Awesome
Shadow of the Beast
and, err.. thats it.
btw, does anyone know what they're up to these days?? - thanks..
y'r pal -kK
Yeah, I'm afraid I can only think of the 3 Beast games and Awesome
as far as their Amiga output goes, as well...
Their website is www.rflect.demon.co.uk but there's only job adverts on
it at the moment...
Cheers, Chris
Chris Burns <C.B...@ncl.ac.uk> wrote in message
news:8aaovv$7c0$1...@ucsnew1.ncl.ac.uk...
I think that's all.
Reflections as in "Beast" was basically Paul Howarth and (Mr.
Ludicrous-tan-look-at-my-ferrari) Martin Edmonson. After Beast 3, they went
their separate ways and Reflections became basically Martin Edmonson +
guests. Don't know what happened to Paul Howarth. Nice guy. Ginger.
--
Mike Clarke Music (UK)
mi...@popstar.com
0151-639 7581
i do wonder if anyone actually bothers to read my website. im
sure i must have the largest database with author infos.
but i stil see rpepeatedly the same questions which the
answers to are all on my website.
here is what i have from reflectins for amiga.
missing SOTB3 and ofcoz no credits for non amiga games
Awesome
© Reflections
Psygnosis
1990
Programming: Martin Edmonson and Cormac Batstone
Intro Artwork: John Harris
Graphics: Cormac Batstone
Cover: Roger Dean
Music Amiga: Tim and Lee Wright
Format: MOD-Noisetracker
Ballistix
© Psyclapse
Psygnosis
Reflections
1989
Design: Martin Edmondson
Programming: Rick Chamberlain and Paul Howarth
Graphics: Martin Edmondson and Tony Edmondson
Cover: Melvyn Grant
Music Amiga: Ray Norrish
Format: MOD-Soundtracker
Other Music Amiga: Martin Edmondson
Format: Sample data
Music C64: Jason Brooke
Format: C64 SID
Shadow Of The Beast
© Psygnosis
Reflections
Programming: Reflections
Graphics:
Cover: Roger Dean
Music Amiga: David Whittaker
Format: DW-DavidWhittaker
Music C64: Fredrik SegerfaIk
Format: C64 SID
Shadow Of The Beast II
© Psygnosis
Reflections
1990
Programming: Martyn Chudly and Phil Betts
Graphics: Jim Bowers
Cover: Roger Dean
Music Amiga: Tim and Lee Wright
Format: MOD-Noisetracker
i apologise if formatting is daft. its
deja mnot me. anyway
exotica has info on many other hundrds of
game.s maybe its worth visiting instead of presuming its like any
other game site ? i only say this since i answer peoples
questions yet later ont hey repost more daft shit. oh well
regards
buzz
Sent via Deja.com http://www.deja.com/
Before you buy.
> In article <38ca...@news.screaming.net>,
> "Mike Clarke" <mi...@popstar.comdeletetheobvious> wrote:
>
> i do wonder if anyone actually bothers to read my website. im
> sure i must have the largest database with author infos.
> but i stil see rpepeatedly the same questions which the
> answers to are all on my website.
...
> exotica has info on many other hundrds of
> game.s maybe its worth visiting instead of presuming its like any
> other game site ? i only say this since i answer peoples
> questions yet later ont hey repost more daft shit. oh well
well shit Buzz, im sorry if im so daft.. i thought that the point of
newsgroups was to learn from people who knew more than what was
blatantly obvious - and then because of the public nature of the medium
others can learn too.. i also dont get it, because its not like your
gallery is organized by creator - do you really expect me to slog
through a lot of badly designed pages full of meaningless technical info
just to find, maybe, the one game that i didnt already know was done by
Reflections - Ballistix (which, by the way, opens the cover to Barbarian
when you click on the thumbnail).. anyway the shit i was really
interested in was all that "They do Playstation stuff these days ...
Their website is www.rflect.demon.co.uk ..." and "... (Mr.
Ludicrous-tan-look-at-my-ferrari) Martin Edmonson ..." (kudos to Mr.
Burns and Mr. Clark) which i could have only learned through this
newsgroup and not from your website which doesnt even list Beast 3 (as
you yourself pointed out)..
no bothering to read your website and posting more daft shit,
y'r pal -kK
> well shit Buzz, im sorry if im so daft.. i thought that the point of
> newsgroups was to learn from people who knew more than what was
> blatantly obvious - and then because of the public nature of the medium
> others can learn too.. i also dont get it, because its not like your
i wasnt referring to you. i was very very f'ing
drunk when i wrote the mail and dont actually remember
writing it. :) i was just annoyed at all the non amiga crap
posted to all the amiga groups , but my thoughts must have
got abit jumbled :) i apologise though
> gallery is organized by creator - do you really expect me to slog
> through a lot of badly designed pages full of meaningless technical info
> just to find, maybe, the one game that i didnt already know was done by
> Reflections - Ballistix (which, by the way, opens the cover to Barbarian
im sorry you find my site badly designed. however the thumbnail
of ballistix links to teh ballistix image on my machine :)
> when you click on the thumbnail).. anyway the shit i was really
> interested in was all that "They do Playstation stuff these days ...
> Their website is www.rflect.demon.co.uk ..." and "... (Mr.
> Ludicrous-tan-look-at-my-ferrari) Martin Edmonson ..." (kudos to Mr.
> Burns and Mr. Clark) which i could have only learned through this
> newsgroup and not from your website which doesnt even list Beast 3 (as
> you yourself pointed out)..
yeh i dont have beast 3 . although have completed it
at a friends. i should buy it soon
lets make love not war
*spank*
> i do wonder if anyone actually bothers to read my website. im
> sure i must have the largest database with author infos.
> but i stil see rpepeatedly the same questions which the
> answers to are all on my website.
Your info doesn't seem very accurate then...
>
> here is what i have from reflectins for amiga.
> missing SOTB3 and ofcoz no credits for non amiga games
>
> Awesome
>
> © Reflections
> Psygnosis
> 1990
>
> Programming: Martin Edmonson and Cormac Batstone
> Intro Artwork: John Harris
> Graphics: Cormac Batstone
> Cover: Roger Dean
Don't agree here: Cover by John Harris, Intro by Jim Bowers.
Martin Edmondson did the graphics, and Cormac Batstone the code.
(because in all others game, Martin Edmondson did graphics, not code.)
> Shadow Of The Beast
>
> © Psygnosis
> Reflections
>
> Programming: Reflections
> Graphics:
> Cover: Roger Dean
Programming: Paul Howarth
Graphics: Martin Edmondson
(The same: Martin Edmondson is alway listed as graphician in other
games... And as the graphics have the same style in all these games,
I definately think he always did the graphics)
> Shadow Of The Beast II
>
> © Psygnosis
> Reflections
> 1990
>
> Programming: Martyn Chudly and Phil Betts
No... You mixed with Killing Game Show...
> Graphics: Jim Bowers
For the intro, perhaps.
> Cover: Roger Dean
BeastII programming: Paul Howarth
Graphics: Martin Edmondson
Shadow of the Beast III:
Programming: Paul Howarth & Cormac Batstone
Graphics: Martin Edmondson
Music: Tim & Lee Wright
BeastIII is the only one where the credits setailed who did the code,
and who did the graphics.
Intro and outro graphics: Jeff Bramfitt
You all forgot one other amiga game made by Reflections:
Brian The Lion. I think it's the first they did after Paul Howarth and
Cormac Batstone left Reflections. The last they did all together was
BeastIII. It's also the only game they did in AGA version.
In Brian The Lion, Martin Edmondson was listed as producer. The code,
graphics, musics, and sfx were done by other guys:
Graphics: Philip Baxter
Code: Michael Troughton & Russel Lazzari
Additional Code: Thomas Szirtes
Don't remember the others, though. (I'm actually stunned to have
remembered all this...)
Another thing: Martin Edmondson contributed some graphics in
Armour-Geddon II (I think the main screen and the hangar screen, they
looked well like Martin Edmondson artwork)
--
Antoine 'MORB' Chavasse / CdBS Software
> > Awesome
> > Programming: Martin Edmonson and Cormac Batstone
> > Intro Artwork: John Harris
> > Graphics: Cormac Batstone
> > Cover: Roger Dean
> Don't agree here: Cover by John Harris, Intro by Jim Bowers.
> Martin Edmondson did the graphics, and Cormac Batstone the code.
> (because in all others game, Martin Edmondson did graphics, not code.)
Nope. Cover not by John Harris, and not Roger Dean either I think. Psygnosis
rarely had any covers specifically made for the game. Almost all of the them
were existing artwork licensed for the game. John Harris never did/still
doesn't do any non-computer artwork. I can't even remember what the intro
was now.
> > Shadow Of The Beast
> > Programming: Reflections
> > Graphics:
> > Cover: Roger Dean
> Programming: Paul Howarth
> Graphics: Martin Edmondson
Martin Edmonson was indeed the artist and Paul Howarth the programmer. But
don't presume that each only did one job. It's quite feasible for Martin
Edmonson to do some programming.
> > Shadow Of The Beast II
> > Programming: Martyn Chudly and Phil Betts
> No... You mixed with Killing Game Show...
That's right.
> > Graphics: Jim Bowers
> For the intro, perhaps.
Right again. I remember seeing the intro when it was still being done. It
was amazing at the time. Apart from the bit where the dragon thing spreads
its wings which I always thought looked crap.
> BeastII programming: Paul Howarth
> Graphics: Martin Edmondson
> Music: Tim & Lee Wright
If anyone's wondering why there were always two credits - Tim did the music,
Lee did the music player (even though it was Protracker stuff he pretty much
re-did the player from scratch).
> In Brian The Lion, Martin Edmondson was listed as producer. The code,
> graphics, musics, and sfx were done by other guys:
> Graphics: Philip Baxter
> Code: Michael Troughton & Russel Lazzari
> Additional Code: Thomas Szirtes
> Don't remember the others, though. (I'm actually stunned to have
> remembered all this...)
Sound FX + player: Me.
Music: Rik Ede
Don't know how I forgot about that one.
> Another thing: Martin Edmondson contributed some graphics in
> Armour-Geddon II (I think the main screen and the hangar screen, they
> looked well like Martin Edmondson artwork)
No he didn't. If I remember rightly, Jeff Bramfitt did the Armour-geddon II
stuff. Psygnosis would never use an external developer for anything on an
in-house game (except that Amour-geddon was sort of half in-house as the
programmer was not a Psygnosis employee, but the graphics were done
in-house).
> > > Awesome
> > > Programming: Martin Edmonson and Cormac Batstone
> > > Intro Artwork: John Harris
> > > Graphics: Cormac Batstone
> > > Cover: Roger Dean
> > Don't agree here: Cover by John Harris, Intro by Jim Bowers.
> > Martin Edmondson did the graphics, and Cormac Batstone the code.
> > (because in all others game, Martin Edmondson did graphics, not code.)
> Nope. Cover not by John Harris, and not Roger Dean either I think. Psygnosis
Maybe, but I remember that there was a credit for the cover picture in
the manual. I thought it was John Harris,
but I surely remember bad. I'll take a look at home :)
> rarely had any covers specifically made for the game. Almost all of the them
> were existing artwork licensed for the game. John Harris never did/still
> doesn't do any non-computer artwork. I can't even remember what the intro
> was now.
It was a 3D rendered sequence featuring the game ship...
>
[brian the lion]
>
> Don't know how I forgot about that one.
:)))
>
> > Another thing: Martin Edmondson contributed some graphics in
> > Armour-Geddon II (I think the main screen and the hangar screen, they
> > looked well like Martin Edmondson artwork)
> No he didn't. If I remember rightly, Jeff Bramfitt did the Armour-geddon II
I'm pretty sure of Martin Edmondson being in the credits of Armour
Geddon II.
> stuff. Psygnosis would never use an external developer for anything on an
> in-house game (except that Amour-geddon was sort of half in-house as the
> programmer was not a Psygnosis employee, but the graphics were done
> in-house).
--
>
> Your info doesn't seem very accurate then...
most of the info on exotica is accurate. but when
you type some 15000 lines mistakes can happen :)
>
> Don't agree here: Cover by John Harris, Intro by Jim Bowers.
> Martin Edmondson did the graphics, and Cormac Batstone the code.
> (because in all others game, Martin Edmondson did graphics, not code.)
yes some mistakes. after another check in the manual we have
Awesome
Reflections
Psygnosis
1990
Design, Code and Gfx: Reflections - Martin Edmondson and Cormac Batstone
Intro Artwork: Jim Bowers
Logo and Lettering: Roger Dean
Cover: John Harris
Music Amiga: Tim and Lee Wright
Format: MOD-Noisetracker
> You all forgot one other amiga game made by Reflections:
>
> Brian The Lion. I think it's the first they did after Paul Howarth and
> Cormac Batstone left Reflections. The last they did all together was
> BeastIII. It's also the only game they did in AGA version.
so we did. but easily forgetttable.. ok really ncie gfx
and so on. but the gameplay was abit lacking i think :)
regards
> Nope. Cover not by John Harris, and not Roger Dean either I think. Psygnosis
> rarely had any covers specifically made for the game. Almost all of the them
> were existing artwork licensed for the game. John Harris never did/still
> doesn't do any non-computer artwork. I can't even remember what the intro
> was now.
hmm.. iteresting.. do you have any psygnosis
games which are not on exotica? would be very interested
in more box scans as i have only around another 40-50
scans before we run out.
In article <38d0...@news.screaming.net>,
mi...@popstar.comdeletetheobvious says...
> You also haven't got the last ever Psygnosis Amiga game - X-It which I've
> got. Neither (surprisingly) do you have Brian The Lion.
>
>
Run out? Of what? Space?
I've got some Psyclapse games at my Mum's house: Anarchy (a defender
rip-off)and Spellbound (has anyone even *heard* of Spellbound? It's a
slow-moving not-very-good platform game).
You also haven't got the last ever Psygnosis Amiga game - X-It which I've
got. Neither (surprisingly) do you have Brian The Lion.
I can't think of anything else I've got. I used to have almost everything,
but I sold most of them about 4 years ago when I got bored of them all and
needed some money.
I think that's probably all I have that you don't have scans for.
There's a problem with my scanner though. It needs re-calibrating and there
is no way for the user to do so. I phoned up the manufacturers about it but
they wanted to charge me 50p a minute for tech support because I couldn't
find my receipt!
> > You all forgot one other amiga game made by Reflections:
> >
> > Brian The Lion. I think it's the first they did after Paul Howarth and
> > Cormac Batstone left Reflections. The last they did all together was
> > BeastIII. It's also the only game they did in AGA version.
>
> so we did. but easily forgetttable.. ok really ncie gfx
> and so on. but the gameplay was abit lacking i think :)
Hmmm, lacking gameplay? Some parts were maybe too tough, but all in all,
the gameplay was nice...
Although I nearly went mad, when it happened that the password I got was
wrong - after finishing that impossible part with the bird (flying,
shooting and avoiding some stones (?))... And I firmly believe that I
wrote the password down correctly >:(
BTW, did anyone succeed in finishing those bonus levels?
Raymond
> > hmm.. iteresting.. do you have any psygnosis
> > games which are not on exotica? would be very interested
> > in more box scans as i have only around another 40-50
> > scans before we run out.
> > regards
>
> Run out? Of what? Space?
>
> I've got some Psyclapse games at my Mum's house: Anarchy (a defender
> rip-off)and Spellbound (has anyone even *heard* of Spellbound? It's a
> slow-moving not-very-good platform game).
was the title 'Spellbound' written in green in kinda a Rogen Dean-style?? or i
could be completely wrong..
> You also haven't got the last ever Psygnosis Amiga game - X-It which I've
> got.
was that any good?? thats one i never heard of.. i remember Psygnosis games
getting pretty slack after about 92 and a whole slew of terrible
motion-picture license games (Dracula / Last Action Hero / Cliffhanger) which
made for some of the funniest reviews ive ever read in Amiga Power..
> Neither (surprisingly) do you have Brian The Lion.
nor Beast III (or Obitus or even my 2 fave non-Psygnosis games Spirit and
Vengeance of Excalibur) so i wouldnt be suprised at too much..
> I can't think of anything else I've got. I used to have almost everything,
> but I sold most of them about 4 years ago when I got bored of them all and
> needed some money.
yeah, its always good fun selling a game like Awesome in mint condition for 5$
and now willing to pay many times that just to buy it back - and not even
being able to..
> There's a problem with my scanner though. It needs re-calibrating and there
> is no way for the user to do so.
just send all your games this way and ill scan em for you!!
y'r pal -kK
hehe.. :) well .. run out of games to scan..
which is why we now need help of others :)
> I've got some Psyclapse games at my Mum's house: Anarchy (a defender
> rip-off)and Spellbound (has anyone even *heard* of Spellbound? It's a
> slow-moving not-very-good platform game).
great.... is this sellbound the same as the 8 bit one?
i used to love that i know. but my memory is very vague
if you can scan em would be great
>
> You also haven't got the last ever Psygnosis Amiga game - X-It which I've
> got. Neither (surprisingly) do you have Brian The Lion.
well.. dont own these. if anyone else
has them and woul dlike to scan them or so would be appreciated
> There's a problem with my scanner though. It needs re-calibrating and there
> is no way for the user to do so. I phoned up the manufacturers about it but
> they wanted to charge me 50p a minute for tech support because I couldn't
> find my receipt!
well.. if you want you can send the boxes to me to scan. i will
refund your postage also if you like :) il send the boxes
right back ofcourse
oh. btw.. check
the new exotica logo http://exotica.fix.no
its a tribute to psygnosis. hope you like it :)
well. there exists over 4000 amiga titles. it requires quite alot
of money and storage to own them all :)
i dont actually own the exotica games collection.
almost all of the games belong to a friend of mine.
i wouldnt have the storage for even half of em :)
> oh. btw.. check
>
> the new exotica logo http://exotica.fix.no
> its a tribute to psygnosis. hope you like it :)
that's pretty nifty - a lot of great games for sure.. hey, what's that one in
the far left lower corner?? and then that one 2 spaces over on the right??
yeah..
very nice..
y'r pal -kK
Brian the Lion
Graham.
No, not Aquaventura.
They did do Ballistix + Brian the Lion though.
> > So Reflections made the following?
> > Shadow Of The Beast
> > Shadow Of The Beast II
> > Shadow Of The Beast III
> > Awesome
> > Aquaventura
>
> Brian the Lion
Doh! Bet me to it.
(That's what I get for going to all the trouble of booting it
up to check. ...Well, spending half the afternoon on it probably
didn't help.) :)
...Oh, and I suddenly noticed that some of the sounds, gameplay
elements and graphics have tiny similarities to "BC Kid." (An
*amazingly* cool platform game.) Done by the same programmers
by chance?
...There were tiny similarities to Naughty Ones AGA too. So
were *all* the great platformers by these guys then? :) (Except
Fire and Ice of course.)
Nathan.
--
nat...@caverock.net homepages.caverock.net.nz/~nathan
Bumper Sticker of the day:
"Californian Motto: By 30, our women have more plastic than your Honda"
Peter
"Robert Karlsen" <rob...@online.no> wrote in message
news:6Cdy4.11742$6b1.1...@news1.online.no...