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Bullfrog in '93 was working on ---- for the Amiga

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Peter Olafson

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Feb 10, 2001, 3:48:36 PM2/10/01
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A question: Back in days around the introduction of the CD32 (August '93),
Bullfrog indicated it was working on some advanced Amiga games. One of them
was Magic Carpet (which actually reached a prototype state on the A1200, as
I recall--albeit without textures). What were the others--if any? I know I
mentioned this in one of my old Amiga World articles, but if someone recalls
this, you'll save me from pawing around in a dusty basement for some hours.
:-D (It's interesting how few of the CD specific games fever surfaced: Lost
Eden (Virgin), Evasive Action and Mega Race (Mindscape), Inferno (DiD/Ocean)
and CyberWar (SCi) all died on the vine. The only ones to actually surface
that I recall were Litil Divil (Gremlin) and, in a manner of speaking (i.e.
only on a CU Amiga CD), TFX.)

Anyway, thanks!

Peter


Peter Olafson

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Feb 10, 2001, 4:26:34 PM2/10/01
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I'd intended to add that perhaps it's for the best that most of these games
_didn't_ surface, as most of them had more to do with glitz than gameplay.
Magic Carpet would have been the exception.

Peter

"Peter Olafson" <pet...@pacbell.net> wrote in message
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Peter Olafson

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Feb 10, 2001, 4:34:20 PM2/10/01
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Ah. Never mind. I did a bit of divoting on the Web and got my own answer. To
wit: Magic Carpet was probably Bullfrog's only unfinished Amiga product.
Other games from that era--namely Theme Park and Syndicate Plus-- did
surface (Syndicate Plus via direct sales from magazines). I must be
imagining things.

Peter

"Peter Olafson" <pet...@pacbell.net> wrote in message
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Robert Karlsen

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Feb 10, 2001, 6:23:08 PM2/10/01
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I bought syndicate Plus from Amiga Format as soon it was released. I bought
both Magic Carpet 1 & 2 for PC and they were great. I have actually bought
almost every Maxis, Bullfrog, Blue Byte and Lucas Arts Adventures ever
released shared on both Amiga and PC. :-)

A standard A1200 couldn't run Magic Carpet fast i think, because a 486/66 at
that time had problems with full speed too.

There are several PC games from Bullfrog that was scrapped too, but i only
remember the name of one of them, "Untouchables".

Rob

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Rick Jones

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Feb 10, 2001, 6:32:58 PM2/10/01
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Peter Olafson wrote:
>
> :-D (It's interesting how few of the CD specific games fever surfaced: Lost
> Eden (Virgin), Evasive Action and Mega Race (Mindscape), Inferno (DiD/Ocean)
> and CyberWar (SCi) all died on the vine. The only ones to actually surface
> that I recall were Litil Divil (Gremlin) and, in a manner of speaking (i.e.
> only on a CU Amiga CD), TFX.)

You mean games only released for CD32 without comparable full Amiga
versions? How about Pirates! Gold and Labyrinth Of Time?

--
Rick Jones
Remove the Extra Dot to e-mail me

I'm Ronald McDonald of Borg. Would you like fries with your
assimilation?

Peter Olafson

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Feb 10, 2001, 7:05:02 PM2/10/01
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Labyrinth was actually a CDTV game that was so delayed it wound up as a CD32
game as well. And Pirates is just an enhanced (tho some would argue about
that) version of an older game. I love them both, but, to me at least,
they're not in the same class as the others I mentioned.

Peter

"Rick Jones" <rick...@extra.lanset.com> wrote in message
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Peter Olafson

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Feb 10, 2001, 7:07:53 PM2/10/01
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That's actually called The Indestructibles, and, oddly, enough, it's been
dropped twice. IIRC, Bullfrog also started on Dungeon Keeper III for PC and
then shelved it.

Peter

"Robert Karlsen" <rob...@online.no> wrote in message
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Robert Karlsen

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Feb 10, 2001, 9:16:55 PM2/10/01
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The CD32 version do have very high quality 25 audio tracks with some of the
best music ever released with a CD32 game.
There is a cool CDXL Intro too. Gunship 2000 CD32 is treated the same way. I
have 90% of all CD32 ever released, and have tried 100% of they who are
released.

Check out my unreleased CD32 list which is probably 99% complete of what was
in development for CD32 and never released. Many of them were finished, but
never released.
http://website.lineone.net/~cd32/unreleased.htm

Rob

Peter Olafson <pet...@pacbell.net> wrote in message

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Robert Karlsen

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Feb 10, 2001, 9:18:29 PM2/10/01
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You are right..I remember the name now ehn you mentioned it.
This game will probably never be developed and released i think since it's
old now.

Rob


Peter Olafson <pet...@pacbell.net> wrote in message

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Joachim Froholt

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Feb 11, 2001, 7:19:57 AM2/11/01
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Peter Olafson wrote:

> A question: Back in days around the introduction of the CD32 (August '93),
> Bullfrog indicated it was working on some advanced Amiga games. One of them
> was Magic Carpet (which actually reached a prototype state on the A1200, as
> I recall--albeit without textures). What were the others--if any?

The first of their 3d games under development for the Amiga was Populous
Village, which looked brilliant (screenshots reminded me of vista pro generated
landscapes, only they had fog and people in them...). This was a first
perspective shooter. Initially, it was developed for the A1200 only, but then
they changed it into a CD32 game, and then they.. um.. cancelled it. I believe
bits of it wound up in their two next 3d shooters scheduled for release on the
Amiga: Magic Carpet and Creation. Creation looked a lot like Magic Carpet, only
it was underwater. Yummy :-)

Bullfrog were also working on a game called Biosphere, which I suspect maybe
developed into Genewars on the PC.

> I know I
> mentioned this in one of my old Amiga World articles, but if someone recalls
> this, you'll save me from pawing around in a dusty basement for some hours.
> :-D (It's interesting how few of the CD specific games fever surfaced: Lost
> Eden (Virgin)

This one was almost finished, too. I own the PC version, and it's excellent -
with brilliant music created by the same individual who created the music for
Dune (very much the same style) and, I believe, Kult. The game was a bit short,
though.

> , Evasive Action and Mega Race (Mindscape), Inferno (DiD/Ocean)

Heh.. I came across this one for the PC a good while ago, and remembered it from
the days it was previewed for the Amiga. I purchased the game.. only to remember
on the way back home that.. "this is the sequel to Epic, isn't it...."

>
> and CyberWar (SCi) all died on the vine. The only ones to actually surface
> that I recall were Litil Divil (Gremlin) and, in a manner of speaking (i.e.
> only on a CU Amiga CD), TFX.)

The Misadventures of Flink was another CD32 only game, this one was from
Psygnosis (it must have been one of their last Amiga titles - this was released
around the time when Sony stepped in and ruined the whole company), and seemed
really good. I've never played it myself.

Joachim


Robert Karlsen

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Feb 11, 2001, 7:26:31 AM2/11/01
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Joachim Froholt <jfro...@c2i.net> wrote in message
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I have Flink CD32 and it's one of the best Psygnosis titles ever. The audio
tracks is really good in this game too. The game have lots of background
animations, and is probably one of the most "advanced" adventure/platformers
on the Amiga.

Rob

Peter Olafson

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Feb 11, 2001, 9:28:54 AM2/11/01
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Agreed on Flink. First-rate. But nothing really that couldn't have been done
on floppy.

Sony had relatively little direct influence over Psygnosis' Amiga output:
Bram Stoker's Dracula (a mediocre port from Sega CD), Last Action Hero and
Cliffhanger (which wouldn't even have made good freeware). In fact,
Cliffhanger is so universally lacking in everything that made Psygnosis'
best Amiga games outstanding.

Peter

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Robert Karlsen

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Feb 11, 2001, 2:23:01 PM2/11/01
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If a game is 2D it always take little space and can be a disk game.

Scott Kurtz

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Feb 12, 2001, 12:47:48 AM2/12/01
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They were supposed to have been working on a very ambitious game called
"Creation" (not just for Amiga) but even the non-Amiga Windows version was
apparently completely cancelled after development dragged on for some time
and got nowhere. There are vague hints that the concept was something like a
combination of Populous/Powermonger, Sim Earth, and Black and White. There
was an interview with Molyneux recently (ie in 2000) somewhere that talks
about this in some depth. It was probably in an article regarding Molyneux's
post-Bullfrog Lionshead company or in a preview of "Black and White." I
can't remember whether I saw it in CGW, CGM, or somewhere online, but it was
not in a newsgroup discussion. On a much less amibitous scale, there was
going to be a second Powermonger add-on but that didn't happen either. Sorry
to be of so little help.

Peter Olafson <pet...@pacbell.net> wrote in message
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Angus Manwaring

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Feb 12, 2001, 2:18:14 PM2/12/01
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On 12-Feb-01 05:47:48, Scott Kurtz said

>They were supposed to have been working on a very ambitious game called
>"Creation" (not just for Amiga) but even the non-Amiga Windows version was
>apparently completely cancelled after development dragged on for some time
>and got nowhere. There are vague hints that the concept was something like a
>combination of Populous/Powermonger, Sim Earth, and Black and White. There
>was an interview with Molyneux recently (ie in 2000) somewhere that talks
>about this in some depth. It was probably in an article regarding Molyneux's
>post-Bullfrog Lionshead company or in a preview of "Black and White." I
>can't remember whether I saw it in CGW, CGM, or somewhere online, but it was
>not in a newsgroup discussion. On a much less amibitous scale, there was
>going to be a second Powermonger add-on but that didn't happen either. Sorry
>to be of so little help.


On a related note, does anyone know why Syndicate didn't have a link-up
option? I've recently read old interviews with Peter Molyneux where he
said it was something all games should include. He was so stong about it
that I wondered what changed his mind.


All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)

I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html

Robert Karlsen

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Feb 13, 2001, 10:38:57 AM2/13/01
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Angus Manwaring <angus@angusm_ANTISPEM_.demon.co.uk> wrote in message
news:1417.443T703T11584186angus@angusm_ANTISPEM_.demon.co.uk...

> On 12-Feb-01 05:47:48, Scott Kurtz said
> >They were supposed to have been working on a very ambitious game called
> >"Creation" (not just for Amiga) but even the non-Amiga Windows version
was
> >apparently completely cancelled after development dragged on for some
time
> >and got nowhere. There are vague hints that the concept was something
like a
> >combination of Populous/Powermonger, Sim Earth, and Black and White.
There
> >was an interview with Molyneux recently (ie in 2000) somewhere that talks
> >about this in some depth. It was probably in an article regarding
Molyneux's
> >post-Bullfrog Lionshead company or in a preview of "Black and White." I
> >can't remember whether I saw it in CGW, CGM, or somewhere online, but it
was
> >not in a newsgroup discussion. On a much less amibitous scale, there was
> >going to be a second Powermonger add-on but that didn't happen either.
Sorry
> >to be of so little help.
>
>
> On a related note, does anyone know why Syndicate didn't have a link-up
> option? I've recently read old interviews with Peter Molyneux where he
> said it was something all games should include. He was so stong about it
> that I wondered what changed his mind.
>
I don't know, but the data disk didn't have it either, so i bought the game
on PC to get the network option.
The preview screenshots from Lotus 3 did also have link option, but was gone
when it was released even when Lotus 2 had it. I think it was replaced by
the track editor.

Rob

Angus Manwaring

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Feb 13, 2001, 2:33:12 PM2/13/01
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On 13-Feb-01 15:38:57, Robert Karlsen said

>Angus Manwaring <angus@angusm_ANTISPEM_.demon.co.uk> wrote in message
>news:1417.443T703T11584186angus@angusm_ANTISPEM_.demon.co.uk...
>>
>>
>> On a related note, does anyone know why Syndicate didn't have a link-up
>> option? I've recently read old interviews with Peter Molyneux where he
>> said it was something all games should include. He was so stong about it
>> that I wondered what changed his mind.
>>
>I don't know, but the data disk didn't have it either, so i bought the game
>on PC to get the network option.
>The preview screenshots from Lotus 3 did also have link option, but was gone
>when it was released even when Lotus 2 had it. I think it was replaced by
>the track editor.

Yes, this happened with the second Falcon Mission disk, although in a
sense they made up for it with the enhanced link options in Flight of the
Intruder, I believe.

stu99sjw

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Feb 15, 2001, 9:14:42 AM2/15/01
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"Peter Olafson" <pet...@pacbell.net> wrote in message
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Only vaguely related (sorry) I was reading through an old copy of CU Amiga
(March 95 IIRC) and came across the preview for Frontier 2: First
Encounters. IMO it's criminal that this wasn't released on the Amiga - even
without texture-mapped surfaces et al, it would've been a massive hit (had
it been properly debugged )-:

Currently waiting patiently for a conversion...

And hopefully a debugged version of Miggy FE2 will be made shareware when
("if", I'm sorry. Over a year and very little has actually materialised).
Preferably the CD32 executable with the joypad bug-ette removed. (And yes, I
did buy the original when it came out.)

Stuart


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