Help me as I am a bit confused. There seems to be literally no
discussions about Heretic II here (apart from poor sales). Can some
kind soul enlighten me why? The game is excellent, I got it from my
Amiga dealer last week and have not played anything else since.
Am I missing some point here?
Kind Regards,
Seppo
> Kind Regards,
> Seppo
The reason no one is talking about it is the people who have it are
too busy playing it. I personaly haven't checked CSA.Games in 2 weeks
due to said game. It's rather good isn't it?
bloody good ...shame about the crap gfx chip!!
>Help me as I am a bit confused. There seems to be literally no
>discussions about Heretic II here (apart from poor sales). Can some
>kind soul enlighten me why? The game is excellent, I got it from my
>Amiga dealer last week and have not played anything else since.
>Am I missing some point here?
Well,it could be that people are just stunned :),I'm about to
buy it and Wipeout2097 from Eye-Play soon.
The demo is really amazing.......btw.,have you tried some
deathmatch playing yet,if so,what do you think of it?
--
Best Regards:
//
\X/ Lars Olsson
To reply in e-mail:
please remove "nobullshit" from my adress,or I won't have
your e-mail!
> The reason no one is talking about it is the people who have it are
> too busy playing it. I personaly haven't checked CSA.Games in 2 weeks
> due to said game. It's rather good isn't it?
Does that mean it is finally out? I checked the home page of Titan
Computer and Hyperion Software about a week ago, and there was no mention
that it was out (and one of the home pages didn't work, IIRC).
The demo on Aminet is very convincing (CS-PPC 233 MHz + CVPPC), but has
problems when installed on a case sensitive partitoin. Does the game also
have this problem?
Regards,
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻTŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
| Rask Ingemann Lambertsen | postm...@rask.nospam.kampsax.k-net.dk |
| A4000, 896 kkeys/s (RC5-64) | "ThrustMe" on XPilot and EFnet IRC |
| Machine-independent: Does not run on any existing machine. |
j> >too busy playing it. I personaly haven't checked CSA.Games in 2 weeks
j> >due to said game. It's rather good isn't it?
j>
j> bloody good ...shame about the crap gfx chip!!
j>
--
Vincenzo Morra
vmo...@morres.demon.co.uk
ICQ: 18467837
ST> Hi folks,
ST>
ST> Help me as I am a bit confused. There seems to be literally no
ST> discussions about Heretic II here (apart from poor sales). Can some
ST> kind soul enlighten me why? The game is excellent, I got it from my
ST> Amiga dealer last week and have not played anything else since.
ST>
ST> Am I missing some point here?
You are right. The game is excellent. The problem is with 64MB of ram
things slow down badly. Also, I am having a problem in loading the 3rd
or 4th level (maybe it has to do with lack of ram) but thankfully
TITAN/HYPERION are going to solve it with a little patch (don't you love
them!).
The game is amazing and, pheraps, with more ram things will really
speed up a bit.
I just can't wait to see SHOGO and SIN.
Does anybody know where I can find a list of all the consolle
commands?
Regards
For a funny deathmatch high framerates are requiered. Using my
configuration 604e@233MHz + PicassoIV it depends on the map.
Compare IP 208.223.75.4 to IP 207.152.119.5.
IMHO Quakeworld is much more fun when it comes to deathmatches on
Amiga. While Heretic II is more fun to play alone.
so long
Sven
>Vincenzo Morra wrote:
> "ST" == "Seppo Typpo" writes:
>
> ST> Hi folks,
> ST>
> ST> Help me as I am a bit confused. There seems to be literally no
> ST> discussions about Heretic II here (apart from poor sales). Can some
> ST> kind soul enlighten me why? The game is excellent, I got it from my
> ST> Amiga dealer last week and have not played anything else since.
> ST>
> ST> Am I missing some point here?
>
> You are right. The game is excellent. The problem is with 64MB of ram
> things slow down badly. Also, I am having a problem in loading the 3rd
> or 4th level (maybe it has to do with lack of ram) but thankfully
> TITAN/HYPERION are going to solve it with a little patch (don't you love
> them!).
These guys are (imho) true Amiga heroes :)
> The game is amazing and, pheraps, with more ram things will really
> speed up a bit.
With more RAM you'll be able to use bigger caches for textures and
sound which does indeed speed up the game a bit.
> I just can't wait to see SHOGO and SIN.
Same here - allthought "Descent:Freespace" is my personal favourite
these two come very closely behind :)
Kind Regards,
Seppo
Ah, that certainly explains it :)
> >I personaly haven't checked CSA.Games in 2 weeks
> > due to said game.
Bit of a same here :)
> >It's rather good isn't it?
I think it is b r i l l i a n t :)
>Rask Ingemann Lambertsen wrote:
> Does that mean it is finally out? I checked the home page of Titan
> Computer and Hyperion Software about a week ago, and there was no mention
> that it was out (and one of the home pages didn't work, IIRC).
My Amiga dealer here in Finland got the game around ten days ago - so
its definitely out.
> The demo on Aminet is very convincing (CS-PPC 233 MHz + CVPPC), but has
> problems when installed on a case sensitive partitoin. Does the game also
> have this problem?
I don't know - mine is installed to normal FFS-equipped partition. You
could write an email to Hyperion and ask - they are very helpful and
kind people..
Kind Regards,
Seppo
I agree. I'll propably get flamed for this but I have always thought
good single-player mode is a must in games like Quake, Malice and now,
Heretic II. I want decent storyline, some problem-solving and lots of
blood and gore. Thankfully Heretic II offers all of these :)
Seppo
Yes, its out. We should really mention it on our page, I must admit :)
> The demo on Aminet is very convincing (CS-PPC 233 MHz + CVPPC), but has
> problems when installed on a case sensitive partitoin. Does the game also
> have this problem?
Yes, probably. I never checked this. The game originated on Windows,
where case is as irrelevant as in the "usual" AmigaOS file systems...
Best regards, Hans-Joerg.
--
Hans-Joerg Frieden | "Just a few miles west of Crazy,
HansJ...@hyperion-software.de | a stone's throw away from Tear,
http://www.hyperion-software.de/ | Oh so close to Normal,
Private: hfri...@uni-trier.de | But I can't get there from here."
(including Warp3D, ADescent, Abuse) | Lisa Brokop, "West of Crazy"
For a bit of memory saving in the hardware renderer you can set the
two variables gl_picmip and gl_skinmip to something different than
0. Both specify how many levels-of-detail to skip from normal textures
and skins respectively, and can make a lot of difference in memory
consumption at the cost of visual quality. They should not be set to
anything above two, though.
> I just can't wait to see SHOGO and SIN.
Working on that :)
> Does anybody know where I can find a list of all the consolle
> commands?
To the best of my knowledge there never really was one. You can try
entering a letter on the console and press TAB repeatedly, this cycles
through all console commands and variables starting with that prefix
(might enter more than one letter, too)...
>I agree. I'll propably get flamed for this but I have always
thought
>good single-player mode is a must in games like Quake, Malice
and now,
>Heretic II. I want decent storyline, some problem-solving and
lots of
>blood and gore. Thankfully Heretic II offers all of these :)
>
> Seppo
No flames from me...I spent a lot more time on single-player
Quake than multiplayer. Playing over the internet was fun for
about 3 weeks, but then it got to be kind of the same thing too
much. I prefer the exploration aspect, I guess, and eventually
fighting the big baddy and "winning" the game. And then going
through the whole thing again, but on Nightmare difficulty. :)
--Eric
-----------------------------------------------------------
Got questions? Get answers over the phone at Keen.com.
Up to 100 minutes free!
http://www.keen.com
You *are* aware that Magic Carpet is a PC game, too, are you?
>Orange <nospam...@drenik.net> wrote:
>> What? There should be discussion about heretic? That crap from crappy
>> pc? I think quake and similar shit should have never appeared on
>> amiga. MAGIC CARPET would be different matter...(as Wipeout is)
>
>You *are* aware that Magic Carpet is a PC game, too, are you?
>
>Best regards, Hans-Joerg.
Yes, but its BULLFROG game and its great .
ST>
ST> These guys are (imho) true Amiga heroes :)
I totally agree!!
ST> > The game is amazing and, pheraps, with more ram things will really
ST> > speed up a bit.
ST>
ST> With more RAM you'll be able to use bigger caches for textures and
ST> sound which does indeed speed up the game a bit.
I know, but the best solution for future games will be a PCI bus board
with a proper 3d card (Vodoo3). The good news is that it will be
available soon form power Computing and Heretic II will benefit from
it immediately.
HJF> Vincenzo Morra <vmo...@morres.demon.co.uk> wrote:
HJF> > You are right. The game is excellent. The problem is with 64MB of ram
HJF> > things slow down badly. Also, I am having a problem in loading the 3rd
HJF> > or 4th level (maybe it has to do with lack of ram) but thankfully
HJF> > TITAN/HYPERION are going to solve it with a little patch (don't you love
HJF> > them!).
HJF>
HJF> For a bit of memory saving in the hardware renderer you can set the
HJF> two variables gl_picmip and gl_skinmip to something different than
HJF> 0. Both specify how many levels-of-detail to skip from normal textures
HJF> and skins respectively, and can make a lot of difference in memory
HJF> consumption at the cost of visual quality. They should not be set to
HJF> anything above two, though.
Thanks for the tip Hans. I'll see what happens. But I still hope that
the little patch Michael was talking about will be available soon :)
HJF> > I just can't wait to see SHOGO and SIN.
HJF>
HJF> Working on that :)
Lovely.
Only one question Hans, what frame rate I can get out of a PPC 603
200mhz, 128MB ram and BVision when I will run Shogo.
HJF> > Does anybody know where I can find a list of all the consolle
HJF> > commands?
HJF>
HJF> To the best of my knowledge there never really was one. You can try
HJF> entering a letter on the console and press TAB repeatedly, this cycles
HJF> through all console commands and variables starting with that prefix
HJF> (might enter more than one letter, too)...
HJF>
HJF> Best regards, Hans-Joerg.
Thanks again for the tip. At times I wonder how can you find the time
to talk to us when you are working so hard to convert all those games
;)
Ok, a matter of fact. I actually thought that the Populous series where
the best Bullfrog games, and I thought that Magic Carpet was
boring...
Agreed. Anything above Permedia2 will be a big leap forward. The
Permedia is way too slow, especially since only the first pass in
Heretic II is done *without* alpha blending, while the lightmapping,
water/glass, blood&gore and things like that all require alpha
blending, and with alpha blending enabled the chip slows down by more
than 55%...
A Voodoo 3, RivaTNT2 (also available as PCI) or Savage-Based card
would be great :)
If everything goes well it will be available very soon. We're
currently putting it to the test...
> Only one question Hans, what frame rate I can get out of a PPC 603
> 200mhz, 128MB ram and BVision when I will run Shogo.
Hard to say. I don't have such a system, and we haven't done a build
without debugging yet (which slows things down considerably). Also, I
don't want to give out numbers yet - if the real numbers are higher,
I've underrated the game, and if they are lower, people will claim I'm
a liar :)
> Thanks again for the tip. At times I wonder how can you find the time
> to talk to us when you are working so hard to convert all those games
> ;)
Yeah, so do I :)
Bloody... How very apropriate, eh? I like that you can sever heads,
limbs etc. rather then just gib them as in Quake.
As far as the graphix chip, well it's not as good as I hoped, but
certainly not as bad I feared. My 233 MHz 604e and CVPPC WAY out
performs my friends 266 Pentium system (not sure what kind of card
he has as he has no clue and I'm not in the habit of opening others
machines to find out) playing Heretic 2 (or GLQuake for that matter).
All in all it's quite playable at 640x400.
Yup, had my copy for a while, pre-ordered it through Software Hut (pre-
ordered Shogo as well (you hear me Hyperion, hurry up! :-) )).
> The demo on Aminet is very convincing (CS-PPC 233 MHz + CVPPC), but has
>problems when installed on a case sensitive partitoin. Does the game also
>have this problem?
Didn't try the demo, did feel justified in downloading a 40 MB demo of a
game I had pre-ordered. Exactly what is the problem you're having?
>Bloody... How very apropriate, eh? I like that you can sever heads,
>limbs etc. rather then just gib them as in Quake.
>As far as the graphix chip, well it's not as good as I hoped, but
>certainly not as bad I feared.
no.. it's very playable
My 233 MHz 604e and CVPPC WAY out
>performs my friends 266 Pentium system (not sure what kind of card
>he has as he has no clue and I'm not in the habit of opening others
>machines to find out) playing Heretic 2 (or GLQuake for that matter).
>All in all it's quite playable at 640x400.
It's a nice game......but i wish we could have some new flight sims .....hint
hint
OK, here's a bit of discussion:
Heretic II arrived Tuesday, I spent some hours yesterday playing
around with it. My system is: CyberstormPPC 604e/233, 64MB,
16X SCSI CD-ROM, PicassoIV (with NO PARAGLIDE, hello
Villagetronic, where ARE they? I still want to play Wipeout2097
too you know.)
The good news: so far it plays OK with 64MB. I thought it might
be playable in 512x384, but that only worked smoothly for the
tutorial level, so I went to 400x300 for the actual game. And it
IS a really good game. Anyone with a PPC, enough RAM, and a
graphics card of some sort should buy it. (I haven't tried any
AGA modes, but I can't imagine it would work too well since IMO
400x300 is really the absolute minimum for a game of this type.)
More than 64MB would be nice though. (Too bad SIMM prices aren't
as cheap as they used to be.) It does quite a bit of loading
from disk, so there tend to be small but noticeable interruptions
here and there. Also a 3D card would be really nice...this sort
of game benefits more from higher resolutions, since it's 3rd
person and you view the action from a greater distance than in
Doom, Quake etc. Actually I'm not too thrilled with 400x300,
but the higher resolutions are a little too slow for me in
software mode. At least it's playable, but I might just wait
a while longer to see if the Paraglide actually gets produced.
There do seem to be some bugs remaining (yes, I got the recent
update). For one, the installation aborted right after I
selected
the path I wanted to install to. It needed
ENVARC:HereticII/installationpath which for some reason wasn't
getting saved. I run HappyENV, so I thought there might be some
incompatibility at first, but I found later that there were other
files getting saved to ENVARC:HereticII/ with no problem so I'm
not sure what the deal is. Fortunately it was easy enough to
manually create the file.
But then, after a good 10-15 minutes of unpacking 300MB of data
from the CD, just as it asked me for my serial number, it aborted
with a message saying it need version 48 (I think) of ixemul.
library. Argh! Since I couldn't find this on the CDs anywhere,
and since it's not a standard part of the OS, I had to go find
it on Aminet. (The ixemul.library I had was a version or three
too old.) This worked, but I had to go through the whole
process again.
Once I had it installed, it ran fine. First up were the animated
logos, which look spiffy (and just why is Hyperion's so much
longer than the others, hmm? ;> ), but there didn't seem to be
any sound. This I solved by cranking the volume, but then the
game sounds were REALLY loud until I turned them down. Any
reason for that? My uninformed opinion, judging from the low
sound quality and low volume, is that there is excessive channel
mixing going on, which doesn't seem necessary for a soundtrack
spooling from CD. I have a few games which run Smacker movies
under Mac emulation, and they don't have this problem.
Speaking of CDs and sound, I got NO music at all. I know there
are CD audio tracks but they won't play. (Yes, I have the CD
settings correct.) This also happened with Napalm, but since
Clickboom's Quake, Shadow of the 3rd Moon, Genetic Species,
T-Zero, Civilization 2 (under Mac emulation), and any CD audio
player I've tried do work, it can't be my CD-ROM or my
interface. (For the record: 123.device from the SCSI interface
on Micronik's Z3 board, a 16X NEC drive, and AsimCDFS, version
3.9 I think.)
Other than that there were just a few cosmetic bugs. On the
option screens, when I hit ESC to go back, sometimes it gave
me a full-screen console, but sometimes it went back to the
previous menu properly. If I tried reducing the size of the
game window, it sometimes rendered some stuff in the borders,
unless I used a really small window. (I settled on 400x300 full
screen anyway, so no big deal.) If I used single buffering, some
objects flickered constantly under most circumstances, but not if
I used a Workbench window. (I settled on full screen triple
buffering anyway, so no big deal.)
Sorry if that seems nit-picky, but I don't think I've ever spent
that much for one game before. So it should be perfect. :)
Seriously, thanks to Hyperion for all the good work of porting.
(It would sure be nice if I could get CD audio though.) It's
just
a shame they're hindered by lack of modern Amiga hardware.
Yes, neverending story with the Paraglide (at least I hope it didn't
end a year ago...)
> More than 64MB would be nice though. (Too bad SIMM prices aren't
> as cheap as they used to be.) It does quite a bit of loading
> from disk, so there tend to be small but noticeable interruptions
> here and there. Also a 3D card would be really nice...this sort
You might want to raise the ami_imagecache and ami_soundcache values a
bit, but be careful as a bit too much will fill up your ram...
> There do seem to be some bugs remaining (yes, I got the recent
> update). For one, the installation aborted right after I
> selected
> the path I wanted to install to. It needed
> ENVARC:HereticII/installationpath which for some reason wasn't
> getting saved. I run HappyENV, so I thought there might be some
> incompatibility at first, but I found later that there were other
> files getting saved to ENVARC:HereticII/ with no problem so I'm
> not sure what the deal is. Fortunately it was easy enough to
> manually create the file.
Actually, the problem is that HappyEnv is buggy. The installer checks
for ENV:HereticII/InstallationPath right at the beginning to find out
if it should offer uninstallation (hey, no one mentioned that! I
really did build an automatic uninstallation into the installation
script :). In the course of just checking its presense, HappyENV
actually *creates* the HereticII directory in ENV:. Later the
ENVARC:HereticII is only created if the ENV: version did not exist, so
that's why it fails... Since I never used HappyEnv, I didn't find this
one (its not the normal behaviour), but I will make sure the next
installation takes this into account.
> But then, after a good 10-15 minutes of unpacking 300MB of data
> from the CD, just as it asked me for my serial number, it aborted
> with a message saying it need version 48 (I think) of ixemul.
> library. Argh! Since I couldn't find this on the CDs anywhere,
> and since it's not a standard part of the OS, I had to go find
> it on Aminet. (The ixemul.library I had was a version or three
> too old.) This worked, but I had to go through the whole
> process again.
Yes, that's my fault alone. I compiled the Registration program with
-noixemul to disable the ixemul.library dependency, but forgot to add
this switch while linking. I didn't notice that vecause I had it
installed..
> Once I had it installed, it ran fine. First up were the animated
> logos, which look spiffy (and just why is Hyperion's so much
> longer than the others, hmm? ;> ), but there didn't seem to be
Hey, we actually payed professionals to do that, so it aught to be
longer than the others :)
> any sound. This I solved by cranking the volume, but then the
> game sounds were REALLY loud until I turned them down. Any
> reason for that? My uninformed opinion, judging from the low
> sound quality and low volume, is that there is excessive channel
> mixing going on, which doesn't seem necessary for a soundtrack
> spooling from CD. I have a few games which run Smacker movies
> under Mac emulation, and they don't have this problem.
That's probably because you have a high channel count in AHI unit
0. The best configuration for AHI and Smacker is 8 bit no "++" FAST
mode with 2 or 1 channel(s) and 22 KHz or less.
> Speaking of CDs and sound, I got NO music at all. I know there
> are CD audio tracks but they won't play. (Yes, I have the CD
> settings correct.) This also happened with Napalm, but since
> Clickboom's Quake, Shadow of the 3rd Moon, Genetic Species,
> T-Zero, Civilization 2 (under Mac emulation), and any CD audio
> player I've tried do work, it can't be my CD-ROM or my
> interface. (For the record: 123.device from the SCSI interface
> on Micronik's Z3 board, a 16X NEC drive, and AsimCDFS, version
> 3.9 I think.)
That's rather strange, have you connected a set of headphones to the
drive and tested if it really plays? And you do have the internal
connector of the CD rom connected to the mainboard?
> Other than that there were just a few cosmetic bugs. On the
> option screens, when I hit ESC to go back, sometimes it gave
> me a full-screen console, but sometimes it went back to the
> previous menu properly. If I tried reducing the size of the
This should happen when you are at the main menu. In all the other
menus it should bring you back one menu.
> game window, it sometimes rendered some stuff in the borders,
> unless I used a really small window. (I settled on 400x300 full
> screen anyway, so no big deal.) If I used single buffering, some
> objects flickered constantly under most circumstances, but not if
> I used a Workbench window. (I settled on full screen triple
> buffering anyway, so no big deal.)
Single buffering draws directly into the screen most of the time. Its
really only usable in window mode...
> Sorry if that seems nit-picky, but I don't think I've ever spent
> that much for one game before. So it should be perfect. :)
> Seriously, thanks to Hyperion for all the good work of porting.
> (It would sure be nice if I could get CD audio though.) It's
> just
> a shame they're hindered by lack of modern Amiga hardware.
Tell me about it! The frame rates we get with the Permedia2 are two
FPS higher than a PII-400 gets with the same card, so with a proper
video card things would be looking MUCH better. Furthermore we had to
restrict to monolightmaps, and also build in some kind of emulation
for the additive blending which is not supported on the Permedia
chip. With a Voodoo 3 or TNT2, or a Savage 4, this would get
approx. 100 FPS in the tutorial level...
Yep, found that out. I think the best thing is to get more memory,
though, which I probably will at some point. HereticII, as nice as it
is, isn't quite justification by itself....
> Actually, the problem is that HappyEnv is buggy. The installer checks
> for ENV:HereticII/InstallationPath right at the beginning to find out
> if it should offer uninstallation (hey, no one mentioned that! I
> really did build an automatic uninstallation into the installation
> script :). In the course of just checking its presense, HappyENV
> actually *creates* the HereticII directory in ENV:. Later the
> ENVARC:HereticII is only created if the ENV: version did not exist, so
> that's why it fails... Since I never used HappyEnv, I didn't find this
> one (its not the normal behaviour), but I will make sure the next
> installation takes this into account.
And why exactly would I want to uninstall HereticII? :) Anyway,
thanks, that explains things.
> > any sound. This I solved by cranking the volume, but then the
> > game sounds were REALLY loud until I turned them down.
>
> That's probably because you have a high channel count in AHI unit
> 0. The best configuration for AHI and Smacker is 8 bit no "++" FAST
> mode with 2 or 1 channel(s) and 22 KHz or less.
OK, I didn't know AHI was being used for the movies, since I'm not
using it in the game. I'll check that out, but you're right, I think
my AHI setup does have a high channel count.
> > Speaking of CDs and sound, I got NO music at all. I know there
> > are CD audio tracks but they won't play. (Yes, I have the CD
>
> That's rather strange, have you connected a set of headphones to the
> drive and tested if it really plays? And you do have the internal
> connector of the CD rom connected to the mainboard?
If I run a CD audio player, I can hear the music. So yes, all my
connections are working, it's just that whatever CD code the game uses
doesn't activate the CD tracks for some reason. Actually, I seem to
recall that one of the QuakePPC ports used the same CD audio routines
that you use? Or am I just making stuff up? In any case, the CD
audio didn't work with that, either. As I mentioned, it DOES work
with Clickboom's Quake. I tested that, along with Shadow of the Third
Moon, so CD audio playing does work on my system. Obviously there's
some incompatibility somewhere with Heretic II, though.
For the record, I have the CD audio out connected to my PicassoIV, and
the audio out from that goes to my stereo system.
> > Other than that there were just a few cosmetic bugs. On the
> > option screens, when I hit ESC to go back, sometimes it gave
> > me a full-screen console, but sometimes it went back to the
> > previous menu properly. If I tried reducing the size of the
>
> This should happen when you are at the main menu. In all the other
> menus it should bring you back one menu.
Yes, sometimes it happens when not at the main menu. Not a big deal,
I just hit ESC again and the menus come back. Speaking of which, the
setting for screen resolution doesn't seem to "stick." I have to
change from 640x480 to 400x300 upon running the game. All the other
options get saved though.
> > It's just
> > a shame they're hindered by lack of modern Amiga hardware.
>
> Tell me about it! The frame rates we get with the Permedia2 are two
> FPS higher than a PII-400 gets with the same card, so with a proper
> video card things would be looking MUCH better. Furthermore we had to
> restrict to monolightmaps, and also build in some kind of emulation
> for the additive blending which is not supported on the Permedia
> chip. With a Voodoo 3 or TNT2, or a Savage 4, this would get
> approx. 100 FPS in the tutorial level...
>
> Best regards, Hans-Joerg.
Hmm, nice. :) I'd even be happy with VoodooI at this point
though...I find anything above 20fps to be fine for 3D games. Thanks
for taking the time to read and respond to my post.
--Eric
You can turn it on or off in the sound menu. You might want to check ;)
CU,
--
Thomas Frieden
(Tho...@hyperion-software.de)
http://www.hyperion-software.de
Yes, more memory helps a lot. Virtual Memory would also help, but it
would be quite an amount of work to make this happen, and actually it
might not work at all due to the context switching overhead...
SIGH. I want something PPC only...
> And why exactly would I want to uninstall HereticII? :) Anyway,
> thanks, that explains things.
Good point :)
But then, it's almost half a gig on your drive with saved games
etc... (Did I mention that you can use the PC models, skins and levels
from e.g. www.fileplanet.com ?)
> OK, I didn't know AHI was being used for the movies, since I'm not
> using it in the game. I'll check that out, but you're right, I think
> my AHI setup does have a high channel count.
Yep, AHI is used for Smacker, although you can switch it off in the
Game...
> If I run a CD audio player, I can hear the music. So yes, all my
[SNIP]
> some incompatibility somewhere with Heretic II, though.
I might come back to you later, it seems there are other people with
the same problem. The code seems to work for almost all drives, but
some are still a mystery... Might also be a device problem, though.
> Yes, sometimes it happens when not at the main menu. Not a big deal,
> I just hit ESC again and the menus come back. Speaking of which, the
> setting for screen resolution doesn't seem to "stick." I have to
> change from 640x480 to 400x300 upon running the game. All the other
> options get saved though.
Yes, I heard of this before although I can't imagine why. You might
try creating a file user/autoexec.cfg in your HereticII directory and
put a single
set vid_mode 0
there, or put it into the "Specify always" field in the launcher GUI.
> Hmm, nice. :) I'd even be happy with VoodooI at this point
> though...I find anything above 20fps to be fine for 3D games. Thanks
> for taking the time to read and respond to my post.
I'm doing my best :)
Don't we all? Hello, Met@box...Escena...somebody...anybody....
> But then, it's almost half a gig on your drive with saved games
> etc... (Did I mention that you can use the PC models, skins and levels
> from e.g. www.fileplanet.com ?)
Nope, but I'll check that out sometime. :)
> > OK, I didn't know AHI was being used for the movies, since I'm not
> > using it in the game. I'll check that out, but you're right, I think
> > my AHI setup does have a high channel count.
>
> Yep, AHI is used for Smacker, although you can switch it off in the
> Game...
OK, that did the trick. I ended up going with 2 channels, Paula HiFi
14 bit stereo++ calibrated 48000 Hz, and the movies still play
perfectly, only they sound MUCH better now. I tested Myst and now
that sounds better than before too...should tell you how much I use
AHI, heh....
> > If I run a CD audio player, I can hear the music. So yes, all my
> [SNIP]
> > some incompatibility somewhere with Heretic II, though.
>
> I might come back to you later, it seems there are other people with
> the same problem. The code seems to work for almost all drives, but
> some are still a mystery... Might also be a device problem, though.
OK, thanks. I'm sure it's not a device problem...I just checked it
with a completely different SCSI interface and device (dkbscsi.device
this time) with the same result. I.e. no CD music with Napalm and
HereticII but fine with everything else. I guess that leaves the
drive, but I don't have another drive to check. I wonder if the other
people with the same problem have NEC drives?
> > Speaking of which, the
> > setting for screen resolution doesn't seem to "stick."
>
> Yes, I heard of this before although I can't imagine why. You might
> try creating a file user/autoexec.cfg in your HereticII directory and
> put a single
>
> set vid_mode 0
That works, thanks again!
--Eric
Ooh, a wise guy, eh? ;) Yes, it says "CD music on"....
--Eric
eha...@mint.dot.net wrote:
>> > If I run a CD audio player, I can hear the music. So yes, all my
>> > connections are working, it's just that whatever CD code the game uses
>> > doesn't activate the CD tracks for some reason. Actually, I seem to
>>
>> You can turn it on or off in the sound menu. You might want to check ;)
> Ooh, a wise guy, eh? ;) Yes, it says "CD music on"....
Just a thought ;)
You can try to go to the console and enter "cd list" (don't nail me on the
list part, though)...
cd play 2 should play the first audio track. If that works, something lese
is screwed up, although I can't imagine what. We use the CD replay code
from the World Foundry, and we never had any problems with it, it even
worked on IDE drives...
Knock, Knock... :)
> OK, that did the trick. I ended up going with 2 channels, Paula HiFi
> 14 bit stereo++ calibrated 48000 Hz, and the movies still play
> perfectly, only they sound MUCH better now. I tested Myst and now
> that sounds better than before too...should tell you how much I use
> AHI, heh....
Its most likely due to the number of channels...
> drive, but I don't have another drive to check. I wonder if the other
> people with the same problem have NEC drives?
We had one other guy reporting missing audio tracks, but nothing
else. I think its an incompatibility with certain drives, we'll see
that the code gets updated... Its problematic to catch everything,
though :)
i have a little problem with h2 here...
when i start a game (tutorial, e.g.) corvus is auto-walking/running
for himself and always turning to the left. i cannot stop him from
doing so. pressing "right" causes him to walk straight forward..
what's that? any ideas?
byebye...
--
Michael Merkel (MiMe@IRC)
Michael...@gmx.net
http://home.t-online.de/home/Merkel.Michael/
> what's that? any ideas?
Good question indeed. I heard about this problem before, but then it
was a corroded contact in a CD32 joypad that always made Corvus turn
(I think it was left, too). Unplugging the joypad worked.
I know of one issue with the Heretic II input system (which is
inherent for the way that input is used). I had a mouse that had a
slightly repeating right mouse button, that is, when pressed the mouse
delivered two instead of one click at *some* rare occasion. This
caused the Jump function to be "stuck", i.e. Corvus would not stop
jumping around like an idiot :) This same problem happened on the PC
once.
So if you have for example an external mouse adaptor or something
similar that can cause slight but rapid mouse movement, or your mouse
pointer is jumpy (you might notice that sometimes a screenblanker
unblanks for some unknown reason), then this might be the result, but
it would come as an exception to the rule rather than always...
>I know of one issue with the Heretic II input system
(which is
>inherent for the way that input is used). I had a mouse that
had a
>slightly repeating right mouse button, that is, when pressed
the mouse
>delivered two instead of one click at *some* rare
occasion. This
>caused the Jump function to be "stuck", i.e. Corvus would
not stop
>jumping around like an idiot :) This same problem happened on
the PC
>once.
Yes, this happened to me a couple times, except I set the right
button to "forward," so Corvus just kept going and going and....
Pressing the right button again makes him stop though. But this
also happened with Doom and Quake.