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zero tolerance (SEGA)

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Walter Zambotti DEC

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Nov 18, 1994, 2:45:06 AM11/18/94
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Hi,

I have managed to play the Wolfenstein type game Zero Tolerance which is
available on the SEGA megadrive.

It played reasonably well with smooth (smooth enough) graphics.

There isn't to much in the way of fancy bitmaps or lots of characters,
although the game does include these features. I suppose they had to make
trade offs when you only have 16megabits/2megabytes of ROM for the game. And
when you only have 64 colours to play with.

Sounds are adequate.

You can hook up a second SEGA with a second cartridge and play with a friend.

Personally I thought Wolfenstein was a bit more polished in the graphics and
sound department but some of the animations are certainly very good. e.g. when
you blast someone their blood runs down the walls and stains the floor.

The best part is if they can do that on a 64 colour 12mhz 68000 based system
then they can certainly do better on the A1200.

Lets wait for Breed3D and see what happens.

regards,

Walter

Michael Robert Bromery

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Nov 18, 1994, 10:11:15 AM11/18/94
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In article <3ahm22$l...@funlwb.stl.dec.com>,

Walter Zambotti DEC <walter....@wpo.mts.dec.com> wrote:
>
>Hi,
>
>I have managed to play the Wolfenstein type game Zero Tolerance which is
>available on the SEGA megadrive.
>
>It played reasonably well with smooth (smooth enough) graphics.
>
>There isn't to much in the way of fancy bitmaps or lots of characters,
>although the game does include these features. I suppose they had to make
>trade offs when you only have 16megabits/2megabytes of ROM for the game. And
>when you only have 64 colours to play with.
>
>Sounds are adequate.
>
>
Well, it's funny how every few months the debate between Tmaps tends to
die in amigas favor, especially when the next hottest demo comes out. There
is no more debate on the Wolfenstein engine on the Amiga anymore. The engine
is a year dated and much more advanced engines came on the Amiga scene and
does it just as fast (though not all properly coded (Jurassic Park ring a
bell?)). Haven't seen Robinson's Requiem (but they claimed that it had
quite an advanced algorythm), and Team 17 claims to have a super engine for
the Amiga, but yes, we'll just have to wait and see if they have come out
with the clever engine and coded properly enough to really take advantage of
faster processors.
I wouldn't mind a game which takes advantage of the A4000 where the A4000 is
best. Like a virtual 3d world in gourad shaded polygon which could be rather
huge. Given the A1200's ability to move around the GS2000 engine fairly quickly,
(And Microprose golf) given fastram, I'd like to see what the A4000 could do
given that it is compiled for register calculation. I can imagine something
fairly huge given the proper AIBB tests. Last that I know of, the Kramer
Entertainment Agency, was really interested in them for virtual reality
setups.

-- Mike Bromery.
Email: dave...@wam.umd.edu


E H. Walker

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Nov 18, 1994, 2:05:26 PM11/18/94
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The Sega is only 7mhz, and the Sega CD is 12mhz.

MARC EDWARD FORRESTER

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Nov 19, 1994, 11:00:44 AM11/19/94
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>e.g. when you blast someone their blood runs down the walls and stains
>the floor.

Yes, I knew this was going to start. :) And now they get a 15 licence
and everyone rushes out and buys it, right?

I still want to know what sort of license Moonstone would have gained :)

>Lets wait for Breed3D and see what happens.

Mm. I have high hopes for that one. As long as it's more Aliens ish
than the Gauntlet style ones. I don't like having aliens as regenerating
stock baddies, they lose all their terror ability.

O=- .- -. -=O me...@aber.ac.uk
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| | -^^- | | Marc Forrester, wandering student, Kitten lover
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