Likewise. A three-year-old review of the Flight Trainer looks really
good... BTW, does anyone know where I can get a copy?
--
Why do people surf the Information | GCS -d+(?)(++) p(-+)(---) c++++ !l+(+)
Superhighway? Won't they get run | u++ e*(++) m*(++) s !n h+(++) f+ g+
over? | w+(+++) t--(+) r y? (Archimedes owner)
http://bute.st-andrews.ac.uk:1024/~virtual/home.html (Use at your own risk)
It would help if i clarified that the people doing the flying were VIRTUAL.
But you could as them why they were doing it, and they knew. They also might
not answer. Any clearer?
On the sunject. Exactly how much interest in there in Karma out there. There
has been a whole new generation of arc owners who never saw the original thing.
I think that they will be SERVERELY handicapped when coming to fly the whole
thing if they have no experience. I mean, you thought frontier was hard.....
I really like the way I dug out my old physics equations and put the thing
in orbit. And it stayed there.
Have fun,
>
> On the subject, exactly how much interest in there in Karma out there.
I'm glad this topic is off the taboo list, as someone said I was going to
get flamed for bringing it up. My copy was one of the first; I got up to
about stage 57, and then got bored, because without the autopilot it took
*forever* to fly anywhere.
Has anybody completed it?
--
Bye bye... Poz.
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| \___ _||
... He's dead Jim. You get his tricorder, I'll get his wallet
I remember a preview of Karma in the Micro User several years ago,
which raved on about this aspect of the game - that everyone had a
purpose, and knew where they were going and why. I never did by the
flight trainer, but if the full game does ever come out, and lives
up to all the things the preview said it would do, then I for one
would buy it.
From what I saw of the interface, the game needs a lot doing to it
though. It all looked very unprofessional (however good the actual
flight trainer was, which from what I have heard, isn't very).
# On the sunject. Exactly how much interest in there in Karma out there.
There
# has been a whole new generation of arc owners who never saw the original
thing.
# I think that they will be SERVERELY handicapped when coming to fly the
whole
# thing if they have no experience. I mean, you thought frontier was
hard.....
Played a bit with early versions of the game, and it didn't seem
too difficult. I suppose it depends on how much you understand of
how a real spacecraft should move (with momentum and all that).
I bet it would be easier than flying a Starfury.
# I really like the way I dug out my old physics equations and put the
thing
# in orbit. And it stayed there.
But for how long? And can you make use of Lagrange points?
--
Sam ---------------------------------------------------------------
sam...@aisb.ed.ac.uk ---- AI/CS Student ----- Edinburgh University
s...@dcs.ed.ac.uk --------- 5/11 Nicolson Street, Edinburgh, EH8 9BE
On Thu, 12 Jan 1995, Samuel Penn wrote:
> I remember a preview of Karma in the Micro User several years ago,
> which raved on about this aspect of the game - that everyone had a
> purpose, and knew where they were going and why. I never did by the
> flight trainer, but if the full game does ever come out, and lives
> up to all the things the preview said it would do, then I for one
> would buy it.
>
I think that I might know the answer. Not long after changing to Acorn
Computing, Hac Man 2 vanished. The explanation given was that he had
unfortunately died, and was also one of the two authors of Karma. I do
hope I'm wrong about this, and it certainly sounded like the type of
space game I'm after (well, Elite with that sort or realism, really), but
that's what I remember. Alas my pile of back-issues lies in Plymouth,
whilst I am in York, so it is unlikely that I'll be able to check this
for quite some time.
Simon Challands
> I think that I might know the answer. Not long after changing to Acorn
> Computing, Hac Man 2 vanished. The explanation given was that he had
> unfortunately died, and was also one of the two authors of Karma. I do
> hope I'm wrong about this, and it certainly sounded like the type of
> space game I'm after (well, Elite with that sort or realism, really), but
> that's what I remember. Alas my pile of back-issues lies in Plymouth,
> whilst I am in York, so it is unlikely that I'll be able to check this
> for quite some time.
No, you are right. I *think* his name was Ricky Delare - I'm not quite sure,
my memory is going rusty.
[I sware that TTFN's tagline generation isn't random, but actually reads my
mind to find out the subject of the post].
--
Mark Smith - Microelectronics Student & Acorn Software Developer.
All comments reflect my personal thoughts only. I reserve the right to be wrong.
.. The current death rate? One per person, of course.
> [I sware
Oh dear! It must be getting late.....
--
Mark Smith - Microelectronics Student & Acorn Software Developer.
All comments reflect my personal thoughts only. I reserve the right to be wrong.
.. Hardware: The part you kick.
I wrote to the programmer this summer. True one of them died in a motorcycle
accident, but it IS still going. It WILL be released. Perhapse there might
be an enhanced Risc PC version with sampled speach etc. When I wrote there
were people flying roung because they WANTED to in the right rooms in the
right space ships.
>I'm still stuggling to complete the flight trainer (about 2/3s of the way
>through), so if anyone has information on how I can get the Arcade files
>I would be interested.
So would the programmer. At present he has no record of the solution!. If f
anyone has then please send it to him. He'd love to know.
Chris.
Cool.
> When I wrote there were people flying roung because they WANTED to in the
> right rooms in the right space ships.
Erm, I don't understand that sentence at all, could you please explain? ;-)
Jon
--
// Jon Ribbens // Email: es...@csv.warwick.ac.uk or j.ri...@warwick.ac.uk //
// Term time: 17 Sydenham Drive, Leamington Spa, Warwickshire CV31 1NJ // //
// Home: 59 Upper Belmont Road, Chesham, Bucks HP5 2DD // //
> > I think that I might know the answer. Not long after changing to Acorn
> > Computing, Hac Man 2 vanished. The explanation given was that he had
> > unfortunately died, and was also one of the two authors of Karma. I do
> > hope I'm wrong about this, and it certainly sounded like the type of
> > space game I'm after (well, Elite with that sort or realism, really), but
> > that's what I remember. Alas my pile of back-issues lies in Plymouth,
> > whilst I am in York, so it is unlikely that I'll be able to check this
> > for quite some time.
> No, you are right. I *think* his name was Ricky Delare - I'm not quite sure,
> my memory is going rusty.
Correct : Hac Man 2 <> Ricky Delare, I have an old(ish) BAU with a picture
of the two authors in.
Alex.
This reminds me of a similarly impressive game reviewed years ago
in Micro User, or maybe A+B computing (that's Arc World for you
young'uns). This game looked similar to Dungeon master but was
set in a pyramid. All the text was in ancient Egyptian and furthermore,
all the graphics and sound had been carefully researched to give
an authentic feel. Whatever happened to that? (My apologies if
Ricky Delarre was the author for that one too)
Robin 3 (ie Jubber, not Watts or Moffat :-)
'I may regret this.'
- C.Darwin.
Yep.
If so, how well?
As well as on a 310, as far as I could tell. I never got anywhere: couldn't
even find a mission instruction. I think StarFighter's more my level ;-)
> This reminds me of a similarly impressive game reviewed years ago
>in Micro User, or maybe A+B computing (that's Arc World for you
>young'uns). This game looked similar to Dungeon master but was
>set in a pyramid. All the text was in ancient Egyptian and furthermore,
>all the graphics and sound had been carefully researched to give
>an authentic feel. Whatever happened to that? (My apologies if
>Ricky Delarre was the author for that one too)
You must be thinking of Tale of Anubus. That was previewed in a Games
special issue of BAU in Autumn 1991. The author was confident that it
would be released for Christmas of that year but nothing's been heard of
it since.
/------------------------------------------------------------\
| Mark Sawle | m.l....@warwick.ac.uk (term time) |
| | mls...@locutus.demon.co.uk (all other times) |
\------------------------------------------------------------/
>
>You must be thinking of Tale of Anubus. That was previewed in a Games
>special issue of BAU in Autumn 1991. The author was confident that it
>would be released for Christmas of that year but nothing's been heard of
>it since.
>
>/------------------------------------------------------------\
>| Mark Sawle | m.l....@warwick.ac.uk (term time) |
>| | mls...@locutus.demon.co.uk (all other times) |
>\------------------------------------------------------------/
Ah, thanks. The screenshots looked really impressive with some
Egyptian bird in a long white dress strolling up the corridor
towards you. On the subject of games which have yet to materialise,
where's the sequel to Axis? The coders mentioned that the game engine
(that always sounds dead flash) was going to be used for more projects,
yet we are still waiting for more games where the screen rotates.
Robin 3
P.S. Somebody E-Mailed me asking if I was interested in working on
a stockcar type game (another one) and I replied using a very dodgy
E-Mail program, which has since lost the letter. If you recieved
no reply, the answer is an emphatic yes, I love to have a go
at the graphics.
'Live long and be groovy, man.'
- Spock gets with it.
Ale.