Robert Drennan rddr...@undergrad.math.uwaterloo.ca
1028 Centre St., R.R.#5
Nathaniel Myhre nmm...@undergrad.math.uwaterloo.ca
1 Blackwood Cres., P.O. Box 785
Viper is a snake game, but is not just another snake game.
It has many features that put it above typical snake games:
- Ability to turn at any angle (rotation is controlled by two keys
for each player)
- One to six players (3 max in shareware version)
- Computer controlled players
- Suicide speed for maximum challenge
- Extensive tournament program to keep stats on games played
- OS friendly, multitasks, runs from Workbench
- Runs on virtually any screenmode (704 x 467 overscan)
- AGA only graphics (128 colours)
- Neat sound effects
The essence of the game is this. You cannot control the speed of
your snake, all you can do it turn. As the game goes on the game gets
faster. The longer you live the more points you get. But, as you
travel along, you leave little spaces in your trail. With some
practice, you can "thread" these holes not only for bonus points,
but also to escape being trapped by other players. The game
continues, round after round until someone reaches the winning score
REASON FOR EXISTENCE
The idea for Viper came from a shareware game called Dune III
(which has nothing to do with the commercial games Dune I and
Dune II). Unfortunately, Dune III doesn't like NTSC nor the
AGA chipset, runs in low resolution, and doesn't multitask.
This lastest version will try and pick the best compatible screen
mode to use. If you do not like the screen mode chosen, you can
force any screen mode by using a tooltype. An included program will
give this tooltype for you.
You need an AGA Amiga with 1.1MB of memory free from Workbench and
0.7MB of hard drive space. Viper will run in PAL or NTSC.
Available on Aminet
available via anonymous FTP in
ViperAGA12.lha (399722 K)
Shareware $12 US.
Copyright 1994. Robert Drennan and Nathaniel Myhre
Shareware ($12 US)
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