Thanks ( more details in my other post )
Dave
G'day Dave,
On September 9 you wrote a message which caught my attention...
dlbcuea> G'day, I recently posted a request for info on how to finish
dlbcuea> Castle Master ( the old freescape game ). I recently bought it on
dlbcuea> compilation. I have had
dlbcuea> no replies, but I noticed that the title I gave the post doesn't
dlbcuea> make it obvious that I was requesting help :)
I don't have much, but I do have this much:
+---------------------------------------------------------------------------+
CASTLE MASTER
===============
KEYS
------
1. Kitchen - On left of door as you enter.
2. Igor's chamber - in chest.
3. Vault Vesibule - on north wall.
4. In stable - on horse, under it's chest.
5. Hay Barn - behind hay stack immediately to right of door
(NE corner)
6. Well - at top of well shaft.
7. Chapel roof - on chapel roof, get by standing on drawbridge and
closing it.
8. Shrine - on top of gold nugget. Get into shine by activating
book on far left of top shelf in library, then stand
on chair revealed.
9. Wizard's hut - on top of chair back, stand on table to reach.
10. Pentacle vault - north wall. Get all Pentacles.
PENTACLE
----------
1. Bell tower - pull rope until pentacle appears directly under bell.
2. Gatehouse - enter from left ledge, immediately on right of entrance.
3. Dragon's hoard - on chest, get all treasure, pentacle appears, replacing
lock.
4. Junk room - crawl onto bottom shelf, go to the back, then stand up.
5. Display room - enter from granary by climbing into chest then closing
it.
The rest of the Pentacles are in the catacomb caverns.
RIDDLES / MESSAGES / CLUES
----------------------------
1. I bid thee welcome stranger
To Castle Master's realm:
Thine own twinself in danger
To fail or overwhelm
2. Be foot loose or fancy free
To weave thine way without gloss
3. When my face is drained
I stare down open mouthed
4. The place of the word of the lord must be fully understood
5. A needle within a sneezling stack is silver within gold
6. A louse crawls faster
A mole crawls deeper
But a worm crawls very well
7. Enshrined above that which is the goal of alchemy
8. The pointed eye of Heaven
Sees all once overlooked
9. To stand on high ceremony
First leap off hinge and bracket
10. Inside the blemish of the toes
Within the teart
Below the neck
Above the gut
11. What ails or ales one thing is clear Spirits are not served here
12. With all spirits unemployed
Magister maybe then destroyed
13. Would a sore throat from
Greece Free an emperor from
Rome When one is born every minute
14. The final guardian waits within
Magistar is his name
But thou shalt not proceed to win
Whilst spirits do remain
15. When feeling not sick
Look to liquid assets
16. A well placed rock is all you need
To make the drawbridge fall with speed
ENTRANCES TO CATACOMBS
------------------------
1. Well - crawl into well
2. Hot baths - enter hot baths, empty entrance at bottom of pool.
3. Wizard's hut - under rug.
4. Under large rock - push rock after drinking strength potion
5. chapel - behind pulpit
- There lead to catacomb caverns where Pentacles are located. Final entrance
from NW tower.
POTIONS
---------
1. Strength potion - Inn, on table.
Required to open pottery and move large rock.
2. Rock travel - In pottery, throw rock at door, and normally you will
be teleported.
3. Recuperation - under barrier in display chamber.
NOTES AND HINTS
-----------------
* There are 27 sprites including the dragon. These must be destroyed
before the Magistar can be killed.
* Maximum strength is 12 weights (6 on each side) = Herculean.
* To got onto chapel roof, stand on the drawbridge then close it.
NOTE: do not do this until you have the key from the wizard's hut and
~~~~ have entered the catacombs from under the large rock, and then
under the rug in the wizard's hut.
* Lifting weights in the gymnasium increases your health.
* Standing in hospital cures you up to normal health.
* The spirit in the courtyard will only appear when a rock is thrown at the
flag.
* To enter the junk room, fire at the plate (on the left of the door),
until it disappears, enabling the door to be opened.
* To kill the dragon, shoot the eyes, teeth and horns, until they disappear.
* To kill the Magister, shoot at his head (not eyes).
* To confront the dragon, start on level 4 in the SW tower. Enter onto
the ballroom balcony, there is a break next to the last door, drop down,
and commence along the south passage.
* To find the Magistar, go to the SE tower and press the button in the king's
solar on level 4. Then reach across the second barrier in the corridor, and
activate the crank. Go round the south passage the long way) and you will be
able to enter the Magister's room. * A final piece of treasure appears on the
table in the wizard's hut after the key has been collected from the chapel
roof. Use rock travel to transport yourself from the window in the gymnasium
to the wizard's hut, then collect treasure and transport back.
The key on the chapel roof can be a swine to get hold of if you don't
know how to get up there. All you have to do is stand on the drawbridge
and close it. You will then be lifted up, making it a doddle to get hold
of the prize.
When trying to collect the pentacles in the caverns, fall down one of
the trap doors and kill the spirit. Collect the first pentacle then go to
the other caverns collecting the pentacles and killing the spirits. This
will make the going easier if you fall into a cavern, since you've saved
the hassle of taking a spirit that catches you unawares.
To get inside the display chamber, crawl inside the granary chest and
close the lid. Access is then as easy as falling off a rather wobbly chair
precariously perched on the top of a table.
Collecting the pentacle in the junk room isn't as obvious as it seems.
When you enter the room, crouch down, walk over the first shelf and into
the wall and stand up. Now do a U-turn and walk forward to collect the
item.
To move the big rock or open the pottery door, you need to have
maximum strength. If you haven't then find some food to top up your energy
then try again.
If you have the rock travel potion, you can get to the gymnasium either
from the Wizard's hut or from directly outside. If you're having trouble
finding the spirit in the dungeon, then try looking for something else rather
than the obvious. Still stuck? ell try that rat-like animal at the back of
the room... Now for the big baddie himself. To kill Magister, the evil
owner of the castle, wipe out all the other spirits first. Now go to his room
and blast him in the forehead to destroy him.
+---------------------------------------------------------------------------+
Later mate,
Adrian
... Beam me up Scotty, no intelligent life here.
* Origin: Voodoo Billabong (3:800/873.1701)