On Thu, 07 Jun 2012 15:06:25 +0900, Hidehiko Ogata wrote:
> On Mon, 4 Jun 2012 17:00:51 +0100, Angus-san wrote:
>
> > to have done the trick. I did get a bit confused with the gui though,
> > can you give me some pointers for the first mission?
>
> > I just developed bows, which took a while then launched a full assault
> > on my neighbours and got wiped out in moments. :)
>
> If you got that far, I think you're doing okay with GUI. Just remember
> that the objects on the map are clickable also; you can recall your army
> to the base, or deploy defensive weapons on the turrets etc., that way.
I have to agree with Angus - the GUI is not the most intuitive one.
I actually had to look from the manual how to start the first
mission which is never a good sign in my books.
The step-by-step tutorial in the manual was a big help -
I think I now have a better understanding how the
game mechanics work :)
> I found it far more productive to allocate men in a big one chunk.
> Develop best weapon with *all* your men, then if your neighbor is
> foolish enough to invade your land, quickly deallocate and convert
> all of them into an army, and counter-attack. The fort may suffer
> some damage until the cavalry arrives, but it shouldn't be too bad.
Developing some kind of defensive weaponry first (to protect
the fort) seems to be a good idea, too.
> > Also, am I right in thinking its either music or sfx, but not both?
>
> 'fraid so. The mighty Sensible ruled on many fronts, but not on sound
> multiplexers. I prefer music - a quite nice, Holst-like composition
> which gets your blood pumping. Or, pick sfx and play some AC/DC
> tune on your stereo, LOUD ;).
There seems to be some sound samples (voices) when playing
with music on - but that's about it.
Seppo