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Top 10 Games for the BBC Micro

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Gary99129

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Mar 16, 1998, 3:00:00 AM3/16/98
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I am designing a Web Page dedicated to the Classic Games Of The 80's and I
would be grateful for everyones list of the favourite 10 games for the BBC.
Could you please make sure you state that it is for the BBC as I am also doing
this for the Spectrum and C64.

Thanks

Gary


David Courtney

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Mar 17, 1998, 3:00:00 AM3/17/98
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In article <19980316202...@ladder03.news.aol.com>,

gary...@aol.com (Gary99129) wrote:
> everyones list of the favourite 10 games for the BBC.

Have you no respect for people's memory?
Those of us who played them and are now very very old.

I liked Pengo, or was it pengu.

And I loved that sideways scroller with the bouncing ship.
But haven't the foggiest what is was called.

And then there was that space invader you could clear 50 aliens on the
first level, in 12 seconds. P-type or something. But you had to play it at
school, Or you would need a new keyboard each week.

The rest, would just be the arcade game conversions...
And something using an analogue joystick before the stupid thing broke.
And of course minus votes for anything in iso-metric.

Best of luck putting that in a Definition List.

--
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Stories, Chess Games, And soon arcade fun with Boink.


The Vicarage

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Mar 17, 1998, 3:00:00 AM3/17/98
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Top is Elite!
Second is Exile
Third is Sim City
Fourth Pac Man!

Hope this helps!

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Gary99129

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Mar 18, 1998, 3:00:00 AM3/18/98
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>I liked Pengo, or was it pengu.

The are two Pengo type games, one was Pengo the other I think was Pengi.


>And then there was that space invader you could clear 50 aliens on the
>first level, in 12 seconds. P-type or something. But you had to play it at
>school, Or you would need a new keyboard each week.

You mean Positron by Gary Partis.


Adrian Gilby

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Mar 18, 1998, 3:00:00 AM3/18/98
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David Courtney wrote:

> In article <19980316202...@ladder03.news.aol.com>,
> gary...@aol.com (Gary99129) wrote:
> > everyones list of the favourite 10 games for the BBC.
>
> Have you no respect for people's memory?
> Those of us who played them and are now very very old.
>

> I liked Pengo, or was it pengu.
>

> And I loved that sideways scroller with the bouncing ship.
> But haven't the foggiest what is was called.

That would be Rampage.

Great rendition of "The Model" for music, as well. Talking of bouncy things,
Omega Orb was pretty fun also - AND it had cool music as well - Entrance of
the Queen of Sheba, I think?

Adrian

Alex Holloway

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Mar 18, 1998, 3:00:00 AM3/18/98
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In article <19980316202...@ladder03.news.aol.com>,
gary...@aol.com (Gary99129) wrote:
>
> I am designing a Web Page dedicated to the Classic Games Of The 80's and I
> would be grateful for everyones list of the favourite 10 games for the
> BBC.
> Could you please make sure you state that it is for the BBC as I am also
> doing
> this for the Spectrum and C64.
>
Exile, Exile, Exile, Exile, Exile, Exile, Exile, Exile, Exile, oh and maybe
Exile.


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David Courtney

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Mar 18, 1998, 3:00:00 AM3/18/98
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In article <199803180104...@ladder01.news.aol.com>,

gary...@aol.com (Gary99129) wrote:
> The are two Pengo type games, one was Pengo the other I think was Pengi.
> You mean Positron by Gary Partis.

Adrian Gilby also wrote:
> That would be rampage.

Yep, everyone was spot on. Thanks! it's all coming back to me now.

Okay I admit; it's only my memory that's a bit sieve like.
So others peoples top ten will probably be less vague.
Best of luck with the page.

Paul Bell

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Mar 18, 1998, 3:00:00 AM3/18/98
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In article <19980316202...@ladder03.news.aol.com>,

Gary99129 <gary...@aol.com> wrote:
> I am designing a Web Page dedicated to the Classic Games Of The 80's and I
> would be grateful for everyones list of the favourite 10 games for the BBC.
> Could you please make sure you state that it is for the BBC as I am also
> doing
> this for the Spectrum and C64.

Being a first time Acorn owner (SARPC - very pleased too :o)) having evolved
thus - CBM64 (thankyou !Frodo!), CBM128, Amiga500, but sick of my mate going
on about 'Elite' (;o>), here's a CBM64 fave 10 (no particular order of pref).

This *is* relevant to this group as this list was compiled using !Frodo >;o)

1) Galaxy
2) Psi-5 Trading Company
3) Football Manager I & II
4) Spy Hunter
5) Leaderboard
6) The Hobbit
7) Druid
8) Sanxion
9) KickStart
A) Raid Over Moscow

... and so many more I forget the names of (it was a long time ago after
all!). Ahh, those really *were* the day's !!! ... Paul.

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Stephen Brown

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Mar 18, 1998, 3:00:00 AM3/18/98
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In article <199803180104...@ladder01.news.aol.com>,

Gary99129 <gary...@aol.com> wrote:
> >I liked Pengo, or was it pengu.

> The are two Pengo type games, one was Pengo the other I think was Pengi.


> >And then there was that space invader you could clear 50 aliens on the
> >first level, in 12 seconds. P-type or something. But you had to play it at
> >school, Or you would need a new keyboard each week.

> You mean Positron by Gary Partis.

An excellent but simple and very addictive little game it was too.

Here's my top ten.

1) Exile -- Superior Software
2) Elite -- Superior Software
3) Repton 1 -- Superior Software
4) Manic Miner -- Software Projects
5) Erik the Viking -- Mosaic
6) Revs -- Superior Software
7) Thrust -- Superior Software
8) Galaforce -- Superior Software
9) Wizadore -- Imagine
10) Sentinel -- Firebird

Some other games worthy of a mention are.

Contraption -- Icon
Killer Gorilla -- Program Power (First game ever bought)
Mr. EE -- Program Power
Feelix meets the evil weevils -- Program power
Chuckie Egg -- A & F Software
Repton 2,3, ... etc -- Superior Software
Fortress -- Pace
FireTrack -- Can't remember.

And whats more, I still have all the orignals, together with a BBC B to play
them on! Occasionally.

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Jim White

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Mar 18, 1998, 3:00:00 AM3/18/98
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In article <na.6ed9994828...@argonet.co.uk>, Alex Holloway

<ale...@argonet.co.uk> wrote:
> Exile, Exile, Exile, Exile, Exile, Exile, Exile, Exile, Exile, oh and
> maybe
> Exile.

Repton 3 times infinity.... :o)

I have to say that I am also addicted to Ravenskull, after completeing abput
2 years ago, and then getting in a rage when I could do it again.

Ah, Spring.

Rob

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ZFC Cd Wimbledon London England

Believe the lie.


Duncan Cockburn

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Mar 18, 1998, 3:00:00 AM3/18/98
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Oh just nomiate some that crop up

1. Elite / Exile (can't make up my mind)
3. Cholo
4. Codename Droid
5. Thrust
6. Citadel
7. Lancelot
8. Time & Magik Trilogy
9. Mr Eee
10. Aviator

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Mark Milligan

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Mar 19, 1998, 3:00:00 AM3/19/98
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My top BBC games were

1 REVS
2 ELITE
3 CHOLO
4 CITADEL
5 REPTON (all vers)
6 SENTINEL

this was representative of the time spent on them.

--
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Tony Houghton

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Mar 19, 1998, 3:00:00 AM3/19/98
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In message <4828ee66b5s...@argonet.co.uk>
Stephen Brown <stephe...@argonet.co.uk> wrote:

> 5) Erik the Viking -- Mosaic

I don't think I ever heard of that one. What sort of game is it?

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Stephen Brown

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Mar 19, 1998, 3:00:00 AM3/19/98
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Whoops!

> 2) Elite -- Superior Software

> 6) Revs -- Superior Software

How dare I say Elite was produced by Superior, it was actually by Acornsoft
and likewise for REVS.

Sorry about that folks. I only realised my mistake after I'd sent the post,
so next time I will take a little more care.

Incidentally, has anyone managed to play Castle Quest successfully, using the
WSS 6502 emulator on a RPC. Using the version I have, there seems to be a
problem which makes it impossible to jump and catch hold of a ladder at the
same time. Something which is vital if you are ever going to get out of
prison.

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Mike Norton

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Mar 19, 1998, 3:00:00 AM3/19/98
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Hi Gary

4 what it's worth I'm still running some of them ....

1) Chuckie Egg
2) Impossible Mission
3) Imogen
4) Skirmish
5) Repton (any/all)
6) Elite
7) Flip
8) Exile
9) Citadel
10) Castle of Riddles (cos it was my first - ahhh)

Best of luck with the page.

Mike


Tony Houghton

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Mar 19, 1998, 3:00:00 AM3/19/98
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I'm surprised nobody's specifically mentioned Repton 2. That was my
favourite Repton because of the utter complexity and depth of its many
puzzles within a puzzle if you see what I mean. Of course, the original
was too "challenging", but on an emulator with the ability to save
snapshots it's brilliant.

My favourite adventure type games were Ricochet, SpyCat and Codename
Droid, although SpyCat was the only one I could stand playing without a
cheat mode. Oh, I suppose Ravenskull was pretty damn good too, but
mapping it was just a tad too tedious. I bought Pipeline on the Electron
too, but I couldn't get into that, because the map was illegible (IIRC
it was slightly better on the BBC) and it was impossible to make your
own version on paper because of the way you went whizzing off through
the pipes without being able to pause it.

Stephen Brown

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Mar 19, 1998, 3:00:00 AM3/19/98
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In article <f3186c2948%to...@tonyh.tcp.co.uk>,

Tony Houghton <to...@tcp.co.uk> wrote:
> In message <4828ee66b5s...@argonet.co.uk>
> Stephen Brown <stephe...@argonet.co.uk> wrote:

> > 5) Erik the Viking -- Mosaic

> I don't think I ever heard of that one. What sort of game is it?

It is a graphical adventure game set in, you've guessed it, Viking times. It
was great fun and it was the only adventure game that I ever really got stuck
in to.

The blurb on the back of the box says:

Travel, as Erik the Viking, in search of evil Dogfighters who have kidnapped
your family. Explore authentic Viking settlements and seek help from
Wizards, Dragons and Giants in strange lands. This exciting adventure game
is fully illustrated with colourful graphics.

Based on the book by Terry Jones.

Another game which should have been in my list of worthy games is Citadel,
which I played for hours but never ever managed to complete it. Perhaps I'll
have another go, now I've got WSS's 6502 emulator.

Gareth Moore

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Mar 20, 1998, 3:00:00 AM3/20/98
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In message <4828ee66b5s...@argonet.co.uk>
Stephen Brown <stephe...@argonet.co.uk> wrote:

> 4) Manic Miner -- Software Projects

Did anyone ever complete this? I always wanted to know why it didn't show
levels 19 and 20 on the demo bit, and I had a nasty suspicion that they'd
conveniently left them out of the BBC version. Did anyone ever get far
enough to find out? (I had the tape version, btw)

> Some other games worthy of a mention are.

The BBC version of Nevryon - much better than the Archimedes version.
Also, the BBC version of E-Type was technically amazing (although a boring
game to play due to utterly terrible design) - that was the one where you
had to knock down the policemen to get extra time. They could have got a
few free front page adverts with that one...


Gareth

--
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Downing College, CB2 1DQ gl...@cam.ac.uk
32-bit Acorn Gaming WWW Pages http://www.doggysoft.co.uk/gaming/
====== The longest running regularly updated Acorn WWW magazine ======


David Courtney

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Mar 20, 1998, 3:00:00 AM3/20/98
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In article <203b862948%gl...@glm20.cam.ac.uk>, Gareth Moore

<gl...@cam.ac.uk> wrote:
> > 4) Manic Miner -- Software Projects
>
> Did anyone ever complete this? I always wanted to know why it didn't show
> levels 19 and 20 on the demo bit, and I had a nasty suspicion that they'd
> conveniently left them out of the BBC version. Did anyone ever get far
> enough to find out? (I had the tape version, btw)

Free arc version by none other than god.
ftp://ftp.uni-stuttgart.de/pub.systems/acorn/riscos/games/eddie/

I've played eddie's version all the way through.
On my 310, but only by pressing /D/ on the title screen.
Then simplifying the level on the designer once I'd completed it.
So I could get up to the higher levels.

I originally played it on a spectrum, and got nowhere.
But I remember more than 20 levels; this time through.

Gareth Moore

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Mar 20, 1998, 3:00:00 AM3/20/98
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In message <na.b7baaa4829.a4...@argonet.co.uk>

David Courtney <kickin...@argonet.co.uk> wrote:
> In article <203b862948%gl...@glm20.cam.ac.uk>, Gareth Moore
> <gl...@cam.ac.uk> wrote:
> > > 4) Manic Miner -- Software Projects
> >
> > Did anyone ever complete this? I always wanted to know why it didn't show
> > levels 19 and 20 on the demo bit, and I had a nasty suspicion that they'd
> > conveniently left them out of the BBC version. Did anyone ever get far
> > enough to find out? (I had the tape version, btw)
>
> Free arc version by none other than god.
> ftp://ftp.uni-stuttgart.de/pub.systems/acorn/riscos/games/eddie/
>
> I've played eddie's version all the way through.

Without cheating?

> On my 310, but only by pressing /D/ on the title screen.

Ah. I can get about two thirds of the way through without cheating, which is
further than I ever got on the BBC version. But then again the BBC version
ran about five times more slowly.

> Then simplifying the level on the designer once I'd completed it.
> So I could get up to the higher levels.
>
> I originally played it on a spectrum, and got nowhere.
> But I remember more than 20 levels; this time through.

Eddie's port is of the Dragon 32 version, AFAIR, with two extra levels.


But this is beside the point - does anyone know if levels 19 and 20 existed
on the BBC version?

Tony Houghton

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Mar 20, 1998, 3:00:00 AM3/20/98
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In message <na.b47b90482...@argonet.co.uk>
Mike Norton <mi...@argonet.co.uk> wrote:

> 2) Impossible Mission

Not Mission Impossible? Hm, I have a very vague memory of IM as opposed
to MI, so you may be right. What is it anyway?

> 3) Imogen

Oh yes, I played that for the first time on 6502em last year, it's great.

> 7) Flip

Haven't heard of that either.

Tony Houghton

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Mar 20, 1998, 3:00:00 AM3/20/98
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In message <48297d6aa7s...@argonet.co.uk>
Stephen Brown <stephe...@argonet.co.uk> wrote:

> > > 5) Erik the Viking -- Mosaic
>

> It is a graphical adventure game set in, you've guessed it, Viking times. It
> was great fun and it was the only adventure game that I ever really got stuck
> in to.

Is it a text adventure with graphics or an arcade adventure?

> Another game which should have been in my list of worthy games is Citadel,
> which I played for hours but never ever managed to complete it. Perhaps I'll
> have another go, now I've got WSS's 6502 emulator.

I never liked Citadel, it had a bad case of "Use the green widget to
solve the purple blob problem".

Did anyone ever like Quest? I bought it and it looked as if it could be
quite good, but it just didn't seem possible. In theory it was pretty
obvious you had to collect the cheese, use it to attract the mice and
get them to scare the elephant away, but in practice the mice completely
ignored the cheese no matter what I tried :-(.

Alex Card

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Mar 20, 1998, 3:00:00 AM3/20/98
to

OK after much consideration (about 5 mins) here are my favourites;

1. Exile - Has to be this ... awesome even today!
2. Firetrack - Orlando's shoot em up masterpiece
3. Joust - Best ever 2 player game
4. Planetoid - My first game and still a classic
5. Revs - As close as you were ever going to get to realism
6. Mr.Ee - Just great fun and such a great arcade conversion
7. Snapper - Pacman to a tee
8. Chuckie Egg - Playability galore
9. Thrust - Superb sense of gravity
10. Zalaga - Fast and frantic

--
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E-mail : al...@acetone.demon.co.uk
Web Pages : http://www.acetone.demon.co.uk


Andrew Conroy

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Mar 20, 1998, 3:00:00 AM3/20/98
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In article <48297add87s...@argonet.co.uk>,
Stephen Brown <stephe...@argonet.co.uk> wrote:

> Incidentally, has anyone managed to play Castle Quest successfully,
> using the WSS 6502 emulator on a RPC. Using the version I have, there
> seems to be a problem which makes it impossible to jump and catch hold
> of a ladder at the same time. Something which is vital if you are ever
> going to get out of prison.

Yes, you need to bring the stool out with you, drop it under the ladder,
climb on the stool and then jump up! Works for me anyway!

--
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| Coming to you on an Acorn RiscPC SA110 | Snail: 100 Skegby Road, |
| | Kirkby-in-Ashfield, |
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The impossible I can do at once, miracles take a little longer!!


Mike Norton

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Mar 20, 1998, 3:00:00 AM3/20/98
to

In article <4150ec2948%to...@tonyh.tcp.co.uk>, Tony Houghton
<to...@tcp.co.uk> wrote:

> > 2) Impossible Mission
> Not Mission Impossible? Hm, I have a very vague memory of IM as opposed
> to MI, so you may be right. What is it anyway?

Definitely IM! Very similar to Flashback - not so many colours but better
puzzles.



> > 7) Flip
>
> Haven't heard of that either.

Billed as 'cartoon strategy' from 1985 - sort of animated memory/word game
with lots of 'jingles'.


--

mike norton
A3000
in sunny warwickshire!


Stuart Marshall

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Mar 20, 1998, 3:00:00 AM3/20/98
to

Seeing as everyone else seems to be having a go at remembering
their old favourites I'll have a bash...

1. Stock-Car [*]
2. Dunjunz
3. Exile
4. Elite
5. Arcadians
6. Starfleet Encounter [%]
7. Match Day
8. Bar Billiards
9. Revs
10.Eagles Wing

[*] Absolutely addictive 2 player mode - that I still play under
the emulator quite often...

[%] If anyone has this I'd appreciate it :-)

Cheers,

--
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Moderator of comp.sys.acorn.announce. PGP key available

Peter Roberts

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Mar 20, 1998, 3:00:00 AM3/20/98
to

Does anyone remember Sentinel for the beeb - from Firesoft? It was at least
a very different attemp to get away from the ladders and platforms games.
Having said that my daughter loved the chuckie egg conversion.....So did
I...;-)
Peter

David Courtney wrote in message ...


>In article <19980316202...@ladder03.news.aol.com>,
>gary...@aol.com (Gary99129) wrote:

>> everyones list of the favourite 10 games for the BBC.
>

>Have you no respect for people's memory?
>Those of us who played them and are now very very old.
>

>I liked Pengo, or was it pengu.
>

>And I loved that sideways scroller with the bouncing ship.
>But haven't the foggiest what is was called.
>

>And then there was that space invader you could clear 50 aliens on the
>first level, in 12 seconds. P-type or something. But you had to play it at
>school, Or you would need a new keyboard each week.
>

>The rest, would just be the arcade game conversions...
>And something using an analogue joystick before the stupid thing broke.
>And of course minus votes for anything in iso-metric.
>
>Best of luck putting that in a Definition List.
>

Joe Smerdon

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In article <4150ec2948%to...@tonyh.tcp.co.uk>, Tony Houghton
<URL:mailto:to...@tcp.co.uk> wrote:
> In message <na.b47b90482...@argonet.co.uk>
> Mike Norton <mi...@argonet.co.uk> wrote:
>
> > 2) Impossible Mission
>
> Not Mission Impossible? Hm, I have a very vague memory of IM as opposed
> to MI, so you may be right. What is it anyway?

Impossible Mission is the correct name of the game.



> > 3) Imogen
>
> Oh yes, I played that for the first time on 6502em last year, it's great.

That was an absolute _classic_. I loved that one _so_ much,
However, I traded in my last BBC for UKP200 off an SARPC,
so can't play it any more.



> > 7) Flip
>
> Haven't heard of that either.
>

Nor me.

joe
--
Joe Smerdon


Joe Smerdon

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In article <ant20212...@acetone.demon.co.uk>, Alex Card

<URL:mailto:al...@acetone.demon.co.uk> wrote:
> OK after much consideration (about 5 mins) here are my favourites;
>
> 1. Exile - Has to be this ... awesome even today!

I'll go with this one.

> 2. Firetrack - Orlando's shoot em up masterpiece

My bastard disc got corrupted. It was my favourite game ever!



> 3. Joust - Best ever 2 player game

I never actually played it.

> 4. Planetoid - My first game and still a classic

Oh yes. Oh Yes. That was amaaaaazing!

> 5. Revs - As close as you were ever going to get to realism

I didn't like the stupid fence that stopped you going where you liked.

> 6. Mr.Ee - Just great fun and such a great arcade conversion

Never played it.

> 7. Snapper - Pacman to a tee

Not Pacman. Snapper was the original.

> 8. Chuckie Egg - Playability galore

Lasted until I got rid of my BBC.

> 9. Thrust - Superb sense of gravity

My brother turned the monitor upside down on the reverse gravity
levels. Resourcefulness!!

> 10. Zalaga - Fast and frantic

Never played it.


Does anyone remember a game which was played in several time zones?
It was a flight game with the same sort of control as Sinistar (another
classic). I for the life of me can't remember what it was called.

I am surprised to not have seen Stryker's Run so far. That is an
amazing game.

Thank you all for reading.

joe
--
Joe Smerdon


Andrew Bebbington

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Mar 21, 1998, 3:00:00 AM3/21/98
to

> Does anyone remember a game which was played in several time zones?
> It was a flight game with the same sort of control as Sinistar (another
> classic). I for the life of me can't remember what it was called.
>
> I am surprised to not have seen Stryker's Run so far. That is an
> amazing game.
>
> Thank you all for reading.
>
> joe
> --
> Joe Smerdon

Yeah, I remember that. It was a cool game! Can't remember the name though.
And what about Elite? Surely that's got to be on the top ten. And
Nevreyon(is this spelt right?) perhaps?

--
Andrew Bebbington


David Sloan

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Mar 21, 1998, 3:00:00 AM3/21/98
to

Mine went along the lines of:

1 Elite come on everyone - this game made history
2 Citadel always loved a game that was _hard_ to complete
3 Repton3
4 Chuckie Egg
5 Exile
6 Snapper
7 Planetoid

OK - only 7 in there, but I didn't play too many games on the beeb.
(Number 8 would have been one that I wrote myself, but that wouldn't be
fair ;-) )
--
_ _
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_)| | |/|_ |\
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The Turtle Moves!

Laurence Tratt

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Mar 21, 1998, 3:00:00 AM3/21/98
to

Tony Houghton <to...@tcp.co.uk> wrote:

> I never liked Citadel, it had a bad case of "Use the green widget to
> solve the purple blob problem".

Personally, I think Citadel was one of the BBCs great games (it's my
favourite, to be honest with you :)). It was clever and it did squeeze an
awful lot into such a small machine. Let's face it, it was hardly going to
use 24-bit colour so you could see intricate detail on the individual
items was it?


Laurie

Chris Joseph

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In article <ant21011...@stoc.demon.co.uk>,

Joe Smerdon <j...@stoc.demon.co.uk> wrote:
>In article <ant20212...@acetone.demon.co.uk>, Alex Card
><URL:mailto:al...@acetone.demon.co.uk> wrote:
[snip]

>> 3. Joust - Best ever 2 player game
>
>I never actually played it.

Great fun... The one-player game wasn't bad, either...

>Does anyone remember a game which was played in several time zones?
>It was a flight game with the same sort of control as Sinistar (another
>classic). I for the life of me can't remember what it was called.

I think it was simply called something like "Space Pilot". And it
didn't just have the same controls as Sinistar, it was practically
the same game (identical engine, with only slightly differnt object
structures:)...

>I am surprised to not have seen Stryker's Run so far. That is an
>amazing game.

Especially the Master-enhanced version, with graphics that really
looked as though they were using more than eight colours...

I'd probably have to agree with other people in slipping at least
one of the Repton series in, as well...

Chris.
--
"'Water, water everywhere, nor any drop to drink'. So, of course, what
the Ancient Mariner really needed was a reverse-osmosis desalination
plant." - Prof K.J.Ives, RIGB discourse

Tony Houghton

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In message <n2A4...@dcs.kcl.ac.uk>
tr...@dcs.kcl.ac.uk (Laurence Tratt) wrote:

Later games managed to have far more realistic graphics with the same
limitations or even worse. Ricochet and Ravenskull for instance had much
more recognisable objects and they only used 4 colours whereas Citadel
used 8 (plus the other 8 for animation).

Tony Houghton

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In message <203b862948%gl...@glm20.cam.ac.uk>
Gareth Moore <gl...@cam.ac.uk> wrote:

> Also, the BBC version of E-Type was technically amazing (although a boring

> game to play...

I think I'd say the same about the Electron version of FireTrak. The way
it managed vertical scrolling two pixels at a time was one of the
cleverest hacks in history [1] but the game itself was monotonous.

[1] I decided the only way it could possibly achieve scrolling to a
finer degree than 8 pixels on the Electron was to start off each screen
refresh in Mode 6 and change back to Mode 5 shortly down the raster
after a delay loop [2], varying the number of lines in Mode 6 depending
on how far it wanted to scroll.

[2] No clock with a resolution greater than 100Hz available on the
Electron. Peter Scott always used it to good effect to do a palette
switch about a third of the way down the screen to free up extra memory
without having visible mess splodged all over the upper third. The BBC's
extra hardware was sophisticated enough to centralise the display.

Ah, those were the days. Did anyone else used to make sure their
assembly code tended more to reliability than efficiency because they
couldn't always be bothered to save the source (to tape) before testing?
:-)

Stuart Marshall

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Mar 21, 1998, 3:00:00 AM3/21/98
to

In message <4150ec2948%to...@tonyh.tcp.co.uk>
Tony Houghton <to...@tcp.co.uk> wrote:

> > 7) Flip

> Haven't heard of that either.

Flip was an outstanding simple word/card game. IIRC it was two
player - each player choosing a word, then taking turns to match
two cards (like the game we probably all played as young children
"Pairs") upon revealing bits of the word... Great fun.

There was a very similar Archimedes version called "WordPairs" -
which IIRC was released on an Archimedes world cover disk.

Regards,

Stephen Brown

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In article <4829836d06...@argonet.co.uk>,

Andrew Conroy <a.m.c...@argonet.co.uk> wrote:
> In article <48297add87s...@argonet.co.uk>,
> Stephen Brown <stephe...@argonet.co.uk> wrote:

> > Incidentally, has anyone managed to play Castle Quest successfully,
> > using the WSS 6502 emulator on a RPC. Using the version I have, there
> > seems to be a problem which makes it impossible to jump and catch hold
> > of a ladder at the same time. Something which is vital if you are ever
> > going to get out of prison.

> Yes, you need to bring the stool out with you, drop it under the ladder,
> climb on the stool and then jump up! Works for me anyway!

Thanks for that, it works very nicely. You see, I was trying to do it the
same way I always used to do when playing it on the beeb which for some
reason wont work on a RPC. Perhaps now I can complete it ;-)

> > > 5) Erik the Viking -- Mosaic
> > It is a graphical adventure game set in, you've guessed it, Viking times.
> > It was great fun and it was the only adventure game that I ever really got
> > stuck into.

>Is it a text adventure with graphics or an arcade adventure?

It's a text adventure with graphics.

Gary99129

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In article <4150ec2948%to...@tonyh.tcp.co.uk>, Tony Houghton <to...@tcp.co.uk>
writes:

>In message <na.b47b90482...@argonet.co.uk>
> Mike Norton <mi...@argonet.co.uk> wrote:
>
>> 2) Impossible Mission
>
>Not Mission Impossible? Hm, I have a very vague memory of IM as opposed
>to MI, so you may be right. What is it anyway?
>

Impossible Mission, is by US Gold, it was very popular and better on the C64,
it had great speach, I can only vaguely remember the BBC version.

>> 3) Imogen
>
>Oh yes, I played that for the first time on 6502em last year, it's great.
>

Thats in my top ten, but I find it easy.

>> 7) Flip
>
>Haven't heard of that either.

The one where you have to match all the pairs of pictures, great sounds as
well.

Gary99129

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Mar 22, 1998, 3:00:00 AM3/22/98
to

I would just like to thank everybody who has conributed so far, if anyone else
would like to submit their top ten then do so ASAP. Here is my top 10.

1. Elite (Well what else!)
2. Repton 3 (The Best Of The Repton Games)
3. Repton 2 (The Most Challenging Repton Game - The only one I have not
completed.)
4. Imogen (Brilliant Game - although a bit easy.)
5. Chuckee Egg (One of the greatest games ever made on any platform)
6. Zalaga (What can I say, simple but addictive.)
7. Mr Ee (An arcade perfect conversion of Mr Do!)
8. Dare Devil Dennis (See Zalaga)
9. Repton (The Original)
10. Boffin (Great Game)

Other notable mentions must go to the Master Version of Strykers Run, Castle
Quest, Grand Prix Construction Set and Stock Car.

I have never played Exile, so I have no idea what it is like.

Laurence Tratt

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Mar 22, 1998, 3:00:00 AM3/22/98
to

Tony Houghton <to...@tcp.co.uk> wrote:

> Ricochet and Ravenskull for instance had much more recognisable objects
> and they only used 4 colours whereas Citadel used 8 (plus the other 8
> for animation).

Ravenskull I played, but can't remember; Ricochet was something of a
different kettle of fish from Citadel. For one, it was a fair bit later in
the machines life as I remember, so techniques for squeezing the most out
of the machine were better known... Ricochet was also more of a speed thing
and it was a block-based game IIRC and the graphics were a lot more chunky.
If Citadel's graphics had been drawn on the same scale, they'd be about 4
or 5 times bigger than the original... Which rather explains the
"realistic" graphics don't you think? I doubt Citadel could have crammed in
that many more screens than it did which is probably why the graphics were
relatively small. Both games crammed a lot into what was a very small
machine, really.


Laurie

Kira L. Brown

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In message <ant20212...@acetone.demon.co.uk>
Alex Card <al...@acetone.demon.co.uk> wrote:

> OK after much consideration (about 5 mins) here are my favourites;
>
> 1. Exile - Has to be this ... awesome even today!

> 2. Firetrack - Orlando's shoot em up masterpiece

> 3. Joust - Best ever 2 player game

> 4. Planetoid - My first game and still a classic

> 5. Revs - As close as you were ever going to get to realism

> 6. Mr.Ee - Just great fun and such a great arcade conversion

> 7. Snapper - Pacman to a tee

> 8. Chuckie Egg - Playability galore

> 9. Thrust - Superb sense of gravity

> 10. Zalaga - Fast and frantic
>

Arcadians was cool, Meteors was very cool (esp. on the Master)
and Thrust was positively superconducting.

Oh yes.

Repton (all of them) was good, and Micro Power's Stock Car Racer
was good fun with a friend to play it with.

Twin Kingdom Valley was really, really good, and Sphinx Adventure
was amazingly absorbing.

Those were the days... just me, my three Electrons and a dodgy
tape deck cranking out an alternating sequence of games and
Madness tapes... :-)


kira.

--
Kira L. Brown. Testing Zap 1.39. Brave or what?
10 REPEAT PRINT "Hello world!":UNTIL FALSE

James Larcombe

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In article <4b80ec2948%to...@tonyh.tcp.co.uk> Tony Houghton wrote:

> Did anyone ever like Quest? I bought it and it looked as if it could be
> quite good, but it just didn't seem possible.

I remember that. I never got anywhere on it either, but I did play around
with the cheat mode for a while (type REINCAT when paused I believe).

There were several other Citadel-style games released as `B-sides' on
Superior compilations etc., anyone remember Star Port or Baron?

Of course, the finest Citadel-style game that wasn't Citadel was the
Palace of Magic, even if it did have some ridiculously hard puzzles.
Get the frog, anyone? :-)

James Larcombe.
jlar...@arcade.demon.co.uk

Anti-UCE address: jlarcombe at arcade dot demon period co period uk
Please translate this Anti-UCE address for private replies - thank you.
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___ ___ ___ ___ ___ ___ | Free Internet E-mail and Anti-UCE News |
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| The Definitive Acorn BBS | http://arcade.demon.co.uk at weekends |

Jim White

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In article <980322...@arcade.demon.co.uk>,

address...@nospam.demon.co.uk (James Larcombe) wrote:
> I remember that. I never got anywhere on it either, but I did play around
> with the cheat mode for a while (type REINCAT when paused I believe).

I borrowed this off a mate, but that was aeons ago, and I don`t think ZI
actually played it.

Give me SPyCat anyday.

Now that was a game, arcade style with puzzles and some interesting
locations.

Rob

--
Rob White,ZFC Si (Not long till "P" now), tre...@argonet.co.uk Wimbledon London England
Ocean Colour Scene, Red Dwarf, The Fast Show, Acorn Computing, Acorn Gaming, Playstation, The ZFCFriends, Quadrophenia, The X Files, Black Adder, Simpsons, Natalie Imbruglia, Scooters, The Who, Frasier, Xena, Hamsters, ALIENS,
Who says life sucks?


I want to believe.


Gareth Moore

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In message <ant21011...@stoc.demon.co.uk>

Joe Smerdon <j...@stoc.demon.co.uk> wrote:
> > 7. Snapper - Pacman to a tee
>
> Not Pacman. Snapper was the original.

Hmm? Pacman came before Snapper, and Snapper came in two versions - the
identical-graphics-to-Pacman version 1, and the later version 2 with redrawn
graphics (but identical gameplay). Originally published by AcornSoft.

> Does anyone remember a game which was played in several time zones?
> It was a flight game with the same sort of control as Sinistar (another
> classic). I for the life of me can't remember what it was called.

Superior Software's Space Pilot.

There was also a port of Sinistar: Superior Software's Death Star.

Both of these games run under Warm Silence Software's !6502Em.


Gareth

--
CAMBRIDGE - March 23rd, Cambridge Cafe Radio launches 1pm on 107.9FM
RADIO Listen to my show from 9-10pm on that day & every Monday

Alex Card

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Mar 22, 1998, 3:00:00 AM3/22/98
to

In article <35136895...@globalnet.co.uk>, Andrew Bebbington

> And what about Elite? Surely that's got to be on the top ten. And
> Nevreyon(is this spelt right?) perhaps?

Granted, Elite was a classic (as was Sentinel) but personally once
you'd reached Elite status and completed all the missions what was the
point? 8-p. No, in honesty I could've done without the trading aspect
and been happy just to blatt things.

Nevryon!... Hmm ... about 58th in my top 10 8-)

Tony Houghton

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In message <ant21011...@stoc.demon.co.uk>
Joe Smerdon <j...@stoc.demon.co.uk> wrote:

[Imogen]

> That was an absolute _classic_. I loved that one _so_ much,
> However, I traded in my last BBC for UKP200 off an SARPC,
> so can't play it any more.

Yes you can if you don't mind paying 15ukp and perhaps getting into
dodgy ground over copyright: buy 6502em and download a copy of the game
from "The BBC Lives" web site.

What a shame Superior have exercised their copyright and had most of
the best games removed from the site :-( (surely they don't still
*sell*?), but Imogen was by MicroPower IIRC so it should still be there.

Tony Houghton

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In message <980322...@arcade.demon.co.uk>
address...@nospam.demon.co.uk (James Larcombe) wrote:

> In article <4b80ec2948%to...@tonyh.tcp.co.uk> Tony Houghton wrote:
>
> > Did anyone ever like Quest? I bought it and it looked as if it could be
> > quite good, but it just didn't seem possible.
>

> I remember that. I never got anywhere on it either, but I did play around
> with the cheat mode for a while (type REINCAT when paused I believe).

I remember that, it only worked a few times though. And you needed it,
the monsters were too hard to dodge.

> There were several other Citadel-style games released as `B-sides' on
> Superior compilations etc., anyone remember Star Port or Baron?

I think I had Baron and maybe another one. Was Baron the one where any
key opened any door, but you could only use each one once? I preferred
having a specific key for a specific door.

Tony Houghton

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In message <na.1ffae8482...@argonet.co.uk>
Jim White <ji...@argonet.co.uk> wrote:

> Give me SPyCat anyday.
>
> Now that was a game, arcade style with puzzles and some interesting
> locations.

I really liked that. And the arcade bits weren't so hard you couldn't do
it without cheating like the other games. It was just about the only
arcade adventure I got to the end of (excluding individual levels in
Ricochet), but I needed a bit of help because of a bug - IIRC Margo
Thatch would accept the money from you making it impossible to use it
where it was meant and complete the game.

Tony Houghton

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In message <ce16fb2a48%gl...@glm20.cam.ac.uk>
Gareth Moore <gl...@cam.ac.uk> wrote:

> In message <ant21011...@stoc.demon.co.uk>
> Joe Smerdon <j...@stoc.demon.co.uk> wrote:

> > > 7. Snapper - Pacman to a tee
> >
> > Not Pacman. Snapper was the original.
>
> Hmm? Pacman came before Snapper, and Snapper came in two versions -
> the identical-graphics-to-Pacman version 1, and the later version 2
> with redrawn graphics (but identical gameplay). Originally published
> by AcornSoft.

Snapper 2's graphics were based on Ms Pacman I think. That version was
released on the Electron as Snapper - the Electron didn't have the
original. It was a bit jerkier than the BBC version IIRC because of the
Elk's lack of speed especially in modes 0-3.

Jim White

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In article <cdd5752b48%to...@tonyh.tcp.co.uk>, Tony Houghton

<to...@tcp.co.uk> wrote:
> I really liked that. And the arcade bits weren't so hard you couldn't do
> it without cheating like the other games. It was just about the only
> arcade adventure I got to the end of (excluding individual levels in
> Ricochet), but I needed a bit of help because of a bug - IIRC Margo
> Thatch would accept the money from you making it impossible to use it
> where it was meant and complete the game.

The one thing I found wrong with it is, like most games, you play it a lot,
and then you get bored with it.

Alright there`s two...
You get far (ie: into Space) and then you forget to change it back to the
oxygen tank.

:o(

Neil Brown

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Mar 23, 1998, 3:00:00 AM3/23/98
to

At 18:46:21 on Mon, 23 Mar 1998, Tony Houghton wrote:
>What a shame Superior have exercised their copyright and had most of
>the best games removed from the site :-( (surely they don't still
>*sell*?), but Imogen was by MicroPower IIRC so it should still be there.

Are Superior still around then? I thought they'd died out ages ago.

- NJB

Richard Drysdall

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Mar 24, 1998, 3:00:00 AM3/24/98
to

In article <ant21011...@stoc.demon.co.uk>, Joe Smerdon
<j...@stoc.demon.co.uk> wrote:

>In article <ant20212...@acetone.demon.co.uk>, Alex Card
><URL:mailto:al...@acetone.demon.co.uk> wrote:

[ snip ]

>> 9. Thrust - Superb sense of gravity
>


>My brother turned the monitor upside down on the reverse gravity
>levels. Resourcefulness!!

I tried this too, but it inverted the colours on my monitor, and I thought
it might be bad for it. Does anyone know 1) Why this might happen and 2)
Would it have been bad for the monitor?

Said monitor is now dead anyway...

--
Richard Drysdall, University of Waikato, New Zealand
* Please remove the upper case letters from my email address to reply. *

Information gathering organisations are hereby denied permission to use
any personal information pertaining to myself (including my email address)
in any form of commercial transaction.
Unsolicited email will be forwarded to the appropriate postmasters.

Tim B

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Mar 24, 1998, 3:00:00 AM3/24/98
to

In message <6f633k$qhe$1...@plug.news.pipex.net>
"Peter Roberts" <prob...@gardnermerchant.com> wrote:

> Does anyone remember Sentinel for the beeb - from Firesoft? It was at least
> a very different attemp to get away from the ladders and platforms games.
> Having said that my daughter loved the chuckie egg conversion.....So did
> I...;-)
> Peter
>
I seem to remember seeing something about a playstation version of
sentinal recently...

Joe Smerdon

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Mar 24, 1998, 3:00:00 AM3/24/98
to

In article <drysdallSPAMFREE...@drysdall.phys.waikato.ac.nz>,

Richard Drysdall <URL:mailto:drysdall...@waikato.ac.nz> wrote:
> In article <ant21011...@stoc.demon.co.uk>, Joe Smerdon
> <j...@stoc.demon.co.uk> wrote:
>
> >In article <ant20212...@acetone.demon.co.uk>, Alex Card
> ><URL:mailto:al...@acetone.demon.co.uk> wrote:
>
> [ snip ]
>
> >> 9. Thrust - Superb sense of gravity
> >
> >My brother turned the monitor upside down on the reverse gravity
> >levels. Resourcefulness!!
>
> I tried this too, but it inverted the colours on my monitor, and I thought
> it might be bad for it. Does anyone know 1) Why this might happen and 2)
> Would it have been bad for the monitor?

It inverted the colours on that monitor, which still continued to work
for another ten years before finally being thrown out.

So:
1) No idea. (Maybe the beam controller things (forget the real name) got
settled into being the right way up and went slightly out of place when you
moved it)

2) Probably not, really.

joe
--
Joe Smerdon


Gary99129

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Mar 25, 1998, 3:00:00 AM3/25/98
to

Having read everybodys lists etc. One thing springs to mind, am I the only
person that likes Boffin? I must have different tastes.

Gary99129

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Mar 25, 1998, 3:00:00 AM3/25/98
to

>Give me SPyCat anyday.

>Now that was a game, arcade style with puzzles and some interesting
>locations.

What was Spycat all about? My mate bought it on tape, I don't know why because
everyone I knew had Disc Drives. Anyway I never head the chance to play it and
I wanted to know is it any good.

P.S. How many Play It Again Sam's did Superior release, I lost track after 14.


Gareth Moore

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Mar 25, 1998, 3:00:00 AM3/25/98
to

In message <7e15762b48%to...@tonyh.tcp.co.uk>

Tony Houghton <to...@tcp.co.uk> wrote:
> In message <ce16fb2a48%gl...@glm20.cam.ac.uk>
> Gareth Moore <gl...@cam.ac.uk> wrote:
> > In message <ant21011...@stoc.demon.co.uk>
> > Joe Smerdon <j...@stoc.demon.co.uk> wrote:
> > > > 7. Snapper - Pacman to a tee
> > >
> > > Not Pacman. Snapper was the original.
> >
> > Hmm? Pacman came before Snapper, and Snapper came in two versions -
> > the identical-graphics-to-Pacman version 1, and the later version 2
> > with redrawn graphics (but identical gameplay). Originally published
> > by AcornSoft.
>
> Snapper 2's graphics were based on Ms Pacman I think.

I doubt it. Ms. Pacman had the original ghosts, and Ms. Pacman looks very
little like Snapper (v.2), other than being mainly yellow and having
some sort of hat thing. The idea of changing the graphics was to avoid
copyright problems, anyway, so they would hardly be likely to copy an
alternative Namco game! ;)

(Also in Ms. Pacman there are interludes and the maze changes, but I realise
you weren't saying the game was the same)

> That version was released on the Electron as Snapper - the Electron didn't
> have the original. It was a bit jerkier than the BBC version IIRC because
> of the Elk's lack of speed especially in modes 0-3.

Oh. I spent many happy hours playing Snapper on the BBC, anyway. :)


Gareth

--

Gareth Moore

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Mar 25, 1998, 3:00:00 AM3/25/98
to

In message <bcf1e72b48%tim...@armage.demon.co.uk>

Yes. Sentinel Returns, or something like that. It has 'improved' graphics
but almost identical gameplay, apparently, but with a gentler learning
curve.

Tony Houghton

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Mar 25, 1998, 3:00:00 AM3/25/98
to

In message <199803250115...@ladder03.news.aol.com>
gary...@aol.com (Gary99129) wrote:

> Having read everybodys lists etc. One thing springs to mind, am I the
> only person that likes Boffin? I must have different tastes.

I liked Boffin 2, I never really got to play Boffin (1) very much
because when I had an Electron I could only play Boffin, and when I got
a BBC I wasn't so interested in either because IIRC I couldn't crack the
copy protection to make it load from disc.

In Boffin 2 I got to a certain screen that I could never complete.

Andrew Conroy

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Mar 25, 1998, 3:00:00 AM3/25/98
to

In article <199803250115...@ladder03.news.aol.com>,

Gary99129 <gary...@aol.com> wrote:
> Having read everybodys lists etc. One thing springs to mind, am I the
> only person that likes Boffin? I must have different tastes.

Nope, you're not the only one, Boffin (1 and 2) were some of my favourite
games, along with Citadel and Frak! Am I the only one who didn't
particularly get into Elite?

BTW, has anybody got a version of Boffin 1 working on 6502Em? I've got
Boffin2 but not Boffin1 :-(

--
+----------------------------------------+---------------------------------+
| Andrew Conroy, Primary School Teacher | email: a.m.c...@argonet.co.uk |
| Coming to you on an Acorn RiscPC SA110 | Snail: 100 Skegby Road, |
| | Kirkby-in-Ashfield, |
| 'OwlArt' on IRC (ZFC A) | Nottingham. U.K. |
+----------------------------------------+---------------------------------+
The impossible I can do at once, miracles take a little longer!!


James Larcombe

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Mar 25, 1998, 3:00:00 AM3/25/98
to

In article <2561752b48%to...@tonyh.tcp.co.uk> Tony Houghton wrote:

> What a shame Superior have exercised their copyright and had most of
> the best games removed from the site :-( (surely they don't still
> *sell*?)

What do Superior actually do now? Are they still in business?

Andrew Conroy

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Mar 26, 1998, 3:00:00 AM3/26/98
to

In article <5828832c48%to...@tonyh.tcp.co.uk>,

Tony Houghton <to...@tcp.co.uk> wrote:
> I liked Boffin 2, I never really got to play Boffin (1) very much
> because when I had an Electron I could only play Boffin, and when I got
> a BBC I wasn't so interested in either because IIRC I couldn't crack the
> copy protection to make it load from disc.

Oh, I never had that problem, both Boffin and Boffin2 were "backups"
which just *Backup'd ;-)

wa...@csnovell.ucc.ie

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Mar 26, 1998, 3:00:00 AM3/26/98
to

My top ten Beeb games:

1. Karate Combat
2. Repton
3. Revs
4. Impossible Mission
5. Codename Droid
6. Way of the Exploding Fist
7. Elite
8. Galaforce II
9. Crazee Rider
10. Barbarian

Karate Combat was done in MODE 1, wasn't it?
If so, then approximately how much memory would have
been available to code the game and graphics???

Does anyone know how many fighting games there were,
and how good they were, along with the graphics mode
used???

James Turner

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Mar 27, 1998, 3:00:00 AM3/27/98
to

On 21 Mar 1998, Chris Joseph wrote:

> In article <ant21011...@stoc.demon.co.uk>,
> Joe Smerdon <j...@stoc.demon.co.uk> wrote:

> >Does anyone remember a game which was played in several time zones?
> >It was a flight game with the same sort of control as Sinistar (another
> >classic). I for the life of me can't remember what it was called.
>

> I think it was simply called something like "Space Pilot". And it
> didn't just have the same controls as Sinistar, it was practically
> the same game (identical engine, with only slightly differnt object
> structures:)...

It was indeed Space Pilot, by Superior Software. The time zones were
(roughly)

Year Opposition (small and large)
1914 Bi-planes, Airships
1943 Spitfires, Large bomber-type aircraft
1970 Helecopters, large helecopter (a bit like a Chinook)
1980 Fighter Jets, Large bomber-type aircraft, different colour to 1943
1999 Flying saucers, Big flying saucers

There was a bug/cheat mode that allowed you to start at any time zone.
Something like holding down Space and Escape to start the game, it would
then "time travel" through the levels until both keys were released.

The spacecraft that the player controlled was (as far as I remember)
exactly identical to the spacecraft in Sinistar, in both appearance and
controls.

> >I am surprised to not have seen Stryker's Run so far. That is an
> >amazing game.
>
> Especially the Master-enhanced version, with graphics that really
> looked as though they were using more than eight colours...

I had a Master Compact, but had the 5.25" disc version of Stryker's Run
for my BBC, so never got to see the enhanced graphics. I would be
interested in seeing a screen-shot if there is one on the web somewhere. :)

> I'd probably have to agree with other people in slipping at least
> one of the Repton series in, as well...

I vaguely remember having "Repton 4" and "Repton 5", both of which were
the same as Repton (the original) but with different levels. I suspect
that they could be unofficial modifications by a third party rather than
Superior Software, which would probably be concentrating on sets of Repton 3
levels. Any ideas?

--
_______James Turner - ja...@cyberplayce.com________
"I need a vacation" - The Terminator
___________________________________________________


Chris Joseph

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Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <Pine.SOL.3.91.98032...@ccub.wlv.ac.uk>,

James Turner <ja...@cyberplayce.com> wrote:
>On 21 Mar 1998, Chris Joseph wrote:
[snip]

>> >I am surprised to not have seen Stryker's Run so far. That is an
>> >amazing game.
>>
>> Especially the Master-enhanced version, with graphics that really
>> looked as though they were using more than eight colours...
>
>I had a Master Compact, but had the 5.25" disc version of Stryker's Run
>for my BBC, so never got to see the enhanced graphics. I would be
>interested in seeing a screen-shot if there is one on the web somewhere. :)

Pass - My copy of the master version died a long time ago anyway, so I'm
afraid I can't help there.

>> I'd probably have to agree with other people in slipping at least
>> one of the Repton series in, as well...
>
>I vaguely remember having "Repton 4" and "Repton 5", both of which were
>the same as Repton (the original) but with different levels. I suspect
>that they could be unofficial modifications by a third party rather than
>Superior Software, which would probably be concentrating on sets of Repton 3
>levels. Any ideas?

Well, there was a "Repton 4" included as part of the Repton Infinity
package (probably still one of the best games creators around, because
the biggest limit to what you could do with it was definitely the
memory restrictions of the system). However, ISTR that that was quite
different to Repton 3 (much more so than the various level packs), and
I'm *sure* there was never an official Repton 5.

Just to add to the confusion, there's also a Risc-OS game called
Repton 4: Ego, where you have to assemble jigsaw puzzles, and which
has vaguely 3D graphics...

Chris.
--
"'Water, water everywhere, nor any drop to drink'. So, of course, what
the Ancient Mariner really needed was a reverse-osmosis desalination
plant." - Prof K.J.Ives, RIGB discourse

James Larcombe

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Mar 27, 1998, 3:00:00 AM3/27/98
to

In article <5828832c48%to...@tonyh.tcp.co.uk> Tony Houghton wrote:

> In Boffin 2 I got to a certain screen that I could never complete.

I think everyone had this. Something to do with spiders, if my memory serves
me. :-)

Sadly my Boffin/Boffin 2 tape seems to be a little the worse for wear, and no
matter how hard I try it won't transfer to my Arc via !Tapes. Maybe I need a
new tape player.

BTW is it just my tapes/player, or are ZX Spectrum tapes a lot easier to
transfer (using !Tapes) than BBC ones? It seems to be a lot less fussy about
the volume level.

Chris Sawer

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Mar 27, 1998, 3:00:00 AM3/27/98
to

In message <6fgp2j$qf8$1...@news.ox.ac.uk>
trin...@sable.ox.ac.uk (Chris Joseph) wrote:

> In article <Pine.SOL.3.91.98032...@ccub.wlv.ac.uk>, James
> Turner <ja...@cyberplayce.com> wrote:
> > On 21 Mar 1998, Chris Joseph wrote:
> [snip]
> > > > I am surprised to not have seen Stryker's Run so far. That is an
> > > > amazing game.
> > >
> > > Especially the Master-enhanced version, with graphics that really
> > > looked as though they were using more than eight colours...
> >
> > I had a Master Compact, but had the 5.25" disc version of Stryker's Run
> > for my BBC, so never got to see the enhanced graphics. I would be
> > interested in seeing a screen-shot if there is one on the web somewhere.
> > :)
>
> Pass - My copy of the master version died a long time ago anyway, so I'm
> afraid I can't help there.

I have it running fine on 6502em using the Master ROMS, so if anyone wants
some screen shots, feel free to e-mail me. I'm afraid I don't have a web site
to put them on, though.

Someone earlier mentioned Boffin - this was one of my all time favourite BBC
games. I even got my BBC down from the loft and made a serial cable to
transfer it to 6502em. After all that, it didn't work! And I discovered the
BBC Lives site shortly afterwards...

Chris

--
Chris Sawer - Worthing, Sussex, England
chris...@usa.net
PGP public key available on request

John Kortink

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Mar 28, 1998, 3:00:00 AM3/28/98
to

So many ... My 'most played' :

1. Elite
2. Labyrinth
3. Xor
4. Repton
5. Zalaga
6. Fortress
7. Firetrack

Keith Mckillop

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Mar 28, 1998, 3:00:00 AM3/28/98
to

In message <Pine.SOL.3.91.98032...@ccub.wlv.ac.uk>, James
Turner wrote:

> On 21 Mar 1998, Chris Joseph wrote:

>> In article <ant21011...@stoc.demon.co.uk>,
>> Joe Smerdon <j...@stoc.demon.co.uk> wrote:

>>> Does anyone remember a game which was played in several time zones?
>>> It was a flight game with the same sort of control as Sinistar (another
>>> classic). I for the life of me can't remember what it was called.
>>
>> I think it was simply called something like "Space Pilot". And it
>> didn't just have the same controls as Sinistar, it was practically
>> the same game (identical engine, with only slightly differnt object
>> structures:)...

> It was indeed Space Pilot, by Superior Software. The time zones were
> (roughly)

> Year Opposition (small and large)
> 1914 Bi-planes, Airships
> 1943 Spitfires, Large bomber-type aircraft
> 1970 Helecopters, large helecopter (a bit like a Chinook)
> 1980 Fighter Jets, Large bomber-type aircraft, different colour to 1943
> 1999 Flying saucers, Big flying saucers

Hmm, that sounds very much like Air Supermacy to me.

In fact, it's almost identical apart from 1970.


Keith

Anti-UCE address: kmc at arcade dot demon period co period uk

Chris Joseph

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Mar 29, 1998, 3:00:00 AM3/29/98
to

In article <980329...@arcade.demon.co.uk>,

Keith Mckillop <address...@nospam.demon.co.uk> wrote:
>In message <Pine.SOL.3.91.98032...@ccub.wlv.ac.uk>, James
>Turner wrote:
>
>>> In article <ant21011...@stoc.demon.co.uk>,
>>> Joe Smerdon <j...@stoc.demon.co.uk> wrote:
>
>>>> Does anyone remember a game which was played in several time zones?
>>>> It was a flight game with the same sort of control as Sinistar (another
>>>> classic). I for the life of me can't remember what it was called.
[snip]

>> It was indeed Space Pilot, by Superior Software. The time zones were
>> (roughly)
>
>> Year Opposition (small and large)
>> 1914 Bi-planes, Airships
>> 1943 Spitfires, Large bomber-type aircraft
>> 1970 Helecopters, large helecopter (a bit like a Chinook)
>> 1980 Fighter Jets, Large bomber-type aircraft, different colour to 1943
>> 1999 Flying saucers, Big flying saucers
>
>Hmm, that sounds very much like Air Supermacy to me.
>
>In fact, it's almost identical apart from 1970.

Well, not quite - Space Pilot is a BBC game from the early 80's, based
on the Sinistar engine, whereas Air Supremacy is a Risc-OS game from about
ten years later, using the same 3D engine as Conqueror and Zarch.

Personally, I reckoned Conqueror was the best of the three - Air Supremacy
seems to be just a little *too* hard, and it's very easy to run out of
fuel three inches from the landing strip of the base and die immediately,
when you could have coasted onto the base...

Andrew Conroy

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Mar 29, 1998, 3:00:00 AM3/29/98
to

In article <9971972d48%ro...@usa.net>,

Chris Sawer <chris...@usa.net> wrote:
> Someone earlier mentioned Boffin - this was one of my all time
> favourite BBC games. I even got my BBC down from the loft and made a
> serial cable to transfer it to 6502em. After all that, it didn't work!
> And I discovered the BBC Lives site shortly afterwards...

... but did you get the version of Boffin from there to work? I haven't
:-(

Jon Hall

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Mar 29, 1998, 3:00:00 AM3/29/98
to

In article <6fm01n$m21$1...@news.ox.ac.uk>,
Chris Joseph <trin...@sable.ox.ac.uk> wrote:

[snip]

> Personally, I reckoned Conqueror was the best of the three - Air >Supremacy
> seems to be just a little *too* hard, and it's very easy to run out of
> fuel three inches from the landing strip of the base and die immediately,
> when you could have coasted onto the base...

Yes I agree. 'Conqueror' was very good, but my copy always freezes after
level 20.
Air Supremacy was way to difficult IMHO....

--


_________________________________
()____) )) 삓삓삓삓삓삓삓삓삓삓삓삓삓삓삓삓
| acorn_.._ _ _. _| _ | http://www.acornarcade.com
| (_|| (_(_|(_|(/_ | 삓삓삓삓삓삓삓삓삓삓삓삓삓삓삓삓
| the acorn games paradise | Jon Hall (S/A Reviews)
|__________________________| j...@acornarcade.com


Chris Sawer

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Mar 29, 1998, 3:00:00 AM3/29/98
to

In message <482e878519...@argonet.co.uk>
Andrew Conroy <a.m.c...@argonet.co.uk> wrote:

> In article <9971972d48%ro...@usa.net>,
> Chris Sawer <chris...@usa.net> wrote:
> > Someone earlier mentioned Boffin - this was one of my all time favourite
> > BBC games. I even got my BBC down from the loft and made a serial cable
> > to transfer it to 6502em. After all that, it didn't work! And I
> > discovered the BBC Lives site shortly afterwards...
>
> ... but did you get the version of Boffin from there to work? I haven't :-(
>

No, it was exactly the same as the version transferred from my BBC! Anyone
know of a fix?

Keith Mckillop

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Mar 30, 1998, 3:00:00 AM3/30/98
to

In message <6fm01n$m21$1...@news.ox.ac.uk>, Chris Joseph wrote:

> In article <980329...@arcade.demon.co.uk>,
> Keith Mckillop <address...@nospam.demon.co.uk> wrote:
>> In message <Pine.SOL.3.91.98032...@ccub.wlv.ac.uk>,
>> James Turner wrote:
>>>
>>> In article <ant21011...@stoc.demon.co.uk>,
>>> Joe Smerdon <j...@stoc.demon.co.uk> wrote:
>>>>
>>>> Does anyone remember a game which was played in several time zones?
>>>> It was a flight game with the same sort of control as Sinistar (another
>>>> classic). I for the life of me can't remember what it was called.
>>> [snip]
>>> It was indeed Space Pilot, by Superior Software. The time zones were
>>> (roughly)
>>>
>>> Year Opposition (small and large)
>>> 1914 Bi-planes, Airships
>>> 1943 Spitfires, Large bomber-type aircraft
>>> 1970 Helecopters, large helecopter (a bit like a Chinook)
>>> 1980 Fighter Jets, Large bomber-type aircraft, different colour to 1943
>>> 1999 Flying saucers, Big flying saucers
>>
>> Hmm, that sounds very much like Air Supermacy to me.
>>
>> In fact, it's almost identical apart from 1970.

> Well, not quite - Space Pilot is a BBC game from the early 80's, based
> on the Sinistar engine, whereas Air Supremacy is a Risc-OS game from
> about ten years later, using the same 3D engine as Conqueror and Zarch.

> Personally, I reckoned Conqueror was the best of the three - Air
> Supremacy seems to be just a little *too* hard, and it's very easy to run
> out of fuel three inches from the landing strip of the base and die
> immediately, when you could have coasted onto the base...

You just needed to get the hang of Air Supremacy, and know your fuel limits. I
loved playing the 1980's mission, but I never quite finished the futuristic
mission, which was nearly impossible.

Ian Molton

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Mar 30, 1998, 3:00:00 AM3/30/98
to

In article <351D3205...@inter.nl.net>,
John Kortink <kor...@inter.nl.net> wrote:
> 2. Labyrinth

My favourite!

--
-Ian aka Lennier
Acorn Computers, the best in the world
http://www.users.zetnet.co.uk/hawk/
BaBe - Womens human rights organisation in Croatia
http://www.users.zetnet.co.uk/hawk/babe/

Stephen Brown

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Mar 30, 1998, 3:00:00 AM3/30/98
to

In article <482e878519...@argonet.co.uk>,

Andrew Conroy <a.m.c...@argonet.co.uk> wrote:
> In article <9971972d48%ro...@usa.net>,
> Chris Sawer <chris...@usa.net> wrote:
> > Someone earlier mentioned Boffin - this was one of my all time
> > favourite BBC games. I even got my BBC down from the loft and made a
> > serial cable to transfer it to 6502em. After all that, it didn't work!
> > And I discovered the BBC Lives site shortly afterwards...

> ... but did you get the version of Boffin from there to work? I haven't
> :-(

No, I couldn't get Boffin to work either, downloaded from "BBC Lives", but I
can get Boffin 2 to work.

Another game which I have failed to get working is Firetrack :-(, it gets as
far as the Blue screen and then reports the error "Handle is either closed or
illegal". Which may suggest that there is a file missing, now if only I
could get ExmonII working then perhaps I would be able to sort this problem
out. ExmonII requires write protection on the sideways ram, which
unfortunately, 6502Em doesn't appear to be able to do.

Steve.

--
______ _
/ \ | | http://www.argonet.co.uk/users/stephen.brown
\ ___/ | |_ ___ __ __ ___
\__ \ | _| / _ \ \ \/ / / _ \ SA RISC PC, 18Mb.
/ \ | |___ | __/ \ / | __/
\______/ |_____| \___| \/ \___|


Andy Jeffery

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Mar 31, 1998, 3:00:00 AM3/31/98
to

In article <482ef743d...@staffs.ac.uk>, Ian Molton

<URL:mailto:mh12...@cr10m.staffs.ac.uk> wrote:
> In article <351D3205...@inter.nl.net>,
> John Kortink <kor...@inter.nl.net> wrote:
> > 2. Labyrinth
>
> My favourite!
>

--
Andy Jeffery Somerset,UK
RiscPC,StrongArmed


Andy Jeffery

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Apr 1, 1998, 3:00:00 AM4/1/98
to

Something seems to have gone with my last post??

The point that I was making was that the Acorn community / programmers may
well be more productive if they concentrated on producing Acorn versions of
older classic games with less emphasis on the latest graphic hardware - such
as Civillization II.

Trying to constantly keep up with the latest block-buster which even the
average clone can't without major surgery seems to be futile. There are
plenty of games of recent years that offer real playability without requiring
the latest graphic hardware. My experience of most recent games is that the
more sophisticated the graphics become the poorer the game play.

Civ II is an excellent game that would be much, much better if it was ported
to Acorn and made use of Acorn's superior GUI. If a less-American orientated
version was produced it could also be improved.

My contention is that a turn-based, hex board game of this type with a really
strong game-play design and quality grahics (I would be willing to help in
this area) has much more chance of success than a 3D graphic intensive affair
that even on other platforms requires an army of programmers/designers to
complete.

Anyone interested or is there a Civ II already being produced out there?

Thomas Rankin

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Apr 2, 1998, 3:00:00 AM4/2/98
to

>
> Anyone interested or is there a Civ II already being produced out there?
> --
> Andy Jeffery Somerset,UK
> RiscPC,StrongArmed

Well if it's a licenced conversion then the graphics won't be too tricky
anyway! they are all on the CIV CD as GIF files !

Darren Salt

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Apr 2, 1998, 3:00:00 AM4/2/98
to

In message <268e992e48%ro...@usa.net>
Chris Sawer <chris...@usa.net> wrote:

> In message <482e878519...@argonet.co.uk>


> Andrew Conroy <a.m.c...@argonet.co.uk> wrote:
>> In article <9971972d48%ro...@usa.net>,
>> Chris Sawer <chris...@usa.net> wrote:
>>> Someone earlier mentioned Boffin - this was one of my all time favourite
>>> BBC games. I even got my BBC down from the loft and made a serial cable
>>> to transfer it to 6502em. After all that, it didn't work! And I
>>> discovered the BBC Lives site shortly afterwards...
>> ... but did you get the version of Boffin from there to work? I haven't
>> :-(

> No, it was exactly the same as the version transferred from my BBC! Anyone
> know of a fix?

Unfortunately, no... and I don't think that some levels will work properly
anyway due to the screen mode used by 6502Em; IIRC, some are over 32
character rows high, or over 40 wide (mode 1).

The Electron version seems to work, though I don't remember where I got it.

--
| Darren Salt anti-UCE | 01268 515441 | Toon Army | Acorn Risc PC,
| arcsalt@spuddy,mew,co,uk | free mail, news | Season ticket | A3010, Spec+3,
| darren,salt@unn,ac,uk | nr Ashington, Northumberland | BBC Master
| Never reply to spam, not even to say 'remove'

"It'll drive the conspiracy nuts crazy, but WTH."

Andrew Conroy

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Apr 3, 1998, 3:00:00 AM4/3/98
to

In article <980328...@arcade.demon.co.uk>,

James Larcombe <address...@nospam.demon.co.uk> wrote:
> In article <5828832c48%to...@tonyh.tcp.co.uk> Tony Houghton wrote:
>
> > In Boffin 2 I got to a certain screen that I could never complete.
>
> I think everyone had this. Something to do with spiders, if my memory
> serves me. :-)

I seem to remember getting a very long way, and I don't think I actually
got stuck anywhere, just eventually ran out of lives :-)

Jonathan Gutteridge

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Apr 5, 1998, 4:00:00 AM4/5/98
to

In article <482ef743d...@staffs.ac.uk>, Ian Molton
<mh12...@cr10m.staffs.ac.uk> writes

>In article <351D3205...@inter.nl.net>,
> John Kortink <kor...@inter.nl.net> wrote:
>> 2. Labyrinth
>
>My favourite!
>
Yeah, i remember this one, i remember it being well quick and a massive
game..much of which was green..Did anyone even have the game Maid
Marrion on the Acorn Electron, i think my sister played that game to
death, that and The Last Ninja...Just out of intrest why was it called a
BBC??..Is it anything to do with the broardcasting company???

Jonathan
<From his room in Norwich>
--
email : edi...@zigon.demon.co.uk
web : www.zigon.demon.co.uk
mobile phone : 0441-195941

Andrew McMurry

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Apr 6, 1998, 3:00:00 AM4/6/98
to

In article <3524137A...@nortel.co.uk> Thomas Rankin <T.Ra...@nortel.co.uk> writes:

> Anyone interested or is there a Civ II already being produced out there?

Well if it's a licenced conversion then the graphics won't be too tricky


anyway! they are all on the CIV CD as GIF files !

There is GNU licenced source code for a Civ clone out there:
http://www.daimi.aau.dk/~allan/freeciv.html
or http://freeciv.ultraviolet.org/

It has most Civ II features, but is only a multiplayer version. It doesn't
yet have the AI.

Andrew

graham.t...@sunderland.ac.uk

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Apr 7, 1998, 3:00:00 AM4/7/98
to

In article <doEHxHAo...@zigon.demon.co.uk>,
Jonathan Gutteridge <edi...@zigon.demonspam.co.uk> wrote:

> Just out of intrest why was it called a
> BBC??..Is it anything to do with the broardcasting company???

Oddly enough, yes! As well as being prime-mover in the
computers for schools initiative, Beeb also had a
regular show called Mirco Live that was dedicated to the machine,
and you could also (AFAIR) download programs from teletext.
Don't ask me how, I was only 7 when BBC Elite came out...

-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/ Now offering spam-free web-based newsreading

Matthew Hambley

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Apr 12, 1998, 3:00:00 AM4/12/98
to

In message <6ge5eu$79g$1...@nnrp1.dejanews.com>
graham.t...@sunderland.ac.uk wrote:

> In article <doEHxHAo...@zigon.demon.co.uk>,
> Jonathan Gutteridge <edi...@zigon.demonspam.co.uk> wrote:
>
> > Just out of intrest why was it called a
> > BBC??..Is it anything to do with the broardcasting company???
>
> Oddly enough, yes! As well as being prime-mover in the
> computers for schools initiative, Beeb also had a
> regular show called Mirco Live that was dedicated to the machine,
> and you could also (AFAIR) download programs from teletext.
> Don't ask me how, I was only 7 when BBC Elite came out...

That's about right. However the way I recall it there was 'The Computer
Program' which was designed to teach people how to use and program a
computer. The BBC comisioned a computer to use for this and the contract
was awarded to Acorn. Hence the BBC Micro. 'Micro Live' came later and
was a programme about computers in general. I have fond memory's of it.
It featured the Beeb a lot as that was the BBC's computer. Micro Live even
had an owl in its title sequence but they covered other machines too. In
my oppinion it was a much more interesting programme than 'The Net' which
is the closest we have now.

I must have been about 5 when the Beeb was released! :-)

--
(\/)atthew Hambley ---------------------\ "Tell me what you know or I'll pee
term : cee...@cee.hw.ac.uk \ in your ear."
holiday : mham...@arcade.demon.co.uk \ Gaspode interviews a gargoyle
WWW : http://www.cee.hw.ac.uk/~ceemah/ \---------------------------------

Matthew Hambley

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Apr 12, 1998, 3:00:00 AM4/12/98
to

In message <ant01065...@brean.demon.co.uk>
Andy Jeffery <an...@brean.demon.co.uk> wrote:
[ snip idea for port of Civ II ]

> My contention is that a turn-based, hex board game of this type with a
> really strong game-play design and quality grahics (I would be willing to
> help in this area) has much more chance of success than a 3D graphic
> intensive affair that even on other platforms requires an army of
> programmers/designers to complete.
>
> Anyone interested or is there a Civ II already being produced out there?

Firstly, Civ II uses a square board, not hexes. There is at least one,
possibly two plans afoot to produce a Civ II like game. Unfortunately
they have been in the pipeline for at least a year or two so I'm not too
confident that they will every surface.

David Watson

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Apr 12, 1998, 3:00:00 AM4/12/98
to

In message <doEHxHAo...@zigon.demon.co.uk>
Jonathan Gutteridge <edi...@zigon.demonspam.co.uk> wrote:

> Just out of intrest why was it called a
> BBC??..Is it anything to do with the broardcasting company???

Yes. The British Broadcasting Company wanted a computer platform that they
could use for educational programs IIRC. I think that the Sinclar Spectrum
was also in the running. Hmm, if it had been chosen by the Beeb would we
all be using 233Mz Spectrums?
--
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David Watson

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Apr 12, 1998, 3:00:00 AM4/12/98
to

Manuel Timmers

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Apr 13, 1998, 3:00:00 AM4/13/98
to

In article <ant01065...@brean.demon.co.uk>, Andy Jeffery

<URL:mailto:an...@brean.demon.co.uk> wrote:
> Something seems to have gone with my last post??
>
> The point that I was making was that the Acorn community / programmers may
> well be more productive if they concentrated on producing Acorn versions of
> older classic games with less emphasis on the latest graphic hardware - such
> as Civillization II.


Sounds great.

Perhaps to get those "not too old but still old" Risc OS games
working could be a thriving adventure in itself (especially to
produce it without us, poor souls, forking out another 20 UKP per
game-update or utility)

Yes, I'm thinking about games like:
Birds of War and Chopper Force.

Besides when will Acorn user put a great lost game on the disc again?
I thought that part of their new policy was to put a re-vived game on
monthly cover discs, or am I wrong?

Regards,

Manuel
--
Manuel Timmers, StarLight Corp., email star...@innet.be
Personal WWW-pages at http://www.club.innet.be/~year0332/
StarLight Corp. WWW-pages at http://www.whib.be/starcorp

**** Acorn Risc OS Systems: Seeing is Believing! ****


Dave

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Apr 18, 1998, 3:00:00 AM4/18/98
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In message <dc2aee2948%d.s....@argonet.co.uk>
Stuart Marshall <d.s....@argonet.co.uk> wrote:

> Seeing as everyone else seems to be having a go at remembering
> their old favourites I'll have a bash...
>
> 1. Stock-Car [*]


> [*] Absolutely addictive 2 player mode - that I still play under
> the emulator quite often...

Coo! I vaguely remember spending hours playing this game with
a neighbour! Can it be downloaded from anywhere?

BTW does anyone else remember Vindaloo?

--
DFL


Gareth Moore

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Apr 27, 1998, 3:00:00 AM4/27/98
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In message <288eab3848%d...@wireless.demon.co.uk>

Dave <d...@wireless.demon.co.uk> wrote:
> Coo! I vaguely remember spending hours playing this game with
> a neighbour! Can it be downloaded from anywhere?

It used to be on The BBC Lives!, but it might not be there any longer.

> BTW does anyone else remember Vindaloo?

Absolutely. Wasted ages playing that!


Gareth

--
Gareth Moore Station Manager, Cambridge University Radio
Downing College, CB2 1DQ gl...@cam.ac.uk
32-bit Acorn Gaming WWW Pages http://www.doggysoft.co.uk/gaming/
====== The longest running regularly updated Acorn WWW magazine ======


Ian Molton

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Apr 27, 1998, 3:00:00 AM4/27/98
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In article <07a1e3d48%gl...@glm20.cam.ac.uk>,

Gareth Moore <gl...@cam.ac.uk> wrote:
> > BTW does anyone else remember Vindaloo?

> Absolutely. Wasted ages playing that!

Hell yeah...

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