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XWing Amiga

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Steven Griffiths

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Apr 29, 1993, 11:59:22 AM4/29/93
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Hey, does anyone know if XWing is actually being converted for the Amiga (AGA?)
and if so, when?????

And also, what about Strike Commander (ha ha certainly haven't got 50 meg of
hard disk space for it!).

Steve Griffiths, London.

JB...@psuvm.psu.edu

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May 1, 1993, 3:06:30 AM5/1/93
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X-Wing?? Well, unless they improve it, I wouldn't want it. After all the hype
about x-wing, it turned out to be rather lame. It is just riding on the
Star Wars name and not much else.

Jason K.
__ __ __
/ / __ _ __ / o_ / __ _ __ __ o _
/ \//\ /_////| //_// // /- \/ /_////_/// //\ /| //
/ __/ \/ \ / / |/ \ /\/ \ /__ /\/ / \ \\\/ \// |/ \
\___________________________________________//__________/

K5...@cunyvm.bitnet

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May 1, 1993, 8:10:48 AM5/1/93
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After seeing X-Wing,I'm extremely impressed (and I adamantly HATE flight sims
as a rule) and I love the intelligence of the enemies as well as the gameplay
though the game could use a few fixes (jaggy movement where a direct line on a
target can suddenly be thrown off ) but is certain to be ported,but we just
don't know by which company.
Strike Commander was bought by a friend and we installed the 36+ megs. and
he nearly cried when we actually started the game.As I said,I generally HATE
flight sims as a rule,but Strike Commander had me groaning about the lack of
speed (run on a 386/40) as well as the excruciatingly BAD gameplay.
After checking several boards a few days later,the vast majority of the
purchasers were so dissatisfied with the game that they were going to have
a small game-burning party.After two years,it was really bad. (Epic players
know the feeling... :) )
Don't expect Strike Commander to do well at all now that initial buyers
showed such intense loathing for the game.Wing Commander Privateer looks
to be Origin's only saving grace after the last two fiascos (Ultima 7 part 1
and 2 ran slow on a 486,cutting down on the amount of people sticking with
Origin now.)
L8r!
KLAZAR

nug...@genesis.nred.ma.us

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Apr 30, 1993, 10:59:58 PM4/30/93
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Ohyeah, Mindscape is porting Strike Commander to the Amiga. It will run
on a stock 512k 500 with 1 drive... it's on 1 disk and not hard drive
installable with 16 color dithered graphics... NOT!
--
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Ralph A. Barbagallo III /Atari 2600,7800,Lynx,NES,GameBoy,SNES,Master System,
nug...@genesis.nred.ma.us/Genesis,Game Gear,NEO-GEO,Odyssey500,Vectrex,TurboCD,
Mindstorm WILL RETURN! /TurboGrafx-16,Commodore64,Amiga500,Atari800XL...!

Ian Kennedy

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May 2, 1993, 7:42:57 PM5/2/93
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In article <1rou0q$3...@sun.rhbnc.ac.uk> ste...@dcs.rhbnc.ac.uk (Steven Griffiths) writes:
>>Hey, does anyone know if XWing is actually being converted for the Amiga (AGA?)
>and if so, when?????
No. Never. So sayeth Lucas Arts. Too bad, I'm really having a blast on the
PC version. Having it on an A1200 at 640x480 in 256 colors would be a blast!

--
-------------------------
MAIL : IA...@MICROSOFT.COM
A1200/85MBHD OS3.0 Yeah!
-------------------------

Lionel Tun

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May 4, 1993, 7:19:32 AM5/4/93
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In article <C6Buz...@genesis.nred.ma.us> nug...@genesis.nred.ma.us writes:
>In article <1rou0q$3...@sun.rhbnc.ac.uk> ste...@dcs.rhbnc.ac.uk (Steven Griffiths) writes:
>>
>>Hey, does anyone know if XWing is actually being converted for the Amiga (AGA?)
>>and if so, when?????
>>
>>And also, what about Strike Commander (ha ha certainly haven't got 50 meg of
>>hard disk space for it!).
>>
>>Steve Griffiths, London.
>
>
> Ohyeah, Mindscape is porting Strike Commander to the Amiga. It will run
>on a stock 512k 500 with 1 drive... it's on 1 disk and not hard drive
>installable with 16 color dithered graphics... NOT!

Scanning the pc games group I noticed that Strike Commander is both
CPU and STORAGE bound, and barely fast enough on a DX2/66 with
accelerator. I wonder if there are moves to put it on an A4000/040.

--
________ Lionel Tun, lio...@cs.city.ac.uk ________
/ /_ __/\ Computer Vision Group /\ \__ _\
/___/_/_/\/ City University, London EC1V 0HB \ \___\_\_\
\___\_\_\/ 071-477 8000 ext 3889 \/___/_/_/

JB...@psuvm.psu.edu

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May 4, 1993, 8:58:55 PM5/4/93
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I wish software companies would take their heads out of their asses and look
around. The 500 is NOT the machine to be writing most of the games for.
Real games require real processing power. Who wants a piece of shit game that
has been so watered done that it isn't work pirating, let alone buying. I
wonder how many of you out in netland actually buy games and how many have
actually written complaints to soft-companies. I do both. 4D Sports Driving
from Mindscape is one of my favorite games. It could definitely use improving
but it is HD installable, it will use multiple floppy drive(games i really hate
are ones that insist on df0 and nothing else), and it will take advantage of
my 030 with the 2500 emulation mode. I won't buy a game that uses more disks
than i have drives and can not be installed on my HD.

Chris Miles

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May 5, 1993, 2:04:48 AM5/5/93
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JB...@psuvm.psu.edu () writes:
: X-Wing?? Well, unless they improve it, I wouldn't want it. After all the hype

: about x-wing, it turned out to be rather lame. It is just riding on the
: Star Wars name and not much else.
:

Hey it's a cool game... Play it on a 486DX with a Sound Blaster and you'll
feel like you're IN the movie... 'specially when the Tie Fighters fly past!!

If the Amiga version isn't as good then somethin's wrong in this weird world!


[]_Amiga_Workbench_2.0_______________________________________________________
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Mats Anders Knip

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May 5, 1993, 8:46:05 AM5/5/93
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> I wish software companies would take their heads out of their asses
> and look around. The 500 is NOT the machine to be writing most of the
> games for. Real games require real processing power. Who wants a
> piece of shit game that has been so watered done that it isn't work
> pirating, let alone buying.

A very naive way of seeing things. Of course the A500 is the main
amiga to write games for. 90% of the amigas sold worldwide are A500s,
and considering the poor amount of games sold anyway, how on earth
could they write a game that requires an A1200 or A4000 when there
aren't enough owners to even make the game profitable? It would be
really damn nice if everybody had A4000s and the software companies
could actually release games for it, but unfortunately that's not the
way things are (yet). Besides, you don't need processing power to make
a good game. I enjoyed my old C64 games more than I enjoy anything yet
released for the PC. Nevertheless, I'd love to see some more processor-
demanding games with AGA-based graphics (although I don't even own
an A1200 ;) , but I'm afraid we will have to wait another year or so
for that to happen. It's sad, but this is the way things are, and no
matter how many letter posted to the net claiming otherwise we will
have to live with it. It's money it's all about, nothing else.
--
*=--------------------------------------------------------------------------=*
* E-Mail: mk...@niksula.cs.hut.fi *
* Helsinki University of Technology / department of Computer Science *
*=--------------------------------------------------------------------------=*

Charles E Rick Taylor IV

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May 5, 1993, 12:34:52 PM5/5/93
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mk...@niksula.hut.fi (Mats Anders Knip) writes:

>> I wish software companies would take their heads out of their asses
>> and look around. The 500 is NOT the machine to be writing most of the
>> games for. Real games require real processing power. Who wants a
>> piece of shit game that has been so watered done that it isn't work
>> pirating, let alone buying.

>A very naive way of seeing things. Of course the A500 is the main
>amiga to write games for. 90% of the amigas sold worldwide are A500s,
>and considering the poor amount of games sold anyway, how on earth
>could they write a game that requires an A1200 or A4000 when there
>aren't enough owners to even make the game profitable?

It's worth noting that 1200s and 4000s are selling like mad. But and
company that makes a 4000-only game is stupid.

> It would be
>really damn nice if everybody had A4000s and the software companies
>could actually release games for it, but unfortunately that's not the
>way things are (yet).

The way it always goes - people will all have A4000s when the A4000000
is released and people will be screaming for games that require
computers dipped in liquid N2 and sheped like a big C to run!

> Besides, you don't need processing power to make
>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>released for the PC.

Well said. And how much processing power do you think's in most
arcade machines? In nost consoles?

> Nevertheless, I'd love to see some more processor-
>demanding games with AGA-based graphics (although I don't even own
>an A1200 ;) , but I'm afraid we will have to wait another year or so
>for that to happen. It's sad, but this is the way things are, and no
>matter how many letter posted to the net claiming otherwise we will
>have to live with it. It's money it's all about, nothing else.

Give the software companies a few cool millions instead of a few
hot-tempered letters here and *then* you might see A1200 and
greater-only games. :)

--
+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
+-------------+----------------------------------+----------------+ windy |
+ "Every Girl Already Has A Boyfriend" --- Murphy's Law Of Dating +----------+

Colin Woodbridge - SUN Scotland

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May 5, 1993, 12:40:07 PM5/5/93
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As someone else has already pointed out, the 500 is the machine that most people
have. The hunt for profits dictates that software companies will write for the
largest market segment, currently 500 owners with 1 meg ram & 1 or 2 drives.
Those of you with hard drives are the minority, and the minority always gets
shat on, so lump it or like it. The 500 has more power than a 64, has more power
than an Acorn Atom, has more power than a ZX81 ad finitum...

Real games DO NOT require real processing power. They require good ideas, good
design, and good programing. The greatest game that ever hit a machine was written
on a 32K BBC Micro (6502 processor). These days most software houses ship out
a pile of cack glossed over with gorgeous graphics and sound, that you play once,
then consign to the ever growing pile of 'never to be played again' games.

Bring back playability, then add the graphics and sound. The 500 still has a lot
of life left in it, don't bury it just as the market is maturing. If developers
don't support the 500, then you won't get anything at all on the upmarket machines.

Colin Woodbridge
Sun Microsystems Scotland B.V.
Diclaimer: My opinion and not Sun's

JB...@psuvm.psu.edu

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May 5, 1993, 1:41:33 PM5/5/93
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In article <1993May5.1...@hubcap.clemson.edu>, cha...@hubcap.clemson.edu

(Charles E "Rick" Taylor IV) says:

>It's worth noting that 1200s and 4000s are selling like mad. But and
>company that makes a 4000-only game is stupid.

Perhaps 4000-only is dumb but what about AGA releases? I'm tired of being held
back to a 500's level. It is the same thing that happened with the C128s.
Except 1200s are selling very well. People are upgrading and new people are
being AGA 1200s not 500s. The 500 isn't even being produced anymore.

>> Besides, you don't need processing power to make
>>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>>released for the PC.

>Well said. And how much processing power do you think's in most
>arcade machines? In nost consoles?

Take a look and Virtua Racing or Hard Driving. They use a little more than the
ole 500s now don't they. We aren't talking pacman anymore. Have you seen the
lemmings demo for a 64? It is nice for a C64 but it is nothing compared to the
Amiga version.

>> Nevertheless, I'd love to see some more processor-
>>demanding games with AGA-based graphics (although I don't even own
>>an A1200 ;) , but I'm afraid we will have to wait another year or so
>>for that to happen. It's sad, but this is the way things are, and no
>>matter how many letter posted to the net claiming otherwise we will
>>have to live with it. It's money it's all about, nothing else.

>Give the software companies a few cool millions instead of a few
>hot-tempered letters here and *then* you might see A1200 and
>greater-only games. :)

I pay for my games. They're getting their money from me. Now I think that my
letters should be worth their consideration.

>+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
>| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
>+-------------+----------------------------------+----------------+ windy |

Jason K.

JB...@psuvm.psu.edu

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May 5, 1993, 1:51:24 PM5/5/93
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In article <1s8ql7...@uk-news.uk.sun.com>, col...@watch.UK.Sun.COM (Colin
Woodbridge - SUN Scotland) says:

>As someone else has already pointed out, the 500 is the machine that most e
>peopl


>have. The hunt for profits dictates that software companies will write for the
>largest market segment, currently 500 owners with 1 meg ram & 1 or 2 drives.
>Those of you with hard drives are the minority, and the minority always gets

Most people I know have 500s with HDs. Most people I know buying Amigas are
going for 1200s or better, not 500s. 500s aren't even being produced. The
software companies should be picking up on these market changes.

>shat on, so lump it or like it. The 500 has more power than a 64, has more r
>powe

And a 1200 or better has more power than a 500.

>Real games DO NOT require real processing power. They require good ideas, good
>design, and good programing. The greatest game that ever hit a machine was
>written

Ok, real games may be a bad choice of terms. Can you seriously say that
something as hot as virtua racing could be done justice on a 500? I have 4D
sports driving and it is pathetic on a 500. At least it wasn't restricted to
a 500s drawbacks.

>Bring back playability, then add the graphics and sound. The 500 still has a t
>lo


>of life left in it, don't bury it just as the market is maturing. If
>developers
>don't support the 500, then you won't get anything at all on the upmarket
>machines.

I'm not saying don't support 500s but do support better machines. Releasing
something restricted to a 500's ability is not really supporting better
machines. It is ignoring them. Are AGA & more powerful machines going to
follow in the footsteps of the C128?

>Colin Woodbridge
>Sun Microsystems Scotland B.V.
>Diclaimer: My opinion and not Sun's

Jason K.

Charles E Rick Taylor IV

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May 5, 1993, 5:33:31 PM5/5/93
to
<JB...@psuvm.psu.edu> writes:

>Perhaps 4000-only is dumb but what about AGA releases? I'm tired of being held
>back to a 500's level. It is the same thing that happened with the C128s.
>Except 1200s are selling very well. People are upgrading and new people are
>being AGA 1200s not 500s. The 500 isn't even being produced anymore.

If the programmers would follow the rules there wouldn't *be* any
compatibility problems. And you won't start seeing many AGA-only
releases until there is a bigger AGA market than there is non-AGA.
How many 3000s, 2000s, 500s, and to a smaller extent 1000s, are out
there? Compare this to the number of 1200s and 4000s.

>>> Besides, you don't need processing power to make
>>>a good game. I enjoyed my old C64 games more than I enjoy anything yet
>>>released for the PC.
>>Well said. And how much processing power do you think's in most
>>arcade machines? In nost consoles?
>Take a look and Virtua Racing or Hard Driving. They use a little more than the
>ole 500s now don't they. We aren't talking pacman anymore. Have you seen the
>lemmings demo for a 64? It is nice for a C64 but it is nothing compared to the
>Amiga version.

Haven't seen Virtua Racing, so I can't comment on that one. But I
don't think that Hard Drivin' would be all that difficult of a port.
And besides, you're talking two games out of 1e+37... What you seem to
be saying is that a game has to require a Cray to run it to be good.
That ain't the case.

And BTW - Lemmings runs just fine on a 500. :)
(This isn't the 64 we're talking about).

>I pay for my games. They're getting their money from me. Now I think that my
>letters should be worth their consideration.

Maybe you should send your letters in to the companies with your
registration card rather than posting here.

--

+ Rick __ + EMAIL:cha...@hubcap.clemson.edu + //\ + \|/ It's +
| /aylor | cha...@eng.clemson.edu | \X/--\miga 500 | J very |
+-------------+----------------------------------+----------------+ windy |

Charles E Rick Taylor IV

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May 5, 1993, 5:38:20 PM5/5/93
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<JB...@psuvm.psu.edu> writes:

>I'm not saying don't support 500s but do support better machines. Releasing
>something restricted to a 500's ability is not really supporting better
>machines. It is ignoring them. Are AGA & more powerful machines going to
>follow in the footsteps of the C128?

Make up your mind ... you just said not but a few minutes ago that
"The 500 is NOT the machine to be writing games for" ... Sounds like
you were saying not to support the 500 to me ...

Anyway - take a long hard look at the economics. When the market for
AGA games is greater than the market for non-AGA games, there will be
more AGA games. Until then, you'll have to live with it. How many
millions of AGA machines have been sold in the US yet? :)

Chris Miles

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May 5, 1993, 7:49:51 PM5/5/93
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JB...@psuvm.psu.edu () writes:
: I wish software companies would take their heads out of their asses and look

: around. The 500 is NOT the machine to be writing most of the games for.
: Real games require real processing power. Who wants a piece of shit game that
: has been so watered done that it isn't work pirating, let alone buying. I

Amiga software companies need to start writing software [Games] for the TOP
end of the Amiga market [A4000, A1200, etc...] and let the people with smaller
machines upgrade if they want to use that software [or use it at a decent
speed anyway...] This is wot the PC world is currently like... Games come
out which need a faster processor, so people run down to their local PC
shop and buy an upgrade... PC Games are coming out so CPU intensive and full
of graphics and sound, that we have to do something to keep up!! Tell
companies to stop writing games for a stock A500 with 1 FD............

Colin Woodbridge - SUN Scotland

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May 5, 1993, 10:57:40 PM5/5/93
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In article 29...@lugb.latrobe.edu.au, cs...@luxury.latrobe.edu.au (Chris Miles) writes:

>JB...@psuvm.psu.edu () writes:
>Amiga software companies need to start writing software [Games] for the TOP
>end of the Amiga market [A4000, A1200, etc...] and let the people with smaller
>machines upgrade if they want to use that software [or use it at a decent
>speed anyway...] This is wot the PC world is currently like... Games come
>out which need a faster processor, so people run down to their local PC
>shop and buy an upgrade... PC Games are coming out so CPU intensive and full
>of graphics and sound, that we have to do something to keep up!! Tell
>companies to stop writing games for a stock A500 with 1 FD............
>

Get real man! Do you want to have to go out and buy an accelerator for a
couple of hundred quid just to play a new game? I certainly don't. Every new
machine has a period in its life when software is thin on the ground. At
least the 1200 still has the 500 base to keep software houses in business,
while they develop for the high end machine. Everybody seems to be constantly
ignoring the laws of economics. All software companies are in business to
make money, and will only invest time and resources if there is a viable
return at the end of the day. Developing solely for the A1200 is simply
not viable for the majority of houses at this moment. Don't give up hope
just yet though, as the user base expands, the X-Wing beaters will come...

Colin.

William Schroeder

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May 5, 1993, 4:00:57 PM5/5/93
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On Wed 5-May-1993 2:46p, Ian Kennedy wrote:
IK> In article <1rou0q$3...@sun.rhbnc.ac.uk> ste...@dcs.rhbnc.ac.uk (Steven
IK> Griffiths) writes:
IK> >>Hey, does anyone know if XWing is actually being converted for the Amiga
IK> (AGA?)
IK> >and if so, when?????

IK> No. Never. So sayeth Lucas Arts. Too bad, I'm really having a blast on the
IK> PC version. Having it on an A1200 at 640x480 in 256 colors would be a
IK> blast!

Ok, after reading what seems like an endless stream of "I wish I had X-Wing on
my Amiga" posts and responses, I'd like to know WHY you think its so awesome.
Yeah, I've seen it in action, the in-between animation sequences are nice but
besides that, X-Wing is basically Epic except you can't land on planets! So
whoopie, who really cares. We still have Epic, Elite I & II, Wing Commander,
Starglider I & II (Which is STILL an excellent game), Mercenary I, II & III.
So shutup, leave it alone. It's another PC crap ware.

Another thing, about all these 640x480x256 pipedream games. You don't really
think we're gonna get some flood of High-res 256 color games do you?? Now come
on, most of you are pretty intelligent, what kind of processor would you need
to push that kind of data around Quickly? At least a '030 or higher. Whats
still the standard for Amigas?? 68000, slowly moving towards '020, which only
runs at 16 mhz. Yeah, there MIGHT be one or two games in the next year that
utilize that resolution and colors, but it will be limited to strategic games
where there's not alot of screen/sprite/whatever movement. How many
640x480x256 games do you see on clones who have had VGA for YEARS?? A very
small handful. 95% of AGA games will be in 320x200x256, just like clones VGA.


_____________________________________________
< Addresses: psylab!dsch...@hotcity.com > ************************
| \ gu...@hotcity.com / | * Send all flames to: *
|\_\_________________________________________/_/| * alt.trash.burn.burn *
| / Amiga Amiga Amiga Amiga Amiga \ | ************************
| / -* I only kill to know I'm alive *- \ |
| /___________________________________________\ |
|_ /\ /\ _ /\ __|
\/ \ /| / |/\ /\/ | |\ /\/\| \_/
\/\/ |/ \/ |/\ / |/
\/

Roland Knecht

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May 6, 1993, 5:10:43 AM5/6/93
to
Forget it...

It's not a question of "can the Amiga do it.." but "do we want the Amiga
to do it.."
In an Interview in a german Mag (Amiga Joker 5/93) some guy of Lucas Arts
said, that the Amiga (500) was to slow for X-Wing. Next Question: "But the
A1200 would be fast enough" - "Sure, but we are NOT developing for the
Amiga. The Market is too small (less than 1% in the states). Only in Europe
(espcially Germany Amiga-Games can be sold. Indy IV was our LAST
Amiga-Product. All further games will be on MS-DOS (and perhaps Mac).

Roland

Charles E Rick Taylor IV

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May 6, 1993, 11:29:53 AM5/6/93
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cs...@luxury.latrobe.edu.au (Chris Miles) writes:

>Amiga software companies need to start writing software [Games] for the TOP
>end of the Amiga market [A4000, A1200, etc...] and let the people with smaller
>machines upgrade if they want to use that software [or use it at a decent
>speed anyway...] This is wot the PC world is currently like... Games come
>out which need a faster processor, so people run down to their local PC
>shop and buy an upgrade... PC Games are coming out so CPU intensive and full
>of graphics and sound, that we have to do something to keep up!! Tell
>companies to stop writing games for a stock A500 with 1 FD............

You people are forgetting one thing yet again ... money. If a
software company writes games for the top half of the PC market, how
many will they sell. Likely, they'll sell more than for the ENTIRE
Amiga market.

Now while I'm not arguing that all Amiga games should fit on one
floppy, they should still at least support the 68000 (may be dog-slow
on it, but still *support* it). Why? Because if you make your game
040 only, ALMOST NOBODY WILL BUY IT! THE MARKET IS TOO SMALL FOR A
COMPANY THAT MAKES ALL 040-REQUIRING OR AGA-REQUIRING GAMES TO
SURVIVE! Yet, anyway. The 500 is still the system that most Amiga
owners and most game buyers have. Right now, making games that won't
run on systems that probably 75+% of Amiga owners have (non-AGA
systems) is virtual commercial suicide.

BINOY P JAMES

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May 9, 1993, 11:44:34 AM5/9/93
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In article <dschro...@psylab.UUCP>, dsch...@psylab.UUCP (William Schroeder)
writes:

>
>Another thing, about all these 640x480x256 pipedream games. You don't really
>think we're gonna get some flood of High-res 256 color games do you?? Now come
>on, most of you are pretty intelligent, what kind of processor would you need
>to push that kind of data around Quickly? At least a '030 or higher. Whats
>still the standard for Amigas?? 68000, slowly moving towards '020, which only
>runs at 16 mhz. Yeah, there MIGHT be one or two games in the next year that
>utilize that resolution and colors, but it will be limited to strategic games
>where there's not alot of screen/sprite/whatever movement. How many
>640x480x256 games do you see on clones who have had VGA for YEARS?? A very
>small handful. 95% of AGA games will be in 320x200x256, just like clones VGA.
>
Then again we arent talking about lame pc game developers like sierra and
origin. We are talking brill amiga developers like team 17, bitmap bros and
psygnosis.

We'll have to wait and see...
Bin

>
>
>
> _____________________________________________
> < Addresses: psylab!dsch...@hotcity.com > ************************
>| \ gu...@hotcity.com / | * Send all flames to: *
>|\_\_________________________________________/_/| * alt.trash.burn.burn *
>| / Amiga Amiga Amiga Amiga Amiga \ | ************************
>| / -* I only kill to know I'm alive *- \ |
>| /___________________________________________\ |
>|_ /\ /\ _ /\ __|
> \/ \ /| / |/\ /\/ | |\ /\/\| \_/
> \/\/ |/ \/ |/\ / |/
> \/
>

--
-------------------------------------------------------------------------------
Binoy P. James bp...@lehigh.edu
Sometimes you gotta do things for women that you don't like so that you can get
them to do things that they don't want....... Tim Allen on Home Improvement!!!
-------------------------------------------------------------------------------

Lionel Tun

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May 10, 1993, 8:23:45 AM5/10/93
to
In article <1s8ql7...@uk-news.uk.sun.com> col...@watch.UK.Sun.COM writes:
>have. The hunt for profits dictates that software companies will write for the
>largest market segment, currently 500 owners with 1 meg ram & 1 or 2 drives.
>Those of you with hard drives are the minority, and the minority always gets
>shat on, so lump it or like it. The 500 has more power than a 64, has more power
>than an Acorn Atom, has more power than a ZX81 ad finitum...

By this argument, nobody should be writing games for the Amiga at
all, considering that the mass market lies with PClones.
If you are bothering to write for a minority interest like the
Amiga, you may be doing it for aesthetic reasons not just $$$, so
you could just target the AGA machines.

Nathan T Morse

unread,
May 10, 1993, 10:51:17 AM5/10/93
to
folks, x-wing really wasn't all that impressive - slap together a little space
ace minus being able to donk the joystick to change the outcome with wing
commander, and at best that's it. why?

Dave Mak

unread,
May 5, 1993, 2:14:26 PM5/5/93
to

Well, I do feel X-Wing is impressive, along with Maximum Overkill, and some of
the other flight sim/3D modelling based games out.

Still, while most of those would tax my poor ol' 68000 A2000, I'd say,
based on what I've seen from Legends of Valor, the Castle Wolfenstein 3D
series would be possible on the Amiga platforms. Maybe the frame rate on the
68000 will be slower, but I'd personally love to see Wolf-3D ported.

Wolf-3D's gotta be the best SHAREWARE game ever created.

-Dave
--
============================================================================
REPLY TO: dm...@draper.com OR dm...@dworkin.ccs.northeastern.edu
============================================================================

Nathan T Morse

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May 10, 1993, 1:26:04 PM5/10/93
to
skip wolfenstein 3d and spear of destiny. what i'd like to have in amiga
(which is where it should be) is ultima underworld I & II. those are adventure
games the way they were meant to be.

Paul Greve

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May 11, 1993, 9:49:29 AM5/11/93
to
In <1993May9.1...@ns1.cc.lehigh.edu> bp...@ns1.cc.lehigh.edu (BINOY P JAMES) writes:

[deleted stuff about a realistic point of vue on 640x400x256 games]

>Then again we arent talking about lame pc game developers like sierra and
>origin. We are talking brill amiga developers like team 17, bitmap bros and
>psygnosis.

>-------------------------------------------------------------------------------
>Binoy P. James bp...@lehigh.edu
>Sometimes you gotta do things for women that you don't like so that you can get
>them to do things that they don't want....... Tim Allen on Home Improvement!!!
>-------------------------------------------------------------------------------

Sierra? Origin? *LAME* ? Ha hahahahahahahahahahahahahahahahahaha
hmm... er.. hihihi... (no, don't laugh...)... haha... HAHAHAHAHAHAHAHAHAHA...
cough! cough! sorry, I couldn't resist laughing... Sierra and Origin are lame,
I'll have to remember that one, it's a real good joke...

Come on, get a bit realistic. Team 17, Bitmap Brothers, Psygnosis, don't
idolize them. They've made smoe good games I have to admit it, but don't put
them on a pedestral and get serious, don't expect too much from them... You
really think they gonna make *Action*-games in 640x400x256 mode? Then you will
get action games like those on ZX81 only with superb graphics (but no
monsters, only one pixels/monster and maybe 2 pixels/player...), no speed, no
movement etc...

But if you want, keep on dreaming....

Have a nice day (sorry, dream). _Paul_


jde...@desire.wright.edu

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May 11, 1993, 7:34:21 PM5/11/93
to
In article <1993May11.1...@cs.ruu.nl>, pgr...@cs.ruu.nl (Paul Greve) writes:

> Sierra? Origin? *LAME* ? Ha hahahahahahahahahahahahahahahahahaha
> hmm... er.. hihihi... (no, don't laugh...)... haha... HAHAHAHAHAHAHAHAHAHA...
> cough! cough! sorry, I couldn't resist laughing... Sierra and Origin are lame,
> I'll have to remember that one, it's a real good joke...
>
> Come on, get a bit realistic. Team 17, Bitmap Brothers, Psygnosis, don't
> idolize them. They've made smoe good games I have to admit it, but don't put
> them on a pedestral and get serious, don't expect too much from them... You
> really think they gonna make *Action*-games in 640x400x256 mode? Then you will
> get action games like those on ZX81 only with superb graphics (but no
> monsters, only one pixels/monster and maybe 2 pixels/player...), no speed, no
> movement etc...
>
> But if you want, keep on dreaming....
>
> Have a nice day (sorry, dream). _Paul_
>
I have to say Sierra hasn't really impressed me that much... What they call
Roleplaying is more just a bunch of puzzle solving (often in a sequence if you
want to win the game) with no real character develpment (or generation, in most
you play who they want you to play.)
As for Origin, they took a wrong turn somewhere I think, ultima IV was to me
the best CRPG I have played, because you had to truly think about what a person
would do and act that way. It was also hard, but not impossible. every other
ultima after that was just more SFX and less story.
I think that is the main problem with both, they are to busy putting all this
Special Effects and GheeWiz graphics that they have forgotten to push the other
boundries of the computers... they have become corpeerations rather than people
programmng a game because it's a challange.
---Jon Demers

Mattias Dahlberg

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May 12, 1993, 8:12:49 AM5/12/93
to
Dave Mak (dm...@dworkin.ccs.northeastern.edu) wrote:

> Wolf-3D's gotta be the best SHAREWARE game ever created.

Jason Freund is working on a Wolf-3D type of game for the Amiga.
Contact him on jfr...@relleno.engr.ucdavis.edu. He needs all the
support he can get.

--
=========================================================
= Regards = email: = 1280x512x262000+ =
= Mattias = matt...@dsv.su.se = I love it. =
=========================================================
= If we don't *buy* our programs, there soon won't be =
= any new software for the Amiga. Obvious, is it not? =
=========================================================

David Ingebretsen

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May 6, 1993, 6:11:53 PM5/6/93
to
In article <1993May6.1...@hubcap.clemson.edu>, cha...@hubcap.clemson.edu (Charles E "Rick" Taylor IV) writes:
> cs...@luxury.latrobe.edu.au (Chris Miles) writes:
>
> >Amiga software companies need to start writing software [Games] for the TOP
> >end of the Amiga market [A4000, A1200, etc...] and let the people with smaller

deleted...

> Now while I'm not arguing that all Amiga games should fit on one
> floppy, they should still at least support the 68000 (may be dog-slow
> on it, but still *support* it). Why? Because if you make your game
> 040 only, ALMOST NOBODY WILL BUY IT! THE MARKET IS TOO SMALL FOR A
> COMPANY THAT MAKES ALL 040-REQUIRING OR AGA-REQUIRING GAMES TO
> SURVIVE! Yet, anyway. The 500 is still the system that most Amiga
> owners and most game buyers have. Right now, making games that won't
> run on systems that probably 75+% of Amiga owners have (non-AGA
> systems) is virtual commercial suicide.

However, if games become more and more AGA only, won't many people upgrade
to a 1200? I suspect that many people who bought an Amiga to play games would
be willing to upgrade to the vastly improved graphics and speed a 1200 affords
them.

Here is a good chance for the game companies to drive the computer sales. It
makes sense to support the newest hardware as that is where the future is.
What sense does it make to cripple the graphics/animation of a game to
support outdated technology? The 1200 isn't that much and if all you want it
for is games, you can pick up the cpu for about what you paid for your 500
several years ago. By making AGA only games, the software company is essentially
forcing the market to grow by strongly encouraging people to buy the latest
technology.

Personally, I'm saving for a 4000 or perhaps one of the AAA machines when they
ship in a couple of years. I'd love to see AGA/AAA only games etc.

I personally think one of IBM's biggest mistakes was trying to maintain
absolute downward compatibilty for so long. I believe it severly hindered
the advance of the IBM PC's.


--
David

David M. Ingebretsen
Evans & Sutherland Computer Corp.
ding...@thunder.sim.es.com

Disclaimer: The content of this message in no way reflects the
opinions of my employer, nor are my actions
encouraged, supported, or acknowledged by my
employer.

James Pretorius

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May 17, 1993, 8:01:36 PM5/17/93
to
In a message dated Fri 14 May 93 2:51, Lio...@cs.city.ac.uk (lionel Tun)
wrote:

LT> Amiga Computing, May 93 (I think) had an article on `X-Wing
LT> on the Amiga' and inside there was an actual picture
LT> of the IBM game X-Wing on an Amiga - either A500 or A1200,
LT> I can't remember. Actual unretouched photo.

LT> If you looked closely at the picture, it was not actually
LT> a screen shot, but the box of an X-Wing for the IBM was
LT> placed carefully on an A500 and photographed.

The magazine was "The ONE." The first time I read the article I was quite
amazed, and then I saw the screen shot. I almost died laughing. What an
excellent joke!

James Pretorius.
Public Replies only please.

-- Via DLG Pro v0.995

James Pretorius

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May 17, 1993, 8:15:29 PM5/17/93
to
In a message dated Fri 14 May 93 5:08, 2fvm...@kuhub.cc.ukans.edu wrote:

<stuff deleted>

> In other words, they don't feel like wasting their time re-writing some
> code to make it work for a different machine. Both the Mac and the
> Amiga
> wouldn't have any trouble if it was programmed right.

This is a misconception that many Amigans have. While I have never seen
X-wing, I assume its basic principles are similar to those of Strike
Commander, Ultima etc. ie relying heavily on texture mapping. Since the
Amiga uses bit-planes as compared to the IBM using byte planes, it takes
the Amiga a lot longer than the IBM to manipulate graphics in the ways they
are being manipulated in these games (even with the help of the blitter).
That is why you do not see games like Ultima Underworld etc. for the Amiga
on the same scale as on the IBM. (Legends of Valour being the excpetion,
but with visible side effects like a small-playing screen, fewer colours
etc.)

Jeff Hanna

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May 18, 1993, 1:53:09 PM5/18/93
to
Just to set the record straight, XWING does NOT use texture mapping
of any sort. It is just solid polygons, much like Epic. This game
could be done in 64 or 128 colors, no problem. Heck, it would even
look good in 32 colors.

It really has no game play though. If you fail a mission you must
go back and do it over until you get it right. There is no branching
storyline like Wing Commander, so it is very hard to "believe" that

you are fighting for the Alliance, and not just playing a game.

Jef

Roland Knecht

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May 18, 1993, 5:09:21 PM5/18/93
to
James_P...@amusers.UUCP (James Pretorius) writes:
:
: This is a misconception that many Amigans have. While I have never seen

: X-wing, I assume its basic principles are similar to those of Strike
: Commander, Ultima etc. ie relying heavily on texture mapping. Since the
: Amiga uses bit-planes as compared to the IBM using byte planes, it takes
: the Amiga a lot longer than the IBM to manipulate graphics in the ways they
: are being manipulated in these games (even with the help of the blitter).
: That is why you do not see games like Ultima Underworld etc. for the Amiga
: on the same scale as on the IBM. (Legends of Valour being the excpetion,
: but with visible side effects like a small-playing screen, fewer colours
: etc.)

Don't forget: it needs a very(!) fast machine to play Ultima (VII,
Underworld), Strike Commander, Wing Commander II etc. Fast means: 486,
more than 33 MHz.

Strange Illusion that a 7 MHz 68000 could handle that. But I imagine an
A4000 (to compare high-end machines) had no problem. Unfortunately Amiga
IS Amiga 500, 1 MByte, no HD!
Poor Graphics as in Wing Commander Amiga are not a question of speed -
just of Disk-Space. Amiga Games HAVE to be playable from Disk... (because
HDs are quite rare). and a 4 color lores is smaller than a HAM-interlace.

Roland

Ole Andre Schistad

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May 18, 1993, 10:16:03 PM5/18/93
to

: This is a misconception that many Amigans have. While I have never seen

: X-wing, I assume its basic principles are similar to those of Strike
: Commander, Ultima etc. ie relying heavily on texture mapping. Since the
: Amiga uses bit-planes as compared to the IBM using byte planes, it takes
: the Amiga a lot longer than the IBM to manipulate graphics in the ways they
: are being manipulated in these games (even with the help of the blitter).
: That is why you do not see games like Ultima Underworld etc. for the Amiga
: on the same scale as on the IBM. (Legends of Valour being the excpetion,
: but with visible side effects like a small-playing screen, fewer colours
: etc.)

This is pure bullshit . It is VERY easy to treat a bitplane as a byteplane ..
all you have to do is read it in bytewise ! Actually , a bitplane is more flex-
ible than a byteplane , but just as easy to manipulate. Also , while a 486
DOES have a set of special instructions , these cannot be used if you want a
game to be compatible downwards (Which xwing is) . Since intel in many ways
have set the standard for which instructions a CPU should support , most other
processors have an equivalent to the '86 family's instruction-set. Including
the 68k series. (Plus some more.. mainly interrupt handling.) So LucasArts are
oviously not telling the whole truth , IMHO it seems more propable that they
won't be bothered to use the coprocessors properly (Check out those anims in
Indy IV , Crete .. BOB my ass !) .

The reason LoV had a smaller playing window was that an A500 has considerably
less byte-crunching ability than a 486 does... for obvious reasons. This goes
for the reduced speed and the reduced palette too. It takes a LOT of speed to
compute those graphics realtime !!!

As to this whole discussion (X-Wing for the amiga ) I find it ridiculous.
Until the time comes when amiga per def. means A4000 , we won't see it. And by
that time , the 486 will surely be replaced by the pentium as the 'stock' clone
standard .. if not something even bigger . Hell , IMB could even be out of
business by that time ! (Fat chance , but what a thought ! :=) MOre propably,
though , Commodore will be out of business . AGA is great , but how about some
marketing , C= ??? I mean, when did you last see a TV ad for a 1200 ? The way
things are now , you just get funny looks when you ask ppl wether they are
going to buy a 1200. "No , I'm going to buy a PC when I have the money , since
it has better graphics (SIC!)." is the response _I_ get .

:
: James Pretorius.


: Public Replies only please.
:
: -- Via DLG Pro v0.995

:

Yeah , I hope this is public enough.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
______
// \ ____ / \ }{ ______ ____
|| // \ || ____ || || // // \\
\\____ || ||_/ /\ \_|| || // || ||
\\ || || \ \/ / || || // || ||
|||| || ~~~~ || || // || ||
\______// \\____/ \ / || // \\____//
~~~~~~

-=> Ole Andre Schistad <=-

'I have something to say . I killed your mother today.'
- Glenn Danzig , Misfits

DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER DISCLAIMER

Nothing in this posting , its phrasing or contents , are to be used against
its author , or his (future) employers , since he was obviously out of his mind
at the time of writing .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Jukka A Virtanen

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May 19, 1993, 6:38:57 AM5/19/93
to

>Unfortunately Amiga IS Amiga 500, 1 MByte, no HD!

Come on, live in the now.

>Poor Graphics as in Wing Commander Amiga are not a question of speed -
>just of Disk-Space. Amiga Games HAVE to be playable from Disk... (because
>HDs are quite rare).

HD's are part of every Amiga model of the 90's. I don't know about you,
but a lot of us live in 1993 already.

I have used each of my 3 Wing Commander disks for about one minute, during
the HD-installation that is. After that I haven't even touched them. Heck,
I don't even know if the game works from disks!

>Roland

--
.....................................................
: Universitas : Jukka A Virtanen :
: Helsingiensis : juvi...@helsinki.fi :
:.....................:.............................:

Danny Pidcock

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May 19, 1993, 9:22:54 AM5/19/93
to
Jukka A Virtanen (juvi...@klaava.Helsinki.FI) wrote:

: In <1993May18.2...@ifi.unizh.ch> kne...@avalon.physik.unizh.ch (Roland Knecht) writes:
: >Unfortunately Amiga IS Amiga 500, 1 MByte, no HD!
: Come on, live in the now.
:
: HD's are part of every Amiga model of the 90's. I don't know about you,

: but a lot of us live in 1993 already.

Yeah and did every Amiga owner buy their amiga in 1993? I think not.
I personally have a HD but am in the minority.

obstatistic: I help run a small Amiga user group, and of the 18
members, only 6 have hard drives. And one of those is 20 Meg.

Danio :: d.pi...@uk.ac.bradford

Gregory G Greene

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May 19, 1993, 12:24:33 PM5/19/93
to
'>juvi...@klaava.Helsinki.FI (Jukka A Virtanen) writes:
'>HD's are part of every Amiga model of the 90's. I don't know about you,

'>but a lot of us live in 1993 already.

Maybe you should tell Commodore that. They released an A1200 with no
HD, and an A600 with no HD in the 90's.

Greg Greene
g...@kepler.unh.edu

Robert Fentiman

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May 19, 1993, 7:24:07 PM5/19/93
to
In article <1tdn01$e...@mozz.unh.edu> g...@kepler.unh.edu (Gregory G Greene) writes:

:'>juvi...@klaava.Helsinki.FI (Jukka A Virtanen) writes:
:'>HD's are part of every Amiga model of the 90's. I don't know about you,
:'>but a lot of us live in 1993 already.
:
: Maybe you should tell Commodore that. They released an A1200 with no
: HD, and an A600 with no HD in the 90's.

Tell that to the people who bought 1200's with HD's (it's not 3rd party,
I can tell you that). The 600 is mostly a moot point - just a souped up
500 without the keypad. C= should have probably waited til the release
of the 1200.

The reason they sell SOME 1200's without HD is for people who can't
afford them at that time (expanding their potential market). They still
have the option of adding one later.

: Greg Greene
: g...@kepler.unh.edu


--
_______________________________________________________________________
/ Robert Fentiman / Amiga / InterNet: rfen...@ub.d.umn.edu /
/ Future Physics/CS / 2000 / At: University of Minnesota, Duluth /
/_______Major________/_________/_"Real_life_needs_a_soundtrack"_-_Me___/

Ian Kennedy

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May 19, 1993, 4:24:42 PM5/19/93
to
In article <James_Pret...@amusers.UUCP> James_P...@amusers.UUCP (James Pretorius) writes:
>In a message dated Fri 14 May 93 5:08, 2fvm...@kuhub.cc.ukans.edu wrote:
> > In other words, they don't feel like wasting their time re-writing some
> > code to make it work for a different machine. Both the Mac and the
> > Amiga wouldn't have any trouble if it was programmed right.
>This is a misconception that many Amigans have. While I have never seen
>X-wing, I assume its basic principles are similar to those of Strike
>Commander, Ultima etc. ie relying heavily on texture mapping.

No. X-Wing is a straight polygon shooter. No texture mapping. NO smooth
shading. X-Wing on an Amiga would be fairly straight forward and on an
AGA machine should be a trivial port assuming it's written in C, and
seeing as you need a 486 to make it playable it probably is.

The only hairy problems with the X-Wing code can be left out as they apply
to the PC only (like use of undocumented SoundBlaster functionality).

There is nothing keeping a really good and accurate port of X-Wing from the
Amiga except for LucaArts reluctance to invest in our beloved , yet dying
platform.

Besides, most Amiga gamers are A500 owning, no hard disk types. To make
X-Wing for non-hd systems would not only be a pain in the ass it would be
really stupid.
--
------------------------------------------------------
|MAIL : IA...@MICROSOFT.COM| Eagle Talon TSI/AWD |
|A1200/030-50/6/85 | C-64/64K/170K -- YeeeHaw! |
------------------------------------------------------

Mark 'Mark' Sachs

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May 20, 1993, 2:45:56 AM5/20/93
to
In article <1993May19.2...@microsoft.com>, ia...@microsoft.com (Ian
Kennedy) says:

>Besides, most Amiga gamers are A500 owning, no hard disk types. To make
>X-Wing for non-hd systems would not only be a pain in the ass it would be
>really stupid.

Does _nobody_ have any reliable figures on this? My gut feeling is that
"most" is simply wrong. "Majority" even is doubtful to me, but it might
be possible. But sooner or later this "Everyone has an A500/1.3/no HD"
statement everyone throws around so casually _will_ have become obsolete,
just like the A500 itself.

"Think of the time-space continuum as being kind of like this tissue..."
[Your blood pressure just went up.] Mark Sachs IS: mbs...@psuvm.psu.edu
DISCLAIMER: If PSU knew I had opinions, they'd try to charge me for them.

Jukka A Virtanen

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May 20, 1993, 11:01:14 AM5/20/93
to

>Yeah and did every Amiga owner buy their amiga in 1993?

No, but people probably want to upgrade as soon as they can ($ talks of
course). I believe the A1200 is selling pretty well. My point was that
many games and applications these days support HD's, and that it should
continue that way.

Jukka A Virtanen

unread,
May 20, 1993, 11:04:51 AM5/20/93
to
In <1tdn01$e...@mozz.unh.edu> g...@kepler.unh.edu (Gregory G Greene) writes:

> Maybe you should tell Commodore that. They released an A1200 with no
> HD, and an A600 with no HD in the 90's.

Both the A1200 and the A600 were designed to fit a HD inside. I consider the
HD-models the actual models, and the ones without an option to make it more
affordable, yet expandable.

Gregory G Greene

unread,
May 20, 1993, 10:55:36 AM5/20/93
to
'>Does _nobody_ have any reliable figures on this? My gut feeling is that

'>"most" is simply wrong. "Majority" even is doubtful to me, but it might
'>be possible. But sooner or later this "Everyone has an A500/1.3/no HD"
'>statement everyone throws around so casually _will_ have become obsolete,
'>just like the A500 itself.

I don't know about specifically looking at the A500/1.3 part, but
whether you have reliable figures or not, software companies beleive the
no HD part. Thus, they release games with no HD support. Commodore
releasing the A600 and A1200 with no HD doesn't help matters either.
Sure, you can add a HD to the A600 and there is an A1200HD model, but
thats not the same thing as having a HD absolutely STANDARD. Software
companies are still going to look at the LCD.

Greg Greene
g...@kepler.unh.edu


'> "Think of the time-space continuum as being kind of like this tissue..."

Christopher Owen

unread,
May 21, 1993, 4:33:15 PM5/21/93
to
0 new messages