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Games for May (Hi Syd) Alpha Waves and Laser Squad?

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Angus Manwaring

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Apr 29, 2009, 4:23:48 PM4/29/09
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So further to some discussion I was wondering what people thought about
Laser Squad and Alpha Waves as the games up for study this time?

Nate?

Seppo?

Anybody else?


All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)

I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html

Nate Brazil

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Apr 29, 2009, 8:49:37 PM4/29/09
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"Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> wrote in message
news:428.441T2429T12236052angus@angusm_ANTISPEM_.demon.co.uk...

Sounds great to me! I just didn't have time to do much with Omega - my new
job
just consumes too much time. But I think things may improve VERY soon. :-)

I vote YES - let's check them out.

Seppo?


Seppo

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Apr 30, 2009, 12:13:21 PM4/30/09
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I'm in :)

For the uninitiated, Laser Squad is the pre-decessor of "UFO -
Enemy Unknown" - a turn-based game where you control a
group of soldiers on dangerous missions. Arm them from a
wide range of weapons. Use your tactical skills to deploy them
to mission area and create a plan to execute your mission
successfully. Use great features like opportunity fire and
snapshots to ambush and destroy the enemies.

Reviews, screenshots and more can be found here:

http://www.lemonamiga.com/games/details.php?id=1318

Alpha Waves is a strange yet fashinating combination of 3D
vector graphics, platforms and simple puzzles. Explore the
rooms, solve the puzzles, hone your jumping skills and
rack up a good score while doing it. There are plenty of
different game modes on offer - "action" being the most
straightforward. It is not a easy game since the 3D
environment offers some additional challenges but
an interesting game nevertheless.

Reviews, screenshots etc are here:

http://www.lemonamiga.com/games/details.php?id=63

Bye,

Seppo

Seppo

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May 3, 2009, 10:12:30 AM5/3/09
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Hello,

Having never played either Laser Squad or Alpha Waves before
here are my first impressions about these two games.

In general both of the games are quite easily approachable.
The UI in both games is pretty intuitive. You can start playing
and learn the controls while exploring the first levels.
Graphically and soundwise both games are quite primitive
but what is there looks clean and works very well.

During first few tries Alpha Waves felt strange. The 3D platform
action is a bit tricky to master - like me, you propably get a bit
frustrated as you miss platforms again and again. Once you
get a hang of it the game starts to draw you into its surreal
world. The design of each room requires some planning and
nifty jumping skills. The platforms have several different
behaviour patterns - basic models just stay put, others move
and some drop downwards when you jump on them. Then
there are some odd creatures in some rooms (like birds,
wasps, worms) which are generally a nuisance but can also
help you from time to time.

I have only played the "Action" game and reached a score of
32950. Apart from points the game rewards you with feelings
of achievement - solving a particularly tricky room and
managing to reach some really difficult exit door does make
you feel proud of your jumping skills.

With Laser Squad I immediately felt like home. All the things I
learned and loved in its successor (UFO - Enemy Unknown) are
there. Strategy wise it is not as deep - you dive straight into the
missions and only need to worry about the equipment of your
troops for that particular mission. Action wise Laser Squad is
as gripping stuff as UFO - you need to plan the mission carefully
and execute it within limited amound of turns. Since you cannot
see the enemy until he comes into your field of vision you have
to keep on your toes and move carefully.

I was able to complete the first and second mission but the third
one is quite tricky even on the easiest difficulty level. How do
you open those prison doors without killing the prisoner?

Seppo

Angus Manwaring

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May 3, 2009, 11:46:53 AM5/3/09
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On 30-Apr-09 16:13:21, Seppo said

>On Wed, 29 Apr 2009 20:49:37 -0400, "Nate Brazil" wrote:

>>
>> "Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> wrote in message
>> news:428.441T2429T12236052angus@angusm_ANTISPEM_.demon.co.uk...
>> >
>> > So further to some discussion I was wondering what people thought about
>> > Laser Squad and Alpha Waves as the games up for study this time?
>>

>> Sounds great to me! I just didn't have time to do much with Omega - my new
>> job just consumes too much time. But I think things may improve VERY
>> soon. :-)
>>
>> I vote YES - let's check them out.
>>
>> Seppo?

>I'm in :)

Hi Nate, hi Seppo! :)

>For the uninitiated, Laser Squad is the pre-decessor of "UFO -
>Enemy Unknown" - a turn-based game where you control a
>group of soldiers on dangerous missions. Arm them from a
>wide range of weapons. Use your tactical skills to deploy them
>to mission area and create a plan to execute your mission
>successfully. Use great features like opportunity fire and
>snapshots to ambush and destroy the enemies.

Well, I tried a mission on the first level, Assassins and managed to kill
the bad guy along with a bunch of his droids. Mind you this was with the
difficulty level setat 1, assuming I have understood correctly, so I don't
think I would have managed if things had been a bit tougher.

Now, Seppo, Nate - doesn't the opening music sound like that ditty in The
Lost Vikings? A bit?


Its worth reading the mission description in the manual, and if you want
sound effects you can toggle between them and music with the F5 key on the
opening screen - I can't see that in the manual.

And don't forget to take the right type of ammunition! :)

Seppo

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May 4, 2009, 12:58:38 PM5/4/09
to

A bit, yes.

> Its worth reading the mission description in the manual, and if you want
> sound effects you can toggle between them and music with the F5 key on the
> opening screen - I can't see that in the manual.

Nice catch! The music also seems to die if you load a saved
game - a bug in the game maybe.

> And don't forget to take the right type of ammunition! :)

Note taken - you don't want to run out of ammo when hordes
of droids are attacking you :)

Bye,

Seppo

Nate Brazil

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May 4, 2009, 9:04:19 PM5/4/09
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"Seppo" <gro...@ppspam.inet.fi> wrote in message
news:1144611971305330...@news.inet.fi...


Re: Laser Squad
The music does remind me a bit of the Lost Vikings... I must say that I
like the
music a lot! So much so that I went ahead and created an acutal Amiga disk
of
the game so that I could play on a real Amiga 500. A very cool game so far;
I
haven't traversed very far in it yet but do like the "Action Points" system.
I found a
copy of the game rules and am reading intently learning to play this
classic.

Taking the right ammo has proven to be a challenge for me; I look forward
to playing this again tonight. Stand by for an update! :)

The F5 key trick will be useful...

Nate


Seppo

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May 6, 2009, 3:09:11 PM5/6/09
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On Mon, 4 May 2009 21:04:19 -0400, "Nate Brazil" wrote:
>
> Re: Laser Squad
> The music does remind me a bit of the Lost Vikings...
> I must say that I like the music a lot! So much so that
> I went ahead and created an acutal Amiga disk
> of the game so that I could play on a real Amiga 500.
> A very cool game so far;
>
> I haven't traversed very far in it yet but do like the
> "Action Points" system. I found a copy of the game
> rules and am reading intently learning to play this
> classic.
>
> Taking the right ammo has proven to be a challenge
> for me; I look forward to playing this again tonight.
> Stand by for an update! :)

And then, and then? :)

Heavy laser seems to be a good compromise between
fire power and ammo clip size but it does cost quite
a bit more than the less powerful weapons.

Still, my favourite must be the rocket launcher - though
you have to reload it after every shot it offers a punch
which will knock down everything on its way :)

The grenades are quite useful too - but be careful how
you prime them - you don't want them to blow up in
your hands!

Bye,

Seppo

Angus Manwaring

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May 7, 2009, 5:02:24 PM5/7/09
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On 06-May-09 19:09:11, Seppo said

>On Mon, 4 May 2009 21:04:19 -0400, "Nate Brazil" wrote:
>>
>> Re: Laser Squad
>>
>> Taking the right ammo has proven to be a challenge
>> for me; I look forward to playing this again tonight.
>> Stand by for an update! :)

>And then, and then? :)


Yeah, and then, and then???!!! :)

>Heavy laser seems to be a good compromise between
>fire power and ammo clip size but it does cost quite
>a bit more than the less powerful weapons.

>Still, my favourite must be the rocket launcher - though
>you have to reload it after every shot it offers a punch
>which will knock down everything on its way :)

I tried this briefly, and enjoyed the light show.

I did the second (lunar) mission successfully, although I'm still using
wimp's level. I've been trying to enconomise by having a couple of guys as
door-busters in full armour, with good firepower, and the rest wearing
economy armour in a supporting role. It sort of works.

>The grenades are quite useful too - but be careful how
>you prime them - you don't want them to blow up in
>your hands!


So how would you compare it to UFO, obviously no research, interception,
base building plot evolution, but comparing it purely with the tactical
section of the game?

Seppo

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May 7, 2009, 5:06:33 PM5/7/09
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On 7 May 2009 21:2:24 +0000, "Angus Manwaring" wrote:

> On 06-May-09 19:09:11, Seppo said
> >On Mon, 4 May 2009 21:04:19 -0400, "Nate Brazil" wrote:
> >>
> >> Re: Laser Squad
> >>
> >> Taking the right ammo has proven to be a challenge
> >> for me; I look forward to playing this again tonight.
> >> Stand by for an update! :)
>
> >And then, and then? :)
>
>
> Yeah, and then, and then???!!! :)
>
> >Heavy laser seems to be a good compromise between
> >fire power and ammo clip size but it does cost quite
> >a bit more than the less powerful weapons.
>
> >Still, my favourite must be the rocket launcher - though
> >you have to reload it after every shot it offers a punch
> >which will knock down everything on its way :)
>
> I tried this briefly, and enjoyed the light show.

Auto cannon seems to be quite powerful weapon, too. It is
useless in close combat, though - the blast radius of the
ammo will kill both enemy and your soldier.

> I did the second (lunar) mission successfully, although I'm still using
> wimp's level. I've been trying to enconomise by having a couple of guys as
> door-busters in full armour, with good firepower, and the rest wearing
> economy armour in a supporting role. It sort of works.

I too play the game on easiest level (I have completed the
missions 1- 4) and I agree you really don't need heavy armour -
I usually select the cheapest one and invest the money on
better weaponry.

> >The grenades are quite useful too - but be careful how
> >you prime them - you don't want them to blow up in
> >your hands!
>
> So how would you compare it to UFO, obviously no research, interception,
> base building plot evolution, but comparing it purely with the tactical
> section of the game?

It's been a while since I played UFO...I would say it has
slight advantage over Laser Squad - like a bit more
variation in weaponry and enemies. The levels in LS do
restrict your tactics a bit. The RPG elements of UFO are
sorely missing from LS (you can't develop the skills of the
soldiers).

Having said that, I still find Laser Squad highly enjoyable -
just wish there would be more missions available.

Bye,

Seppo

Angus Manwaring

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May 9, 2009, 4:00:55 PM5/9/09
to
On 07-May-09 21:06:33, Seppo said

>On 7 May 2009 21:2:24 +0000, "Angus Manwaring" wrote:

>> On 06-May-09 19:09:11, Seppo said
>> >On Mon, 4 May 2009 21:04:19 -0400, "Nate Brazil" wrote:
>> >>
>> >> Re: Laser Squad

>> rocket launcher:


>> I tried this briefly, and enjoyed the light show.

>Auto cannon seems to be quite powerful weapon, too. It is
>useless in close combat, though - the blast radius of the
>ammo will kill both enemy and your soldier.

That's what we call a fully-committed attack. :)


>I too play the game on easiest level (I have completed the
>missions 1- 4) and I agree you really don't need heavy armour -
>I usually select the cheapest one and invest the money on
>better weaponry.

I've not risked that yet. I'll have to give it a go.

Bt the way, any idea how the difficuly levels are represnted, just more
enemies, or maybe tougher enemies?

I've just rescued my buddies from the mines, but as usual I won by killing
all the bad guys - not by design, that's just the way it went.


>>
>> So how would you compare it to UFO,

>It's been a while since I played UFO...I would say it has


>slight advantage over Laser Squad - like a bit more
>variation in weaponry and enemies. The levels in LS do
>restrict your tactics a bit. The RPG elements of UFO are
>sorely missing from LS (you can't develop the skills of the
>soldiers).

>Having said that, I still find Laser Squad highly enjoyable -
>just wish there would be more missions available.

And one point where Laser Squad completely kicks UFO's arse is that it
allows a 2 player game.

I'd forgotten about the RPG side of things and improving levels of skill -
yup that's a biggie in UFO's favour.

Seppo

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May 10, 2009, 12:28:39 PM5/10/09
to
On 9 May 2009 20:0:55 +0000, "Angus Manwaring" wrote:

> On 07-May-09 21:06:33, Seppo said
> >On 7 May 2009 21:2:24 +0000, "Angus Manwaring" wrote:
>
> >> On 06-May-09 19:09:11, Seppo said
> >> >On Mon, 4 May 2009 21:04:19 -0400, "Nate Brazil" wrote:
> >> >>
> >> >> Re: Laser Squad
>
> >> rocket launcher:
> >> I tried this briefly, and enjoyed the light show.
>
> >Auto cannon seems to be quite powerful weapon, too. It is
> >useless in close combat, though - the blast radius of the
> >ammo will kill both enemy and your soldier.
>
> That's what we call a fully-committed attack. :)

Hmmm... :)

> >I too play the game on easiest level (I have completed the
> >missions 1- 4) and I agree you really don't need heavy armour -
> >I usually select the cheapest one and invest the money on
> >better weaponry.
>
> I've not risked that yet. I'll have to give it a go.
>
> Bt the way, any idea how the difficuly levels are represnted, just more
> enemies, or maybe tougher enemies?

No idea - the game manual does not tell anything about this. Have to try

it out once I manage to complete the fifth level on easy mode.

> I've just rescued my buddies from the mines, but as usual I won by killing
> all the bad guys - not by design, that's just the way it went.

I managed to save one captive but but like you, finished the
mission by killing all the enemies. With the limited number of
turns it would be quite difficult to release all of them I think as
the mission area is very big.

> >> So how would you compare it to UFO,
>
> >It's been a while since I played UFO...I would say it has
> >slight advantage over Laser Squad - like a bit more
> >variation in weaponry and enemies. The levels in LS do
> >restrict your tactics a bit. The RPG elements of UFO are
> >sorely missing from LS (you can't develop the skills of the
> >soldiers).
>
> >Having said that, I still find Laser Squad highly enjoyable -
> >just wish there would be more missions available.
>
> And one point where Laser Squad completely kicks UFO's arse is that it
> allows a 2 player game.

That's true - have you tried it out?

> I'd forgotten about the RPG side of things and improving levels of skill -
> yup that's a biggie in UFO's favour.

Indeed it is.

Been playing the fifth level now. It is a tough one as enemies seem to
have the ability to reincarnate. One has to move carefully and cover
all directions. You also have to tackle water obstacles (which eat
action points much faster.

Have you guys tried out Alpha Waves yet?

Bye,

Seppo

Nate Brazil

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May 16, 2009, 2:36:03 PM5/16/09
to

"Seppo" <gro...@ppspam.inet.fi> wrote in message
news:1145211672741430...@news.inet.fi...

I'm due for a post here soon! Stay tuned! Going to play this game tonight
and post back.

Nate


Nate Brazil

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May 16, 2009, 9:35:37 PM5/16/09
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"Nate Brazil" <gal...@comcast.net> wrote in message
news:gun12g$kv3$1...@news.eternal-september.org...

Ok just got back from playing a game on my Miggy. I played Scenario 1 - The
assassins - on difficulty level 1. I kniew this would be a practice game to
warm up for future games so I did not expect great results.

I decided to set up my squad as follows:

Corporal Jonlan - I figured he'd be my "backup" who would only enter combat
if things completely went hay-wire. I gave him level 4 armor, a Marsec
auto-gun with 2 clips, and a dagger - just in case.
Private Anderson was given a temporary assignment as second squad leader -
to be sent in if "things got rough". He was given level 3 armor, 2 rockets,
a marsec pistol and 2 clips.
Private Stone and Private Turner were the "grunts" of the group - they were
aremed with Armor level 1, L50 Las-guns and 2 clips each.
Private Harris was designated as "special ops" - sort of the point man to
"open doors" and blow holes in things if necessary so the grunts could do
their work. He was given armor level 2, a sniper rifle, 4 rifle clips and
some grenades.

After deployment, Private Stone and Private Turner proceeded into the east
door where opportunity fire mananged to kill one immediately. Sending my
reserves in only served to get them shot down as well.

Hmmm - that wasn't very fun. No, not very fun at alll.

I think it's time to try again.

Nate


Seppo

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May 17, 2009, 12:54:41 PM5/17/09
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On Sat, 16 May 2009 21:35:37 -0400, "Nate Brazil" wrote:

> Ok just got back from playing a game on my Miggy. I played Scenario 1 - The
> assassins - on difficulty level 1. I kniew this would be a practice game to
> warm up for future games so I did not expect great results.
>
> I decided to set up my squad as follows:
>
> Corporal Jonlan - I figured he'd be my "backup" who would only enter combat
> if things completely went hay-wire. I gave him level 4 armor, a Marsec
> auto-gun with 2 clips, and a dagger - just in case.
> Private Anderson was given a temporary assignment as second squad leader -
> to be sent in if "things got rough". He was given level 3 armor, 2 rockets,
> a marsec pistol and 2 clips.
> Private Stone and Private Turner were the "grunts" of the group - they were
> aremed with Armor level 1, L50 Las-guns and 2 clips each.
> Private Harris was designated as "special ops" - sort of the point man to
> "open doors" and blow holes in things if necessary so the grunts could do
> their work. He was given armor level 2, a sniper rifle, 4 rifle clips and
> some grenades.
>
> After deployment, Private Stone and Private Turner proceeded into the east
> door where opportunity fire mananged to kill one immediately. Sending my
> reserves in only served to get them shot down as well.

You should try to use the opportunity fire to your advantage -
move your men in carefully and in cover and leave your
soldiers enough points for the opportunity fire. Instead of
walking into the enemy's line of fire try to make them
run into yours.



> Hmmm - that wasn't very fun. No, not very fun at alll.
>
> I think it's time to try again.

There are several ways to complete this level - since you
don't have to worry about civilian casualties I advice using
those rockets and grenades to the full. Suitably armed, you
can complete the mission without a scratch.

Which brings me nicely to one of the minor niggles in this
game - you can assume everything that comes on your
soldier's line of fire is an enemy to kill. Having innocent
bystanders (which you have to avoid killing) would have
added nice extra challenge into the game.

Bye,

Seppo

Angus Manwaring

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May 19, 2009, 4:41:18 PM5/19/09
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On 10-May-09 16:28:39, Seppo said

>On 9 May 2009 20:0:55 +0000, "Angus Manwaring" wrote:


>>
>> And one point where Laser Squad completely kicks UFO's arse is that it
>> allows a 2 player game.

>That's true - have you tried it out?

No, unfortunately not. The only volunteer I can find around here is George
the cat, and he gets too stressed when any of his troops die.


>Been playing the fifth level now. It is a tough one as enemies seem to
>have the ability to reincarnate. One has to move carefully and cover
>all directions. You also have to tackle water obstacles (which eat
>action points much faster.

I'm not that far yet, but it sounds challenging.

>Have you guys tried out Alpha Waves yet?


Yes, but I'm not quite clear on what is going on. The action game is fine,
I zip around from one room to the other, but don't really seem to advance
far.

The "emotion" game maybe more my cup of tea, it seems slower, and is a bit
more like a puzzle game. I tried a game called Development or something,
hoping it would be easy, but it wasn't. Its very nicely put together
though.


Any one have a handle on what's going on in the game?

Seppo

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May 21, 2009, 4:40:34 AM5/21/09
to
On 19 May 2009 20:41:18 +0000, "Angus Manwaring" wrote:

> On 10-May-09 16:28:39, Seppo said
> >On 9 May 2009 20:0:55 +0000, "Angus Manwaring" wrote:
> >> And one point where Laser Squad completely kicks UFO's arse is that it
> >> allows a 2 player game.
>
> >That's true - have you tried it out?
>
> No, unfortunately not. The only volunteer I can find around here is George
> the cat, and he gets too stressed when any of his troops die.

:)

Is it possible to save the game after each player's
turn or only after both players have completed their
turn?

If one could save after each player's turn we could
try playing it by email - but it would of course require
players of high moral fibre (as it would be quite easy
to cheat and check the opponents positions).

> >Been playing the fifth level now. It is a tough one as enemies seem to
> >have the ability to reincarnate. One has to move carefully and cover
> >all directions. You also have to tackle water obstacles (which eat
> >action points much faster.
>
> I'm not that far yet, but it sounds challenging.

Nice thing about rocket launcher and auto cannon are
that you can use them to open a path through the
jungle. Also, I stumbled into couple of secret passages
which allowed me to bypass some difficult locations.

I have now completed the fifth level (with one soldier
alive). Rest of the squad fought valiantly and gave their
lives for the purpose (to complete the mission).

> >Have you guys tried out Alpha Waves yet?
>
>
> Yes, but I'm not quite clear on what is going on. The action game is fine,
> I zip around from one room to the other, but don't really seem to advance
> far.
>
> The "emotion" game maybe more my cup of tea, it seems slower, and is a bit
> more like a puzzle game. I tried a game called Development or something,
> hoping it would be easy, but it wasn't. Its very nicely put together
> though.
>
> Any one have a handle on what's going on in the game?

AFAIK the aim of the game is to unlock all the rooms by
collecting keys and other objects. In action mode you work
against the time which imho makes it a more interesting
mode.

Did you know this game is credited to be the very first 3D
platform game ever? It was released six years before
Super Mario 64 and one year before HoverTank 3D (which
is sometimes incorrectly credited being the first one).

Bye,

Seppo


Angus Manwaring

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May 23, 2009, 2:12:06 PM5/23/09
to
On 21-May-09 08:40:34, Seppo said

>On 19 May 2009 20:41:18 +0000, "Angus Manwaring" wrote:

>> On 10-May-09 16:28:39, Seppo said
>> >On 9 May 2009 20:0:55 +0000, "Angus Manwaring" wrote:
>> >> And one point where Laser Squad completely kicks UFO's arse is that it
>> >> allows a 2 player game.
>>
>> >That's true - have you tried it out?
>>
>> No, unfortunately not. The only volunteer I can find around here is George
>> the cat, and he gets too stressed when any of his troops die.

>:)

>Is it possible to save the game after each player's
>turn or only after both players have completed their
>turn?


Right, some research is due....

I've had a look at this, but I don't think its possible. After Player 1
has finished his go, the games goes straight to player 2 without the
opportunity to save in between, then there's the various "opportunity
fire" sequences which happend during the other player's go.

Sadly, I don't see how it could realistically work.


>If one could save after each player's turn we could
>try playing it by email - but it would of course require
>players of high moral fibre (as it would be quite easy
>to cheat and check the opponents positions).


I'm convinced c.s.a.games subscribers have the required moral fibre. :)
its just that the game won't really allow it.


>> I'm not that far yet, but it sounds challenging.

>Nice thing about rocket launcher and auto cannon are
>that you can use them to open a path through the
>jungle. Also, I stumbled into couple of secret passages
>which allowed me to bypass some difficult locations.

That sounds pretty cool.

I'm currently olaying the (4th?) mission where you have to defend a base
from an attack of killer droids, that reinforce. It was going well, I had
the major corridors covered, and was picking them off with opportunity
fire. The problems started when some Terminator style tank droid decided
to join in. I must have hit him with 20 plus shots, and it didn't slow him
down. "he went through my team like they weren't there....!!!" etc etc.

I think I need some bigger guns - or wait round a corner for him with a
light sabre. :)

>I have now completed the fifth level (with one soldier
>alive). Rest of the squad fought valiantly and gave their
>lives for the purpose (to complete the mission).


I'm sure their families will understand.... you butcher! :)

>> >Have you guys tried out Alpha Waves yet?
>>

>> Any one have a handle on what's going on in the game?

>AFAIK the aim of the game is to unlock all the rooms by
>collecting keys and other objects. In action mode you work
>against the time which imho makes it a more interesting
>mode.

I would say its a very different game - it was pretty easy to get mobile
in the action game (even if I wasn't really achieving anything) but in the
emotion game, it was like trying to find your way out of a one room
prison.


>Did you know this game is credited to be the very first 3D
>platform game ever? It was released six years before
>Super Mario 64 and one year before HoverTank 3D (which
>is sometimes incorrectly credited being the first one).


I had no idea. I hadn't even heard of or seen the game until quite
recently. Good research there, Seppo. ;)

Seppo

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May 24, 2009, 12:21:32 PM5/24/09
to
On 23 May 2009 18:12:6 +0000, "Angus Manwaring" wrote:

> On 21-May-09 08:40:34, Seppo said
> >On 19 May 2009 20:41:18 +0000, "Angus Manwaring" wrote:
>
> >> On 10-May-09 16:28:39, Seppo said
> >> >On 9 May 2009 20:0:55 +0000, "Angus Manwaring" wrote:
> >> >> And one point where Laser Squad completely kicks UFO's arse is that it
> >> >> allows a 2 player game.
> >>
> >> >That's true - have you tried it out?
> >>
> >> No, unfortunately not. The only volunteer I can find around here is George
> >> the cat, and he gets too stressed when any of his troops die.
>
> >:)
>
> >Is it possible to save the game after each player's
> >turn or only after both players have completed their
> >turn?
>
>
> Right, some research is due....
>
> I've had a look at this, but I don't think its possible. After Player 1
> has finished his go, the games goes straight to player 2 without the
> opportunity to save in between, then there's the various "opportunity
> fire" sequences which happend during the other player's go.
>
> Sadly, I don't see how it could realistically work.

Too bad. Maybe we could try cooperative games?
I mean one player games where after each turn
the game is saved and the save game file is sent
to next player who completes the next turn.

> >If one could save after each player's turn we could
> >try playing it by email - but it would of course require
> >players of high moral fibre (as it would be quite easy
> >to cheat and check the opponents positions).
>
> I'm convinced c.s.a.games subscribers have the
> required moral fibre. :)

Hmmm... ;)

> its just that the game won't really allow it.

It was a nice idea, though.

> >> I'm not that far yet, but it sounds challenging.
>
> >Nice thing about rocket launcher and auto cannon are
> >that you can use them to open a path through the
> >jungle. Also, I stumbled into couple of secret passages
> >which allowed me to bypass some difficult locations.
>
> That sounds pretty cool.
>
> I'm currently olaying the (4th?) mission where you have to defend a base
> from an attack of killer droids, that reinforce. It was going well, I had
> the major corridors covered, and was picking them off with opportunity
> fire. The problems started when some Terminator style tank droid decided
> to join in. I must have hit him with 20 plus shots, and it didn't slow him
> down. "he went through my team like they weren't there....!!!" etc etc.
>
> I think I need some bigger guns - or wait round a corner for him with a
> light sabre. :)

I know the situation. That big robot seems to be
immune to (heavy) laser fire and has a impressive
amount of action points (which gives it a big tactical
advantage). Using the rocket launcher or other
effective weapon can easily kill you on those narrow
corridors.

I equipped the men with explosives for this mission.
If lucky you can spot the badass robo from a distance
and throw the explosive to its feet - if things go south
you can just prime the explosive and take the enemy
with you :)

> >I have now completed the fifth level (with one soldier
> >alive). Rest of the squad fought valiantly and gave their
> >lives for the purpose (to complete the mission).
>
> I'm sure their families will understand.... you butcher! :)

It was a desperate battle against overwhelming number
of enemies - those guys are Heroes never forgotten :)

> >> >Have you guys tried out Alpha Waves yet?
> >>
> >> Any one have a handle on what's going on in the game?
>
> >AFAIK the aim of the game is to unlock all the rooms by
> >collecting keys and other objects. In action mode you work
> >against the time which imho makes it a more interesting
> >mode.
>
> I would say its a very different game - it was pretty easy to get mobile
> in the action game (even if I wasn't really achieving anything) but in the
> emotion game, it was like trying to find your way out of a one room
> prison.

Understood. I have not played the 'emotion' mode
properly, need to try it out.

> >Did you know this game is credited to be the very first 3D
> >platform game ever? It was released six years before
> >Super Mario 64 and one year before HoverTank 3D (which
> >is sometimes incorrectly credited being the first one).
>
>
> I had no idea. I hadn't even heard of or seen the game until quite
> recently. Good research there, Seppo. ;)

I would not call it research - I got this information from our
mutual Norwegian game expert. There's also a nice article
about the game in Wikipedia:

http://en.wikipedia.org/wiki/Alpha_Waves

Bye,

Seppo


Angus Manwaring

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May 27, 2009, 4:34:11 PM5/27/09
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On 24-May-09 16:21:32, Seppo said

>On 23 May 2009 18:12:6 +0000, "Angus Manwaring" wrote:


>> Sadly, I don't see how it could realistically work.

>Too bad. Maybe we could try cooperative games?

Hmmmm..... :)

>I mean one player games where after each turn
>the game is saved and the save game file is sent
>to next player who completes the next turn.

I don't know Seppo... wouldn't one lose the ability to plan ahead?

> to join in. I must have hit him with 20 plus shots, and it didn't slow him
>> down. "he went through my team like they weren't there....!!!" etc etc.
>>
>> I think I need some bigger guns - or wait round a corner for him with a
>> light sabre. :)

>I know the situation. That big robot seems to be
>immune to (heavy) laser fire and has a impressive
>amount of action points (which gives it a big tactical
>advantage). Using the rocket launcher or other
>effective weapon can easily kill you on those narrow
>corridors.

I finally did it, and suffered no casualties. I abandoned my plan of
controlling the corridors and switched to ambushing instead. 3 of those
flipping things to kill, as well as the lesser robots.

I had some people that were only armed with grenades - and at least one
that shouldn't have been armed at all based on his accuracy!

>>
>> I'm sure their families will understand.... you butcher! :)

>It was a desperate battle against overwhelming number
>of enemies - those guys are Heroes never forgotten :)


That should make them very happy..... killer! :)

>>
>> I had no idea. I hadn't even heard of or seen the game until quite
>> recently. Good research there, Seppo. ;)

>I would not call it research - I got this information from our
>mutual Norwegian game expert. There's also a nice article
>about the game in Wikipedia:

>http://en.wikipedia.org/wiki/Alpha_Waves

I hope he is okay. I will check that link out - thanks.

Seppo

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May 28, 2009, 3:49:19 PM5/28/09
to
On 27 May 2009 20:34:11 +0000, "Angus Manwaring" wrote:

> On 24-May-09 16:21:32, Seppo said
> >On 23 May 2009 18:12:6 +0000, "Angus Manwaring" wrote:
>
>
> >> Sadly, I don't see how it could realistically work.
>
> >Too bad. Maybe we could try cooperative games?
>
> Hmmmm..... :)
>
> >I mean one player games where after each turn
> >the game is saved and the save game file is sent
> >to next player who completes the next turn.
>
> I don't know Seppo... wouldn't one lose the ability to plan ahead?

Well, I suppose it would be quite hard to figure out the
other player's plans and you would end up wasting some
turns. And it propably would not work very well anyway.
Let's forget this idea, then.

Oh well :)

> > to join in. I must have hit him with 20 plus shots, and it didn't slow him
> >> down. "he went through my team like they weren't there....!!!" etc etc.
> >>
> >> I think I need some bigger guns - or wait round a corner for him with a
> >> light sabre. :)
>
> >I know the situation. That big robot seems to be
> >immune to (heavy) laser fire and has a impressive
> >amount of action points (which gives it a big tactical
> >advantage). Using the rocket launcher or other
> >effective weapon can easily kill you on those narrow
> >corridors.
>
> I finally did it, and suffered no casualties. I abandoned my plan of
> controlling the corridors and switched to ambushing instead. 3 of those
> flipping things to kill, as well as the lesser robots.

Well done, dude :)

> I had some people that were only armed with grenades - and at least one
> that shouldn't have been armed at all based on his accuracy!

That's the guy you arm with shotgun (or rocket launcher) ;)

> >> I'm sure their families will understand.... you butcher! :)
>
> >It was a desperate battle against overwhelming number
> >of enemies - those guys are Heroes never forgotten :)
>
> That should make them very happy..... killer! :)

This was a voluntary mission you know - and every
soldier in the team accepted the risks before accepting
the mission :)

> >>
> >> I had no idea. I hadn't even heard of or seen the game until quite
> >> recently. Good research there, Seppo. ;)
>
> >I would not call it research - I got this information from our
> >mutual Norwegian game expert. There's also a nice article
> >about the game in Wikipedia:
>
> >http://en.wikipedia.org/wiki/Alpha_Waves
>
> I hope he is okay. I will check that link out - thanks.

You're welcome :)

Bye,

Seppo

Nate Brazil

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Jun 3, 2009, 9:15:33 PM6/3/09
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"Seppo" <gro...@ppspam.inet.fi> wrote in message
news:1147013671696231...@news.inet.fi...

> On 27 May 2009 20:34:11 +0000, "Angus Manwaring" wrote:
>
>> On 24-May-09 16:21:32, Seppo said
>> >On 23 May 2009 18:12:6 +0000, "Angus Manwaring" wrote:
>>
>>
>> >> Sadly, I don't see how it could realistically work.
>>
>> >Too bad. Maybe we could try cooperative games?
>>
>> Hmmmm..... :)
>>
>> >I mean one player games where after each turn
>> >the game is saved and the save game file is sent
>> >to next player who completes the next turn.
>>
>> I don't know Seppo... wouldn't one lose the ability to plan ahead?

This does sound intriguing... I'd probably send back turns with
corpses lying about wondering what happened!

>
> Well, I suppose it would be quite hard to figure out the
> other player's plans and you would end up wasting some
> turns. And it propably would not work very well anyway.
> Let's forget this idea, then.
>
> Oh well :)

Ok but I still think this could be interesting... :-)

[snip]

It's about time I give this game another go. I've
played it twice now and each session was better than
the last. The game is kind of fun but I have to master
defensive playing .

Nate


Seppo

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Jun 5, 2009, 1:54:09 PM6/5/09
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On Wed, 3 Jun 2009 21:15:33 -0400, "Nate Brazil" wrote:

>
> "Seppo" <gro...@ppspam.inet.fi> wrote in message
> news:1147013671696231...@news.inet.fi...
> > On 27 May 2009 20:34:11 +0000, "Angus Manwaring" wrote:
> >
> >> On 24-May-09 16:21:32, Seppo said
> >> >On 23 May 2009 18:12:6 +0000, "Angus Manwaring" wrote:
> >>
> >>
> >> >> Sadly, I don't see how it could realistically work.
> >>
> >> >Too bad. Maybe we could try cooperative games?
> >>
> >> Hmmmm..... :)
> >>
> >> >I mean one player games where after each turn
> >> >the game is saved and the save game file is sent
> >> >to next player who completes the next turn.
> >>
> >> I don't know Seppo... wouldn't one lose the ability to plan ahead?
>
> This does sound intriguing... I'd probably send back turns with
> corpses lying about wondering what happened!

That's what I thought - each time you play you
would have to first figure out what's going on
- and then plan you own move :)

> > Well, I suppose it would be quite hard to figure out the
> > other player's plans and you would end up wasting some
> > turns. And it propably would not work very well anyway.
> > Let's forget this idea, then.
> >
> > Oh well :)
>
> Ok but I still think this could be interesting... :-)
>
> [snip]
>
> It's about time I give this game another go. I've
> played it twice now and each session was better than
> the last. The game is kind of fun but I have to master
> defensive playing .

Two words for success - opportunity fire :)

Bye,

Seppo

Angus Manwaring

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Jun 9, 2009, 3:51:34 PM6/9/09
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On 28-May-09 19:49:19, Seppo said

>On 27 May 2009 20:34:11 +0000, "Angus Manwaring" wrote:

>This was a voluntary mission you know - and every
>soldier in the team accepted the risks before accepting
>the mission :)


Red Team to control... have embarked on final mission: Jungle escape.
Frequent encounters with hostiles, casualties high. We've come across a
river obstacle, but a high rate of enemy fire is incoming from the North
East, and it is extremely accurate. Request immediate evac, or tactical
assitance before.... they're coming again! Stand to, Philips, pick that
weapon up! Remember. short controlled bursts, but wait until ARRRGGHHH!!!
........................................................................
.......................................................................
......................


I think they're gone, sir.

Seppo

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Jun 11, 2009, 12:55:15 PM6/11/09
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On 9 Jun 2009 19:51:34 +0000, "Angus Manwaring" wrote:

> On 28-May-09 19:49:19, Seppo said
> >On 27 May 2009 20:34:11 +0000, "Angus Manwaring" wrote:
>
> >This was a voluntary mission you know - and every
> >soldier in the team accepted the risks before accepting
> >the mission :)
>
> Red Team to control... have embarked on final mission: Jungle escape.
> Frequent encounters with hostiles, casualties high. We've come across a
> river obstacle, but a high rate of enemy fire is incoming from the North
> East, and it is extremely accurate. Request immediate evac, or tactical
> assitance before.... they're coming again! Stand to, Philips, pick that
> weapon up! Remember. short controlled bursts, but wait until ARRRGGHHH!!!
> ........................................................................
> .......................................................................
> ......................
>
>
> I think they're gone, sir.

The final mission is a bitch, isn't it? Remember it is enough
to get just one man across the area (he should be the one
carrying that secret device) to win the mission. And unlike
the other missions, you cannot stay put and kill all the
enemies and win that way.

So arm your men with weapon which have strong enough
punch (autocannon is a good choice imho), keep the
formation tight and save as much points for opportunity
fire as possible. Finding some secret passages might
help.

Good luck, commander!

BTW I have played Sabre Team a bit recently. It seems like
a good compromise between Laser Squad and UFO - strictly
mission based but with the much needed RPG elements
(you can develop the skills of your soldiers and have to
keep them alive for the next missions).

Bye,

Seppo

Nate Brazil

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Jun 13, 2009, 10:46:30 AM6/13/09
to
> The final mission is a bitch, isn't it? Remember it is enough
> to get just one man across the area (he should be the one
> carrying that secret device) to win the mission. And unlike
> the other missions, you cannot stay put and kill all the
> enemies and win that way.
>
> So arm your men with weapon which have strong enough
> punch (autocannon is a good choice imho), keep the
> formation tight and save as much points for opportunity
> fire as possible. Finding some secret passages might
> help.
>
> Good luck, commander!
>
...
> Seppo
>
>
>

Today I'm going to try to get through the first two missions.
I have the day off so it's time to see if I can work towards
the last final mission in the game. Wish me luck!

Nate


Angus Manwaring

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Jun 13, 2009, 4:10:52 PM6/13/09
to
On 13-Jun-09 14:46:30, Nate Brazil said
>>

>Today I'm going to try to get through the first two missions.
>I have the day off so it's time to see if I can work towards
>the last final mission in the game. Wish me luck!

Nate, this is the LT. Collect your people's magazines, and see they clear
thier weapons. We erm... we can't have any firing down there.

:)


Good luck Nate.

Angus Manwaring

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Jun 15, 2009, 3:39:38 PM6/15/09
to
On 11-Jun-09 16:55:15, Seppo said

>On 9 Jun 2009 19:51:34 +0000, "Angus Manwaring" wrote:

>>
>> I think they're gone, sir.

>The final mission is a bitch, isn't it? Remember it is enough
>to get just one man across the area (he should be the one
>carrying that secret device) to win the mission. And unlike
>the other missions, you cannot stay put and kill all the
>enemies and win that way.

Thanks for the advice Seppo. I finally managed it last night, got all my
guys home. :)

And this was only on difficulty 1.


Hmmm... I'm wondering if we are approaching new games time?

>BTW I have played Sabre Team a bit recently. It seems like
>a good compromise between Laser Squad and UFO - strictly
>mission based but with the much needed RPG elements
>(you can develop the skills of your soldiers and have to
>keep them alive for the next missions).

See my stunning review of the 5 disk AGA version on the AGDB!

Ivica Bozic

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Jun 16, 2009, 2:06:12 PM6/16/09
to
> All the best,
> Angus Manwaring. (for e-mail remove ANTISPEM)
>
> I need your memories for the Amiga Games Database: A collection of Amiga
> Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html

Angus, I have a question I'd like to state.

Angus: Go ahead Ive, you know that I'm all open to discussion etc...

Well, here it is. You sad that sick hell monkeys have to live
somewhere, ok, but do they like people?

Do you like me?

P.S.
And oh yeah, is that guy from YouTube with his lips grossely
overbloated with kolagen really you?


--
--+ I. B. +--

Seppo

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Jun 18, 2009, 5:44:52 PM6/18/09
to
On 15 Jun 2009 19:39:38 +0000, "Angus Manwaring" wrote:

> On 11-Jun-09 16:55:15, Seppo said
> >On 9 Jun 2009 19:51:34 +0000, "Angus Manwaring" wrote:
>
> >>
> >> I think they're gone, sir.
>
> >The final mission is a bitch, isn't it? Remember it is enough
> >to get just one man across the area (he should be the one
> >carrying that secret device) to win the mission. And unlike
> >the other missions, you cannot stay put and kill all the
> >enemies and win that way.
>
> Thanks for the advice Seppo. I finally managed it last night, got all my
> guys home. :)

Well done, dude! :)

> And this was only on difficulty 1.

I have yet to try the higher difficulty levels, but even on
easiest level this mission is a tough one - so you should
be proud of your soldiers :)

> Hmmm... I'm wondering if we are approaching new games time?

Why not? Any suggestions?

> >BTW I have played Sabre Team a bit recently. It seems like
> >a good compromise between Laser Squad and UFO - strictly
> >mission based but with the much needed RPG elements
> >(you can develop the skills of your soldiers and have to
> >keep them alive for the next missions).
>
> See my stunning review of the 5 disk AGA version on the AGDB!

Yes, I have read the review - and agree with most of it ;)

Bye,

Seppo

Angus Manwaring

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Jun 18, 2009, 5:04:31 PM6/18/09
to
On 16-Jun-09 18:06:12, Ivica Bozic said

>Angus, I have a question I'd like to state.

>Angus: Go ahead Ive, you know that I'm all open to discussion etc...

>Well, here it is. You sad that sick hell monkeys have to live
>somewhere, ok, but do they like people?


Well, yes - I should think so - at least, they like the potential that
people have.

>Do you like me?

I think you have potential.


>P.S.
>And oh yeah, is that guy from YouTube with his lips grossely
>overbloated with kolagen really you?


Not as far as I know, but I am quite absent minded, so its possible.

Ivica Bozic

unread,
Jun 19, 2009, 10:13:13 AM6/19/09
to
> >Well, here it is. You sad that sick hell monkeys have to live
> >somewhere, ok, but do they like people?
>
>
> Well, yes - I should think so - at least, they like the potential that
> people have.

Well, here's a refreshment from Clockmeisters expelled XP down ass.

> >Do you like me?
>
> I think you have potential.

Thank you, I really do.

> >P.S.
> >And oh yeah, is that guy from YouTube with his lips grossely
> >overbloated with kolagen really you?

Maybe it's Clockmeister. :-))

>:-))

Angus Manwaring

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Jun 21, 2009, 4:40:07 PM6/21/09
to
On 18-Jun-09 21:44:52, Seppo said

>On 15 Jun 2009 19:39:38 +0000, "Angus Manwaring" wrote:


>> And this was only on difficulty 1.

>I have yet to try the higher difficulty levels, but even on
>easiest level this mission is a tough one - so you should
>be proud of your soldiers :)

Best damn unit I ever served with, (lower lip trembles slightly).


>> Hmmm... I'm wondering if we are approaching new games time?

>Why not? Any suggestions?

Well.... Ive was talking about Cruising for a Corpse in a very positive
way, sounds like a plan to me, but what do _you_ think Seppo? :)


Nate?


>> >BTW I have played Sabre Team a bit recently.
>>

>> See my stunning review of the 5 disk AGA version on the AGDB!

>Yes, I have read the review - and agree with most of it ;)

Tell me about the bits you disagree with. ;)

Seppo

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Jun 24, 2009, 4:58:31 PM6/24/09
to
On 21 Jun 2009 20:40:7 +0000, "Angus Manwaring" wrote:

> On 18-Jun-09 21:44:52, Seppo said
> >On 15 Jun 2009 19:39:38 +0000, "Angus Manwaring" wrote:
>
>
> >> And this was only on difficulty 1.
>
> >I have yet to try the higher difficulty levels, but even on
> >easiest level this mission is a tough one - so you should
> >be proud of your soldiers :)
>
> Best damn unit I ever served with, (lower lip trembles slightly).
>
>
> >> Hmmm... I'm wondering if we are approaching new games time?
>
> >Why not? Any suggestions?
>
> Well.... Ive was talking about Cruising for a Corpse in a very positive
> way, sounds like a plan to me, but what do _you_ think Seppo? :)

I'm game :)

> Nate?
>
>
> >> >BTW I have played Sabre Team a bit recently.
> >>
> >> See my stunning review of the 5 disk AGA version on the AGDB!
>
> >Yes, I have read the review - and agree with most of it ;)
>
> Tell me about the bits you disagree with. ;)

Just some minor things...for example, the first
mission in ECS version is not the embassy one.
Nothing worth losing your sleep ;)

Seppo

Angus Manwaring

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Jul 9, 2009, 3:25:45 PM7/9/09
to
On 24-Jun-09 20:58:31, Seppo said

>On 21 Jun 2009 20:40:7 +0000, "Angus Manwaring" wrote:

>>
>> Well.... Ive was talking about Cruising for a Corpse in a very positive
>> way, sounds like a plan to me, but what do _you_ think Seppo? :)

>I'm game :)

Then I shall make it so.... Nate? Ive?

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