Tommy
> Did Police Quest enhanced come out on the Amiga ever?
No.
> I know Larry 1 did, but what about the Amiga-conversion of Police
> Quest VGA (not VGA on Amiga, of course).
The only VGA remakes of classic Sierra games that made it to the Amiga
were Larry 1 and Space Quest 1 (which was the only 32 color Sierra
Amiga game which actually used dynamic palettes for the graphics, which
made it look *much* better than, for example, SQ4 and PQ3).
Although PQ1 was rereleased by Kixx in the VGA-remake package of the
PC-Version (complete with "Enhanced version!" sticker on the front and
beautiful VGA shots on the back), the Amiga version of this rerelease
only contained the classic 8 color version.
--
Don't panic!
Surely this was 16 colours (ugly EGA palette and poor resolution)?
> Don't panic!
Douglas Adams (RIP) rules! Matthias, have you checked out the Sierra
overview in AGDB??? :)
Seppo
> Matthias Puch wrote:
>> Although PQ1 was rereleased by Kixx in the VGA-remake package of
>> the PC-Version (complete with "Enhanced version!" sticker on the
>> front and beautiful VGA shots on the back), the Amiga version of
>> this rerelease only contained the classic 8 color version.
>
> Surely this was 16 colours (ugly EGA palette and poor resolution)?
Poor resolution: Yes. As in every other Sierra game for the Amiga, or
does anybody know of an hires Sierra Amiga game? ;-D
16 colors?
May be, although the PC original back then was made for CGA, IIRC.
But then must've gone out of their way in hiding the additional 8
colors.
But then again, on second though, they also really succeeded in
revealing the fact that SQ4 and PQ3 use 32 colors, so this seems indeed
very probable. ;-)
>> Don't panic!
>
> Douglas Adams (RIP) rules!
<sob>. Yes. He indeed always did know where his towel was.
> Matthias, have you checked out the Sierra overview in AGDB??? :)
Of course. Great job done, with very little to add.
I guess that you and Joachim left out the Dynamix games intentionally?
--
Don't panic!
>Although PQ1 was rereleased by Kixx in the VGA-remake package of the
>PC-Version (complete with "Enhanced version!" sticker on the front and
>beautiful VGA shots on the back), the Amiga version of this rerelease
>only contained the classic 8 color version.
You hear that Seppo and Joachim? 8 colours! Pah - looked like 4 to me. ;)
All the best,
Angus Manwaring. (for e-mail remove ANTISPEM)
I need your memories for the Amiga Games Database: A collection of Amiga
Game reviews by Amiga players http://www.angusm.demon.co.uk/AGDB/AGDB.html
Or even med-res (640x256)? I think later Sierra Amiga releases had
slightly sharper graphics (320x256 maybe), but I could be wrong ;-)
> 16 colors?
> May be, although the PC original back then was made for CGA, IIRC.
> But then must've gone out of their way in hiding the additional 8
> colors.
My memory is fading me, but didn't CGA mode only have 4 colours?
If the original were indeed had CGA then the Amiga version was
actually enchanced during conversion ;-)
> But then again, on second though, they also really succeeded in
> revealing the fact that SQ4 and PQ3 use 32 colors, so this seems indeed
> very probable. ;-)
> >> Don't panic!
> >
> > Douglas Adams (RIP) rules!
>
> <sob>. Yes. He indeed always did know where his towel was.
>
> > Matthias, have you checked out the Sierra overview in AGDB??? :)
>
> Of course. Great job done, with very little to add.
Many thanks for the kind words :)
> I guess that you and Joachim left out the Dynamix games intentionally?
Actually, it was Joachim, me and Angus - who acted as the driving
force (sort of project manager). Yes, we decided to concentrate on
the games developed in-house by legendary Sierra people like Roberta
Williams, Al Lowe, Mark Crowe, Jim Walls etc.
Seppo
Seppo Typpo wrote:
> > Seppo Typpo wrote:
> >
> > > Matthias Puch wrote:
> > >> Although PQ1 was rereleased by Kixx in the VGA-remake package of
> > >> the PC-Version (complete with "Enhanced version!" sticker on the
> > >> front and beautiful VGA shots on the back), the Amiga version of
> > >> this rerelease only contained the classic 8 color version.
> > >
> > > Surely this was 16 colours (ugly EGA palette and poor resolution)?
> >
> > Poor resolution: Yes. As in every other Sierra game for the Amiga, or
> > does anybody know of an hires Sierra Amiga game? ;-D
>
> Or even med-res (640x256)? I think later Sierra Amiga releases had
> slightly sharper graphics (320x256 maybe), but I could be wrong ;-)
Those were the games utilizing the SCI engine (details in the overview,
Seppo! :-)
> > 16 colors?
> > May be, although the PC original back then was made for CGA, IIRC.
> > But then must've gone out of their way in hiding the additional 8
> > colors.
>
> My memory is fading me, but didn't CGA mode only have 4 colours?
Yes, at least all CGA games I know have 4 colours.
>
> If the original were indeed had CGA then the Amiga version was
> actually enchanced during conversion ;-)
There's a maximum of 16 colours on the PC version, which is identical to the
Amiga version. There may have been earlier versions, but I don't think so at
all, since even the original Kings Quest, which was Sierra's first game in
this format, was in 16 colours. _But_: The AGI engine, which was used by the
early Sierra adventures, was ported to a whole lot of formats, and this may
account for memories of a four colour version - I know that it was even
possible to play AGI games in Black&White. The thing that made them look so
crap wasn't the colour count, but the resolution, which was incredibly low.
>
> > > Matthias, have you checked out the Sierra overview in AGDB??? :)
> >
> > Of course. Great job done, with very little to add.
>
> Many thanks for the kind words :)
Yeah, thanks :-)
> > I guess that you and Joachim left out the Dynamix games intentionally?
>
> Actually, it was Joachim, me and Angus - who acted as the driving
> force (sort of project manager). Yes, we decided to concentrate on
> the games developed in-house by legendary Sierra people like Roberta
> Williams, Al Lowe, Mark Crowe, Jim Walls etc.
And so we leave the Dynamix overview for others to take care of :-)
Joachim
Angus Manwaring wrote:
> On 06-Aug-01 20:34:51, Matthias Puch said
> >StarEye wrote:
>
> >Although PQ1 was rereleased by Kixx in the VGA-remake package of the
> >PC-Version (complete with "Enhanced version!" sticker on the front and
> >beautiful VGA shots on the back), the Amiga version of this rerelease
> >only contained the classic 8 color version.
>
> You hear that Seppo and Joachim? 8 colours! Pah - looked like 4 to me. ;)
Except that it's not 8, but 16 colours! :-p
Count 'em! :-)
Joachim
>> Poor resolution: Yes. As in every other Sierra game for the Amiga,
>> or does anybody know of an hires Sierra Amiga game? ;-D
>
> Or even med-res (640x256)? I think later Sierra Amiga releases had
> slightly sharper graphics (320x256 maybe), but I could be wrong
> ;-)
I think you're right in that, but this slightly higher resolution was
more than compensated by the very sloppy gfx converting process Sierra
used for ports of the later icon-interface games. Even the EGA versions
with 16 colors looked better than the 32 color Amiga versions. :-/
>> 16 colors?
>> May be, although the PC original back then was made for CGA, IIRC.
>> But then must've gone out of their way in hiding the additional 8
>> colors.
>
> My memory is fading me, but didn't CGA mode only have 4 colours?
Yes, that's right, I must've confused something here.
Sierra Games were made for at least EGA 16 colors, although most of
them also included an 4 color CGA driver.
>> I guess that you and Joachim left out the Dynamix games
>> intentionally?
>
> Actually, it was Joachim, me and Angus - who acted as the driving
> force (sort of project manager). Yes, we decided to concentrate on
> the games developed in-house by legendary Sierra people like
> Roberta Williams, Al Lowe, Mark Crowe, Jim Walls etc.
Fair enough. Especially when considering that the Dynamix adventures
didn't base on the Sierra Creative interpreter, which, technically,
doesn't really make them "Sierra advanture games" in a literal meaning.
--
Don't panic!
> The only VGA remakes of classic Sierra games that made it to the Amiga
> were Larry 1 and Space Quest 1 (which was the only 32 color Sierra
> Amiga game which actually used dynamic palettes for the graphics, which
> made it look *much* better than, for example, SQ4 and PQ3).
King's Quest and Mixed-Up Mother Goose were also released in 32-color
versions, and a 32-color version of Hero's Quest was underway when Siera
stopped doing Amiga versions.
Peter