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Just got Mortal Kombat 2 for Amiga!

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E H. Walker

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Nov 28, 1994, 3:35:05 AM11/28/94
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Just picked up Mortal Kombat 2 (Yes it was a pirate version, but I had
to see how it was before I bought it) well all I can say is, if you have the
Super Nintendo or Genesis dont get this version.....but if you only own the
Amiga and no other machine that plays MK2....get the Amiga version. The sound
isn't bad, but it's like half music half sound fx....the gfx are VERY tame and
dont even rank up there with the lowly Genesis....the moves (ALL OF THEM) can
even be done with the one button joystick (amazingly)...all Fatalities, babal
ities, and friendships...The colors are only 32 (from the version i had, and
I have no idea if there is an AGA version, but it appears that there is not).

All in all, in an Amiga game I would give this about a 7 on a scale of one to
ten...

G MORAN

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Nov 28, 1994, 4:30:04 AM11/28/94
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And I'd suggest you don't deter people from buying the game on the basis
of a pirate version.

gavan
--
email gmo...@nyx.cs.du.edu | 'There can be only ONE!'
OR G.M...@NIREY002.northern.co.uk | - The Highlander.

T. Peers

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Nov 28, 1994, 7:44:10 AM11/28/94
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In article <3bc4np$i...@usenet.INS.CWRU.Edu>, e...@po.CWRU.Edu (E H. Walker) writes:
|>
|> Just picked up Mortal Kombat 2 (Yes it was a pirate version, but I had

[etc.]
One question- I'm planning to get this when I find it, but how is Shang
Tsung handled? In the arcade machine, he can morph into any of the other
characters, and use all their moves. Now, not only would that mean you would
possibly have to stick a different disk in in mid-play (ugh) but there are
a hell of a lot of morphs, which wolud surely be hard to fit on one button..
So what have they done? Is it case of 'morph into opponent'? (ick)

Tim


--
------------------------------------------------------------------------------------
Only the insane have strength enough to prosper...
Only those who prosper truly judge what is sane.

Mr JS Giannakis

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Nov 28, 1994, 8:14:16 PM11/28/94
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E H. Walker (e...@po.CWRU.Edu) wrote:

: Just picked up Mortal Kombat 2 (Yes it was a pirate version, but I had

I havent got this game yet, but why dont you tell all the people out there
the minuses. I.e The game comes on 4 disks, is NOT Hard Drive installable,
uses the same shitty loader as the first game, HEAPS of disk swaps, even
with 2 drives. There are no plans for an AGA version..and I heard a nasty
rumor that Shang Tsung *doesnt* morph at all!!! can anyone confirm this?
If this is so , its a waste of a character.


Jim


Andre' Barton

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Nov 30, 1994, 9:45:37 PM11/30/94
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>E H. Walker (e...@po.CWRU.Edu) wrote:
>
>: Just picked up Mortal Kombat 2 (Yes it was a pirate version, but I had
>: to see how it was before I bought it) well all I can say is, if you have the
>: Super Nintendo or Genesis dont get this version.....but if you only own the
>: Amiga and no other machine that plays MK2....get the Amiga version. The sound
>: isn't bad, but it's like half music half sound fx....the gfx are VERY tame and
>: dont even rank up there with the lowly Genesis....the moves (ALL OF THEM) can
>: even be done with the one button joystick (amazingly)...all Fatalities, babal


A friend told me that the PC version of MKI included the ablity to use
the keyboard for the extra buttons.. Please tell me that they have at
least included that option in the Amiga version of MKII?.

Cheers,
--
an...@andrez.equinox.gen.nz Be Pure
Amiga5001meg+GVPII+2meg Be Vigilant
Amiga1200 Most of all Behave! ..Torquemada2000AD

Mr AC Cornoiu

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Dec 1, 1994, 12:18:25 AM12/1/94
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jsg...@aurora.cc.monash.edu.au (Mr JS Giannakis) writes:

>I havent got this game yet, but why dont you tell all the people out there
>the minuses. I.e The game comes on 4 disks, is NOT Hard Drive installable,
>uses the same shitty loader as the first game, HEAPS of disk swaps, even
>with 2 drives. There are no plans for an AGA version..and I heard a nasty
>rumor that Shang Tsung *doesnt* morph at all!!! can anyone confirm this?
>If this is so , its a waste of a character.


hmm.. everybody seems to be bagging amiga MK2 because they invariably compare
it to the arcade/snes/megadrive versions, but lets face it MK2 was *never*
going to be the same as those versions straight off because of the 1-button
joystick and limited disk/memory capacity..

so i just want to say that amiga MK2 is actually a great *amiga* game! looks
like PROBE fixed up the disk loading routines which were SO offputting in the
original MK1 (remember the 1 minute+ wait for levels to load?).. well this
time around, on a 2 drive A500 1MEG system fights take about 15-20 seconds to
load which is quite bearable for a floppy user.. and to the guy who said that
there was alot of disk swapping -> if you have 2 disk drives then what you do
is to leave disk 3 in say df1: and then just alternate between disks 2 and 4
on the other drive.. since most of the characters except for jax and shang
tsung can be found on disks 2 and 3; plus babailites and friendships are on
disk 1 if you can be bothered with them (!)..

shang tsung *does* morph, but only into the character that he is fighting..
kind of a reasonable trade-off but then again he is a really *odd* character
amongst the others.. well at least there are 12 characters to choose from now
instead of just 8! MK2 is just alot more fun than MK1 with characters that have
differing moves and therefore fighting styles.. plus you can now do fireballs
and rayden's body launch in mid air which adds more variety..

i have to say that MK2 has been `intelligently' converted to the amiga..
PROBE have dropped all the trimmings like intro animations / fighter bio gfx
etc in favour of concentrating on putting as much detail into the gameplay as
possible on a 68000 machine..

alot of the sound is missing, and the overall quality of the samples are poor
but satisfactory.. for example there is not a great deal of music present in
MK2 cept for the loading sections when you see who you have to fight next..
crucial samples like `fatality', `outstanding', `fight', `excellent' are
intact and sound good though its very sad that they decided to use the same
badly sampled groans for all male fighters, and an equally weird yelp sound
for the females in the game.. just samples at a higher rate would have
improved the overall polish of the game immensely..

as for the graphics, they aren't as smooth as MK1 (!) as it seems some frames
were taken out of characters animations either for memory or diskspace.. it
doesnt really affect play though, you get used to the new motions.. the
reproduction of the characters is strange though (!); whereas BARAKA, SUB ZERO,
SCORPION, and LIU KANG have been shaded beautifully others like JOHNNY CAGE,
SHANG TSUNG, and to a lesser extent MILEENA and KITANA, can at times look
pretty daggy with poor shading (or choice of palette)..

same goes for the backgrounds, shao khans imperial courtyard looks impeccable,
the pit is pretty, and the dead pool is nice, but then again there is a really
dumb dark background with railway tracks (?) that looks shit^H^H^H^H like it
doesn't belong with the others..

anyway, for the most *important* part of MK2 -> the gameplay.. i was really
impressed (!) well not being an owner of, or having played either SNES or
SEGA versions, i feel that this was as far as PROBE could take it and still
stick it on floppies and make A500 users happy.. combos are in there, and the
computer plays a *very* mean game, though thankfully on the amiga version of
MK2 the credits can be set to 30 (instead of the console versions which only
allowed a maximum of 6 credits!).. two button joysticks/gamepads can be
utilized but hey all the fatalities, friendships, babalities, and scenery
fatalities can be performed on a normal 1 button joystick so that is cool..
and it doesn't slow down either -> cept when yr swapping the floppies.. 8)


well everybody should have a look at amiga MK2 for themselves before they
decide on purchasing it, however i must rate it as the best fighting game
ever released for the amiga in terms of sheer playability and addictiveness..


i was quite surprised!

ps. i'd give it a 90% on the old dodgy amiga magazine rating system..

Sander Pilon

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Dec 1, 1994, 5:26:42 AM12/1/94
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Yes... the game comes on 4 disks, but when you own 2Mb chip & 4Mb fast
it IS harddisk-installable.. (i'm playing it on my A1200.. from HD!)
Shang Tsung DOES morph... i don't know how.. but when you fight against
him he morphes and kicks your butt.....

By the way, can anyone tell me more about the death moves.. i can't get
them to work!

Sander

John Jones

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Dec 1, 1994, 9:29:42 AM12/1/94
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Sander Pilon (pi...@cs.utwente.nl) wrote:

Well, I want to know is this:
I own an Amiga 1200 with 2 meg chip/4 meg fast, and I bought MK1. I was
VERY dissapointed with the graphics. Even the genesis was better and it
uses a crappier processor than the 68000! Plus, no HD install. My roomate
has a genesis, and has mk2. It looks pretty good, and has all the stuff
the arcade had. Does Tsung morph into other characters if you have it
installed on a HDfor the Amiga? That's my biggest question. And most
importantly, will it ever be released for AGA? This game screams for AGA
graphics, and all
cd32 and 1200 owners have that. If it is released for cd32, it would
easily become the biggest seller on the platform, but only if they add in
the things that make it special, like intros and cd music. If a 2
meg IBM can run mk1 in 256 colors, I know full well an AGA machine would.
Sorry, 500 owners, but I'm a former one and I am tired of hearing about
how you don't want to be left behind. There's tons of great games
already, but face it, you'll never play doom on a 500 with 1 meg. Those
days are over. You don't hear 286 users complaining about the fact that
software now *requires* at least a 386 to run. Technology evolves, and
those who don't move ahead will fall behind, like the amiga has. More AGA
support is needed or else what's the point of buying an AGA machine?
Really, software developers say, "we're waiting for more amiga users to
upgrade to aga before we spend the time to make software" and the 500
users are saying "We're not buying aga until we see more software support"!!!

catch 22. And we all lose. Please get with it guys. MKII is the one game
I would think *required* AGA to be anywhere near the quality of even the
SNES version. This is the AMIGA, and we're getting chumped by a 16 bit
console. Probe, if your listening, can't you at least port in a larger
pallette for those of us who can use it? They won't though. That takes
work, and since they've alreqady released it, the cd32 version will
probably look the same and use two buttons and have only 32 colors (Not
even HB!?).

Well, I've rambled on long enough and sorry to sound so disconcerted, but
it's frustrating to have a machine that could have the *best* version of
the game around, and know that because the amiga developers always go for
the least common denominator, I'm afraid to buy a game because I'm afraid
my roomate's genesis is going to make mincemeat out of my 50mhz, 6 meg amiga
1200. Something about that just bugs the hell out of me.

Andrew Miller

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Dec 1, 1994, 8:16:45 AM12/1/94
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u921...@sys.uea.ac.uk (T. Peers) writes:

>In article <3bc4np$i...@usenet.INS.CWRU.Edu>, e...@po.CWRU.Edu (E H. Walker) writes:
>One question- I'm planning to get this when I find it, but how is Shang
>Tsung handled? In the arcade machine, he can morph into any of the other
>characters, and use all their moves. Now, not only would that mean you would
>possibly have to stick a different disk in in mid-play (ugh) but there are
>a hell of a lot of morphs, which wolud surely be hard to fit on one button..
>So what have they done? Is it case of 'morph into opponent'? (ick)

You got the nail on the head. Shang only morphs into the opponent...

As for the game, it is quite good. A PC owning friend admits that while the
gfx and sound arent that hot (worse than the Megadrive), its still pretty
playable. I'd also like to say that I've a HD installed version, and I think
its pretty slack of the coders to not include an option with the game. Yes,
its pirated... its weird though, the installer isnt all that complex. I'm
amazed that they can code this game, yet not write a HD installer. I'm also
amazed that they can show a game similar to this is is possible, with
greater gfx and sound (Elfmania).... so why does everyone have to put up
with 2nd rate conversions? The Megadrive version is brilliant... the Amy
version is merely good.

Ish Hallin

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Dec 1, 1994, 8:01:47 PM12/1/94
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Erg...I wasn't impressed...you'd think they could at least add some options
for people w/more memory?

The disk loading -is- faster, and several things have been improved over the
first one, but some things are just silly...(i.e. the no hd installer, etc.)

The game play is infinitely superior to the PC version (68000 vs 486)..but the
graphics are less than spectacular and the sounds aren't to hot either..

maybe i would have been happier if they did a halfbrite version of the
game..thenit could at least match the genesis..

-=Red Baron=- _/\/\/\/\__/\/\/\/\/\/\__________FLATLINE

G MORAN

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Dec 2, 1994, 3:56:08 AM12/2/94
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Ish Hallin (rba...@burner.com) wrote:

> Erg...I wasn't impressed...you'd think they could at least add some options
> for people w/more memory?

> The disk loading -is- faster, and several things have been improved over the
> first one, but some things are just silly...(i.e. the no hd installer, etc.)

Is there, or isn't there a HD install for this game. Some people are posting
YES with 2+4 mb ram but you are saying no.

Is it only with the cracked version that you can hd install or what?


> maybe i would have been happier if they did a halfbrite version of the
> game..thenit could at least match the genesis..

Nah, just use AGA and you can do a perfect sega version and use the full
256 colour mode and you can do it damn close to arcade perfect.

Jussi Maki-Tuuri

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Dec 3, 1994, 1:32:30 PM12/3/94
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Why do we need it anyway??Elfmania beats up all other beat em up games on ANY
machine.Yes, including aracades.

--
Jussi Maki-Tuuri
Finland
The Spit BBS
Zu...@spit.fipnet.fi

Kim Luu

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Dec 5, 1994, 2:19:38 AM12/5/94
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zu...@spit.fipnet.fi (Jussi Maki-Tuuri) writes:


Ha! Yeah right, ELFMANIA = No playablity, too few moves/characters, ....
in other words... all graphics *no* gameplay.

Sander Pilon

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Dec 5, 1994, 5:00:51 AM12/5/94
to

Technically, YES.. elfmania is the best coded game in years.. but MK2 is
much more fun.. i mean it feels really good when kicking someone really
to hell, burn him, chop his head of, kick him in his balls, (like cage)
etc..etc.. that is, when you've had a really bad day at work/school.

Sander

ML Hewitt

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Dec 5, 1994, 5:47:45 AM12/5/94
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IK+

--

....It's this year's comedy that's out of control!!!!!

Iiiiiiiiiiiiiiiiiiiiiiiiiit's Mark!!!!!!!!!!

"It's good to talk."

Mark Brophy

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Dec 5, 1994, 6:11:40 AM12/5/94
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iss2...@loranth.cs.uow.edu.au (Kim Luu) writes:

>zu...@spit.fipnet.fi (Jussi Maki-Tuuri) writes:

Hmm, I quite liked it actually. More moves would have made it a lot better
though 8)

Mark Brophy

T. Peers

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Dec 5, 1994, 7:56:53 AM12/5/94
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I beg your pardon?
If Elfmania were a football score, it would be GFX 10 : 0 PLAYABILITY
If it were a cake, it would have ornate suger icing, with a horseradish centre.
If it were a car, it would have Lamborghini bodywork, and a Skoda engine.
In short, it's the most brilliantly coded, excellently presented, and utterly
unplayable beat-em-up I've ever played. Boy was I burned :(...

Tim
(Wishing Terramarque had teamed up with Probe on MKII...)

Mort

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Dec 5, 1994, 11:02:00 AM12/5/94
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E H. Walker (e...@po.CWRU.Edu) wrote:

: Just picked up Mortal Kombat 2 (Yes it was a pirate version, but I had

I`ve bought the proper version and I think it is bloody brilliant the
graphics are not that bad(better than the pirate version I`ve seen) and
all the special moves can be done.

Its only on 3 disks and if you ahave an external drive theres only one
swap whilst loading and then two when it is game over.

If you give yourself 30 credits though this is hardly ever done.

I`ve been playing this game for the past week and its really addictive
working out the fatalities and babalities etc.

Only problem is that on a expanded 1200 you need to use SKick to get it
to work.

Paul.

Subculture Magazine

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Dec 6, 1994, 12:44:55 AM12/6/94
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Jussi Maki-Tuuri (zu...@spit.fipnet.fi) wrote:
: Why do we need it anyway??Elfmania beats up all other beat em up games on ANY
: machine.Yes, including aracades.

You mean aside from the totally nonexistent playability? Well then, sure,
it's just peachy.

- eoJ
--
===========================================================================
= Subculture Magazine - Chicago's Premier Underground Music Source! =
= Today, Chicago - Tomorrow, The United States - Next Week, The World =
= Music, B-Movies, Beer, Comics, Morons, Sarcasm, Cynicism, Humor & More =
=======For Information, just mail Subculture at: subc...@tezcat.com=======

Chuan Lim

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Dec 6, 1994, 10:20:14 AM12/6/94
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mo...@dace.bnr.co.uk (G MORAN) writes:

>Ish Hallin (rba...@burner.com) wrote:

>> The disk loading -is- faster, and several things have been improved over the
>> first one, but some things are just silly...(i.e. the no hd installer, etc.)

> Is there, or isn't there a HD install for this game. Some people are posting
>YES with 2+4 mb ram but you are saying no.


MK2 is not installable (out of the box), but there is a hack going around that
acts as an installer program, however you will need 4MB FAST and at 1MB CHIP..


and as for using the amiga keyboard (like MK1 for pc does), it definitely does
not do that.. and i am still at a loss why probe did not bother to include that
into the amiga conversion (!)..


never was a more simpler way to get around the button issue..


ah well

Siepiau Pang

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Dec 7, 1994, 7:21:39 PM12/7/94
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Kim Luu (iss2...@loranth.cs.uow.edu.au) wrote:
: zu...@spit.fipnet.fi (Jussi Maki-Tuuri) writes:

: >Why do we need it anyway??Elfmania beats up all other beat em up games on ANY
: >machine.Yes, including aracades.

: Ha! Yeah right, ELFMANIA = No playablity, too few moves/characters, ....


: in other words... all graphics *no* gameplay.

If you want good gameplay and "OK" gfx, check out the Art of Breaking Heads
shareware by Tim Peers. It should be somewhere on Aminet under ABHpart*.lha.
It's written in AMOS and require 2 MB Chip (yes TWO) and 020 processor or
better, AGA is NOT necessary, is hard disk installable, has 1/2 player mode,
special moves.. etc and is *VERY* playable IMHO. And it's shareware!

Remember - the Art of Breaking Heads. No feature has been left out :)

You can contact the author at:
u921...@sys.uea.ac.uk (Tim Peers)

-tomwoof
"Playability first. The graphics will follow..."
_____________________________
| \_
| ( The Ghost in the Shell :) | \
| Amiga 1200/030/40/40/10/120 | |
| CGI/Raytracing/Anime | |
| Manga Babes... | |
\_____________________________| |
\_____________________________|


P.S. I'm in no way related to the author of ABH, Tim Peers, except that I
like playing his game and that I'm working on the gfx for a commercial
version of ABH with him :P

John Jones

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Dec 7, 1994, 11:59:31 PM12/7/94
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Siepiau Pang (siepiau@nntpserver) wrote:

Can you tell me how to get it to work? I can't seem to get the libs it needs?

Jussi Maki-Tuuri

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Dec 7, 1994, 12:50:38 PM12/7/94
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Subculture Magazine (subc...@tezcat.com) wrote:

: Jussi Maki-Tuuri (zu...@spit.fipnet.fi) wrote:
: : Why do we need it anyway??Elfmania beats up all other beat em up games on ANY
: : machine.Yes, including aracades.


: You mean aside from the totally nonexistent playability? Well then, sure,
: it's just peachy.

I mean it's perfectly playable and has got awesome audio&visuals!! In my opinion it was _MUCH_ more playanle than MK1!

And, how's everyone got it? It sold only about 10 000 copies!!

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