I came across this review of the Marty version and got curious.....
.............................................
http://www.illusionware.it/marty/beast2.htm
Review
This version of Shadow of the Beast II is very rare and it features
some Marty exclusives that are worth mentioning such as the new intro
(which is nothing to write home about though), some improved graphics,
some interesting cut scenes between levels and the inclusion of spoken
dialogues (in Japanese). Psygnosis did a good job in improving the
cosmetics since this version is probably the best looking one, beating
even the Amiga original. Also, the cutscenes are very well done, with
neat 3D effects and such.
http://www.illusionware.it/marty/beast2-shot.jpg
The Marty/FM Towns port has much better grafx than the Amiga or Sega CD
versions.
On the gameplay side, the programmers tried to improve the game by
lowering the difficulty level, but the game feels nevertheless
unplayable at times, due to the fact that enemies keep reforming
forever and that their attack pattern are completly random and almost
impossible to avoid. Marty Shadow of the Beast II is the ultimate Beast
II port but it is still an average adventure.
..........................................
I guess it's very possible since the FM-Towns Marty, released in 1991,
which is based on 1989 hardware (FM-Towns) is capable of 1024 sprites
on-screen at once, about 3 times more than the NEO-GEO -- both systems
should easily be able to outperform the original Amiga 500. -- I
think the FM-Towns Marty is closer in power to an A1200 with AGA
graphics....... and Shadow of the Beast II was designed to run on the
original Amiga hardware, right ?
Interestingly, the FM-Towns Marty version of the *original* Shadow of
the Beast is actually inferior to the Amiga version, as you see in this
review http://www.illusionware.it/marty/beast.htm
>has anyone here had the oppertunity to play Shadow of the Beast II for
>the FM-Towns Marty and compare it to the Amiga version?
Keep your ugly trollface in comp.sys.amiga.advocacy wich is the ONLY group
you posted in where your crap is on topic..
Thanks for your pleasant, insightful, intelligent response to my
questions......
Isn't that a little harsh? :)
I appreciate the importance of Shadow of the Beast for the Amiga market,
but I don't think many people suggest it is a great product in terms of
gameplay, and if somebody is making a comparison between the Amiga and
another version, I'm quite interested. Up to a point. :)
Just my viewpoint, obviously.
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
Peter
> I guess it's very possible since the FM-Towns Marty, released in 1991,
> which is based on 1989 hardware (FM-Towns) is capable of 1024 sprites
> on-screen at once, about 3 times more than the NEO-GEO
It was a very capable machine - I didn't realise that Beast 2 came out for
it though. Interesting snippet from the past.
---
Sam
hey glenn, ASSHOLE, your post is off-topic, ugly, and unwanted. so
please fuck off.
Peter
Ahh Microcosm. How many years did Psygnosis spend on that utter pile of Rise
Of The Robots? Perhaps the Towns version got some gameplay?
---
Sam
I played the demo of Rise of the Robots and was more irritated with
the gameplay than I was impressed with the graphics.
Didn't Psygnosis release Walker? THAT was a fun, mindless game.
I'm in a minority, but one of the few half-decent games Psygnosis did
release IMHO, like Lemmings also from DMA.
Walker was very cool - but the credit, as usual with Psygnosis stuff, goes
to DMA Design. Sony must have been a bit miffed when, after buying
Psygnosis, they discovered it was DMA they really needed. Probably why they
'disappeared' the company into the faceless Studio London. Lost all it's
magic - and it's well known brand name.
---
Sam
I thought, for a while at least, after Psygnosis left the Amiga they
started to get their act together with some pretty decent Playstation
releases, Wipeout and so on.
trying to think of some of their other ones....
erm.... Colony Wars, G-Police ....and erm... Lemmings. :)
> I thought, for a while at least, after Psygnosis left the Amiga
> they started to get their act together with some pretty decent
> Playstation releases, Wipeout and so on.
>
> trying to think of some of their other ones....
>
> erm.... Colony Wars, G-Police ....and erm... Lemmings. :)
Obliterator (1989), Barbarian (1987). Deep Space (1986) and
Terrorpods (1987) are some of my very first reccolections of
Amiga games.
Right up there with Flight Simulator II, Starglider, Marble
Madness, Silent Service, Defender of the Crown, Test Drive
and oh, Hollywood Poker.
This one I liked very much:
http://www.thehouseofgames.net/index.php?t=10&id=110
Regards...
>> I thought, for a while at least, after Psygnosis left the Amiga
>> they started to get their act together with some pretty decent
>> Playstation releases, Wipeout and so on.
>>
>> trying to think of some of their other ones....
>>
>> erm.... Colony Wars, G-Police ....and erm... Lemmings. :)
> Obliterator (1989), Barbarian (1987). Deep Space (1986) and
> Terrorpods (1987) are some of my very first reccolections of
> Amiga games.
But Bjørnar, apart from nostalgia.... don't you think they were pretty
poor games? Not just from lack of smooth scrolling, and lack of animation
in Barbarian etc, but the "Wop! You're dead!" gameplay? :)
Obviously opinions are going to vary, but I always thought that Psygnosis
were very quick off the mark getting some impressive screenshots in the
magazines, that excited me as screenshots but depressed me when I saw the
game.
> Right up there with Flight Simulator II, Starglider, Marble
> Madness, Silent Service, Defender of the Crown, Test Drive
> and oh, Hollywood Poker.
Marble Madness remains divine IMHO, and I liked Silent Service but felt
they should have done more with it as it was basically the same as the C64
original - which I loved. Defender of the Crown I have a soft spot for,
but I couldn't argue the gameplay was very good, but I will go back to it.
> This one I liked very much:
> http://www.thehouseofgames.net/index.php?t=10&id=110
You got me there, Millennium 2.2 was a superbly atmospheric game, and did
you ever play the follow-up, Deuteros? It took Millennium to another
level, fantastic stuff.