val = get(handlePOPUPMENU,'Value');
string_list = get(Scenario_Lister,'String');
selected_string = string_list{val};
SelectedItem = val;
To populate the popup menu use:
string_list{1} = date1;
string_list{2} = date2;
...etc...
set(handlePOPUPMENU,'String',string_list);
Hope it helps...
Vasi
The second is:
function POPUPMENU_CreateFcn(hObject, eventdata, handles)
Do I put the populating code under the first one or the second one,
or somewhere else entirely?