http://www.bcs-cmsg.org.uk/events/e20091117.shtml
Presented by Gordon Milligan, RealTimeWorlds
(This talk was postponed from the 1 day event on 22 October)
Synopsis
Gordon will be reviewing his experience in the processes employed in
large game projects with up to 70 staff including coders, designers
and artists.
He reviews experiences of moving from using a single mainline for all
staff to a more flexible model coordinating the work of multiple SCRUM
teams. He will discuss the many transition and mind set issues that
needed to be addressed during this time of great change.
The old mainline model was broken severely on many occasions, and
caused large reductions in productivity. To counteract this they
created an excessive and restrictive pre-check in process that was
cumbersome and long.
Over time they moved to change the purpose of the mainline from being
a development codeline for the whole team to the central codeline to
consolidate all feature work into one place where it can be
scrutinised by the Quality Assurance team. Each separate SCRUM team
was given its own development codeline which fed completed features
into the mainline. Changing the process in this way has been useful
but it is a tricky transition to achieve. There were many problems
that needed addressed and some have lingered for months.
Regards
Robert
BCS CMSG Chair