The reason I ask is that when I include a 'double' variable I get an
unresolved external __fltused. It doesn't appear to make any difference
if change to use a 'float' variable.
If it makes any difference I'm working on a WDM driver using DriverWorks
(from NuMega's DriverStudio) and VC++ 6, SP6.
Thanks, in anticipation, for any help/comments/advice/pointers to other
sources of help.
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Fenster
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Maxim Shatskih, Windows DDK MVP
StorageCraft Corporation
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http://www.storagecraft.com
"Fenster" <fen...@croctec.co.uk> wrote in message
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Thanks,
Joe
"Maxim S. Shatskih" <ma...@storagecraft.com> wrote in message
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Maxim Shatskih, Windows DDK MVP
StorageCraft Corporation
ma...@storagecraft.com
http://www.storagecraft.com
"joe rickson" <jric...@micron.com> wrote in message
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Checking through the .c/.cpp/.h files in the "NTDDK" and "Program Files"
(for VC++ and DriverStudio) directories there are different references
to _fltused as int, const int and as ULONG. Does anyone think it will
make any difference? Having tried all three in my build it doesn't seem
to but how can I be sure?
The other thing I found was initialisation of _fltused to 0, 0x9875 and
0x9876 (in different places/files). Does anyone know what the relevance
of these values may be?
Thanks again.
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Fenster
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"Fenster" <fen...@croctec.co.uk> wrote in message
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