What I clearly recall are the very cool Delphine graphics which used 3D
vectors within a point and click adventure game, and I though they worked
brilliantly, although in those days I didn't have a hard drive and the
game really needs one. Go to the cabin, clunk, clunk, clunk... go to the
bridge, clunk, clunk, clunk, look at the map, insert disk 2, etc etc.
Anyway, why give the game a go and post your thoughts here.....
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
>
> Well, I can't say too much about Cruise for a Corpse because I've never
> played it properly. I gather though that its a kind of Murder on the
> Orient Express - but on a ship - set in 1927 with a French detective,
> Raoul Dusentier, trying to unravel the mysterious goings-on. Kind of
> Homicide on the High Seas.
>
> What I clearly recall are the very cool Delphine graphics which used 3D
> vectors within a point and click adventure game, and I though they worked
> brilliantly, although in those days I didn't have a hard drive and the
> game really needs one. Go to the cabin, clunk, clunk, clunk... go to the
> bridge, clunk, clunk, clunk, look at the map, insert disk 2, etc etc.
>
> Anyway, why give the game a go and post your thoughts here.....
I had a quick go at the game. It looks great with 32 colours,
smooth animation and detailed backgrounds. The user
interface is quite friendly, eliminating most of the hassle
when interacting with people and objects. The soundtrack
is quite nice too but could IMHO have some more variety.
After talking to so of the characters and searching various
places I have managed to find couple of clues. The game
is quite strict in what you can do and what you can't - to
the point of silliness. For example, in the beginning (and
in the first room) I am not allowed to search under the
carpet (apparently I need to accomplish something else
first). Second example is the bartender who only wants
to serve me drinks, and I cannot ask any questions from
him (again, I propably need to achieve something else
first).
The game feels like one of those Hercule Poirot
mysteries - though the main character does not look
anything like Peter Ustinov or David Suchet :)
Bye,
Seppo
>>
>> Well, I can't say too much about Cruise for a Corpse because I've never
>> played it properly. I gather though that its a kind of Murder on the
>> Orient Express - but on a ship - set in 1927 with a French detective,
>> Raoul Dusentier, trying to unravel the mysterious goings-on. Kind of
>> Homicide on the High Seas.
>>
>> What I clearly recall are the very cool Delphine graphics which used 3D
>> vectors within a point and click adventure game, and I though they worked
>> brilliantly, although in those days I didn't have a hard drive and the
>> game really needs one. Go to the cabin, clunk, clunk, clunk... go to the
>> bridge, clunk, clunk, clunk, look at the map, insert disk 2, etc etc.
>>
>> Anyway, why give the game a go and post your thoughts here.....
>I had a quick go at the game. It looks great with 32 colours,
>smooth animation and detailed backgrounds. The user
>interface is quite friendly, eliminating most of the hassle
>when interacting with people and objects. The soundtrack
>is quite nice too but could IMHO have some more variety.
Hmmm.... this is odd, the latest WHDLoad version I tried failed saying
there was a problem with the file: startup-sequence. :-/
I tried an earlier version, and this time had no problems.
What I found amusing was the slightly "feminine" walk the central character
does if you keep watching the titles - as he walks directly towards you.
Those French guys. :)
Well, I spent some time playing the game, and I'm struggling to progress.
Like you, Seppo, I found a couple of things that warrant further
investigation (I couldn't really call them clues) but my way was blocked
and I apparently need other things before I can do anything with them.
:-/
>The game feels like one of those Hercule Poirot
>mysteries - though the main character does not look
>anything like Peter Ustinov or David Suchet :)
More like David Sachet. What's that word for a gay walk?
> On 10-Jul-09 09:16:36, Seppo said
> >On 9 Jul 2009 20:10:54 +0000, "Angus Manwaring" wrote:
>
> >>
> >> Well, I can't say too much about Cruise for a Corpse because I've never
> >> played it properly. I gather though that its a kind of Murder on the
> >> Orient Express - but on a ship - set in 1927 with a French detective,
> >> Raoul Dusentier, trying to unravel the mysterious goings-on. Kind of
> >> Homicide on the High Seas.
> >>
> >> What I clearly recall are the very cool Delphine graphics which used 3D
> >> vectors within a point and click adventure game, and I though they worked
> >> brilliantly, although in those days I didn't have a hard drive and the
> >> game really needs one. Go to the cabin, clunk, clunk, clunk... go to the
> >> bridge, clunk, clunk, clunk, look at the map, insert disk 2, etc etc.
> >>
> >> Anyway, why give the game a go and post your thoughts here.....
>
> >I had a quick go at the game. It looks great with 32 colours,
> >smooth animation and detailed backgrounds. The user
> >interface is quite friendly, eliminating most of the hassle
> >when interacting with people and objects. The soundtrack
> >is quite nice too but could IMHO have some more variety.
>
> Hmmm.... this is odd, the latest WHDLoad version I tried failed saying
> there was a problem with the file: startup-sequence. :-/
>
> I tried an earlier version, and this time had no problems.
I have not tried the game with latest WHDLoad version
(using v16.8) - maybe you should do a bug report to those
WHDLoad wizards?
> What I found amusing was the slightly "feminine" walk the central character
> does if you keep watching the titles - as he walks directly towards you.
>
> Those French guys. :)
Hmmm... :)
> Well, I spent some time playing the game, and I'm struggling to progress.
> Like you, Seppo, I found a couple of things that warrant further
> investigation (I couldn't really call them clues) but my way was blocked
> and I apparently need other things before I can do anything with them.
> :-/
There seem to be lots of useless red herrings in the game
which cause confusion. LIke real detective, you have to decide
which clues to follow and which to ignore (for that moment, at
least).
> >The game feels like one of those Hercule Poirot
> >mysteries - though the main character does not look
> >anything like Peter Ustinov or David Suchet :)
>
> More like David Sachet. What's that word for a gay walk?
No idea. Who is David Sachet? This is the actor I meant:
http://en.wikipedia.org/wiki/David_Suchet
Bye,
Seppo
>> Well, I spent some time playing the game, and I'm struggling to progress.
>> Like you, Seppo, I found a couple of things that warrant further
>> investigation (I couldn't really call them clues) but my way was blocked
>> and I apparently need other things before I can do anything with them.
>> :-/
>There seem to be lots of useless red herrings in the game
>which cause confusion. LIke real detective, you have to decide
>which clues to follow and which to ignore (for that moment, at
>least).
Have you had anything odd happen with the Mermaid? Codes and so on?
Is this part of the game's protection the the WHDLoad slave has missed?
I had a look in my boxed instructions, and could see no reference, just
the code wheel.
But that was quite useful, I didn't realise you could drag and drop Raoul
around the map.
>> >The game feels like one of those Hercule Poirot
>> >mysteries - though the main character does not look
>> >anything like Peter Ustinov or David Suchet :)
>>
>> More like David Sachet. What's that word for a gay walk?
>No idea. Who is David Sachet? This is the actor I meant:
I know who you meant, I had an idea that the word "sachez" meant to walk
in a fairly camp manner - but I can't find any reference to the word now,
so perhaps I imagined it. :-/
Made any more progress? I'm getting a bit frustrated, its turning into a
"click on everything" festival.
> On 15-Jul-09 11:10:01, Seppo said
> >On 14 Jul 2009 20:46:58 +0000, "Angus Manwaring" wrote:
> >> Well, I spent some time playing the game, and I'm struggling to progress.
> >> Like you, Seppo, I found a couple of things that warrant further
> >> investigation (I couldn't really call them clues) but my way was blocked
> >> and I apparently need other things before I can do anything with them.
> >> :-/
>
> >There seem to be lots of useless red herrings in the game
> >which cause confusion. LIke real detective, you have to decide
> >which clues to follow and which to ignore (for that moment, at
> >least).
>
> Have you had anything odd happen with the Mermaid? Codes and so on?
> Is this part of the game's protection the the WHDLoad slave has missed?
>
> I had a look in my boxed instructions, and could see no reference, just
> the code wheel.
Or it might just be a useless red herring, thrown in just to confuse
the player.
> But that was quite useful, I didn't realise you could drag and drop Raoul
> around the map.
That is indeed a very handy feature.
> >> >The game feels like one of those Hercule Poirot
> >> >mysteries - though the main character does not look
> >> >anything like Peter Ustinov or David Suchet :)
> >>
> >> More like David Sachet. What's that word for a gay walk?
>
> >No idea. Who is David Sachet? This is the actor I meant:
>
> I know who you meant, I had an idea that the word "sachez" meant to walk
> in a fairly camp manner - but I can't find any reference to the word now,
> so perhaps I imagined it. :-/
Understood.
> Made any more progress? I'm getting a bit frustrated, its turning into a
> "click on everything" festival.
Not much - I have interviewed quite many people and
managed to search couple of rooms. I found out the
priest's little secret when searching his room.
BTW, when you interview the people do you ask all the
questions the game offers? I am a bit cautious of asking
some - like asking about the secret from the priest -
as they might make them hostile towards me (and refuse
to answer some important questions later). I try to keep
them in the dark when it comes to my investigations,
if you know what I mean. Bit like Columbo :)
Bye,
Seppo
>>
>> Have you had anything odd happen with the Mermaid? Codes and so on?
>> Is this part of the game's protection the the WHDLoad slave has missed?
>>
>> I had a look in my boxed instructions, and could see no reference, just
>> the code wheel.
>Or it might just be a useless red herring, thrown in just to confuse
>the player.
I don't think that would be very cool - I mean I suppose confusion can be
valid, but when it doesn't have a logical source, it seems out of place in
a well constructed adventure game. :-/
>> But that was quite useful, I didn't realise you could drag and drop Raoul
>> around the map.
>That is indeed a very handy feature.
Yes, especially for the orginal floppy users I guess.
>> Made any more progress? I'm getting a bit frustrated, its turning into a
>> "click on everything" festival.
>Not much - I have interviewed quite many people and
>managed to search couple of rooms. I found out the
>priest's little secret when searching his room.
I've not seen a priest, although I looked through the porthole of a locked
cabin and saw a crucifix so I suppose that would be his room.
>BTW, when you interview the people do you ask all the
>questions the game offers? I am a bit cautious of asking
>some - like asking about the secret from the priest -
>as they might make them hostile towards me (and refuse
>to answer some important questions later). I try to keep
>them in the dark when it comes to my investigations,
>if you know what I mean. Bit like Columbo :)
"My wife loves your work, but just one more question..." :)
I've not really had the option to get into heavy questioning - I've spoken
to Tom, Julio, and Suzanne - and sometimes I bump into a "dynamic" boy
scrubbing the decks, and a busy laundry woman, but they don't want to talk
- Oh yes, and a less than chatty cook. :)
I think there may be some luck in being in the right place at the right
time to bump into the right people, but I'm probably missing something
obvious as well. I must admit I am getting a bit impatient with my lack of
progress - but this often seems to be the case with me and adventure
games. :)
Must have been sashay-ing which is fairly close and I have come across it
before, though my paper Concise English Dictionary has no entry - however,
this is what wikipaedia has to say about it:
http://en.wikipedia.org/w/index.php?title=Special%3ASearch&search=sashay&go=Go
C`ya,
--
Hari - http://far-out.eu
Old programmers never die, they just branch to a new address.
> On 17-Jul-09 09:03:47, Seppo said
> >On 16 Jul 2009 20:55:29 +0000, "Angus Manwaring" wrote:
>
>
> >>
> >> Have you had anything odd happen with the Mermaid? Codes and so on?
> >> Is this part of the game's protection the the WHDLoad slave has missed?
> >>
> >> I had a look in my boxed instructions, and could see no reference, just
> >> the code wheel.
>
> >Or it might just be a useless red herring, thrown in just to confuse
> >the player.
>
> I don't think that would be very cool - I mean I suppose confusion can be
> valid, but when it doesn't have a logical source, it seems out of place in
> a well constructed adventure game. :-/
I agree it is strange - maybe it has a meaning in solving some puzzle
later in the game.
> >> But that was quite useful, I didn't realise you could drag and drop Raoul
> >> around the map.
>
> >That is indeed a very handy feature.
>
> Yes, especially for the orginal floppy users I guess.
Good point! But even when playing the game from hard
disk it saves player from unnecessary wondering
around (a cardinal sin in adventure game desing).
> >> Made any more progress? I'm getting a bit frustrated, its turning into a
> >> "click on everything" festival.
>
> >Not much - I have interviewed quite many people and
> >managed to search couple of rooms. I found out the
> >priest's little secret when searching his room.
>
> I've not seen a priest, although I looked through the porthole of a locked
> cabin and saw a crucifix so I suppose that would be his room.
Have you searched his room? Have you found his prayer book?
> >BTW, when you interview the people do you ask all the
> >questions the game offers? I am a bit cautious of asking
> >some - like asking about the secret from the priest -
> >as they might make them hostile towards me (and refuse
> >to answer some important questions later). I try to keep
> >them in the dark when it comes to my investigations,
> >if you know what I mean. Bit like Columbo :)
>
>
> "My wife loves your work, but just one more question..." :)
>
Exactly :-)
Not sure how the game is designed - whether the NPCs
of the game can develop negative feelings towards to
your character if they find out you know too much.
> I've not really had the option to get into heavy questioning - I've spoken
> to Tom, Julio, and Suzanne - and sometimes I bump into a "dynamic" boy
> scrubbing the decks, and a busy laundry woman, but they don't want to talk
> - Oh yes, and a less than chatty cook. :)
I suppose you have also chatted with the bar tender?
Used the objects you have to various persons to get some
reaction?
> I think there may be some luck in being in the right place at the right
> time to bump into the right people, but I'm probably missing something
> obvious as well. I must admit I am getting a bit impatient with my lack of
> progress - but this often seems to be the case with me and adventure
> games. :)
There is at least one occasion where you have to be in
specific one location to witness something. So if you are
stuck, try the following pattern:
1) Visit all the characters you can and see if there are
any questions you can ask which trigger new questions
(or allow you to visit other places which were previously
"locked").
2) Examine the objects you gather very carefully (yes,
Delphine have still included some "pixel hunting" into
the game) and use them with all characters and locations.
3) If everything else fails, visit all locations you can (map
is very handy here) to see if there is a event you need to
trigger in order to progress in the game.
I must say it can get a bit boring after a while but it seems
to be the only way to progress. The game seems to have a
very strict design - you really have to accomplish things in
certain order. The NPC characters appear and disappear
based on your actions - you cannot, for example, find the
priest until you have accomplished some other tasks.
Bye,
Seppo
>> On 17-Jul-09 09:03:47, Seppo said
>> >On 16 Jul 2009 20:55:29 +0000, "Angus Manwaring" wrote:
>>
>>
>>
>> I've not seen a priest, although I looked through the porthole of a locked
>> cabin and saw a crucifix so I suppose that would be his room.
>Have you searched his room? Have you found his prayer book?
I can now say "Yes", :)
Thanks Seppo, I got the message from your post that I needed to look more
carefully, so I put my specs on (literallY) and had a real hard look in
the study.
That got the ball rolling.
The clock now says its well after Nine. :)
>Not sure how the game is designed - whether the NPCs
>of the game can develop negative feelings towards to
>your character if they find out you know too much.
I think you'll be okay, but if in doubt - save.
Snippage of excellent tips.
Thanks.
>I must say it can get a bit boring after a while but it seems
>to be the only way to progress. The game seems to have a
>very strict design - you really have to accomplish things in
>certain order. The NPC characters appear and disappear
>based on your actions - you cannot, for example, find the
>priest until you have accomplished some other tasks.
Well, with the recent progress, I have some more enthusiasm for the game -
so we'll see how long that lasts.
BTW have you sorted out those books in the study? :-/
>Must have been sashay-ing which is fairly close and I have come across it
>before, though my paper Concise English Dictionary has no entry - however,
>this is what wikipaedia has to say about it:
>http://en.wikipedia.org/w/index.php?title=Special%3ASearch&search=sashay&go=G
>o
Thanks for that Hari - glad to know I haven't completely lost my marbles.
:)
There you are Seppo, hopefully the David Sashay remark makes more sense
now. :)
http://en.wiktionary.org/wiki/sashay
> On 20-Jul-09 10:10:07, Seppo said
> >On 19 Jul 2009 15:8:54 +0000, "Angus Manwaring" wrote:
> >> I've not seen a priest, although I looked through the porthole of a locked
> >> cabin and saw a crucifix so I suppose that would be his room.
>
> >Have you searched his room? Have you found his prayer book?
>
> I can now say "Yes", :)
>
> Thanks Seppo, I got the message from your post that I needed to look more
> carefully, so I put my specs on (literallY) and had a real hard look in
> the study.
>
> That got the ball rolling.
>
> The clock now says its well after Nine. :)
Excellent! :)
> >Not sure how the game is designed - whether the NPCs
> >of the game can develop negative feelings towards to
> >your character if they find out you know too much.
>
>
> I think you'll be okay, but if in doubt - save.
It seems you have to ask all the questions. I managed to miss
one and was stuck in the game for days :(
> Snippage of excellent tips.
>
> Thanks.
Happy to oblige :)
> >I must say it can get a bit boring after a while but it seems
> >to be the only way to progress. The game seems to have a
> >very strict design - you really have to accomplish things in
> >certain order. The NPC characters appear and disappear
> >based on your actions - you cannot, for example, find the
> >priest until you have accomplished some other tasks.
>
> Well, with the recent progress, I have some more enthusiasm for the game -
> so we'll see how long that lasts.
I must say I find the gameplay a bit too repetitive
for my liking. I guess it is close to what real
detectives have to do - you find a clue, talk with
all your suspects, find another clue, interview all
the suspects again. It is fun for a while but soon
becomes a chore you'd want to avoid.
> BTW have you sorted out those books in the study? :-/
Not yet. Too many combinations to go through one-by-one.
Hopefully there will be a clue available later in the game
to solve this.
Bye,
Seppo
> On 19-Jul-09 20:02:33, Hari Seldon said
> >Angus Manwaring wrote:
> >> On 15-Jul-09 11:10:01, Seppo said
> >>> On 14 Jul 2009 20:46:58 +0000, "Angus Manwaring" wrote:
> >>
> >> I know who you meant, I had an idea that the word "sachez" meant to walk
> >> in a fairly camp manner - but I can't find any reference to the word now,
> >> so perhaps I imagined it. :-/
>
>
> >Must have been sashay-ing which is fairly close and I have come across it
> >before, though my paper Concise English Dictionary has no entry - however,
> >this is what wikipaedia has to say about it:
>
> >http://en.wikipedia.org/w/index.php?title=Special%3ASearch&search=sashay&go=G
> >o
>
>
> Thanks for that Hari - glad to know I haven't completely lost my marbles.
> :)
>
>
> There you are Seppo, hopefully the David Sashay remark makes more sense
> now. :)
>
>
> http://en.wiktionary.org/wiki/sashay
Yes, it does :)
Bye,
Seppo
>It seems you have to ask all the questions. I managed to miss
>one and was stuck in the game for days :(
But I understand your point - it would be a cleverer deeper game if you
didn't just blurt out questions on every topic, and like Sherlock and
Hercule, deliberately kept your suspects in the dark about your knowledge
and interest in certain topics.
>I must say I find the gameplay a bit too repetitive
>for my liking. I guess it is close to what real
>detectives have to do - you find a clue, talk with
>all your suspects, find another clue, interview all
>the suspects again. It is fun for a while but soon
>becomes a chore you'd want to avoid.
I must say though I seem to be in the same situation. After getting some
dirt on Father Fabiani(?) and talking to him (and others) about it, I seem
to be stuck again.
There's the female on the top deck, the good Father, Julio the Spanish
scallywag, and that's about it.
Finding some tools would help but apparently I need to do something else
first. :-/
Do I need to go through the game again with my glasses on, clcicking on
every pixel? 8-)
>> BTW have you sorted out those books in the study? :-/
>Not yet. Too many combinations to go through one-by-one.
>Hopefully there will be a clue available later in the game
>to solve this.
I spent the time and trouble going through every combination in the order
of books (I think).
But I did not factor in the empty spaces in the shelf, as that would take
forever to include.
As good as it is, games like this usually wear me down I end up feeling
like I'm doing lots of chores for little reward. Of course, some of the
time it because I'm not sharp enough to spot the clues. :)
How are you getting on?
Hey, what was that? I thought I saw someone, looked kind of like a
Samurai...
> On 23-Jul-09 14:53:39, Seppo said
> >On 22 Jul 2009 20:2:1 +0000, "Angus Manwaring" wrote:
>
>
> >It seems you have to ask all the questions. I managed to miss
> >one and was stuck in the game for days :(
>
> But I understand your point - it would be a cleverer deeper game if you
> didn't just blurt out questions on every topic, and like Sherlock and
> Hercule, deliberately kept your suspects in the dark about your knowledge
> and interest in certain topics.
Exactly!
> >I must say I find the gameplay a bit too repetitive
> >for my liking. I guess it is close to what real
> >detectives have to do - you find a clue, talk with
> >all your suspects, find another clue, interview all
> >the suspects again. It is fun for a while but soon
> >becomes a chore you'd want to avoid.
>
> I must say though I seem to be in the same situation. After getting some
> dirt on Father Fabiani(?) and talking to him (and others) about it, I seem
> to be stuck again.
> There's the female on the top deck, the good Father, Julio the Spanish
> scallywag, and that's about it.
Have you found that lawyer dude, Tom?
> Finding some tools would help but apparently I need to do something else
> first. :-/
This is one of the minor flaws in the game imho. Some
objects appear only when you accomplish some other
tasks - but you are not given any glue or hint when
something is available. For example, I stumbled into
the key of Niklos' desk purely by accident. The place
key appeared was a place I had earlier visited several
times. I have no idea what course of events made it
appear. Objects appear in places I have already
searched which I find quite annoying.
> Do I need to go through the game again with my glasses on, clcicking on
> every pixel? 8-)
There's at least one occasion where you have to
actually do that. When you examine objects, check
them very carefully. The "hot spots" on them are
sometimes only few pixels wide.
> >> BTW have you sorted out those books in the study? :-/
>
> >Not yet. Too many combinations to go through one-by-one.
> >Hopefully there will be a clue available later in the game
> >to solve this.
>
> I spent the time and trouble going through every combination in the order
> of books (I think).
>
> But I did not factor in the empty spaces in the shelf, as that would take
> forever to include.
Exactly.
> As good as it is, games like this usually wear me down I end up feeling
> like I'm doing lots of chores for little reward. Of course, some of the
> time it because I'm not sharp enough to spot the clues. :)
So it is not me only thinking this way :)
> How are you getting on?
Not very well I am afraid. Been stuck for days
and decided to take a break from the game.
I have managed to "unlock" some places (like butler's room) and
met some new people but the progress is slow - bit too slow.
> Hey, what was that? I thought I saw someone, looked kind of like a
> Samurai...
The first or second one? Or is it our long lost amigo? :)
Bye,
Seppo
>> On 23-Jul-09 14:53:39, Seppo said
>> >On 22 Jul 2009 20:2:1 +0000, "Angus Manwaring" wrote:
>> There's the female on the top deck, the good Father, Julio the Spanish
>> scallywag, and that's about it.
>Have you found that lawyer dude, Tom?
He was in the room nehind the bar earlier on, but has since wandered off.
It might be because I turned that damned record player off. :)
I can't seem to find him now.
>> Finding some tools would help but apparently I need to do something else
>> first. :-/
>This is one of the minor flaws in the game imho. Some
>objects appear only when you accomplish some other
>tasks - but you are not given any glue or hint when
>something is available. For example, I stumbled into
>the key of Niklos' desk purely by accident. The place
>key appeared was a place I had earlier visited several
>times. I have no idea what course of events made it
>appear. Objects appear in places I have already
>searched which I find quite annoying.
Yes, random events probably have a legitamite place in this kind of game,
but not a large place or the whole thing becomes frustrating with success
based on chance.
>> Do I need to go through the game again with my glasses on, clcicking on
>> every pixel? 8-)
>There's at least one occasion where you have to
>actually do that. When you examine objects, check
>them very carefully. The "hot spots" on them are
>sometimes only few pixels wide.
Noted.
>> As good as it is, games like this usually wear me down I end up feeling
>> like I'm doing lots of chores for little reward. Of course, some of the
>> time it because I'm not sharp enough to spot the clues. :)
>So it is not me only thinking this way :)
:)
>> How are you getting on?
>Not very well I am afraid. Been stuck for days
>and decided to take a break from the game.
Yes, I'm in the same siyaution but have not progressed as far.
What time is it in your game? I think its 0940 in mine. :(
>> Hey, what was that? I thought I saw someone, looked kind of like a
>> Samurai...
>The first or second one? Or is it our long lost amigo? :)
It was indeed a reference (perhaps optimistic) to our friend - the third
Samurai.
> On 01-Aug-09 13:59:25, Seppo said
> >On 1 Aug 2009 11:8:37 +0000, "Angus Manwaring" wrote:
>
> >> On 23-Jul-09 14:53:39, Seppo said
> >> >On 22 Jul 2009 20:2:1 +0000, "Angus Manwaring" wrote:
>
> >> There's the female on the top deck, the good Father, Julio the Spanish
> >> scallywag, and that's about it.
>
> >Have you found that lawyer dude, Tom?
>
> He was in the room nehind the bar earlier on, but has since wandered off.
> It might be because I turned that damned record player off. :)
> I can't seem to find him now.
>
He will be in his room later - you have to find a certain
object to 'trigger' that.
> >> Finding some tools would help but apparently I need to do something else
> >> first. :-/
>
> >This is one of the minor flaws in the game imho. Some
> >objects appear only when you accomplish some other
> >tasks - but you are not given any glue or hint when
> >something is available. For example, I stumbled into
> >the key of Niklos' desk purely by accident. The place
> >key appeared was a place I had earlier visited several
> >times. I have no idea what course of events made it
> >appear. Objects appear in places I have already
> >searched which I find quite annoying.
>
> Yes, random events probably have a legitamite place in this kind of game,
> but not a large place or the whole thing becomes frustrating with success
> based on chance.
It is not chance but more like a sequence of events
which seems to make objects appear. Sometimes
the object is already there (like the bottle of wine) but
you cannot take it until certain "conditions" are met.
> >> Do I need to go through the game again with my glasses on, clcicking on
> >> every pixel? 8-)
>
> >There's at least one occasion where you have to
> >actually do that. When you examine objects, check
> >them very carefully. The "hot spots" on them are
> >sometimes only few pixels wide.
>
> Noted.
>
>
> >> As good as it is, games like this usually wear me down I end up feeling
> >> like I'm doing lots of chores for little reward. Of course, some of the
> >> time it because I'm not sharp enough to spot the clues. :)
>
> >So it is not me only thinking this way :)
>
> :)
>
> >> How are you getting on?
>
> >Not very well I am afraid. Been stuck for days
> >and decided to take a break from the game.
>
> Yes, I'm in the same siyaution but have not progressed as far.
>
> What time is it in your game? I think its 0940 in mine. :(
I have reached 1150. Not by being Poirot (and using my brilliant
deduction skills) but more like being Chief Inspector Japp
(and meticously searching everywhere and interrogating
people again and again and again,,,).
I must say I have little motivation to continue with CFAC. It's not
because it is a bad game (far from it) but because its gaming
mechanism does not work for me very well.
> >> Hey, what was that? I thought I saw someone, looked kind of like a
> >> Samurai...
>
> >The first or second one? Or is it our long lost amigo? :)
>
> It was indeed a reference (perhaps optimistic) to our friend - the third
> Samurai.
Here's hoping he'll make a comeback to c.s.a.g. soon :)
Bye,
Seppo
>> I can't seem to find him now.
>>
>He will be in his room later - you have to find a certain
>object to 'trigger' that.
That sounds familiar. :)
>>
>> Yes, random events probably have a legitamite place in this kind of game,
>> but not a large place or the whole thing becomes frustrating with success
>> based on chance.
>It is not chance but more like a sequence of events
>which seems to make objects appear. Sometimes
>the object is already there (like the bottle of wine) but
>you cannot take it until certain "conditions" are met.
Doesn't sound good if its not based on logic - it becomes guess the order
of events that the programmer chose. :(
>I have reached 1150. Not by being Poirot (and using my brilliant
>deduction skills) but more like being Chief Inspector Japp
>(and meticously searching everywhere and interrogating
>people again and again and again,,,).
>I must say I have little motivation to continue with CFAC. It's not
>because it is a bad game (far from it) but because its gaming
>mechanism does not work for me very well.
Oh, you mean its a bad game. :)
It has pretty much exhasuted my enthusiasm too, but I would be less kind
than you and say that the gameplay is lacking, unless you like
trainspotting. :)
I think we should call it a day and read through the solution and see if
its us, or the game. What say you, Seppo?
>>
>> It was indeed a reference (perhaps optimistic) to our friend - the third
>> Samurai.
>Here's hoping he'll make a comeback to c.s.a.g. soon :)
Yes.... if there is hope, it lies with the Samurai.
> On 16-Aug-09 14:38:51, Seppo said
> >On 2 Aug 2009 21:10:29 +0000, "Angus Manwaring" wrote:
>
>
> >> I can't seem to find him now.
> >>
>
> >He will be in his room later - you have to find a certain
> >object to 'trigger' that.
>
> That sounds familiar. :)
Time for another round of questions and room searching :)
> >>
> >> Yes, random events probably have a legitamite place in this kind of game,
> >> but not a large place or the whole thing becomes frustrating with success
> >> based on chance.
>
> >It is not chance but more like a sequence of events
> >which seems to make objects appear. Sometimes
> >the object is already there (like the bottle of wine) but
> >you cannot take it until certain "conditions" are met.
>
> Doesn't sound good if its not based on logic - it becomes guess the order
> of events that the programmer chose. :(
Indeed.
> >I have reached 1150. Not by being Poirot (and using my brilliant
> >deduction skills) but more like being Chief Inspector Japp
> >(and meticously searching everywhere and interrogating
> >people again and again and again,,,).
>
> >I must say I have little motivation to continue with CFAC. It's not
> >because it is a bad game (far from it) but because its gaming
> >mechanism does not work for me very well.
>
> Oh, you mean its a bad game. :)
No, just not a game for me :)
> It has pretty much exhausted my enthusiasm too, but I would be less kind
> than you and say that the gameplay is lacking, unless you like
> trainspotting. :)
>
> I think we should call it a day and read through the solution and see if
> its us, or the game. What say you, Seppo?
Sounds fine by me - I am ready to move into new challenges.
> >> It was indeed a reference (perhaps optimistic) to our friend - the third
> >> Samurai.
>
> >Here's hoping he'll make a comeback to c.s.a.g. soon :)
>
> Yes.... if there is hope, it lies with the Samurai.
Is there a way to summon him - some sacred scroll or something? :)
Bye,
Seppo