Anyway, thanks!
Peter
Peter
"Peter Olafson" <pet...@pacbell.net> wrote in message
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Peter
"Peter Olafson" <pet...@pacbell.net> wrote in message
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A standard A1200 couldn't run Magic Carpet fast i think, because a 486/66 at
that time had problems with full speed too.
There are several PC games from Bullfrog that was scrapped too, but i only
remember the name of one of them, "Untouchables".
Rob
Peter Olafson <pet...@pacbell.net> wrote in message
news:1uih6.269$2D6....@news.pacbell.net...
You mean games only released for CD32 without comparable full Amiga
versions? How about Pirates! Gold and Labyrinth Of Time?
--
Rick Jones
Remove the Extra Dot to e-mail me
I'm Ronald McDonald of Borg. Would you like fries with your
assimilation?
Peter
"Rick Jones" <rick...@extra.lanset.com> wrote in message
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Peter
"Robert Karlsen" <rob...@online.no> wrote in message
news:a5kh6.2985$xT3....@news1.oke.nextra.no...
Check out my unreleased CD32 list which is probably 99% complete of what was
in development for CD32 and never released. Many of them were finished, but
never released.
http://website.lineone.net/~cd32/unreleased.htm
Rob
Peter Olafson <pet...@pacbell.net> wrote in message
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Rob
Peter Olafson <pet...@pacbell.net> wrote in message
news:2Kkh6.86150$Wq1.37...@nnrp5-w.sbc.net...
Peter Olafson wrote:
> A question: Back in days around the introduction of the CD32 (August '93),
> Bullfrog indicated it was working on some advanced Amiga games. One of them
> was Magic Carpet (which actually reached a prototype state on the A1200, as
> I recall--albeit without textures). What were the others--if any?
The first of their 3d games under development for the Amiga was Populous
Village, which looked brilliant (screenshots reminded me of vista pro generated
landscapes, only they had fog and people in them...). This was a first
perspective shooter. Initially, it was developed for the A1200 only, but then
they changed it into a CD32 game, and then they.. um.. cancelled it. I believe
bits of it wound up in their two next 3d shooters scheduled for release on the
Amiga: Magic Carpet and Creation. Creation looked a lot like Magic Carpet, only
it was underwater. Yummy :-)
Bullfrog were also working on a game called Biosphere, which I suspect maybe
developed into Genewars on the PC.
> I know I
> mentioned this in one of my old Amiga World articles, but if someone recalls
> this, you'll save me from pawing around in a dusty basement for some hours.
> :-D (It's interesting how few of the CD specific games fever surfaced: Lost
> Eden (Virgin)
This one was almost finished, too. I own the PC version, and it's excellent -
with brilliant music created by the same individual who created the music for
Dune (very much the same style) and, I believe, Kult. The game was a bit short,
though.
> , Evasive Action and Mega Race (Mindscape), Inferno (DiD/Ocean)
Heh.. I came across this one for the PC a good while ago, and remembered it from
the days it was previewed for the Amiga. I purchased the game.. only to remember
on the way back home that.. "this is the sequel to Epic, isn't it...."
>
> and CyberWar (SCi) all died on the vine. The only ones to actually surface
> that I recall were Litil Divil (Gremlin) and, in a manner of speaking (i.e.
> only on a CU Amiga CD), TFX.)
The Misadventures of Flink was another CD32 only game, this one was from
Psygnosis (it must have been one of their last Amiga titles - this was released
around the time when Sony stepped in and ruined the whole company), and seemed
really good. I've never played it myself.
Joachim
Rob
Sony had relatively little direct influence over Psygnosis' Amiga output:
Bram Stoker's Dracula (a mediocre port from Sega CD), Last Action Hero and
Cliffhanger (which wouldn't even have made good freeware). In fact,
Cliffhanger is so universally lacking in everything that made Psygnosis'
best Amiga games outstanding.
Peter
"Robert Karlsen" <rob...@online.no> wrote in message
news:Czvh6.3227$xT3....@news1.oke.nextra.no...
On a related note, does anyone know why Syndicate didn't have a link-up
option? I've recently read old interviews with Peter Molyneux where he
said it was something all games should include. He was so stong about it
that I wondered what changed his mind.
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
Rob
Yes, this happened with the second Falcon Mission disk, although in a
sense they made up for it with the enhanced link options in Flight of the
Intruder, I believe.
Only vaguely related (sorry) I was reading through an old copy of CU Amiga
(March 95 IIRC) and came across the preview for Frontier 2: First
Encounters. IMO it's criminal that this wasn't released on the Amiga - even
without texture-mapped surfaces et al, it would've been a massive hit (had
it been properly debugged )-:
Currently waiting patiently for a conversion...
And hopefully a debugged version of Miggy FE2 will be made shareware when
("if", I'm sorry. Over a year and very little has actually materialised).
Preferably the CD32 executable with the joypad bug-ette removed. (And yes, I
did buy the original when it came out.)
Stuart