Has anybody managed to successfully used Tom White's tiling program
"Alhambra"? There doesn't seem to be any user's guide or description
of how to use it. I was able to run it bringing up a graphics window
but I couldn't much of anything with it. There appears to be some
tiling functions (e.g. Manual Tiler, Sequential Tiler, etc.) but they
aren't available from the menus. If I could figure out how to use this
program, it might save me months of work. I would appreciate any help
I could get.
-- Glenn C. Rhoads
Hi Glenn,
Have you contacted the author for help? Most authors are more than happy to
answer questions from potential customers.
Scott Kane
Moderator comp.software.shareware.*
Have you checked out the website? (Google is your friend ... Google is
your friend ...)
--- Christopher Heckman
Yes, that is the site for the program but as I said there doesn't seem
to
be any documentation on how to use the program.
I emailed the author but have not received any response.
> I emailed the author but have not received any response.
Well. I'd say that's the answer to your question. Email once more and if
you get no response then you're either dealing with an author with a spam
filter switched so high he can't communicate with users or he couldn't care
less to respond. Either way I'd not be looking at investing time or money
in unsupported software.
Sincerely
Scott Kane
Moderator comp.software.shareware.*
> Yes, that is the site for the program but as I said there doesn't seem to
> be any documentation on how to use the program.
No documentation is a sign that the author simply is not serious about his
or her work. I'd not waste your time on such a product (or money) and would
have a look elsewhere. I'm not sure what you mean by "tiling" but if it's
just tiling graphics there are plenty of programs out there - if it is for
game "tiling" then again there are plenty of options out there.
Scott Kane
Moderator comp.software.shareware.*
By tiling I mean tiling the euclidean plane. In my case the tiles will
be polygons. A particular tile is said to tile the plane if you can fit
copies of tile together without gaps or overlap so that they cover the
entire plane -- like a jigsaw puzzle.
What I want is a program that takes an arbitary polygon as input
and then starts trying all possible ways of putting copies of the tile
together until it either (a) proves that it cannot tile the plane or
(b) stops at some point and displays the partial tilings it found
that might possibly be extended into a planar tiling. Unfortunately,
Alhambra seems to be the only available program that has an
automated tiling capability for an arbitrary polygon. Furthermore,
the source code is available so that I could modify it which is
something that I would want to do no matter what tiling program
I used (there are some unique things I would need to add).
The only other option I have is write such a program myself from
scratch. I would rather not spend months doing so if I don't have to.
> The only other option I have is write such a program myself from
> scratch. I would rather not spend months doing so if I don't have to.
I hope you find a solution and sorry I could not offer something more
substantial for you.
Cheers
Scott Kane
Moderator comp.software.shareware.*
> The only other option I have is write such a program myself from
> scratch. I would rather not spend months doing so if I don't have to.
You might alternatively start by choosing polygons which you know you
can tile already. These tilings can be quite complex; see, for example
http://home.comcast.net/~tessellations/tessellations.htm
for a collection of the 14 known ways a pentagon (non-regular) can tile
the plane.
Cheers - Chas