Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

The Amiga's best flight sim AND WHY????

198 views
Skip to first unread message

Angus Manwaring

unread,
Jun 29, 1997, 3:00:00 AM6/29/97
to

I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
not that worried about dedication to technical accuracy, more about the
sensation of flight and exciting aerial combat. Also, when I say
dogfighting, I mean getting in really close and attempting to stay on the
pilot's '6', not launching an intelligent missile at a dot in the distance,
as in the abysmally named "Dogfight" by Microprose. From what I've seen, Falcon
is the winner in this regard, though its not a huge gameworld and there's
not much flexibility required in the missions, you go out, you wop this,
then you come back. :\

I got "Tornado" ECS and on my 1200 '030 it feels like driving a bus. There
maybe plenty of depth, but I wasn't prepared to persevere with it given
the lack of speed. Some features are cut as well like mission planning.
Is the AGA one any better?

Birds of Prey: As slow as an extremely slow thing, and then some. Possibly
great mission depth, I wasn't motivated enough to find out, but the combat
seemed pretty weak to me.


As far as I know, CAP suffers from distant-air-targets-only, (dato) but is
otherwise a fine game. ************************ ******

FA18 Interceptor: very playable, but dato.

F15II, a bit arcadey, good speed though, but dato.

F117A See above

Now Reach For the Skies, you can get in close and give them a real good
squirt, so it scores highly in this regard.

Overlord is the same, but slightly more jerky, probably on account of the
increased ground detail. Shame they conned Amiga owners by cutting back
some of the features, eg video, which is in Reach for the Skies.

Flight of the Intruder, I don't flipping know, because there's a fire on
my plane as soon as I try to take off! Though indications are the
dogfighting is pretty good, and there's a lot of mission depth. Any advice
about the fire etc appreciated.

Mig 29 Fulcrum: I don't know, it was supposed to be pretty good I recall,
any comments?

Super Fulcrum: See above.

Any others worthy of note?


--
All the best,
Angus Manwaring.


Peteroo

unread,
Jun 29, 1997, 3:00:00 AM6/29/97
to

:Is the AGA {Tornado} any better?

Yes, though not by leaps and bounds. It's optimized for (at least) the
020.

For up-close-and-personal dogfighting, have a look at Knights fo the Sky.

Peter

Nicholas Stallard

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's best flight sim AND WHY????"

Hum. I always liked Wings by Cinemaware for this :-)

Does anyone remember the great cool game called Thunderhawk with that
very nice intro ? I thought that was real fun too :) and the steering...



Cya

Nicholas

--
__
__/// Sn...@studbox.uni-stuttgart.de / Get Grandma`s
\XX/ http://home.pages.de/~Snowy/ / off the street.
Yagger #amigacafe (undernet) / Legalize Bingo!


Peteroo

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

:Hum. I always liked Wings by Cinemaware for this :-)

Yes, but it's hardly a flight sim. It's an arcade game with a flying bit.
:->

Peter

Nicholas Stallard

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's best flight sim AND WHY????"
>:Hum. I always liked Wings by Cinemaware for this :-)

> Yes, but it's hardly a flight sim. It's an arcade game with a flying bit.
> :->

Ever flew against 10 damn red planes and your machine gun
decides to cease fire ? :) and some stupid german pilots
crashing into you ? :)

But yes, you are right. Concerning realistic flight simulation,
Wings is far behind. If you really want something bastard like
that, play A320 new american edition (or whatever that update
is called which was on a german magazine)

Jardo

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

On Sun, 29 Jun 1997, Angus Manwaring wrote:

> I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
> not that worried about dedication to technical accuracy, more about the

> sensation of flight and exciting aerial combat. Also, when I say ...
> quoted

What about trying F16 Combat Pilot ? It's rather old ('92 I think) but
it has got a plenty of missions varying from air combat to tank busting.
It works also in quite good graphics ...
Just try
Jaro


.-^x^-. __________________________________________
/ \ /` `\
| | | mmmmmmmmmmmmmmmmmm........... I don't know |
| | \.__________________________________________./
| __ _, /
/\/\ (_o)o) /
C __) /
| /~~~ ~\
/ \ ==='
/`-_ `----'

Stephen Keegan

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

Angus Manwaring wrote:
>
> Birds of Prey: As slow as an extremely slow thing, and then some. Possibly
> great mission depth, I wasn't motivated enough to find out, but the combat
> seemed pretty weak to me.
>
> As far as I know, CAP suffers from distant-air-targets-only, (dato) but is
> otherwise a fine game. ************************ ******
>
> FA18 Interceptor: very playable, but dato.

I have killed many a bogie with guns in fa18 so I am not sure what you mean by
"dato".

Stephen Keegan

Casper

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

On Sun, 29 Jun 97 12:30:15 GMT, Angus Manwaring (An...@angusm.demon.co.uk) wrote:
: I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
: not that worried about dedication to technical accuracy, more about the
: sensation of flight and exciting aerial combat. Also, when I say

Wings. Old, yet easily the most playable flight sim ever.
Well, except it isn't really a sim, more a flight game,
but as you're not bothered about technical accuracy it
doesn't really matter. :)

--
Stuart Tomlinson http://spasm.redcat.org.uk/~stuart IRC: Casper
Manchester, England Team AMIGA


Brian White

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

On Mon, 30 Jun 1997 18:19:30 Stephen Keegan wrote about "Re: The Amiga's best
flight sim AND WHY???":

> "dato".
>
> Stephen Keegan

I myself have always been partial to Knights Of The Sky. On an 040+ it cruises
on.

Angus Manwaring

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

On Mon, 30 Jun 97, Jardo wrote:

> On Sun, 29 Jun 1997, Angus Manwaring wrote:
>
> > I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
> > not that worried about dedication to technical accuracy, more about the

> > sensation of flight and exciting aerial combat. Also, when I say ...
> > quoted
>
> What about trying F16 Combat Pilot ? It's rather old ('92 I think) but
> it has got a plenty of missions varying from air combat to tank busting.
> It works also in quite good graphics ...
> Just try
> Jaro

I'm pretty sure this won't work on a 1200, is that right?

Angus Manwaring

unread,
Jun 30, 1997, 3:00:00 AM6/30/97
to

On Mon, 30 Jun 97, Stephen Keegan wrote:

> Angus Manwaring wrote:
> >
> > Birds of Prey: As slow as an extremely slow thing, and then some. Possibly
> > great mission depth, I wasn't motivated enough to find out, but the combat
> > seemed pretty weak to me.
> >
> > As far as I know, CAP suffers from distant-air-targets-only, (dato) but is
> > otherwise a fine game. ************************ ******
> >
> > FA18 Interceptor: very playable, but dato.
>
> I have killed many a bogie with guns in fa18 so I am not sure what you mean by
> "dato".

Well it might be me being crap, but as I recall, and rhis is many years
ago, you couldn't grt on an enemy aircraft's tail and stay there in FA18.
I used to chase the friendly plane, but I couldn't get near the enemy
ones. Am I wrong can you get a similar proximity as in Falcon?

Greg Tallent

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

On 30-Jun-97 14:20:47 Angus Manwaring An...@angusm.demon.co.uk Said: Re: The
Amiga's best flight sim AND WHY????


>On Mon, 30 Jun 97, Stephen Keegan wrote:

>> Angus Manwaring wrote:
>> >
>> > Birds of Prey: As slow as an extremely slow thing, and then some.
>> > Possibly great mission depth, I wasn't motivated enough to find out, but
>> > the combat seemed pretty weak to me.
>> >
>> > As far as I know, CAP suffers from distant-air-targets-only, (dato) but
>> > is otherwise a fine game. ************************ ******
>> >
>> > FA18 Interceptor: very playable, but dato.
>>
>> I have killed many a bogie with guns in fa18 so I am not sure what you mean
>> by "dato".

>Well it might be me being crap, but as I recall, and rhis is many years
>ago, you couldn't grt on an enemy aircraft's tail and stay there in FA18.

Of course you can't stay there,the AI will start to dogfight the minute you
try to take them out. Just get behind him for a few seconds and send him some
20mm "Greeting Cards".

The AI in F18 isn't very bright and usually it will let you get into perfect
firing position without too much problem.

If you ever want to practice this, just dump all of your missles on takeoff
and then try to kill the enemy planes(fun or what :).

>I used to chase the friendly plane, but I couldn't get near the enemy
>ones. Am I wrong can you get a similar proximity as in Falcon?

In F18, the enemy planes won't just let you get into firing position without
a fight.

They are predictable though.

> Angus Manwaring.

<TSB>
Greg Tallent |Amiga2000/040/33mhz/3.1 32 megs ram,2 gig/Toaster3.1 |
gregt @ mcn.org |Amiga2000/020/14mhz/3.1 8 megs ram,2.5 gig/Supra28.8|
In Northern Calif. |AMD-K5-P133/48 Megs ram,2.8 Gigs, LightWave, Win95 |
Living on 750 Acres|P166/96 Megs ram,11 gig's, LightWave, Win95 |

Open WINDOWS and you let BUGS in . . . .


Marc Forrester

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

Nicholas Stallard <Sn...@studbox.uni-stuttgart.de> wrote:
> Does anyone remember the great cool game called Thunderhawk with that
> very nice intro ? I thought that was real fun too :) and the steering...

Thunderhawk was cool. Anyone know what that 'copter ended up being
called? Or was it never actually developed, in the end?

Stephen Keegan

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

Angus Manwaring wrote:
>
> On Mon, 30 Jun 97, Stephen Keegan wrote:
>
> > Angus Manwaring wrote:
> > >
> > > Birds of Prey: As slow as an extremely slow thing, and then some. Possibly
> > > great mission depth, I wasn't motivated enough to find out, but the combat
> > > seemed pretty weak to me.
> > >
> > > As far as I know, CAP suffers from distant-air-targets-only, (dato) but is
> > > otherwise a fine game. ************************ ******
> > >
> > > FA18 Interceptor: very playable, but dato.
> >
> > I have killed many a bogie with guns in fa18 so I am not sure what you mean by
> > "dato".
>
> Well it might be me being crap, but as I recall, and rhis is many years
> ago, you couldn't grt on an enemy aircraft's tail and stay there in FA18.
> I used to chase the friendly plane, but I couldn't get near the enemy
> ones. Am I wrong can you get a similar proximity as in Falcon?

Yes you could get close enough to use guns, not very easy to stay there as I
remember (Haven't played either in quite awhile). The bogie would never fill your
windscreen if that is what you mean, but gun kills were definately possible.

Stephen Keegan

Joel Alvim

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

>Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's

>best flight sim AND WHY????"

>Does anyone remember the great cool game called Thunderhawk with that


>very nice intro ? I thought that was real fun too :) and the steering...

I remember it. In fact, I have it :-)
It's an awesome game. It's fast, it's smooth, it's real and it's
action paced. It has plenty of missions and four campaigns. Each mission
was introduced by a Briefing sequence, sometimes with live moving footage!
I really enjoyed playing that game. It's quite absorbing, the sounds
are cool, and the graphics too. The only drawback, is that you can't skip
the fine animated intro sequence :-)
Other than that, fine stuff...

This is /\/\ind \/\/alker

signing off............


Nicholas Stallard

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

Joel Alvim (mindw...@mail.telepac.pt) had the following to say about "Re: The Amiga's best flight sim AND WHY????"
>>Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's
>>best flight sim AND WHY????"

>>Does anyone remember the great cool game called Thunderhawk with that
>>very nice intro ? I thought that was real fun too :) and the steering...

JA> I remember it. In fact, I have it :-)
JA> It's an awesome game. It's fast, it's smooth, it's real and it's
JA> action paced. It has plenty of missions and four campaigns. Each mission
JA> was introduced by a Briefing sequence, sometimes with live moving
JA> footage!

Yea, it was real fun to play :)

JA> I really enjoyed playing that game. It's quite absorbing, the sounds
JA> are cool, and the graphics too. The only drawback, is that you can't skip
JA> the fine animated intro sequence :-)
JA> Other than that, fine stuff...

I was able to skip that sequence once, but never ever after. Since I only
got that game lent to me I can`t check out the manual if it said anything
about skipping the intro sequence..

Cya,

Nicholas

--
__
__/// Sn...@studbox.uni-stuttgart.de <*> Any sufficiently advanced
\XX/ http://home.pages.de/~Snowy/ <*> bug is indistinguishable
-- Yag...@irc.undernet.amigacafe <*> from a feature...


Angus Manwaring

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

On Tue, 01 Jul 97, Joel Alvim wrote:

> >Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's
> >best flight sim AND WHY????"
>
> >Does anyone remember the great cool game called Thunderhawk with that
> >very nice intro ? I thought that was real fun too :) and the steering...
>

> I remember it. In fact, I have it :-)

> It's an awesome game. It's fast, it's smooth, it's real and it's

> action paced. It has plenty of missions and four campaigns. Each mission

> was introduced by a Briefing sequence, sometimes with live moving footage!


> I really enjoyed playing that game. It's quite absorbing, the sounds

> are cool, and the graphics too. The only drawback, is that you can't skip

> the fine animated intro sequence :-)

> Other than that, fine stuff...


Slight niggle about this excellent game.... you were limited when aiming
at things close to you in that by dipping down, you'd accelerate past
them. Maybe that's just realistic, but I'd of liked this effect reduced.

Markus Castren

unread,
Jul 1, 1997, 3:00:00 AM7/1/97
to

Angus Manwaring said about Re: The Amiga's best flight sim AND WHY????:

>I'm pretty sure this won't work on a 1200, is that right?

Correct.

--
* Markus Castren - sl...@xgw.fi * http://www.xgw.fi/~slice/
* A12ooT/o4o/4o/14Mb/85oMb/6x^2xCD-R/14"MultiSync/Aura
* The Official Gloom Pages: www.xgw.fi/~slice/gloom/gloom.html
* Working on musics for Phoenix, Darkchild & Maim & Mangle


Vince Giannini

unread,
Jul 2, 1997, 3:00:00 AM7/2/97
to

Angus Manwaring (An...@angusm.demon.co.uk) wrote:
: I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
: not that worried about dedication to technical accuracy, more about the
: sensation of flight and exciting aerial combat. Also, when I say
: dogfighting, I mean getting in really close and attempting to stay on the

: pilot's '6', not launching an intelligent missile at a dot in the distance,
: as in the abysmally named "Dogfight" by Microprose.

A few months ago, a PC mag had an article on the top computer games of
all time. It was written by a former Amiga columnist, Denny Aktin (I
think)...so the Amiga was also mentioned if a version was available.
IIRC, his favourite flight sim was The Red Baron, which did come out for
the Amiga, although I don't personally don't know much about it.

But it sounds like you'd probably enjoy the Fighter Duel series published
by Jaeger Software.

Regards,

Vince.


Angus Manwaring

unread,
Jul 2, 1997, 3:00:00 AM7/2/97
to

On Mon, 30 Jun 97, Jardo wrote:

> On Sun, 29 Jun 1997, Angus Manwaring wrote:
>
> > I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
> > not that worried about dedication to technical accuracy, more about the

> > sensation of flight and exciting aerial combat. Also, when I say ...
> > quoted
>
> What about trying F16 Combat Pilot ? It's rather old ('92 I think) but
> it has got a plenty of missions varying from air combat to tank busting.
> It works also in quite good graphics ...
> Just try
> Jaro


I've done a bit of research, and I used to own the re-release of this
game, and I'm sure it doesn't work on an AGA Amiga. Does anyone know
better?

Mark Edmonds

unread,
Jul 3, 1997, 3:00:00 AM7/3/97
to

In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
<An...@angusm.demon.co.uk> writes

>I'm on a bit of a quest for a really good flight-sim for the Amiga.

Having played a few, here are my views:

Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
has a 2 player link up, brilliant sound, excellent mouse control, some
really neat touches and can be installed on HD. Dog fighting against the
computer is tough and mean but great because of that. There are two
missions disks as well although they sacrifice the two player link up.

Knights of the Sky: Good because it has a link up. However, if you are
playing against someone with a faster machine, they will benefit from
that and you can be stuffed.

F15 Strike Eagle II: Too much of an arcade game. Slickish but doesn't
really rate in my opinion.

F19 Stealth Fighter: Not too bad with some nice graphics, good missions
and a genuine thrill when you sneak around enemy air space. Can't be
installed on HD though.

Thunderhawk: Great! Rewarding fun and slick game but helicopters may not
be your cup of tea.

Mig-29 Fulcrum: Didn't play it much as seemed boring, lacking in
atmosphere and it is meant to be a bit buggy.

Reach for the Skies: Seems great on paper and plays well but just lacks
that certain something to make it a classic.

Overlord: Another good concept but I found it just unflyable without an
analogue stick and the sound is crappy.

Flight of the Intruder: If your plane is on fire when you take off, then
your copy protection failed. Also has a link up but overall, the game
just doesn't quite make it - another near classic. HD installable too.

Falcon Air Combat: Great dual joystick control but the frame rate chuggs
too much and the copy protected floppy doesn't like accelerators.

Ancient Art of War in the Skies: Not really a flight sim but a strategy
game. Amusing in a way but gets repetitive and boring after a while.

Wings: Excellent! A mixture of baloon busting, strafing runs, bombing
and combat. Great fun but just really difficult to make a pilot last and
the passing the wings test is a pain in the buns.

B17 Flying Fortress: Just too cumbersome and boring, especially if you
spend two hours flying a mission only to have your wing drop off
suddenly.

Birds of Prey: I just found it too boring and lacking in atmosphere. The
graphics were good and the sim side seemed quite neat but it wasn't
rewarding.

A friend had one called "F29 Retaliator" (I think) and it was
graphically very slick but too arcadey on the sim side.

Starglider 2 isn't a flight sim but involves combat and is pretty good.

Mark

Stephen Keegan

unread,
Jul 3, 1997, 3:00:00 AM7/3/97
to

Mark Edmonds wrote:
>
> In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
> <An...@angusm.demon.co.uk> writes
> >I'm on a bit of a quest for a really good flight-sim for the Amiga.
>
> Having played a few, here are my views:
>
> Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
> has a 2 player link up, brilliant sound, excellent mouse control, some
> really neat touches and can be installed on HD. Dog fighting against the
> computer is tough and mean but great because of that. There are two
> missions disks as well although they sacrifice the two player link up.

I had always heard that this does not work with accelerated Amigas. Does it
run without modifications or do you need to degrade it.

Angus Manwaring

unread,
Jul 3, 1997, 3:00:00 AM7/3/97
to

On Thu, 03 Jul 97, Mark Edmonds wrote:

> In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
> <An...@angusm.demon.co.uk> writes
> >I'm on a bit of a quest for a really good flight-sim for the Amiga.
>
> Having played a few, here are my views:
>
> Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
> has a 2 player link up, brilliant sound, excellent mouse control, some
> really neat touches and can be installed on HD. Dog fighting against the
> computer is tough and mean but great because of that. There are two
> missions disks as well although they sacrifice the two player link up.

It glitches with AGA and does not benefit from accelerators at all, I
believe.


>
> Flight of the Intruder: If your plane is on fire when you take off, then
> your copy protection failed. Also has a link up but overall, the game
> just doesn't quite make it - another near classic. HD installable too.

Yup, I got another copy and all is fine. They even let me keep the map
from the first game. Benefits from an accelerator unlike Falcon.

>
> Falcon Air Combat: Great dual joystick control but the frame rate chuggs
> too much and the copy protected floppy doesn't like accelerators.
>

Don't think I've ever heard of this one, any more details?


>
> A friend had one called "F29 Retaliator" (I think) and it was
> graphically very slick but too arcadey on the sim side.

I wouldn't have minded that, it was the triangular shaped hills, that the
collision detection perceived as cubes!!!


>
> Starglider 2 isn't a flight sim but involves combat and is pretty good.

In that case I'm having Virus. As much sensation of flight here as in any
game, IMHO.

nr...@csc.canterbury.ac.nz

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

In article <782.7121...@mail.telepac.pt>, Joel Alvim <mindw...@mail.telepac.pt> writes:
>>Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's

>>best flight sim AND WHY????"

>>Does anyone remember the great cool game called Thunderhawk with that


>>very nice intro ? I thought that was real fun too :) and the steering...

> I remember it. In fact, I have it :-)
> It's an awesome game. It's fast, it's smooth, it's real and it's

> action paced. It has plenty of missions...
[much raving snipped]

Damn-amazing game it is. (On both my A500 and A1200.) I could go on for
pages and pages explaining why. The only game I've seen that comes close
- as far as the complex-missions are concerned - is "Zeewolf 2". But
that's not exactly a flight-sim now, is it. :-(

Imagine some cool merger between the two. Wow.

Nathan.
(nr...@csc.canterbury.ac.nz)


Mark Edmonds

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

In article <970703175...@angusm.demon.co.uk>, Angus Manwaring
<An...@angusm.demon.co.uk> writes

>On Thu, 03 Jul 97, Mark Edmonds wrote:
>
>> Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
>> has a 2 player link up, brilliant sound, excellent mouse control, some
>> really neat touches and can be installed on HD. Dog fighting against the
>> computer is tough and mean but great because of that. There are two
>> missions disks as well although they sacrifice the two player link up.
>
>It glitches with AGA and does not benefit from accelerators at all, I
>believe.

NO NO NO NO NO NO NO!!! I admit to being slightly confused with Falcon
but the simple fact is that I played it for years on a 33Mhz 030 based
A500 (WB 1.3) and whilst it wasn't super slick, it was pretty smooth.
The reason I am confused is that I can now not get it to work on my 040
based 2000 (WB 2.04) yet people have told me that they are running it
perfectly OK on an A1200.

>> Falcon Air Combat: Great dual joystick control but the frame rate chuggs
>> too much and the copy protected floppy doesn't like accelerators.
>
>Don't think I've ever heard of this one, any more details?

I have a nagging feeling I got the title wrong. Sorry, but I think it
should be "F16 Combat Pilot" - does the clear up the confusion?

>In that case I'm having Virus. As much sensation of flight here as in any
>game, IMHO.

Yes, but its impossible to control with the mouse and although I've
tried quite hard with keys, I always end up tumbling down at some point.
Shame 'cos its a neat game otherwise.

--
Mark Edmonds

nr...@csc.canterbury.ac.nz

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

In article <5pcot2$m...@myth.vianet.on.ca>, gian...@vianet.on.ca (Vince Giannini) writes:
> Angus Manwaring (An...@angusm.demon.co.uk) wrote:
> : I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm

> : not that worried about dedication to technical accuracy, more about the
> : sensation of flight and exciting aerial combat. Also, when I say
> : dogfighting, I mean getting in really close and attempting to stay on the
> : pilot's '6', not launching an intelligent missile at a dot in the distance,
> : as in the abysmally named "Dogfight" by Microprose.

[red-baron info snipped]


> But it sounds like you'd probably enjoy the Fighter Duel series published
> by Jaeger Software.

Definitely!!! Angus, if you love -real- dogfighting. (And by real, I
mean using WW2 era aircraft too... even including the new german Jets.)
Then you -must- get the Fighter Duel Pro Demo 2 off Aminet. It just
rocks!

And I have -never- played a simulation with a better feeling of flight.

Incidently... it plays 10-times as good with an Analogue joystick...
even a cheap s**ty PC Analogue-stick.

Nathan.
(nr...@csc.canterbury.ac.nz)


PS: Theres no plane better than the Spitfire IMHO.

C J Gilmartin

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

> > Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
> > has a 2 player link up, brilliant sound, excellent mouse control, some
> > really neat touches and can be installed on HD. Dog fighting against the
> > computer is tough and mean but great because of that. There are two
> > missions disks as well although they sacrifice the two player link up.
>
> It glitches with AGA and does not benefit from accelerators at all, I
> believe.


I got the re-release on a budget label a few years back for my 1200. As I
recall, it was lacking in HD installer (so I had to improvise) and copy
protection. Falcon itself was version 1.1 (I think) and the manual had an extra
couple of pages saying that faster processors could be used (020 at least).

The glitches I noticed were that the sound was odd, the cockpit graphics messed
up, and sometimes the game just crashed. I have the two mission disks too, and
I think the link up is still available on the first one.

Chris Gilmartin

"We need more celebrity heads..." - James Burke

Chris Coulson

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

Angus Manwaring <An...@angusm.demon.co.uk> wrote:
|> On Thu, 03 Jul 97, Mark Edmonds wrote:

|> > Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,
|> > has a 2 player link up, brilliant sound, excellent mouse control, some
|> > really neat touches and can be installed on HD. Dog fighting against the
|> > computer is tough and mean but great because of that. There are two
|> > missions disks as well although they sacrifice the two player link up.
|>
|> It glitches with AGA and does not benefit from accelerators at all, I
|> believe.

Oh, it benefits from accelerators alright, it just neglects to calibrate
itself to the faster processor. Ever wanted to see an F-16 go from
standstill on the runway to 40,000 feet @ Mach 2 in about 30 seconds?
It does on my `060 :-(


|> > A friend had one called "F29 Retaliator" (I think) and it was
|> > graphically very slick but too arcadey on the sim side.
|>
|> I wouldn't have minded that, it was the triangular shaped hills, that the
|> collision detection perceived as cubes!!!

And the guided weapons that weren`t. And the annoyingly short culling
distance for ground objects, that made everything suddenly pop into view.
But I did like the Pacific Islands warzone - it looked beautiful, and there
was always the risk of forgetting where home was and landing on the wrong
island :-)


|> > Starglider 2 isn't a flight sim but involves combat and is pretty good.
|>

|> In that case I'm having Virus. As much sensation of flight here as in any
|> game, IMHO.

It was superb, wasn`t it. For the same reasons, I`ll take Zeewolf and Zeewolf 2.

Gunship 2000 was pretty decent, although I`m not entirely convinced that an
Apache can fly through a single track rail tunnel... But I loved the reasonably
well defined landscape, flying along the rivers below ground level to avoid
enemy radars, following a road as it snaked up the side of a mountain, yeah,
great stuff.

And of course, Tornado was just the finest military flight sim I ever saw
on the Amiga, even without all the goodies the PC version has.


Chris

--
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64 P150 32MB/1.7GB/Stealth64VRAM |
| CyberSCSI/Zip/Vlab YC/4xCDROM 8xCDROM/Zip/TM PFCS+WCS2/AWE32|
http://www.tornado.pair.com/ -+

Joel Alvim

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

>> I remember it. In fact, I have it :-)
>> It's an awesome game. It's fast, it's smooth, it's real and it's
>> action paced. It has plenty of missions...
>[much raving snipped]

>Damn-amazing game it is. (On both my A500 and A1200.) I could go on for
>pages and pages explaining why. The only game I've seen that comes close
>- as far as the complex-missions are concerned - is "Zeewolf 2". But
>that's not exactly a flight-sim now, is it. :-(

I heard Coala was made specifically for the A1200, and it was much
slower than ThunderHawk on an unexpanded A500 :-)

>Imagine some cool merger between the two. Wow.

I don't like the way Zeewolf plays. It's 3D view is confusing. I
prefer the "in the cockpit" view :-)
But if you mean a cross between missions, yeah, it would be very cool.
Unfortunately, only on a forthcoming new Amiga. Flight Simulators seem not
to interest Amiga programmers anymore.

Angus Manwaring

unread,
Jul 4, 1997, 3:00:00 AM7/4/97
to

On Fri, 04 Jul 97, Mark Edmonds wrote:

> In article <970703175...@angusm.demon.co.uk>, Angus Manwaring
> <An...@angusm.demon.co.uk> writes

> >On Thu, 03 Jul 97, Mark Edmonds wrote:
>

> >> Falcon Air Combat: Great dual joystick control but the frame rate chuggs
> >> too much and the copy protected floppy doesn't like accelerators.
> >
> >Don't think I've ever heard of this one, any more details?
>
> I have a nagging feeling I got the title wrong. Sorry, but I think it
> should be "F16 Combat Pilot" - does the clear up the confusion?

Not really. :) I'm sure F16 Combat Pilot won't work at all with AGA.

>
> >In that case I'm having Virus. As much sensation of flight here as in any
> >game, IMHO.
>

> Yes, but its impossible to control with the mouse and although I've
> tried quite hard with keys, I always end up tumbling down at some point.
> Shame 'cos its a neat game otherwise.
>


Mark, if I can control it well with a mouse, anyone can. Its just a bit of
patience and practice, and understanding the principle. It feels GREAT
when you get it.

Joel Alvim

unread,
Jul 5, 1997, 3:00:00 AM7/5/97
to

>Gunship 2000 was pretty decent, although I`m not entirely convinced that an
>Apache can fly through a single track rail tunnel...

Well, just watch Mission Impossible (the movie, of course). A standard
chopper flies inside a TGV tunnel, at the same speed the TGV is running !!
Kids, don't try this at home ! :-)

hip

unread,
Jul 5, 1997, 3:00:00 AM7/5/97
to

the best sim TFX will be availale free in october, on cu amiga . hopefully
working on 060 and with rtg-lbrary (go sort em out stef)

Kind regards

craig

h...@hidden2.demo.co.uk


nr...@csc.canterbury.ac.nz

unread,
Jul 6, 1997, 3:00:00 AM7/6/97
to

In article <983.7124T...@mail.telepac.pt>, Joel Alvim <mindw...@mail.telepac.pt> writes:

> I heard Coala was made specifically for the A1200, and it was much
> slower than ThunderHawk on an unexpanded A500 :-)

I never saw that one. What's it like?

[raving about "Thunderhawk" and "Zeewolf 2" snipped.]


>>Imagine some cool merger between the two. Wow.

> I don't like the way Zeewolf plays. It's 3D view is confusing. I
> prefer the "in the cockpit" view :-)

Though I perfer this point of view too, I do like Zeewolf2... you'd be
hard-pressed to get something so complex working fast on a stock A500
any other way. And on my fast A1200, it just *flies*

> But if you mean a cross between missions, yeah, it would be very cool.

Yup, that's exactly the kind of merger I was after. Zeewolfs and Thunder-
hawks missions, with a -real- flight-sim point of view. Good to know
there's others who would appreciate a quality Sim. such as this... Now,
if only we can find someone to program it.

> Unfortunately, only on a forthcoming new Amiga. Flight Simulators seem not
> to interest Amiga programmers anymore.

True, imagine what could be done on an A\Box. (sigh)

Nathan.
(nr...@csc.canterbury.ac.nz)


nr...@csc.canterbury.ac.nz

unread,
Jul 6, 1997, 3:00:00 AM7/6/97
to

Yeah, "Virus" ain't *that* hard to use. (And it just -has- to be
controlled with a mouse for decent control, IMHO... you'll get used to
its sensitivity.)

I just love it. Trouble is, a game can go on for over an hour for me
now. :-(

...but if you want a -real- challenge... try out the PeeCee version...
It's one of those old games which doesn't adjust its speed for fast
processors. ie: It FLIES!!!! (You'd better have fast reactions here
Jimbo.) :-)

Nathan.
(nr...@csc.canterbury.ac.nz)


no-spam

unread,
Jul 6, 1997, 3:00:00 AM7/6/97
to

Nicholas Stallard (Sn...@studbox.uni-stuttgart.de) wrote:
: Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's best flight sim AND WHY????"
: >:Is the AGA {Tornado} any better?
:
: > Yes, though not by leaps and bounds. It's optimized for (at least) the
: > 020.
:
: > For up-close-and-personal dogfighting, have a look at Knights fo the Sky.
:
: Hum. I always liked Wings by Cinemaware for this :-)

Yessir, the best arcade/Sim and with a story, got boring after a couple of plays.

:
: Does anyone remember the great cool game called Thunderhawk with that


: very nice intro ? I thought that was real fun too :) and the steering...

Never saw that one, but my idea of a "flight Sim" is a well, the flight part. I
don't like the "shoot 3 missles and the mission is over" type Sims (Ok its not that
easy sometimes :-). But I did like RedBaron and I havn't liked any other sims I've
played since. Execpt for some of the boring patrol missions, it was all action. well
as much action as a WWII plane can get.

One of the Sims I played on the PC boasted that the ground detail was lifelike! Well
if I'm playing a flight Sim, I'm sure as hell not concerned with what the freakin
ground terrain looks like! :)

Emmanuel Henn

unread,
Jul 6, 1997, 3:00:00 AM7/6/97
to

Joel`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

JA> >Damn-amazing game it is. (On both my A500 and A1200.) I could go on for
JA> >pages and pages explaining why. The only game I've seen that comes close
JA> >- as far as the complex-missions are concerned - is "Zeewolf 2". But
JA> >that's not exactly a flight-sim now, is it. :-(
JA>
JA> I heard Coala was made specifically for the A1200, and it was much
JA> slower than ThunderHawk on an unexpanded A500 :-)

ThunderHawk was not THAT fast.
I remember that one mision where You had to blast away some
Patriot-Missiles in a canyon, and there it was really slow and
jerky.
But it had really some great details and was a lot of fun :-)

JA> >Imagine some cool merger between the two. Wow.
JA>
JA> I don't like the way Zeewolf plays. It's 3D view is confusing. I
JA> prefer the "in the cockpit" view :-)
JA> But if you mean a cross between missions, yeah, it would be very cool.
JA> Unfortunately, only on a forthcoming new Amiga. Flight Simulators seem not
JA> to interest Amiga programmers anymore.

Well, that`s because we don`t have any dvelopers that can afford doing
a real simulation like TFX or Gunship.
Except for Vulcan`s JetPilot, but Idon`t know how realistic
that one is...I`ve never flown a jet.

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"The light that burns twice as bright only burns have as long.
And You have burnt so very, very brightly, Roy..."

Trini

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

>On Mon, 30 Jun 97, Jardo wrote:

>> On Sun, 29 Jun 1997, Angus Manwaring wrote:
>>
>> > I'm on a bit of a quest for a really good flight-sim for the Amiga. I'm
>> > not that worried about dedication to technical accuracy, more about the

>> > sensation of flight and exciting aerial combat. Also, when I say ...
>> > quoted
>>
>> What about trying F16 Combat Pilot ? It's rather old ('92 I think) but
>> it has got a plenty of missions varying from air combat to tank busting.
>> It works also in quite good graphics ...
>> Just try
>> Jaro

>I'm pretty sure this won't work on a 1200, is that right?

>--


> All the best,
> Angus Manwaring.

Try Jetpilot guys n gals, it runs well and is VERY realalistic, very accurate
and new, supports pc joysticks and all, go to Vulcan's page to see it.
this is one of the best flight sims I've tried


Brendan Bhagan

A1200 50 mhz 68030/68882
10 mb ram
540 mb hd
2x CD-ROM
zip drive
Svga only monitor
200watt Amp just for my Amiga audio.


Mark Edmonds

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

In article <378.7125...@mail.telepac.pt>, Joel Alvim
<mindw...@mail.telepac.pt> writes

>>Gunship 2000 was pretty decent, although I`m not entirely convinced that an
>>Apache can fly through a single track rail tunnel...
>
> Well, just watch Mission Impossible (the movie, of course). A standard
>chopper flies inside a TGV tunnel, at the same speed the TGV is running !!
> Kids, don't try this at home ! :-)

Pedantic mode on:

Mission Imossible depicted the Channel Tunnel as a twin track bore which
probably gave enough room for the chopper given that the actual gauge of
the tunnel is huge. However, as you say, the tunnel is in fact single
track bore. Additionally, TGVs do not go through the tunnel at full
speed because the friction caused by air resistance would cause the air
to heat up too much for the cooling systems. The actual speed is
probably about 90mph and certainly not 186mph!

Pedantic mode off.

Whilst we're talking about flying through tunnels, anyone remember that
old Electronic Arts game where you had to do exactly that? I can't
recall the name now but the game was probably a precursor to the WipeOut
games on the Playstation.

Nicholas Stallard

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

no-spam (no-...@nonset.com) had the following to say about "Re: The Amiga's best flight sim AND WHY????"
> Nicholas Stallard (Sn...@studbox.uni-stuttgart.de) wrote:
>: Peteroo (pet...@aol.com) had the following to say about "Re: The Amiga's

>: best flight sim AND WHY????"
>: >:Is the AGA {Tornado} any better?
>:
>: > Yes, though not by leaps and bounds. It's optimized for (at least) the
>: > 020.
>:
>: > For up-close-and-personal dogfighting, have a look at Knights fo the Sky.
>:
>: Hum. I always liked Wings by Cinemaware for this :-)

> Yessir, the best arcade/Sim and with a story, got boring after a couple of
> plays.

Hum, I played it twice (241 damn missions :) and what I liked most were
bombing missions and dogfights. I hated strafing because the chances you make
it really drop after mission 50 or so.
But worst of all ist the End-Screen after you completed the game :-((



Cya,

Nicholas

--
__
__/// Sn...@studbox.uni-stuttgart.de <*> Yag...@irc.undernet.amigacafe
\XX/ http://home.pages.de/~Snowy/ <*> No questions, No Lies. -Gaff


Joel Alvim

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

>> Well, just watch Mission Impossible (the movie, of course). A
>> standard
>>chopper flies inside a TGV tunnel, at the same speed the TGV is running !!
>> Kids, don't try this at home ! :-)

>Pedantic mode on:

>Mission Imossible depicted the Channel Tunnel as a twin track bore which
>probably gave enough room for the chopper given that the actual gauge of
>the tunnel is huge. However, as you say, the tunnel is in fact single
>track bore. Additionally, TGVs do not go through the tunnel at full
>speed because the friction caused by air resistance would cause the air
>to heat up too much for the cooling systems. The actual speed is
>probably about 90mph and certainly not 186mph!

>Pedantic mode off.

O.K. :-)
And there's something more. I think choppers to actually go forward
need to point the nose down. In the movie, the chopper was flying inside
the tunnel with virtually no inclination in the nose. And there's something
else: at such a low altitude, and inside a tunnel, shouldn't there be
turbulence ? That's because the chopper was incredibly stable ;-)

Don Schmelling

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
: In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
: <An...@angusm.demon.co.uk> writes
: >I'm on a bit of a quest for a really good flight-sim for the Amiga.
:
: Having played a few, here are my views:
:
: Knights of the Sky: Good because it has a link up. However, if you are

: playing against someone with a faster machine, they will benefit from
: that and you can be stuffed.

This game could also give you way too many random encounters per mission.
It did have great atmosphere.

: Ancient Art of War in the Skies: Not really a flight sim but a strategy


: game. Amusing in a way but gets repetitive and boring after a while.
:
: Wings: Excellent! A mixture of baloon busting, strafing runs, bombing
: and combat. Great fun but just really difficult to make a pilot last and
: the passing the wings test is a pain in the buns.

:
Red Baron: A good difficult flight sim. I believe the best of the
senarios (ie. Ballon Bursting, fighting, bombing, etc) is the WW1 Senario.
If Red baron is missing anything it would be less than perfect atmosphere
and that it is not modem compatable.

Blue Max decent WWI flight sim. It just did not destinguish itself
so I found myself going back to KOTS or RB, probably before giving it
a fair run.

------------------------------------- -------------------------------
Don Schmelling DataBase Programmer | Paradox - Microsoft engineering
Seattle, WA OMNIA EXTARES | elegant software.
A1200/540/CD + A1230 50/50/8 |
------------------------------------- -------------------------------

Trini

unread,
Jul 7, 1997, 3:00:00 AM7/7/97
to

>In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
><An...@angusm.demon.co.uk> writes
>>I'm on a bit of a quest for a really good flight-sim for the Amiga.

>Having played a few, here are my views:

>Falcon: Clear outright winner. Flies superbly with an accelerated Amiga,


>has a 2 player link up, brilliant sound, excellent mouse control, some
>really neat touches and can be installed on HD. Dog fighting against the
>computer is tough and mean but great because of that. There are two
>missions disks as well although they sacrifice the two player link up.

>Knights of the Sky: Good because it has a link up. However, if you are


>playing against someone with a faster machine, they will benefit from
>that and you can be stuffed.

>F15 Strike Eagle II: Too much of an arcade game. Slickish but doesn't


>really rate in my opinion.

>F19 Stealth Fighter: Not too bad with some nice graphics, good missions
>and a genuine thrill when you sneak around enemy air space. Can't be
>installed on HD though.

>Thunderhawk: Great! Rewarding fun and slick game but helicopters may not
>be your cup of tea.

>Mig-29 Fulcrum: Didn't play it much as seemed boring, lacking in
>atmosphere and it is meant to be a bit buggy.

>Reach for the Skies: Seems great on paper and plays well but just lacks
>that certain something to make it a classic.

>Overlord: Another good concept but I found it just unflyable without an
>analogue stick and the sound is crappy.

>Flight of the Intruder: If your plane is on fire when you take off, then


>your copy protection failed. Also has a link up but overall, the game
>just doesn't quite make it - another near classic. HD installable too.

>Falcon Air Combat: Great dual joystick control but the frame rate chuggs


>too much and the copy protected floppy doesn't like accelerators.

>Ancient Art of War in the Skies: Not really a flight sim but a strategy


>game. Amusing in a way but gets repetitive and boring after a while.

>Wings: Excellent! A mixture of baloon busting, strafing runs, bombing
>and combat. Great fun but just really difficult to make a pilot last and
>the passing the wings test is a pain in the buns.

>B17 Flying Fortress: Just too cumbersome and boring, especially if you


>spend two hours flying a mission only to have your wing drop off
>suddenly.

>Birds of Prey: I just found it too boring and lacking in atmosphere. The
>graphics were good and the sim side seemed quite neat but it wasn't
>rewarding.

>A friend had one called "F29 Retaliator" (I think) and it was


>graphically very slick but too arcadey on the sim side.

>Starglider 2 isn't a flight sim but involves combat and is pretty good.

>Mark

GET up to date people!!!!! Try gunship 2000, really good!! Jetpilot, really
realalistic!!!!!! Tornado, very good, F117, decent A-10 tank killer, very nice
game!!!!

And tfx SOON!!!!!!

Mark Edmonds

unread,
Jul 8, 1997, 3:00:00 AM7/8/97
to

In article <1154.7127...@mail.telepac.pt>, Joel Alvim
<mindw...@mail.telepac.pt> writes

> O.K. :-)


> And there's something more. I think choppers to actually go forward
>need to point the nose down. In the movie, the chopper was flying inside
>the tunnel with virtually no inclination in the nose. And there's something
>else: at such a low altitude, and inside a tunnel, shouldn't there be
>turbulence ? That's because the chopper was incredibly stable ;-)

Right on both accounts I think! Here`s another: there were no customs
controls at the tunnel entrance! They just damn well flew straight in
there! Oh, and another major flaw which amuses me. On the English side
of the channel tunnel, the trains run on third rail power. Shortly
before the tunnel starts, the train switches to overhead catenary system
which is then used throughout France. Therefore, the TGV should have
been running off the overheads in the tunnel but according to the film,
it was a diesel! I suppose overhead power cables at 25kV AC would cause
a bit of a problem for a helicopter chasing a train down a tunnel while
someone is hanging on to the back of the train.

Pedanticly yours,

Mark

Joel Alvim

unread,
Jul 8, 1997, 3:00:00 AM7/8/97
to

JA>> I heard Coala was made specifically for the A1200, and it was much
JA>> slower than ThunderHawk on an unexpanded A500 :-)

>ThunderHawk was not THAT fast.

It never slowed down to unplayability.
In the Artic scenario, without too much landscape, the cockpit view
reached 50 fps, or something very close.

>I remember that one mision where You had to blast away some
>Patriot-Missiles in a canyon, and there it was really slow and
>jerky.

I don't recall it becoming too jerky or slow. Maybe there were just
too many enemy choopers firing at you :-)
I blew them up at the first sight... when missiles didn't miss, of
course :-)

>But it had really some great details and was a lot of fun :-)

Yes, it was. Maybe the simulator that amused me the most. I think
F-19 was quite near to it.

JA>> >Imagine some cool merger between the two. Wow.
JA>>
JA>> I don't like the way Zeewolf plays. It's 3D view is confusing. I
JA>> prefer the "in the cockpit" view :-)
JA>> But if you mean a cross between missions, yeah, it would be very cool.
JA>> Unfortunately, only on a forthcoming new Amiga. Flight Simulators seem

JA>> not to interest Amiga programmers anymore.

>Well, that`s because we don`t have any dvelopers that can afford doing
>a real simulation like TFX or Gunship.
>Except for Vulcan`s JetPilot, but Idon`t know how realistic
>that one is...I`ve never flown a jet.

TFX is coming out on CU Amiga's October issue, according to
M.Bettinson.
I heard JetPilot was dead slow, too. But for realism, try F-16 Combat
Pilot. I played it 4 years ago, on a trusty A500. It was so hard that
landing was nearly impossible without training. And if a missile hitted
you, the jet would most likely explode right there :-)

Regards!

This is
/\/\ind / Amiga 1200 with Blizzard MKIV;
/ \/\/alker 030 50 Mhz; 8 Mb FAST Memory;
Internal 3.5" 540 Mb Conner HD
signing off............ Compaq CD-ROM x2; Megalosound;
33600 bps Zoltrix Modem;
Squirrel
Member of ATO
Amiga Net Surfer, Module composer, and all round Amiga fan.
Nick: MindWalkr on #amiga and #amigascne, on Effnet


Joel Alvim

unread,
Jul 8, 1997, 3:00:00 AM7/8/97
to

>Right on both accounts I think! Here`s another: there were no customs
>controls at the tunnel entrance! They just damn well flew straight in
>there! Oh, and another major flaw which amuses me. On the English side
>of the channel tunnel, the trains run on third rail power. Shortly
>before the tunnel starts, the train switches to overhead catenary system
>which is then used throughout France. Therefore, the TGV should have
>been running off the overheads in the tunnel but according to the film,
>it was a diesel! I suppose overhead power cables at 25kV AC would cause
>a bit of a problem for a helicopter chasing a train down a tunnel while
>someone is hanging on to the back of the train.

Eheh. At least the last bit of the movie title is correct. Mission
*impossible* :-)
It's just a pity so many movies like that are coming out. Take
Goldeneye, for instance: when Bond is arrested in the chopper, its
missiles are fired, but the chooper is on the ground. Correct me if I am
wrong, but missiles fall a bit before they can overcome their own weight
:-) If the movie was real, Bond would just buy the farm there!

Cya!

--

Greg Tallent

unread,
Jul 8, 1997, 3:00:00 AM7/8/97
to

On 08-Jul-97 18:06:46 Joel Alvim mindw...@mail.telepac.pt Said: Re: The

Amiga's best flight sim AND WHY????

> Eheh. At least the last bit of the movie title is correct. Mission


>*impossible* :-)
> It's just a pity so many movies like that are coming out. Take
>Goldeneye, for instance: when Bond is arrested in the chopper, its
>missiles are fired, but the chooper is on the ground. Correct me if I am
>wrong, but missiles fall a bit before they can overcome their own weight
>:-) If the movie was real, Bond would just buy the farm there!

Hmmm...When did this group become alt.movies.that.is.fake?

Close but not quite right.

A couple of things to remember:

1) That helicopter was a ground attack version, on those the missile racks
are angled upwards slightly(just in case you're hiding and there is a mountain
50 feet in front of you).

2) The missile's computers take gravity into account when launching(and air
resistance too) so I doubt that the real one's would drop more than 1 or 2
inches on launch(they even compensate for cross winds too).

The impossible part was the ejection system.

> Cya!

> /\/\ind / Amiga 1200 with Blizzard MKIV;
> / \/\/alker 030 50 Mhz; 8 Mb FAST Memory;


<TSB>
Greg Tallent |Amiga2000/040/33mhz/3.1 32 megs ram,2 gig/Toaster3.1 |
gregt @ mcn.org |Amiga2000/020/14mhz/3.1 8 megs ram,2.5 gig/Supra28.8|
In Northern Calif. |AMD-K5-P133/48 Megs ram,2.8 Gigs, LightWave, Win95 |
http://www.mcn.org/2/gregt/ |P166/96 Megs ram,11 gig's, LightWave, Win95 |

The magic of Windows95 - turn a 486-120 into a 4MHz XT...


Adam Jones

unread,
Jul 8, 1997, 3:00:00 AM7/8/97
to

Recently, Trini amused an FBI wiretap squad thusly:

> >In article <970629123...@angusm.demon.co.uk>, Angus Manwaring
> ><An...@angusm.demon.co.uk> writes
> >>I'm on a bit of a quest for a really good flight-sim for the Amiga.

[Bobbit]

> GET up to date people!!!!! Try gunship 2000, really good!!

I still think the best flight sim-ish game I've played was Chocks Away
on the Acorn... it was just so much fun in 2-player split-screen mode.

It's a pretty simple engine, so any fans out there willing to code a
clone? With serial or TCP/IP support? With >2 players?

(OK OK, so I'm asking for X-Wing vs TIE Fighter ;)
--
Adam Jones (Ad...@yggdrasl.demon.co.uk) (http://www.warwick.ac.uk/~mauei/)


Marc Forrester

unread,
Jul 11, 1997, 3:00:00 AM7/11/97
to

Adam Jones <Ad...@yggdrasl.demon.co.uk> wrote:
> I still think the best flight sim-ish game I've played was Chocks Away
> on the Acorn... it was just so much fun in 2-player split-screen mode.
>
> It's a pretty simple engine, so any fans out there willing to code a
> clone? With serial or TCP/IP support? With >2 players?

Yes, Amiga Chocks Away(!), brilliant idea. It could even support
two-mouse play on one machine, a feature sorely lacking in the
original Acorn version. I just cannot play 3D games using keys.

> (OK OK, so I'm asking for X-Wing vs TIE Fighter ;)

Well, you could do X-Wing v TIE Fighter, and put Chocks Away in as a
sub-game using the same graphics engine.. :)

Steven Wojciechowski

unread,
Jul 14, 1997, 3:00:00 AM7/14/97
to

In <3003.7127...@idirect.com>, Trini <tr...@idirect.com> writes:
>
>GET up to date people!!!!! Try gunship 2000, really good!! Jetpilot, really
>realalistic!!!!!! Tornado, very good, F117, decent A-10 tank killer, very nice
>game!!!!
>And tfx SOON!!!!!!
>Brendan Bhagan
>A1200 50 mhz 68030/68882
You have A-10 running on your A1200? Mine didn't work so I gave it away.
Just incase I can get it again how did you get it working? A Degrader or
disabling CPUCache? I think I tried both but I can't remember.

Stevie W.
---------
>stevi...@hotmail.com<

Mark Edmonds

unread,
Jul 15, 1997, 3:00:00 AM7/15/97
to

Christ! Somehow I managed to forget this one! "Their Finest Hour" by
LucasArts. Definitely one of my favourites. Its not up on Falcon and
really plays more as a general purpose game but still allows great dog
fighting, has brilliant sound, graphics are OK and if you have an
accelerated Amiga, the frame rate is pretty good. My main complaint
about it is that even if you build up a squad of crack shot pilots, they
never seem to shoot down the enemy and end up buying the farm.
Consequently, you have to win the war single handed!
--
Mark Edmonds

Truls Rostrup

unread,
Jul 16, 1997, 3:00:00 AM7/16/97
to

Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
: Christ! Somehow I managed to forget this one! "Their Finest Hour" by

Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a
Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after
him to make sure those damn Brits don't get him with a lucky shot, though!

--
Traveling towards oblivion,

Truls Rostrup | ss...@alf.uib.no | http://www.uib.no/People/ssptr

"The weapon is an icon of the the fact that civilisation is founded on the
possibility of murder or enslavement, of a bestiality more complex than
that of the beasts" - Thomas Pynchon

Emmanuel Henn

unread,
Jul 17, 1997, 3:00:00 AM7/17/97
to

Truls`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

TR> Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
TR> : Christ! Somehow I managed to forget this one! "Their Finest Hour" by
TR> : LucasArts. Definitely one of my favourites. Its not up on Falcon and
TR> : really plays more as a general purpose game but still allows great dog
TR> : fighting, has brilliant sound, graphics are OK and if you have an
TR> : accelerated Amiga, the frame rate is pretty good. My main complaint
TR> : about it is that even if you build up a squad of crack shot pilots, they
TR> : never seem to shoot down the enemy and end up buying the farm.
TR> : Consequently, you have to win the war single handed!
TR>
TR> Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a
TR> Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after
TR> him to make sure those damn Brits don't get him with a lucky shot, though!

I`ll never forget my pilot with most points, and medals and stuff just
climbing to 11,000 and then making a dive straight into the channel.
No bail out, no reaction, nothing.
Man, after so many hours I`d put into his career :-)

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"Verbrechen entstehen oft nach dem bekannten Muster:
Kein Geld, keine Arbeit....was machen wir mit dem angebrochenen Abend ?"
(Professor Müller-Dietz, Rechtswissenschaftliche Fakultät der Uni des
Saarlandes)

Robert Vegas

unread,
Jul 18, 1997, 3:00:00 AM7/18/97
to

Emmanuel Henn (dec...@hs-hom.handshake.de) wrote:
: Truls`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

: TR> Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
: TR> : Christ! Somehow I managed to forget this one! "Their Finest Hour" by
: TR> : LucasArts. Definitely one of my favourites. Its not up on Falcon and
: TR> : really plays more as a general purpose game but still allows great dog
: TR> : fighting, has brilliant sound, graphics are OK and if you have an
: TR> : accelerated Amiga, the frame rate is pretty good. My main complaint
: TR> : about it is that even if you build up a squad of crack shot pilots, they
: TR> : never seem to shoot down the enemy and end up buying the farm.
: TR> : Consequently, you have to win the war single handed!
: TR>
: TR> Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a
: TR> Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after
: TR> him to make sure those damn Brits don't get him with a lucky shot, though!

: I`ll never forget my pilot with most points, and medals and stuff just
: climbing to 11,000 and then making a dive straight into the channel.
: No bail out, no reaction, nothing.
: Man, after so many hours I`d put into his career :-)

LOL!

Maybe you just pushed him too hard and he couldn't take the pressure! :)

Greg Tallent

unread,
Jul 18, 1997, 3:00:00 AM7/18/97
to

On 17-Jul-97 06:02:29 Emmanuel Henn dec...@hs-hom.handshake.de Said:

>I`ll never forget my pilot with most points, and medals and stuff just
>climbing to 11,000 and then making a dive straight into the channel.
>No bail out, no reaction, nothing.
>Man, after so many hours I`d put into his career :-)

He probably saw a Shark...

>CU L8TER,

>Emmanuel

<TSB>
Greg Tallent |Amiga2000/040/33mhz/3.1 24 megs ram,2 gig/Toaster3.1 |
gregt @ mcn.org |Amiga2000/020/14mhz/3.1 8 megs ram,2.3 gig/Supra28.8|
In Northern Calif. |AMD-K5-P133/48 Megs ram,4.8 Gigs, LightWave, Win95 |


http://www.mcn.org/2/gregt/ |P166/96 Megs ram,11 gig's, LightWave, Win95 |

Who is General Failure and why's he reading my hard disk?


Emmanuel Henn

unread,
Jul 19, 1997, 3:00:00 AM7/19/97
to

Greg`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

GT> >I`ll never forget my pilot with most points, and medals and stuff just
GT> >climbing to 11,000 and then making a dive straight into the channel.
GT> >No bail out, no reaction, nothing.
GT> >Man, after so many hours I`d put into his career :-)
GT>
GT> He probably saw a Shark...

In the channel. Sure. Sharks between belgium and the UK.
Nah, I think he just was drunk :0)

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"They don`t look for a killer in a newspaper. That`s what I`ve been.
Ex-cop, ex-BladeRunner, ex-killer..."

Emmanuel Henn

unread,
Jul 19, 1997, 3:00:00 AM7/19/97
to

Robert`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

RV> : TR> Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a
RV> : TR> Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after
RV> : TR> him to make sure those damn Brits don't get him with a lucky shot, though!
RV>
RV> : I`ll never forget my pilot with most points, and medals and stuff just
RV> : climbing to 11,000 and then making a dive straight into the channel.
RV> : No bail out, no reaction, nothing.
RV> : Man, after so many hours I`d put into his career :-)
RV>
RV> LOL!
RV>
RV> Maybe you just pushed him too hard and he couldn't take the pressure! :)

He was one of my best, a real ace, he could have told me !
I always used to be a caring squadron leader, with an open ear
to my men`s sorrows...sniff...it`s all my fault, I should have
known that that day, he was not well...I was responsible for him !
My god, I never played it again, after that tragedy...
or at least, I should have had the reaction to reset before he was
saved as "killed" onto the roster disk....I am a broken man,
depending on the bottle....

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"But I have done things...questionable things..."

Emmanuel Henn

unread,
Jul 19, 1997, 3:00:00 AM7/19/97
to

Truls`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

TR> Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
TR> : Christ! Somehow I managed to forget this one! "Their Finest Hour" by
TR> : LucasArts. Definitely one of my favourites. Its not up on Falcon and
TR> : really plays more as a general purpose game but still allows great dog
TR> : fighting, has brilliant sound, graphics are OK and if you have an
TR> : accelerated Amiga, the frame rate is pretty good. My main complaint
TR> : about it is that even if you build up a squad of crack shot pilots, they
TR> : never seem to shoot down the enemy and end up buying the farm.
TR> : Consequently, you have to win the war single handed!
TR>

TR> Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a

TR> Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after

TR> him to make sure those damn Brits don't get him with a lucky shot, though!

Battlehawks 1942 was my first LucasFilm flightsim, and I played it even two
years later. I used to watch that pacific war series, with "Pappy" Boington,
who was played by Robert Conrad on TV, and after that, I always climbed into my good ole
WILDCAT and took down some ZERO`s, or I made some dive bombings with
the DAUNTLESS.
The manuals of both TFH and BH 1942 were absolutely brill !
I regret that Aces of the Pacific, successor of Red Baron, never made it
to the Amiga.
Nothing beats those old planes when it comes to dogfight and "It requires
a real man to fly those birds" =)))
I don`t like modern jets !

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"Verbrechen entstehen oft nach dem bekannten Muster:

Angus Manwaring

unread,
Jul 20, 1997, 3:00:00 AM7/20/97
to

On Sat, 19 Jul 97, Emmanuel Henn wrote:

> Battlehawks 1942 was my first LucasFilm flightsim, and I played it even two
> years later. I used to watch that pacific war series, with "Pappy" Boington,
> who was played by Robert Conrad on TV, and after that, I always climbed into my good ole
> WILDCAT and took down some ZERO`s, or I made some dive bombings with
> the DAUNTLESS.

My Dad was on a Carrier in the Pacific that flew Wildcats and Hellcats in
the War. How would this game respond to an 030.

> The manuals of both TFH and BH 1942 were absolutely brill !
> I regret that Aces of the Pacific, successor of Red Baron, never made it
> to the Amiga.
> Nothing beats those old planes when it comes to dogfight and "It requires
> a real man to fly those birds" =)))
> I don`t like modern jets !

You just can't handle the higher demands. ;)

Angus Manwaring

unread,
Jul 20, 1997, 3:00:00 AM7/20/97
to

On Sat, 19 Jul 97, Emmanuel Henn wrote:

> Greg`s comment about "Re: The Amiga's best flight sim AND WHY????" was....
>
> GT> >I`ll never forget my pilot with most points, and medals and stuff just
> GT> >climbing to 11,000 and then making a dive straight into the channel.
> GT> >No bail out, no reaction, nothing.
> GT> >Man, after so many hours I`d put into his career :-)
> GT>
> GT> He probably saw a Shark...
>
> In the channel. Sure. Sharks between belgium and the UK.
> Nah, I think he just was drunk :0)
>

It could have been the painting of a shark on the nose of a downed Me 109.

Angus Manwaring

unread,
Jul 20, 1997, 3:00:00 AM7/20/97
to

On Sat, 19 Jul 97, Emmanuel Henn wrote:

> Robert`s comment about "Re: The Amiga's best flight sim AND WHY????" was....
>
> RV> : TR> Brilliant game, but I must disagree in that crack pilots do seem to improve, I have a
> RV> : TR> Oberstleutnant (1600 points or so) that definetly can kick some. I do have to look after
> RV> : TR> him to make sure those damn Brits don't get him with a lucky shot, though!
> RV>
> RV> : I`ll never forget my pilot with most points, and medals and stuff just
> RV> : climbing to 11,000 and then making a dive straight into the channel.
> RV> : No bail out, no reaction, nothing.
> RV> : Man, after so many hours I`d put into his career :-)
> RV>
> RV> LOL!
> RV>
> RV> Maybe you just pushed him too hard and he couldn't take the pressure! :)
>
> He was one of my best, a real ace, he could have told me !
> I always used to be a caring squadron leader, with an open ear
> to my men`s sorrows...sniff...it`s all my fault, I should have
> known that that day, he was not well...


I believe the technical term is:


Nerves shot to hell!

Greg Tallent

unread,
Jul 20, 1997, 3:00:00 AM7/20/97
to

On 19-Jul-97 03:58:27 Emmanuel Henn dec...@hs-hom.handshake.de Said:
>Greg`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

GT>> >I`ll never forget my pilot with most points, and medals and stuff just
GT>> >climbing to 11,000 and then making a dive straight into the channel.
GT>> >No bail out, no reaction, nothing.
GT>> >Man, after so many hours I`d put into his career :-)
GT>>
GT>> He probably saw a Shark...

>In the channel. Sure. Sharks between belgium and the UK.
>Nah, I think he just was drunk :0)

If he had a drinking problem, you should have grounded him.

If you think that drinking and driving is bad, drinking and flying is ten
times worse ;)

Plus, those planes aren't cheap.

>CU L8TER,

>Emmanuel

<TSB>
Greg Tallent |Amiga2000/040/33mhz/3.1 24 megs ram,2 gig/Toaster3.1 |
gregt @ mcn.org |Amiga2000/020/14mhz/3.1 8 megs ram,2.3 gig/Supra28.8|
In Northern Calif. |AMD-K5-P133/48 Megs ram,4.8 Gigs, LightWave, Win95 |
http://www.mcn.org/2/gregt/ |P166/96 Megs ram,11 gig's, LightWave, Win95 |

Windows Error #56: Operator fell asleep while waiting.


Emmanuel Henn

unread,
Jul 21, 1997, 3:00:00 AM7/21/97
to

Angus`s comment about "Re: Their finest hour" was....

AM> > RV> : I`ll never forget my pilot with most points, and medals and stuff just
AM> > RV> : climbing to 11,000 and then making a dive straight into the channel.
AM> > RV> : No bail out, no reaction, nothing.
AM> > RV> : Man, after so many hours I`d put into his career :-)
AM> > RV>
AM> > RV> LOL!
AM> > RV>
AM> > RV> Maybe you just pushed him too hard and he couldn't take the pressure! :)
AM> >
AM> > He was one of my best, a real ace, he could have told me !
AM> > I always used to be a caring squadron leader, with an open ear
AM> > to my men`s sorrows...sniff...it`s all my fault, I should have
AM> > known that that day, he was not well...
AM>
AM>
AM> I believe the technical term is:
AM>
AM>
AM> Nerves shot to hell!

Probably I am the first one to suffer from Post traumatic Stress syndrom
after playing a computer game !
Anyway, WINGS really broke my nerves, that made me SUFFER !


CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"Now, where do we find this...J.F.Sebastian..?"

Emmanuel Henn

unread,
Jul 21, 1997, 3:00:00 AM7/21/97
to

Angus`s comment about "Re:Battlehawks 1942, an evergreen" was....

AM> > Battlehawks 1942 was my first LucasFilm flightsim, and I played it even two
AM> > years later. I used to watch that pacific war series, with "Pappy" Boington,
AM> > who was played by Robert Conrad on TV, and after that, I always climbed into my good ole
AM> > WILDCAT and took down some ZERO`s, or I made some dive bombings with
AM> > the DAUNTLESS.
AM>
AM> My Dad was on a Carrier in the Pacific that flew Wildcats and Hellcats in
AM> the War. How would this game respond to an 030.

I made it work with my 030 using Kick1.3.
It was fast, but it was playable :-)

AM> > The manuals of both TFH and BH 1942 were absolutely brill !
AM> > I regret that Aces of the Pacific, successor of Red Baron, never made it
AM> > to the Amiga.
AM> > Nothing beats those old planes when it comes to dogfight and "It requires
AM> > a real man to fly those birds" =)))
AM> > I don`t like modern jets !
AM>
AM> You just can't handle the higher demands. ;)

Yes, how did Danny Glover express it in Lethal Weapon:
"I am to old for this sh*t !" :-)))

I like to sit behind the controls of a good, old, slow Sopwith Camel,
instead of a F-something "Wild Turkey".

CU L8TER,

Emmanuel
__

###### ####### ##### ## ## ### ###### ###### A1200/060/18MB
## ## ## ## ## ## ## ## ## ## ## ##Cinema-Fanatic
## ## ###### ## #### ####### ## ## ## ##Doing:PHOENIX
## ## ## ## ## ## ## ## ###### ## ##
###### ####### ##### ## ## ## ## ## ## ###### @HS-HOM.Handshake.de

"If You had seen with Your eyes what I have seen with Your eyes..."

Paul Harrington

unread,
Jul 24, 1997, 3:00:00 AM7/24/97
to

A certain /intellectual/ by the assumed name of *Emmanuel Henn* , spoke forth
about *Re: The Amiga's best flight sim AND WHY????* , which compelled me to spew the following words....> Truls`s comment about "Re: The Amiga's best flight sim AND WHY????" was....

>
> TR> Mark Edmonds (mm...@mmje.demon.co.uk) wrote:
> TR> : Christ! Somehow I managed to forget this one! "Their Finest Hour" by
> TR> : LucasArts.

Well, Birds of Prey, I think, is one of the best. Watch that Vista
landscape intro roll by, pilots chattering away to each other. Then
the game, all those lovely airplanes to chose from. I mean what othr
flight sim lets you fly a plane into space, pull 14G, and mach 11.99
on re-entry :) In flight refuelling, hovering sea harriers, the list
goes on, ah the city by night, all lit up.....
--
*Paul*, a teenager, a know-all, and a /great/ guitar player :)
*IRC:* Rabies (if possible)

0 new messages