Released for the CD32 around 1993 by Electonic Arts the game was Terra
Nova Development.
It was a CD based game so the archive is 170 megs, but if you fancy
downloading it and giving it a go, it runs fine from hard drive, why not
share your opinions on this thread, which will give us something to talk
about.
Okay, my view... so far. Well, its kind of like a Myst style, which
coincidentally I bought recently, and the games graphics are pretty
impressive - especially when you consider it was an ECS game. Initially
you are an individual jaded and depressed with your humdrum life of
commuting to a job you have no enthusiasm for - and then you have a
visitation from a godly figure who begs you to undertake an adventure for
him, and to save the world.
After accepting (hey, personal responsibility, remember?) you leave the
underground train that you were travelling on, to find the world is no
longer the same ans the strange landscape you are moving through is all
part of the Labyrinth of Time..........
I think I made some fair progress through the game, I had a bit of fun in
the maze, and the auto-mapping feature is quite nice. I made it to a
graveyard and ran out of time... I'm not sure if I really solved anything,
but it was entertaining unlike some of these quest type games I've played
and I will return.
Anybody up for a go?
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
Thanks,
Nate
"Angus Manwaring" <angus@angusm_ANTISPEM_.demon.co.uk> wrote in message
news:1744.34T2613T12146380angus@angusm_ANTISPEM_.demon.co.uk...
This is a CD32 game, which, by default, will only work with a real Amiga
CD32. You can also be lucky in creating a working HD rip from the CD,
which _might_ give you the possibility to run it on an A_1200_.
A500/1000 have ICS, OCS or - in rare cases - ECS chipset, which is not
sufficient, as the CD32 comes with AGA chipset (Alice AA chip).
-Andreas
><nateb...@hotmail.com> schrieb:
>> What are my options if I wanted to play this on an Amiga 500? What
>hardware
>> and software would I need?
>Did you read everything that Angus wrote _thoroughly_? :)
>
>This is a CD32 game, which, by default, will only work with a real Amiga
>CD32. You can also be lucky in creating a working HD rip from the CD,
>which _might_ give you the possibility to run it on an A_1200_.
>A500/1000 have ICS, OCS or - in rare cases - ECS chipset, which is not
^^^
ICS Andreas? ICS?
That's like saying my Amiga 600 had a HD when fresh out of the store.
-- johnny.g.
> Umm I missed the fact that the guys published the rip. (Happens if you
> don't follow the link _before_ reading the post :)) Of course, I was
> building my post's contents upon the _original CD_ :)
> Sorry :)
ISTR this was actually a CD title for generic Amiga with a CDROM drive
(how RARE is that??? 8)...
*digs into the closet*
Yup. The doc says Amiga 500 or greater, with 1M chip, 512K fast -
that is for the original CD version. Playing from harddisk shouldn't
make much difference I suppose.
--
// }{idehiko ()gata "I hope I didn't hurt you too much
\X/ Amiga since '86 when I killed you..." - Elmer Fudd
bekkoame is a classic Japanese candybar.
> Andreas Eibach wrote:
>
> > Umm I missed the fact that the guys published the rip. (Happens if you
> > don't follow the link _before_ reading the post :)) Of course, I was
> > building my post's contents upon the _original CD_ :)
> > Sorry :)
>
> ISTR this was actually a CD title for generic Amiga with a CDROM drive
> (how RARE is that??? 8)...
>
> *digs into the closet*
>
> Yup. The doc says Amiga 500 or greater, with 1M chip, 512K fast -
> that is for the original CD version. Playing from harddisk shouldn't
> make much difference I suppose.
Just tried the game and it runs without probs from hard disk on my
68060/PPC- equipped A1200, no degrading was needed. Kudos to the
game developers who have obviously followed the programming
guidelines set by Commodore :)
Also, despite the readme file claiming otherwise, you can actually quit
the
game to WorkBench by pressing 'F1'. No rebooting needed, which is
always
a good thing imho,
The graphics are definitely OCS/ECS, 32 colours max. The soundtrack of
the game is pretty good, but nothing groundbreaking.
The actual gameplay is somewhat hindered by the user interface -
I found it a bit clumsy to use. You should for example be able to
examine
objects by just clicking it on screen, instead of first clicking an icon
and then
the object on screen.
I must admit I have not got very far in the game - like in Myst (game),
there is very little clues of what to do. So I ended up walking around
trying
to discover something interesting, but most of the rooms contain nothing
special so I eventually got bored.
I'll have another go tonight, but sadly cannot see myself playing this
very much
in the future.
BTW has anyone tried saving the game to hard disk? Does it work without
problems? Since the game was originally aimed for CDTV/CD32 I would
imagine
it requires some sort of memory card or floppy disk for saving.
Cheers,
Seppo
And did _you_ read Angus' post thoroughly, Andreas. ;)
Good man for admitting a mistake. :)
I also have the original release, and the reference card states that an
A500 with a CD drive, 1 meg chip and 512k fast will run the game - so the
above with a hard drive, and no CD should be fine.
Funny doc. Since an A500 with CD drive is the most common thing you can
think of, isn't it so. ;-)
> Just tried the game and it runs without probs from hard disk on my
> 68060/PPC- equipped A1200, no degrading was needed. Kudos to the
> game developers who have obviously followed the programming
> guidelines set by Commodore :)
In fact, as with any randomly selected game, you are usually doomed to
revert to the WHD version with your 060 machine, as it will usually work
with 020/030, maybe 040 even, but hardly ever beyond.
> The graphics are definitely OCS/ECS, 32 colours max. The soundtrack of
> the game is pretty good, but nothing groundbreaking.
OCS/ECS for CD32. Pretty unusual indeed.
(But common as mud for CD_TV_)
-Andreas
Huh?
Can't really get your remark the right way, Johnny. :)
ICS chipset is known to be inside the _early_ A1000s.
(mine too, heh *joy*)
-Andreas
well, let's see:
>>Well, its kind of like a Myst style, which
>>coincidentally I bought recently, and the games
>> graphics are pretty impressive - especially when you
>> consider it was an ECS game
Ah, now I get my "mistake" (though note the quotes). I thought you were
referring to _Myst_ being an ECS game, as you said "was" instead of
"is". It's not at all clear whether you refer to Myst as an ECS game, or
LoT. Hence my confusion. :-)
> Good man for admitting a mistake. :)
Thanks ;)
> I also have the original release, and the reference card states that
an
> A500 with a CD drive, 1 meg chip and 512k fast will run the game - so
the
> above with a hard drive, and no CD should be fine.
True _here_, but please also consider that this is not the rule, hence
my assumption that it will need AGA.
Whenever I hear "CD32 game" I think of AGA, as this is the default.
A CD32 game without needing AGA is the exception of the rule, with no
doubt.
-Andreas
>>The graphics are definitely OCS/ECS, 32 colours max. The soundtrack of
>>the game is pretty good, but nothing groundbreaking.
>
>
> OCS/ECS for CD32. Pretty unusual indeed.
> (But common as mud for CD_TV_)
If I recall correctly, I remember the ditors of several magazines
complaining that many of the CD32 & AGA titles were simply ECS games
fixed to work on the '020.
It wasn't until later in the life of the CD32 that really "good" games
game out.
>"Johnny Good" <joh...@dot.com> schrieb im Newsbeitrag
>> >A500/1000 have ICS, OCS or - in rare cases - ECS chipset, which is
>not
>> ^^^
>>
>> ICS Andreas? ICS?
>>
>> That's like saying my Amiga 600 had a HD when fresh out of the store.
>
>Huh?
>Can't really get your remark the right way, Johnny. :)
As Jorkany said, it's now again back to Ive, indeed.
>ICS chipset is known to be inside the _early_ A1000s.
>(mine too, heh *joy*)
Emmmhh.. The ICS is now miraculously known to be inside the early A1000s..
Emmh. You weren't thinking about the actual OCS but still wrote the ICS? The 'I' in the ICS is plain and ordinary - wrong. (like
not being right)
-- ive
How do you personally feel about Dreamweb? It was a ECS game but still IMO - a really good one. If only you would see the punch
line..
Was that an good enough CD32 game? Or do you think CD32 is better than what the rest of us had, the Amigas?
;-))))
-- ive
>Thanks ;)
>> I also have the original release, and the reference card states that
>an
>> A500 with a CD drive, 1 meg chip and 512k fast will run the game - so
>the
>> above with a hard drive, and no CD should be fine.
>True _here_, but please also consider that this is not the rule, hence
>my assumption that it will need AGA.
>Whenever I hear "CD32 game" I think of AGA, as this is the default.
>A CD32 game without needing AGA is the exception of the rule, with no
>doubt.
Frontier CD32?
I think I'm right in saying there was an AGA edition of Dreamweb.
>>>> OCS/ECS for CD32. Pretty unusual indeed.
>>>> (But common as mud for CD_TV_)
>>>
>>> If I recall correctly, I remember the ditors of several magazines
>>>complaining that many of the CD32 & AGA titles were simply ECS games
>>>fixed to work on the '020.
>>>
>>> It wasn't until later in the life of the CD32 that really "good" games
>>>game out.
>
>>How do you personally feel about Dreamweb? It was a ECS game but still IMO -
>>a really good one. If only you would see the punch line.. Was that an good
>>enough CD32 game? Or do you think CD32 is better than what the rest of us
>>had, the Amigas?
>
>
>I think I'm right in saying there was an AGA edition of Dreamweb.
Or at least so it seems.
-- ive
Yes. And should not be forgotten.
> Emmh. You weren't thinking about the actual OCS but still wrote the
ICS? The 'I' in the ICS is plain and
> ordinary - wrong. (like not being right)
What a _T_ in the ICS?
Dude, do you mind me asking whether you are being STONED? You're talking
into a complete confusion at the moment.
Or I'm unable to get your special kind of "humor" ...
Again from the beginning, i. e. for the dummies: yes, if I write ICS I
do mean ICS.
xCS chipsets comprise ICS (initial chip set), OCS (original chip set)
and ECS (enhanced chipset).
-Andreas
>"i_b_" <ivica...@zd.t-com.hr> wrote:
>> >> That's like saying my Amiga 600 had a HD when fresh out of the
>store.
>> >
>> >Huh?
>> >Can't really get your remark the right way, Johnny. :)
>>
>> As Jorkany said, it's now again back to Ive, indeed.
>>
>> >ICS chipset is known to be inside the _early_ A1000s.
>> >(mine too, heh *joy*)
>>
>> Emmmhh.. The ICS is now miraculously known to be inside the early
>A1000s..
>
>Yes. And should not be forgotten.
Hail.
>> Emmh. You weren't thinking about the actual OCS but still wrote the
>ICS? The 'I' in the ICS is plain and
>> ordinary - wrong. (like not being right)
>
>What a _T_ in the ICS?
What's all this all of a sudden with ICS? I know Amiga and have used it before ten years and know of it as long if not more, noone
ever said anything about any kind of ICS's? What's with the ICS issue?
Ok, you've got, OCS, ECS, AGA, you got PC graphics like NVidia and such. Where have you seen an ICS lately? Is that before OCS?
Like?
>Dude, do you mind me asking whether you are being STONED? You're talking
>into a complete confusion at the moment.
>Or I'm unable to get your special kind of "humor" ...
Relate to the humor part and you're getting it.
What's again with the stonedness and the confusion? I don't see any. You do?
Is there something written in my posts that I can't read and everybody else can? I *really* don't see any other explanation.
>Again from the beginning, i. e. for the dummies: yes, if I write ICS I
>do mean ICS.
>xCS chipsets comprise ICS (initial chip set), OCS (original chip set)
>and ECS (enhanced chipset).
And Amigas can go have a TCP stack card and like that do Internet, and this time not web pages or email but the "'net" from
Neuromancer.
WHAT?
-- ive
Obviously Ive chip set or else he is differenciating between
rectangular agnus and square agnus which is really reaching.
So his Initial Chip Set would be the same as the OCS except
for the Agnus switching from rectangular to square or from
non-upgradable to upgradable. Maybe he includes the Write-Control
Store as opposed to the KickStart rom as well.
And this is not canon either,
But finally we end up with the ACS or Advanced Chip Set containing
the AGA graphical chips. But a real ACS would have upgraded
all the chips not just the graphic chips. And the machine needed an
across the board upgrade to the functions done by the chip set.
That is why we have added Graphic boards and things like the
CatWeasel to bring the ancient (20 years old) machines up to
more modern capacity. The Amiga One lets people with enough
cash move to the next level or for us poor folk UAE and its
variant on x86.
later
bliss -- C O C O A Powered... (at california dot com)
--
bobbie sellers - (Back to Angband) Team *AMIGA*
Formerly of AWest - San Francisco's Amiga Users Group
It is by the beans of cocoa that the thoughts acquire speed,
the thighs acquire girth, the girth become a warning.
It is by theobromine alone I set my mind in motion."
--from Someone else's Dune spoof ripped to my taste.
If you don't know jack, you shouldn't say other people are wrong. Read
below.
> What's all this all of a sudden with ICS? I know Amiga and have used
it before ten years and know of it as
> long if not more, noone ever said anything about any kind of ICS's?
What's with the ICS issue?
It was the first amiga chipset EVER.
And if you were already working with the amiga ten years ago, but not
another five ago, there is a slight chance you do not know like things
went back in 1985.
So ok, if you haven't yet seen anyone mentioning ICS before here, then
I'm the first you see it mentioning. Shock and horror. And your point?
Talking complete bollocks phrases like with "the T in the ICS is plainly
and ordinarily wrong" and other weirdo things that I personally can only
utter under total delirium?
Naw. Just google around, and you shall get enlightened:
http://www.titan.co.nz/amigaak/AA020000.htm
I prefer mentioning it too as I DO have a working A1000. And yes, I'm
even using it. You find old-school demos on the net which you put into
your emulator and suddenly do a, "URGH. What gfx garbage is this". Then
you take the disk image, write it on your A1ككك and start it from there.
Hah, works this time. Hence, this is an evidence that the emulator needs
a fix. The other way round, if it crashes on emulation and the real
thing, trash that disk image!
>
> Ok, you've got, OCS, ECS, AGA, you got PC graphics like NVidia and
such. Where have you seen an ICS
> lately? Is that before OCS?
Yes, exactly.
Well done. That was the first _concrete_ question of yours. You can make
it. You just have to try.
-Andreas
He's not trying though, at least not like how you think he is. The
entity known as "ive" is an admitted troll: http://tinyurl.com/88za8
And - and this is not by the least important - he knows no ICS and wants to remain that way.
-- ive
You do stand by the fact that the lines are completely out of the context?
Eh Jorkany?
-- ive
But you gotta admit though, he's pretty interesting. Personally, I
never miss a post...
Sure, you need your Usenet Amiga experts and all, but a lunatic here
and there adds the spice...
What about it -ive? Are you all spicy and stuff...
> On 28-Jun-05 17:18:04, i_b_ said
> >On Tue, 28 Jun 2005 15:19:16 GMT, "Ryan P."
> ><rpa...@delete.this.part.wi.rr.com> wrote:
>
> >>Andreas Eibach wrote:
> >>
> >>>>The graphics are definitely OCS/ECS, 32 colours max. The soundtrack of
> >>>>the game is pretty good, but nothing groundbreaking.
> >>>
> >>>
> >>> OCS/ECS for CD32. Pretty unusual indeed.
> >>> (But common as mud for CD_TV_)
> >>
> >> If I recall correctly, I remember the ditors of several magazines
> >>complaining that many of the CD32 & AGA titles were simply ECS games
> >>fixed to work on the '020.
> >>
> >> It wasn't until later in the life of the CD32 that really "good" games
> >>game out.
>
> >How do you personally feel about Dreamweb? It was a ECS game but still IMO -
> >a really good one. If only you would see the punch line.. Was that an good
> >enough CD32 game? Or do you think CD32 is better than what the rest of us
> >had, the Amigas?
>
>
> I think I'm right in saying there was an AGA edition of Dreamweb.
Yeah, but it's not much different (just more colours). Unfortunately the game,
IMO, still suffers from being too easy and the irritating hunt the pixel to
click on syndrome. That said there are some nice jokey touches within the game
and the "diary" included in the package sets the atmosphere for the game well.
>Yeah, but it's not much different (just more colours). Unfortunately the game,
>IMO, still suffers from being too easy and the irritating hunt the pixel to
>click on syndrome. That said there are some nice jokey touches within the game
>and the "diary" included in the package sets the atmosphere for the game well.
...
.. Which led me to thinking about..
Am I the only one that got dissapointed with the Flight of the Amazon Queen? How about you? Was it great there?
I mean, yeah, I understand, but it was one of the last adventures and it just boiled down to waiting for the actions to succeed,
for Pete's sake..
What do you think?
-- ive
good game. Even it's quite easy to finish... here I agree with you... I think...
Well, if he was a troll, none of the regulars here would ever have
bothered messing with him.
Since they do (or did) though, I'd be careful with the term "troll".
Move your ass to the amiga advocacy group, that's where the real trolls
are (the ones that deserve the name).
-Andreas
First of all, as a one-man project, this is *INSANELY HUGE*... and when
that man is Bradley Schenck (who made a name for his adept use of
Imagine), it's a treat to the eyes (in glorious HAM, no less.) His
famous Diner model makes a cameo appearance, even :).
(A nifty key to remember is the Escape key which cycles the pointer
over "hot spots". Lots of closeups!)
But I have to say that he was not quite as competent a game designer as
an artist. Aside from the clumsy user interface Seppo-san has pointed
out, there are many "interactive-fiction turnoff's" to make you cringe:
"you cannot do that" kind of terse replies; obscure inventory ("gold
key" instead of "hotel room key"); lots of back-tracking; traps to make
it unwinnable without warning. And throwing in a maze upfront is never
popular, despite a handy automap.
Still, I think it's miles better than run-of-the-mill, clicking-on-lots-
of-pictures-on-CDROM-is-so-cool farce from the same era... and you can't
complain with the current price really ;). Yet Myst this was not -
not by a long shot (as much as I want to say it was.)
(BTW saving to hard disk works wonderfully; RMB to switch to the utility
panel, click on the "bang!" icon and you'll see.)
p.s. Speaking of the original CD version, does anyone know how to
prevent the continuous spinning-ups and downs of the CD drive?
Or is it just my drive (Plextor's PX-32TS)?
<snip>
>p.s. Speaking of the original CD version, does anyone know how to
>prevent the continuous spinning-ups and downs of the CD drive?
>Or is it just my drive (Plextor's PX-32TS)?
What's with the classic japanese candy bar .._ ._/?
I mean, every time when there's your post I have to read that bekkoame is a classic japanese candybar.
Again, what's wrong with the candybar issue?
-- ive
P.S.
Please do respond. Nobody still doesn't like the bekkoame candybar my cara amicia.