav...@nosc.mil + Computer Science Major +
INET: dav...@pnet01.cts.com + Iowa State University +
-----------------------------------------------------+------------------------+

0 new messages