Introducing 'Admiral 64'
I don't know if anyone else has used that name before, so I can always
change it.. but I've started writing my new Commodore-on-Intel
operating system I've mentioned before. I spent most of yesterday
designing a screen-editor. It is now in a somewhat usable state.
I've put the file out on my webserver for anyone who wants to try it
out:
http://galaxy22.dyndns.org/admiral.exe
It is only 17K and it will be even smaller once I'm able to get rid of
some libraries I'm currently using but won't be needing eventually.
As far as the screen editor goes, here is what is left to do:
-impliment PETSCII character set.
-impliment " in quotes" behavior.
-impliment direct reading of keyboard, which will allow me to dump
those extra C libraries and be able to read things like shift and
control, so I can do things like color-changes on the number keys,
reverse text, clr-home, runstop/restore, etc..
-impliment graphics modes
Once I have all that going, it will be a matter of writing a BASIC
interpereter and load/save routines.
I plan to add some graphics commands for changing various screen
modes, and plotting pixels and basic shapes.
And for the first time ever, you'll be able to operate in BASIC while
in graphics mode (without doing a split-screen) I plan to have the
screen editor work exactly the same in graphics modes so you could
actually print text, do input statements, etc, and be able to draw
graphics on the screen any way you like.