And also, what about Strike Commander (ha ha certainly haven't got 50 meg of
hard disk space for it!).
Steve Griffiths, London.
Jason K.
__ __ __
/ / __ _ __ / o_ / __ _ __ __ o _
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/ __/ \/ \ / / |/ \ /\/ \ /__ /\/ / \ \\\/ \// |/ \
\___________________________________________//__________/
Ohyeah, Mindscape is porting Strike Commander to the Amiga. It will run
on a stock 512k 500 with 1 drive... it's on 1 disk and not hard drive
installable with 16 color dithered graphics... NOT!
--
------------------------------------------------------------------------------
Ralph A. Barbagallo III /Atari 2600,7800,Lynx,NES,GameBoy,SNES,Master System,
nug...@genesis.nred.ma.us/Genesis,Game Gear,NEO-GEO,Odyssey500,Vectrex,TurboCD,
Mindstorm WILL RETURN! /TurboGrafx-16,Commodore64,Amiga500,Atari800XL...!
--
-------------------------
MAIL : IA...@MICROSOFT.COM
A1200/85MBHD OS3.0 Yeah!
-------------------------
Scanning the pc games group I noticed that Strike Commander is both
CPU and STORAGE bound, and barely fast enough on a DX2/66 with
accelerator. I wonder if there are moves to put it on an A4000/040.
--
________ Lionel Tun, lio...@cs.city.ac.uk ________
/ /_ __/\ Computer Vision Group /\ \__ _\
/___/_/_/\/ City University, London EC1V 0HB \ \___\_\_\
\___\_\_\/ 071-477 8000 ext 3889 \/___/_/_/
Hey it's a cool game... Play it on a 486DX with a Sound Blaster and you'll
feel like you're IN the movie... 'specially when the Tie Fighters fly past!!
If the Amiga version isn't as good then somethin's wrong in this weird world!
[]_Amiga_Workbench_2.0_______________________________________________________
____ __________________________________________
|__| __________________ []_______________________________________|
Ram Disk []_______________| |Workbench:> type saying.txt |
________ | |\/| /\ | |You're only young once but you can be |
|______| | | || Freddy !!| |immature forever... |
Workbench | | |.\/. | |Workbench:> type address |
.__ |________________| |cs...@luxury.latrobe.edu.au |
|\ |Workbench:> # |
\ |________________________________________|
A very naive way of seeing things. Of course the A500 is the main
amiga to write games for. 90% of the amigas sold worldwide are A500s,
and considering the poor amount of games sold anyway, how on earth
could they write a game that requires an A1200 or A4000 when there
aren't enough owners to even make the game profitable? It would be
really damn nice if everybody had A4000s and the software companies
could actually release games for it, but unfortunately that's not the
way things are (yet). Besides, you don't need processing power to make
a good game. I enjoyed my old C64 games more than I enjoy anything yet
released for the PC. Nevertheless, I'd love to see some more processor-
demanding games with AGA-based graphics (although I don't even own
an A1200 ;) , but I'm afraid we will have to wait another year or so
for that to happen. It's sad, but this is the way things are, and no
matter how many letter posted to the net claiming otherwise we will
have to live with it. It's money it's all about, nothing else.
--
*=--------------------------------------------------------------------------=*
* E-Mail: mk...@niksula.cs.hut.fi *
* Helsinki University of Technology / department of Computer Science *
*=--------------------------------------------------------------------------=*
>> I wish software companies would take their heads out of their asses
>> and look around. The 500 is NOT the machine to be writing most of the
>> games for. Real games require real processing power. Who wants a
>> piece of shit game that has been so watered done that it isn't work
>> pirating, let alone buying.
>A very naive way of seeing things. Of course the A500 is the main
>amiga to write games for. 90% of the amigas sold worldwide are A500s,
>and considering the poor amount of games sold anyway, how on earth
>could they write a game that requires an A1200 or A4000 when there
>aren't enough owners to even make the game profitable?
It's worth noting that 1200s and 4000s are selling like mad. But and
company that makes a 4000-only game is stupid.
> It would be
>really damn nice if everybody had A4000s and the software companies
>could actually release games for it, but unfortunately that's not the
>way things are (yet).
The way it always goes - people will all have A4000s when the A4000000
is released and people will be screaming for games that require
computers dipped in liquid N2 and sheped like a big C to run!
> Besides, you don't need processing power to make
>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>released for the PC.
Well said. And how much processing power do you think's in most
arcade machines? In nost consoles?
> Nevertheless, I'd love to see some more processor-
>demanding games with AGA-based graphics (although I don't even own
>an A1200 ;) , but I'm afraid we will have to wait another year or so
>for that to happen. It's sad, but this is the way things are, and no
>matter how many letter posted to the net claiming otherwise we will
>have to live with it. It's money it's all about, nothing else.
Give the software companies a few cool millions instead of a few
hot-tempered letters here and *then* you might see A1200 and
greater-only games. :)
--
+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
+-------------+----------------------------------+----------------+ windy |
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating +----------+
As someone else has already pointed out, the 500 is the machine that most people
have. The hunt for profits dictates that software companies will write for the
largest market segment, currently 500 owners with 1 meg ram & 1 or 2 drives.
Those of you with hard drives are the minority, and the minority always gets
shat on, so lump it or like it. The 500 has more power than a 64, has more power
than an Acorn Atom, has more power than a ZX81 ad finitum...
Real games DO NOT require real processing power. They require good ideas, good
design, and good programing. The greatest game that ever hit a machine was written
on a 32K BBC Micro (6502 processor). These days most software houses ship out
a pile of cack glossed over with gorgeous graphics and sound, that you play once,
then consign to the ever growing pile of 'never to be played again' games.
Bring back playability, then add the graphics and sound. The 500 still has a lot
of life left in it, don't bury it just as the market is maturing. If developers
don't support the 500, then you won't get anything at all on the upmarket machines.
Colin Woodbridge
Sun Microsystems Scotland B.V.
Diclaimer: My opinion and not Sun's
>It's worth noting that 1200s and 4000s are selling like mad. But and
>company that makes a 4000-only game is stupid.
Perhaps 4000-only is dumb but what about AGA releases? I'm tired of being held
back to a 500's level. It is the same thing that happened with the C128s.
Except 1200s are selling very well. People are upgrading and new people are
being AGA 1200s not 500s. The 500 isn't even being produced anymore.
>> Besides, you don't need processing power to make
>>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>>released for the PC.
>Well said. And how much processing power do you think's in most
>arcade machines? In nost consoles?
Take a look and Virtua Racing or Hard Driving. They use a little more than the
ole 500s now don't they. We aren't talking pacman anymore. Have you seen the
lemmings demo for a 64? It is nice for a C64 but it is nothing compared to the
Amiga version.
>> Nevertheless, I'd love to see some more processor-
>>demanding games with AGA-based graphics (although I don't even own
>>an A1200 ;) , but I'm afraid we will have to wait another year or so
>>for that to happen. It's sad, but this is the way things are, and no
>>matter how many letter posted to the net claiming otherwise we will
>>have to live with it. It's money it's all about, nothing else.
>Give the software companies a few cool millions instead of a few
>hot-tempered letters here and *then* you might see A1200 and
>greater-only games. :)
I pay for my games. They're getting their money from me. Now I think that my
letters should be worth their consideration.
>+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
>| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
>+-------------+----------------------------------+----------------+ windy |
Jason K.
>As someone else has already pointed out, the 500 is the machine that most e
>peopl
>have. The hunt for profits dictates that software companies will write for the
>largest market segment, currently 500 owners with 1 meg ram & 1 or 2 drives.
>Those of you with hard drives are the minority, and the minority always gets
Most people I know have 500s with HDs. Most people I know buying Amigas are
going for 1200s or better, not 500s. 500s aren't even being produced. The
software companies should be picking up on these market changes.
>shat on, so lump it or like it. The 500 has more power than a 64, has more r
>powe
And a 1200 or better has more power than a 500.
>Real games DO NOT require real processing power. They require good ideas, good
>design, and good programing. The greatest game that ever hit a machine was
>written
Ok, real games may be a bad choice of terms. Can you seriously say that
something as hot as virtua racing could be done justice on a 500? I have 4D
sports driving and it is pathetic on a 500. At least it wasn't restricted to
a 500s drawbacks.
>Bring back playability, then add the graphics and sound. The 500 still has a t
>lo
>of life left in it, don't bury it just as the market is maturing. If
>developers
>don't support the 500, then you won't get anything at all on the upmarket
>machines.
I'm not saying don't support 500s but do support better machines. Releasing
something restricted to a 500's ability is not really supporting better
machines. It is ignoring them. Are AGA & more powerful machines going to
follow in the footsteps of the C128?
>Colin Woodbridge
>Sun Microsystems Scotland B.V.
>Diclaimer: My opinion and not Sun's
Jason K.
>Perhaps 4000-only is dumb but what about AGA releases? I'm tired of being held
>back to a 500's level. It is the same thing that happened with the C128s.
>Except 1200s are selling very well. People are upgrading and new people are
>being AGA 1200s not 500s. The 500 isn't even being produced anymore.
If the programmers would follow the rules there wouldn't *be* any
compatibility problems. And you won't start seeing many AGA-only
releases until there is a bigger AGA market than there is non-AGA.
How many 3000s, 2000s, 500s, and to a smaller extent 1000s, are out
there? Compare this to the number of 1200s and 4000s.
>>> Besides, you don't need processing power to make
>>>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>>>released for the PC.
>>Well said. And how much processing power do you think's in most
>>arcade machines? In nost consoles?
>Take a look and Virtua Racing or Hard Driving. They use a little more than the
>ole 500s now don't they. We aren't talking pacman anymore. Have you seen the
>lemmings demo for a 64? It is nice for a C64 but it is nothing compared to the
>Amiga version.
Haven't seen Virtua Racing, so I can't comment on that one. But I
don't think that Hard Drivin' would be all that difficult of a port.
And besides, you're talking two games out of 1e+37... What you seem to
be saying is that a game has to require a Cray to run it to be good.
That ain't the case.
And BTW - Lemmings runs just fine on a 500. :)
(This isn't the 64 we're talking about).
>I pay for my games. They're getting their money from me. Now I think that my
>letters should be worth their consideration.
Maybe you should send your letters in to the companies with your
registration card rather than posting here.
--
+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
+-------------+----------------------------------+----------------+ windy |
>I'm not saying don't support 500s but do support better machines. Releasing
>something restricted to a 500's ability is not really supporting better
>machines. It is ignoring them. Are AGA & more powerful machines going to
>follow in the footsteps of the C128?
Make up your mind ... you just said not but a few minutes ago that
"The 500 is NOT the machine to be writing games for" ... Sounds like
you were saying not to support the 500 to me ...
Anyway - take a long hard look at the economics. When the market for
AGA games is greater than the market for non-AGA games, there will be
more AGA games. Until then, you'll have to live with it. How many
millions of AGA machines have been sold in the US yet? :)
Amiga software companies need to start writing software [Games] for the TOP
end of the Amiga market [A4000, A1200, etc...] and let the people with smaller
machines upgrade if they want to use that software [or use it at a decent
speed anyway...] This is wot the PC world is currently like... Games come
out which need a faster processor, so people run down to their local PC
shop and buy an upgrade... PC Games are coming out so CPU intensive and full
of graphics and sound, that we have to do something to keep up!! Tell
companies to stop writing games for a stock A500 with 1 FD............
Get real man! Do you want to have to go out and buy an accelerator for a
couple of hundred quid just to play a new game? I certainly don't. Every new
machine has a period in its life when software is thin on the ground. At
least the 1200 still has the 500 base to keep software houses in business,
while they develop for the high end machine. Everybody seems to be constantly
ignoring the laws of economics. All software companies are in business to
make money, and will only invest time and resources if there is a viable
return at the end of the day. Developing solely for the A1200 is simply
not viable for the majority of houses at this moment. Don't give up hope
just yet though, as the user base expands, the X-Wing beaters will come...
Colin.
IK> No. Never. So sayeth Lucas Arts. Too bad, I'm really having a blast on the
IK> PC version. Having it on an A1200 at 640x480 in 256 colors would be a
IK> blast!
Ok, after reading what seems like an endless stream of "I wish I had X-Wing on
my Amiga" posts and responses, I'd like to know WHY you think its so awesome.
Yeah, I've seen it in action, the in-between animation sequences are nice but
besides that, X-Wing is basically Epic except you can't land on planets! So
whoopie, who really cares. We still have Epic, Elite I & II, Wing Commander,
Starglider I & II (Which is STILL an excellent game), Mercenary I, II & III.
So shutup, leave it alone. It's another PC crap ware.
Another thing, about all these 640x480x256 pipedream games. You don't really
think we're gonna get some flood of High-res 256 color games do you?? Now come
on, most of you are pretty intelligent, what kind of processor would you need
to push that kind of data around Quickly? At least a '030 or higher. Whats
still the standard for Amigas?? 68000, slowly moving towards '020, which only
runs at 16 mhz. Yeah, there MIGHT be one or two games in the next year that
utilize that resolution and colors, but it will be limited to strategic games
where there's not alot of screen/sprite/whatever movement. How many
640x480x256 games do you see on clones who have had VGA for YEARS?? A very
small handful. 95% of AGA games will be in 320x200x256, just like clones VGA.
_____________________________________________
< Addresses: psylab!dsch...@hotcity.com > ************************
| \ gu...@hotcity.com / | * Send all flames to: *
|\_\_________________________________________/_/| * alt.trash.burn.burn *
| / Amiga Amiga Amiga Amiga Amiga \ | ************************
| / -* I only kill to know I'm alive *- \ |
| /___________________________________________\ |
|_ /\ /\ _ /\ __|
\/ \ /| / |/\ /\/ | |\ /\/\| \_/
\/\/ |/ \/ |/\ / |/
\/
It's not a question of "can the Amiga do it.." but "do we want the Amiga
to do it.."
In an Interview in a german Mag (Amiga Joker 5/93) some guy of Lucas Arts
said, that the Amiga (500) was to slow for X-Wing. Next Question: "But the
A1200 would be fast enough" - "Sure, but we are NOT developing for the
Amiga. The Market is too small (less than 1% in the states). Only in Europe
(espcially Germany Amiga-Games can be sold. Indy IV was our LAST
Amiga-Product. All further games will be on MS-DOS (and perhaps Mac).
Roland
>Amiga software companies need to start writing software [Games] for the TOP
>end of the Amiga market [A4000, A1200, etc...] and let the people with smaller
>machines upgrade if they want to use that software [or use it at a decent
>speed anyway...] This is wot the PC world is currently like... Games come
>out which need a faster processor, so people run down to their local PC
>shop and buy an upgrade... PC Games are coming out so CPU intensive and full
>of graphics and sound, that we have to do something to keep up!! Tell
>companies to stop writing games for a stock A500 with 1 FD............
You people are forgetting one thing yet again ... money. If a
software company writes games for the top half of the PC market, how
many will they sell. Likely, they'll sell more than for the ENTIRE
Amiga market.
Now while I'm not arguing that all Amiga games should fit on one
floppy, they should still at least support the 68000 (may be dog-slow
on it, but still *support* it). Why? Because if you make your game
040 only, ALMOST NOBODY WILL BUY IT! THE MARKET IS TOO SMALL FOR A
COMPANY THAT MAKES ALL 040-REQUIRING OR AGA-REQUIRING GAMES TO
SURVIVE! Yet, anyway. The 500 is still the system that most Amiga
owners and most game buyers have. Right now, making games that won't
run on systems that probably 75+% of Amiga owners have (non-AGA
systems) is virtual commercial suicide.
We'll have to wait and see...
Bin
>
>
>
> _____________________________________________
> < Addresses: psylab!dsch...@hotcity.com > ************************
>| \ gu...@hotcity.com / | * Send all flames to: *
>|\_\_________________________________________/_/| * alt.trash.burn.burn *
>| / Amiga Amiga Amiga Amiga Amiga \ | ************************
>| / -* I only kill to know I'm alive *- \ |
>| /___________________________________________\ |
>|_ /\ /\ _ /\ __|
> \/ \ /| / |/\ /\/ | |\ /\/\| \_/
> \/\/ |/ \/ |/\ / |/
> \/
>
--
-------------------------------------------------------------------------------
Binoy P. James bp...@lehigh.edu
Sometimes you gotta do things for women that you don't like so that you can get
them to do things that they don't want....... Tim Allen on Home Improvement!!!
-------------------------------------------------------------------------------
By this argument, nobody should be writing games for the Amiga at
all, considering that the mass market lies with PClones.
If you are bothering to write for a minority interest like the
Amiga, you may be doing it for aesthetic reasons not just $$$, so
you could just target the AGA machines.
Well, I do feel X-Wing is impressive, along with Maximum Overkill, and some of
the other flight sim/3D modelling based games out.
Still, while most of those would tax my poor ol' 68000 A2000, I'd say,
based on what I've seen from Legends of Valor, the Castle Wolfenstein 3D
series would be possible on the Amiga platforms. Maybe the frame rate on the
68000 will be slower, but I'd personally love to see Wolf-3D ported.
Wolf-3D's gotta be the best SHAREWARE game ever created.
-Dave
--
============================================================================
REPLY TO: dm...@draper.com OR dm...@dworkin.ccs.northeastern.edu
============================================================================
[deleted stuff about a realistic point of vue on 640x400x256 games]
>Then again we arent talking about lame pc game developers like sierra and
>origin. We are talking brill amiga developers like team 17, bitmap bros and
>psygnosis.
>-------------------------------------------------------------------------------
>Binoy P. James bp...@lehigh.edu
>Sometimes you gotta do things for women that you don't like so that you can get
>them to do things that they don't want....... Tim Allen on Home Improvement!!!
>-------------------------------------------------------------------------------
Sierra? Origin? *LAME* ? Ha hahahahahahahahahahahahahahahahahaha
hmm... er.. hihihi... (no, don't laugh...)... haha... HAHAHAHAHAHAHAHAHAHA...
cough! cough! sorry, I couldn't resist laughing... Sierra and Origin are lame,
I'll have to remember that one, it's a real good joke...
Come on, get a bit realistic. Team 17, Bitmap Brothers, Psygnosis, don't
idolize them. They've made smoe good games I have to admit it, but don't put
them on a pedestral and get serious, don't expect too much from them... You
really think they gonna make *Action*-games in 640x400x256 mode? Then you will
get action games like those on ZX81 only with superb graphics (but no
monsters, only one pixels/monster and maybe 2 pixels/player...), no speed, no
movement etc...
But if you want, keep on dreaming....
Have a nice day (sorry, dream). _Paul_
> Wolf-3D's gotta be the best SHAREWARE game ever created.
Jason Freund is working on a Wolf-3D type of game for the Amiga.
Contact him on jfr...@relleno.engr.ucdavis.edu. He needs all the
support he can get.
--
=========================================================
= Regards = email: = 1280x512x262000+ =
= Mattias = matt...@dsv.su.se = I love it. =
=========================================================
= If we don't *buy* our programs, there soon won't be =
= any new software for the Amiga. Obvious, is it not? =
=========================================================
deleted...
> Now while I'm not arguing that all Amiga games should fit on one
> floppy, they should still at least support the 68000 (may be dog-slow
> on it, but still *support* it). Why? Because if you make your game
> 040 only, ALMOST NOBODY WILL BUY IT! THE MARKET IS TOO SMALL FOR A
> COMPANY THAT MAKES ALL 040-REQUIRING OR AGA-REQUIRING GAMES TO
> SURVIVE! Yet, anyway. The 500 is still the system that most Amiga
> owners and most game buyers have. Right now, making games that won't
> run on systems that probably 75+% of Amiga owners have (non-AGA
> systems) is virtual commercial suicide.
However, if games become more and more AGA only, won't many people upgrade
to a 1200? I suspect that many people who bought an Amiga to play games would
be willing to upgrade to the vastly improved graphics and speed a 1200 affords
them.
Here is a good chance for the game companies to drive the computer sales. It
makes sense to support the newest hardware as that is where the future is.
What sense does it make to cripple the graphics/animation of a game to
support outdated technology? The 1200 isn't that much and if all you want it
for is games, you can pick up the cpu for about what you paid for your 500
several years ago. By making AGA only games, the software company is essentially
forcing the market to grow by strongly encouraging people to buy the latest
technology.
Personally, I'm saving for a 4000 or perhaps one of the AAA machines when they
ship in a couple of years. I'd love to see AGA/AAA only games etc.
I personally think one of IBM's biggest mistakes was trying to maintain
absolute downward compatibilty for so long. I believe it severly hindered
the advance of the IBM PC's.
--
David
David M. Ingebretsen
Evans & Sutherland Computer Corp.
ding...@thunder.sim.es.com
Disclaimer: The content of this message in no way reflects the
opinions of my employer, nor are my actions
encouraged, supported, or acknowledged by my
employer.
LT> Amiga Computing, May 93 (I think) had an article on `X-Wing
LT> on the Amiga' and inside there was an actual picture
LT> of the IBM game X-Wing on an Amiga - either A500 or A1200,
LT> I can't remember. Actual unretouched photo.
LT> If you looked closely at the picture, it was not actually
LT> a screen shot, but the box of an X-Wing for the IBM was
LT> placed carefully on an A500 and photographed.
The magazine was "The ONE." The first time I read the article I was quite
amazed, and then I saw the screen shot. I almost died laughing. What an
excellent joke!
James Pretorius.
Public Replies only please.
-- Via DLG Pro v0.995
<stuff deleted>
> In other words, they don't feel like wasting their time re-writing some
> code to make it work for a different machine. Both the Mac and the
> Amiga
> wouldn't have any trouble if it was programmed right.
This is a misconception that many Amigans have. While I have never seen
X-wing, I assume its basic principles are similar to those of Strike
Commander, Ultima etc. ie relying heavily on texture mapping. Since the
Amiga uses bit-planes as compared to the IBM using byte planes, it takes
the Amiga a lot longer than the IBM to manipulate graphics in the ways they
are being manipulated in these games (even with the help of the blitter).
That is why you do not see games like Ultima Underworld etc. for the Amiga
on the same scale as on the IBM. (Legends of Valour being the excpetion,
but with visible side effects like a small-playing screen, fewer colours
etc.)
It really has no game play though. If you fail a mission you must
go back and do it over until you get it right. There is no branching
storyline like Wing Commander, so it is very hard to "believe" that
you are fighting for the Alliance, and not just playing a game.
Jef
Don't forget: it needs a very(!) fast machine to play Ultima (VII,
Underworld), Strike Commander, Wing Commander II etc. Fast means: 486,
more than 33 MHz.
Strange Illusion that a 7 MHz 68000 could handle that. But I imagine an
A4000 (to compare high-end machines) had no problem. Unfortunately Amiga
IS Amiga 500, 1 MByte, no HD!
Poor Graphics as in Wing Commander Amiga are not a question of speed -
just of Disk-Space. Amiga Games HAVE to be playable from Disk... (because
HDs are quite rare). and a 4 color lores is smaller than a HAM-interlace.
Roland
This is pure bullshit . It is VERY easy to treat a bitplane as a byteplane ..
all you have to do is read it in bytewise ! Actually , a bitplane is more flex-
ible than a byteplane , but just as easy to manipulate. Also , while a 486
DOES have a set of special instructions , these cannot be used if you want a
game to be compatible downwards (Which xwing is) . Since intel in many ways
have set the standard for which instructions a CPU should support , most other
processors have an equivalent to the '86 family's instruction-set. Including
the 68k series. (Plus some more.. mainly interrupt handling.) So LucasArts are
oviously not telling the whole truth , IMHO it seems more propable that they
won't be bothered to use the coprocessors properly (Check out those anims in
Indy IV , Crete .. BOB my ass !) .
The reason LoV had a smaller playing window was that an A500 has considerably
less byte-crunching ability than a 486 does... for obvious reasons. This goes
for the reduced speed and the reduced palette too. It takes a LOT of speed to
compute those graphics realtime !!!
As to this whole discussion (X-Wing for the amiga ) I find it ridiculous.
Until the time comes when amiga per def. means A4000 , we won't see it. And by
that time , the 486 will surely be replaced by the pentium as the 'stock' clone
standard .. if not something even bigger . Hell , IMB could even be out of
business by that time ! (Fat chance , but what a thought ! :=) MOre propably,
though , Commodore will be out of business . AGA is great , but how about some
marketing , C= ??? I mean, when did you last see a TV ad for a 1200 ? The way
things are now , you just get funny looks when you ask ppl wether they are
going to buy a 1200. "No , I'm going to buy a PC when I have the money , since
it has better graphics (SIC!)." is the response _I_ get .
:
: James Pretorius.
: Public Replies only please.
:
: -- Via DLG Pro v0.995
:
Yeah , I hope this is public enough.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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|||| || ~~~~ || || // || ||
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~~~~~~
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'I have something to say . I killed your mother today.'
- Glenn Danzig , Misfits
DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER
Nothing in this posting , its phrasing or contents , are to be used against
its author , or his (future) employers , since he was obviously out of his mind
at the time of writing .
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>Unfortunately Amiga IS Amiga 500, 1 MByte, no HD!
Come on, live in the now.
>Poor Graphics as in Wing Commander Amiga are not a question of speed -
>just of Disk-Space. Amiga Games HAVE to be playable from Disk... (because
>HDs are quite rare).
HD's are part of every Amiga model of the 90's. I don't know about you,
but a lot of us live in 1993 already.
I have used each of my 3 Wing Commander disks for about one minute, during
the HD-installation that is. After that I haven't even touched them. Heck,
I don't even know if the game works from disks!
>Roland
--
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: Universitas : Jukka A Virtanen :
: Helsingiensis : juvi...@helsinki.fi :
:.....................:.............................:
Yeah and did every Amiga owner buy their amiga in 1993? I think not.
I personally have a HD but am in the minority.
obstatistic: I help run a small Amiga user group, and of the 18
members, only 6 have hard drives. And one of those is 20 Meg.
Danio :: d.pi...@uk.ac.bradford
Maybe you should tell Commodore that. They released an A1200 with no
HD, and an A600 with no HD in the 90's.
Greg Greene
g...@kepler.unh.edu
Tell that to the people who bought 1200's with HD's (it's not 3rd party,
I can tell you that). The 600 is mostly a moot point - just a souped up
500 without the keypad. C= should have probably waited til the release
of the 1200.
The reason they sell SOME 1200's without HD is for people who can't
afford them at that time (expanding their potential market). They still
have the option of adding one later.
: Greg Greene
: g...@kepler.unh.edu
--
_______________________________________________________________________
/ Robert Fentiman / Amiga / InterNet: rfen...@ub.d.umn.edu /
/ Future Physics/CS / 2000 / At: University of Minnesota, Duluth /
/_______Major________/_________/_"Real_life_needs_a_soundtrack"_-_Me___/
No. X-Wing is a straight polygon shooter. No texture mapping. NO smooth
shading. X-Wing on an Amiga would be fairly straight forward and on an
AGA machine should be a trivial port assuming it's written in C, and
seeing as you need a 486 to make it playable it probably is.
The only hairy problems with the X-Wing code can be left out as they apply
to the PC only (like use of undocumented SoundBlaster functionality).
There is nothing keeping a really good and accurate port of X-Wing from the
Amiga except for LucaArts reluctance to invest in our beloved , yet dying
platform.
Besides, most Amiga gamers are A500 owning, no hard disk types. To make
X-Wing for non-hd systems would not only be a pain in the ass it would be
really stupid.
--
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|MAIL : IA...@MICROSOFT.COM| Eagle Talon TSI/AWD |
|A1200/030-50/6/85 | C-64/64K/170K -- YeeeHaw! |
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>Besides, most Amiga gamers are A500 owning, no hard disk types. To make
>X-Wing for non-hd systems would not only be a pain in the ass it would be
>really stupid.
Does _nobody_ have any reliable figures on this? My gut feeling is that
"most" is simply wrong. "Majority" even is doubtful to me, but it might
be possible. But sooner or later this "Everyone has an A500/1.3/no HD"
statement everyone throws around so casually _will_ have become obsolete,
just like the A500 itself.
"Think of the time-space continuum as being kind of like this tissue..."
[Your blood pressure just went up.] Mark Sachs IS: mbs...@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions, they'd try to charge me for them.
>Yeah and did every Amiga owner buy their amiga in 1993?
No, but people probably want to upgrade as soon as they can ($ talks of
course). I believe the A1200 is selling pretty well. My point was that
many games and applications these days support HD's, and that it should
continue that way.
> Maybe you should tell Commodore that. They released an A1200 with no
> HD, and an A600 with no HD in the 90's.
Both the A1200 and the A600 were designed to fit a HD inside. I consider the
HD-models the actual models, and the ones without an option to make it more
affordable, yet expandable.
I don't know about specifically looking at the A500/1.3 part, but
whether you have reliable figures or not, software companies beleive the
no HD part. Thus, they release games with no HD support. Commodore
releasing the A600 and A1200 with no HD doesn't help matters either.
Sure, you can add a HD to the A600 and there is an A1200HD model, but
thats not the same thing as having a HD absolutely STANDARD. Software
companies are still going to look at the LCD.
Greg Greene
g...@kepler.unh.edu
'> "Think of the time-space continuum as being kind of like this tissue..."