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Linux Quake with QUAKE106.ZIP?

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Tim D. Gilman

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Nov 18, 1996, 3:00:00 AM11/18/96
to

I understand I am supposed to get this file:
ftp.cdrom.com:/quake/idstuff/quake/quake101.zip
However, that didn't seem to exist, so I picked up quake106.zip.

I installed the DOS version, then booted linux and did a recursive copy
of my DOS quake directory onto my linux directory, with directory
structures intact. Copied the xquake stuff into that directory.

tdgilman:~/quake$ xquake

Drumroll....

Added packfile ./id1/pak0.pak (339 files)
FindFile: can't find gfx/pop.lmp
Playing shareware version.
Error: You must have the registered version to use modified games

Aw, dang...

Ok, the instructions were really simple. I assume this is related
to the fact fact that I picked up quake106.zip instead of quake101.zip.
Can anyone tell me how to make it work with the 106 version, or
alternatively tell me where 101 is still lying around?

--
Tim D. Gilman <tdgi...@best.com>
http://www.best.com/~tdgilman
.fvwmrc archive: ftp://ftp.best.com/pub/tdgilman/Fvwmrcs

Disastry

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Nov 20, 1996, 3:00:00 AM11/20/96
to

On 18 Nov 1996 21:28:32 -0800, tdgi...@best.com (Tim D. Gilman) wrote:

_ I understand I am supposed to get this file:
_ ftp.cdrom.com:/quake/idstuff/quake/quake101.zip
_ However, that didn't seem to exist, so I picked up quake106.zip.

_ I installed the DOS version, then booted linux and did a recursive copy
_ of my DOS quake directory onto my linux directory, with directory
_ structures intact. Copied the xquake stuff into that directory.

_ tdgilman:~/quake$ xquake

_ Drumroll....

_ Added packfile ./id1/pak0.pak (339 files)
_ FindFile: can't find gfx/pop.lmp
_ Playing shareware version.
_ Error: You must have the registered version to use modified games

_ Aw, dang...

_ Ok, the instructions were really simple. I assume this is related
_ to the fact fact that I picked up quake106.zip instead of quake101.zip.
_ Can anyone tell me how to make it work with the 106 version, or
_ alternatively tell me where 101 is still lying around?

it is not errror. it just means that you have shareware version.
it will be the same with 101, sso dont bother to find/dload it.

Disastry

Sergio Riveros

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Nov 20, 1996, 3:00:00 AM11/20/96
to

Disastry (ppsa...@mail.vernet.lv) wrote:

: _ tdgilman:~/quake$ xquake

: _ Drumroll....

: _ Aw, dang...

: Disastry

It is an error, since the 1.06 Pak file is different than 1.01 it thinks
it is a modified wad and will not let you play it even though it is
the shareware version, I had this problem with an older version of quake
vesion quake.

There are 3 solutions:
1.use Pak file 1.01 with linux quake 1.01
2.get the register version (maybe, should work, but do not know for sure).
3.use a very old linux quake, I read an article that 0.91 did not check for
the shareware status of the game, however it is very buggy, and I do not
recommned it.

Since quake1.01 has a few bugs it would be nice for quake1.06 to come out for
linux.
--
Sergio Riveros
http://www.unm.edu/~riveros

Mark Orr

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Nov 20, 1996, 3:00:00 AM11/20/96
to

Sergio Riveros wrote:

> Since quake1.01 has a few bugs it would be nice for quake1.06 to come out for
> linux.

Quake 1.06 for Linux is out -- ported by Linus Torvalds himself. It's
on helsinki now in the testing directory.

_But only for DEC Alpha CPU's_

Oh well.

---
Mark Orr
mar...@intersurf.com

G Sumner Hayes

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Nov 20, 1996, 3:00:00 AM11/20/96
to

riv...@musca.unm.edu (Sergio Riveros) writes:
>
> It is an error, since the 1.06 Pak file is different than 1.01 it thinks
> it is a modified wad and will not let you play it even though it is
> the shareware version, I had this problem with an older version of quake
> vesion quake.
>
> There are 3 solutions:
> 1.use Pak file 1.01 with linux quake 1.01

Is this available online?

Cordially,

Sumner

--
Respond by post or email, but please don't CC: postings to me; my mailbox
is already quite full.

Azunna Anyanwu

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Nov 20, 1996, 3:00:00 AM11/20/96
to Tim D. Gilman

Tim D. Gilman wrote:
>
> tdgilman:~/quake$ xquake

>
> Added packfile ./id1/pak0.pak (339 files)
> FindFile: can't find gfx/pop.lmp
> Playing shareware version.

> Error: You must have the registered version to use modified games
>
> Can anyone tell me how to make it work with the 106 version, or
> alternatively tell me where 101 is still lying around?

I could have sworn that I used quake executable from 1.06 into
/usr/games/quake and then copied the two pak files and config.cfg into
./id1. But since you say that didn't work, you can still get previous
versions of DOS quake (even .91) from
http://www.happypuppy.com/games/lordsoth/
I just realized something else. I can't get xquake to work but
xf86quake works beautifully and so that is what I use all the time. I
believe the error message you have is what I got from xquake.
--
Azunna Anyanwu '00
Computer Science Concentrator / Pre-med
any...@fas.harvard.edu http://www.fas.harvard.edu/~anyanwu
"To err is human but to really foul things up requires a computer."

Saadiq Rodgers-King

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Nov 20, 1996, 3:00:00 AM11/20/96
to any...@fas.harvard.edu

Azunna Anyanwu wrote:
>
> Tim D. Gilman wrote:
> >
> > tdgilman:~/quake$ xquake
> >
> > Added packfile ./id1/pak0.pak (339 files)
> > FindFile: can't find gfx/pop.lmp
> > Playing shareware version.
> > Error: You must have the registered version to use modified games
> >
> > Can anyone tell me how to make it work with the 106 version, or
> > alternatively tell me where 101 is still lying around?
>
> I could have sworn that I used quake executable from 1.06 into
> /usr/games/quake and then copied the two pak files and config.cfg into
> ./id1. But since you say that didn't work, you can still get previous
> versions of DOS quake (even .91) from
> http://www.happypuppy.com/games/lordsoth/
> I just realized something else. I can't get xquake to work but
> xf86quake works beautifully and so that is what I use all the time. I
> believe the error message you have is what I got from xquake.

That's pretty damn amusing because I have the exact opposite problem.
XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
for love or money. I get an error something like Xlib can't find DGA
component or something. I had pretty much on getting it to work under
Linux. I play under Win95, when I do play. Any tips? I'm running
Slackware 3.1. Yourself? Which archives did you use? I got
intel_linux_quake101.tgz from somewhere and I use the id1 folder from my
regged installation of 1.06. I would really prefer to get this working.
:-| Thanks for any help you can give...
--

Saadiq Rodgers-King

Never ascribe to malice that which can be
adequately explained by stupidity.
--Anonymous

**** Christmas Cancelled -- Joseph Confessed ****

Mark Vojkovich

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Nov 20, 1996, 3:00:00 AM11/20/96
to

In article <56u7k1$6...@crawler.dlc.fi> ppsa...@mail.vernet.lv (Disastry) writes:
>On 18 Nov 1996 21:28:32 -0800, tdgi...@best.com (Tim D. Gilman) wrote:
>
>_ I understand I am supposed to get this file:
>_ ftp.cdrom.com:/quake/idstuff/quake/quake101.zip
>_ However, that didn't seem to exist, so I picked up quake106.zip.
>
>_ I installed the DOS version, then booted linux and did a recursive copy
>_ of my DOS quake directory onto my linux directory, with directory
>_ structures intact. Copied the xquake stuff into that directory.
>
>_ tdgilman:~/quake$ xquake
>
>_ Drumroll....
>
>_ Added packfile ./id1/pak0.pak (339 files)
>_ FindFile: can't find gfx/pop.lmp
>_ Playing shareware version.
>_ Error: You must have the registered version to use modified games

>
>_ Aw, dang...
>
>_ Ok, the instructions were really simple. I assume this is related
>_ to the fact fact that I picked up quake106.zip instead of quake101.zip.
>_ Can anyone tell me how to make it work with the 106 version, or
>_ alternatively tell me where 101 is still lying around?

>
>it is not errror. it just means that you have shareware version.
>it will be the same with 101, sso dont bother to find/dload it.
>

What? I didn't understand that answer. The correct answer is
that linux quake only works with 1.01. It works with both shareware
and registered versions. Do some web searches for the quake pages.
I found an old 1.01 shareware version lurking on one of those. It
works fine.


MArk.

Mark Brophy

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Nov 21, 1996, 3:00:00 AM11/21/96
to

Saadiq Rodgers-King <saa...@princeton.edu> writes:

>Azunna Anyanwu wrote:
>>
>That's pretty damn amusing because I have the exact opposite problem.
>XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
>for love or money. I get an error something like Xlib can't find DGA
>component or something. I had pretty much on getting it to work under

You need a newer version of XFree86, one that supports direct access to
the display ram. 3.1.2 is out now, so get that.

Mark Brophy

David Pfitzner

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Nov 21, 1996, 3:00:00 AM11/21/96
to

ch...@sirwal.mmcc.monash.edu.au (Mark Brophy) writes:

> Saadiq Rodgers-King <saa...@princeton.edu> writes:
>
> >XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
> >for love or money. I get an error something like Xlib can't find DGA
> >component or something. I had pretty much on getting it to work under
>
> You need a newer version of XFree86, one that supports direct access to
> the display ram. 3.1.2 is out now, so get that.
^^^^^
You mean 3.2

BTW, I've found that intel_linux_quake101 works fine with
the pak files from registered DOS v1.06

--
David Pfitzner d...@mso.anu.edu.au
<URL:http://msowww.anu.edu.au/%7Edwp>

Mark Brophy

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Nov 21, 1996, 3:00:00 AM11/21/96
to

David Pfitzner <d...@mso.anu.edu.au> writes:

>ch...@sirwal.mmcc.monash.edu.au (Mark Brophy) writes:
>> Saadiq Rodgers-King <saa...@princeton.edu> writes:
>>
>> >XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
>> >for love or money. I get an error something like Xlib can't find DGA
>> >component or something. I had pretty much on getting it to work under
>>
>> You need a newer version of XFree86, one that supports direct access to
>> the display ram. 3.1.2 is out now, so get that.
> ^^^^^
> You mean 3.2

Oops, so I do. 8)

Mark Brophy

Matthew Cummings

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Nov 21, 1996, 3:00:00 AM11/21/96
to

In article <chaos.848552529@sirwal>,

ch...@sirwal.mmcc.monash.edu.au (Mark Brophy) writes:
> the display ram. 3.1.2 is out now, so get that.

He really ought to get the 3.2 since it's the latest.
--
cumm...@mcmsys.com
http://www.mcmsys.com/~cummings

Saadiq K. Rodgers-King

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Nov 21, 1996, 3:00:00 AM11/21/96
to Azunna Anyanwu

On Thu, 21 Nov 1996, Azunna Anyanwu wrote:

> OK. I don't know what version of Slackware I'm running under (newbie :)
> but I have kernel 2.0.25 and the I downloaded my distribution from
> tsx-11.mit.edu only 2 weeks ago. How can I tell what version I have?

If you d/led it 2 weeks ago then I'm pretty sure it would be 3.1.
Especially if it came with 2.0.x kernels. I think the highest kernel that
3.0 came with was 1.3.12 or something.

> I understand your problem. I also play under Win95 also because I
> can't get the joystick (no flames) to work in Quake even though I loaded a
> joystick module which detects my joystick at startup. Also, my SB AWE 32
> is being a pain (everytime I run make config or sound, it compiles fine
> but I still can't hear sound; it's probably the PnPray).

Are you sure that it is compiling fine? I mean, do you have anything else
that is giving you sound properly? If not, make sure you look at
/usr/src/linux/drivers/sound/Readem.linux cuz there is one step where you
create a /dev/ file which isn't obvious unless you RTFM. I don't know how
many times I tried before I got it right. Good luck tho...

> I got the same archive but I don't know where from. It's still on
> my HD so I could send it to you if you want it. OK, this is what I did:
> I have 2 HDs (2GB Win95 and 540MB Linux). I have the registered version
> of Quake on the 2GB partition (/dev/hda1). On my 540MB (/dev/hdc1), I
> created a quake directory in /usr/games/. I untarred the intel_linux_???
> to /usr/games/quake and created a id1 dir in that. I copied over my
> quake.exe from /dosc/??? to quake (same directory where the stuff was
> untarred). I then copied the 2 pak files (pak0.pak and pak1.pak) into
> id1. I also copied my config.cfg and autoexec.cfg into id1.
> The version of quake that I am running in dosc is 1.06 (I applied
> the patch). quake.exe was replaced and then I ran patch which did
> something else. However, in Linux, it says I'm running 1.01. I had heard
> that if you applied the patch and then used that exe in Linux, it wouldn't
> work but it worked for me.
> I hoped this helped. I'm not running Linux right now but if you
> want me to test something, I'd be happy too.

I'm gonna' wait till I have a little time on my hands, maybe the
weekend, and then I'm gonna' follow you steps exactly. Thanks and good
luck.

BTW, I was actually surprised to see someone at Harvard using Linux who
was a CS major as well. I'm not sure why tho. I should have realized
that CS majors everywhere would be using it for the exact reason I am.
Thanks again...

Saadiq Rodgers-King
saa...@princeton.edu

Azunna Anyanwu

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Nov 21, 1996, 3:00:00 AM11/21/96
to Saadiq Rodgers-King

OK. I don't know what version of Slackware I'm running under (newbie :)
but I have kernel 2.0.25 and the I downloaded my distribution from
tsx-11.mit.edu only 2 weeks ago. How can I tell what version I have?
I understand your problem. I also play under Win95 also because I
can't get the joystick (no flames) to work in Quake even though I loaded a
joystick module which detects my joystick at startup. Also, my SB AWE 32
is being a pain (everytime I run make config or sound, it compiles fine
but I still can't hear sound; it's probably the PnPray).
I got the same archive but I don't know where from. It's still on
my HD so I could send it to you if you want it. OK, this is what I did:
I have 2 HDs (2GB Win95 and 540MB Linux). I have the registered version
of Quake on the 2GB partition (/dev/hda1). On my 540MB (/dev/hdc1), I
created a quake directory in /usr/games/. I untarred the intel_linux_???
to /usr/games/quake and created a id1 dir in that. I copied over my
quake.exe from /dosc/??? to quake (same directory where the stuff was
untarred). I then copied the 2 pak files (pak0.pak and pak1.pak) into
id1. I also copied my config.cfg and autoexec.cfg into id1.
The version of quake that I am running in dosc is 1.06 (I applied
the patch). quake.exe was replaced and then I ran patch which did
something else. However, in Linux, it says I'm running 1.01. I had heard
that if you applied the patch and then used that exe in Linux, it wouldn't
work but it worked for me.
I hoped this helped. I'm not running Linux right now but if you
want me to test something, I'd be happy too.

--
Azunna Anyanwu '00 Greenough User Assistant
any...@fas.harvard.edu http://www.fas.harvard.edu/~anyanwu


Computer Science Concentrator / Pre-med

On Wed, 20 Nov 1996, Saadiq Rodgers-King wrote:

> Azunna Anyanwu wrote:
> >
> > Tim D. Gilman wrote:
> > >
> > > tdgilman:~/quake$ xquake
> > >

> > > Added packfile ./id1/pak0.pak (339 files)

> > > FindFile: can't find gfx/pop.lmp

> > > Playing shareware version.


> > > Error: You must have the registered version to use modified games
> > >

> > > Can anyone tell me how to make it work with the 106 version, or

> > > alternatively tell me where 101 is still lying around?
> >

> > I could have sworn that I used quake executable from 1.06 into
> > /usr/games/quake and then copied the two pak files and config.cfg into
> > ./id1. But since you say that didn't work, you can still get previous
> > versions of DOS quake (even .91) from
> > http://www.happypuppy.com/games/lordsoth/
> > I just realized something else. I can't get xquake to work but
> > xf86quake works beautifully and so that is what I use all the time. I
> > believe the error message you have is what I got from xquake.
>

> That's pretty damn amusing because I have the exact opposite problem.

> XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
> for love or money. I get an error something like Xlib can't find DGA
> component or something. I had pretty much on getting it to work under

Azunna Anyanwu

unread,
Nov 21, 1996, 3:00:00 AM11/21/96
to

David Pfitzner (d...@mso.anu.edu.au) wrote:

: ch...@sirwal.mmcc.monash.edu.au (Mark Brophy) writes:
: > Saadiq Rodgers-King <saa...@princeton.edu> writes:
: >
: > You need a newer version of XFree86, one that supports direct access to
: > the display ram. 3.1.2 is out now, so get that.
: ^^^^^
: You mean 3.2

: BTW, I've found that intel_linux_quake101 works fine with
: the pak files from registered DOS v1.06

So have I.

Mike Romberg

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Nov 21, 1996, 3:00:00 AM11/21/96
to

>>>>> " " == Azunna Anyanwu <any...@fas.harvard.edu> writes:

[snip]

> I could have sworn that I used quake executable from 1.06 into
> /usr/games/quake and then copied the two pak files and
> config.cfg into ./id1. But since you say that didn't work, you
> can still get previous versions of DOS quake (even .91) from
> http://www.happypuppy.com/games/lordsoth/

None of the links on this site point to real files. So, at least
from here, one can not get an older version. Maybe someone out there
knows where quake-1.01 can be found.

Mike Romberg (rom...@fsl.noaa.gov)

kel...@earthlink.net

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Nov 21, 1996, 3:00:00 AM11/21/96
to

http://www.cs.washington.edu/homes/tlau/linux-game.html

Chack it out all Linux Games pretty much available...
That's where I found the newest xquake tar.

Enjoy.

Linus Torvalds

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Nov 22, 1996, 3:00:00 AM11/22/96
to

In article <56uu90$4...@lynx.unm.edu>,

Sergio Riveros <riv...@musca.unm.edu> wrote:
>
>Since quake1.01 has a few bugs it would be nice for quake1.06 to come out for
>linux.

Quake 1.06 _is_ available for Linux, but currently only on the alpha
platform. The reason is very simple: I don't have access to any fast
Intel-based machines at home, and as I've been busy with my masters
thesis lately I haven't had time to look into the Intel stuff.

Anyway, I'll try to make Quake 1.06 available on intel too, initially
only the straight X version I suspect, but hopefully eventually the
XF86-enhanced version where you can use the mouse too..

Linus

Joseph F. Bergevin

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Nov 22, 1996, 3:00:00 AM11/22/96
to

In rec.games.computer.quake.misc Linus Torvalds <torv...@linux.cs.Helsinki.FI>
wrote:

: Intel-based machines at home, and as I've been busy with my masters


: thesis lately I haven't had time to look into the Intel stuff.

Aw, come on! Let's get our priorities straight here! :)

Saadiq Rodgers-King

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Nov 22, 1996, 3:00:00 AM11/22/96
to

Linus Torvalds wrote:
>
> In article <56uu90$4...@lynx.unm.edu>,
> Sergio Riveros <riv...@musca.unm.edu> wrote:
> >
> >Since quake1.01 has a few bugs it would be nice for quake1.06 to come out for
> >linux.
>
> Quake 1.06 _is_ available for Linux, but currently only on the alpha
> platform. The reason is very simple: I don't have access to any fast
> Intel-based machines at home, and as I've been busy with my masters
> thesis lately I haven't had time to look into the Intel stuff.
>
> Anyway, I'll try to make Quake 1.06 available on intel too, initially
> only the straight X version I suspect, but hopefully eventually the
> XF86-enhanced version where you can use the mouse too..
>
> Linus

I think that is about all we can ask for. Much thanks.

Mike Romberg

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Nov 22, 1996, 3:00:00 AM11/22/96
to

>>>>> " " == kellysb <kel...@earthlink.net> writes:

> http://www.cs.washington.edu/homes/tlau/linux-game.html Chack
> it out all Linux Games pretty much available... That's where I
> found the newest xquake tar.

Yes, but the version of quake referenced from here is 1.06 which
does not seem to work with the linux binaries.

Chris Laas

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Nov 22, 1996, 3:00:00 AM11/22/96
to

Mark Brophy wrote:

> David Pfitzner <d...@mso.anu.edu.au> writes:
> >ch...@sirwal.mmcc.monash.edu.au (Mark Brophy) writes:
> >> Saadiq Rodgers-King <saa...@princeton.edu> writes:
> >> >XQuake works fine, I wouldn't say beautifully, but XF86Quake won't run
> >> >for love or money. I get an error something like Xlib can't find DGA
> >> >component or something. I had pretty much on getting it to work under
> >> You need a newer version of XFree86, one that supports direct access to
> >> the display ram. 3.1.2 is out now, so get that.
> > ^^^^^
> > You mean 3.2

Sorry for posting something non-topical to the thread, but I figured
this was as good a place to jump in as any :)

I'm having hellish problems with Linux xquake. I start playing, but
after a couple of seconds later the thing crashes with a floating
exception. I thought maybe it was the Pentium float bug, but I got my
Pentium after that was fixed, and anyway DOS and Win95 quake work just
fine. Essential info:

CPU: Pentium
OS: Linux (kernel 2.0.23, Slackware installation (extensively modified))
XWindows: XFree86 3.1.2 (do you think upgrading to 3.2 would help?)
PROGS.DAT: both 1.01 and 1.06 fail in the same way.

Has anyone else encountered this problem? Does anyone have any possible
solutions?

Thanks!

--Xris

--
Good health is merely the slowest rate at which one can die.

Chris "Xris" Laas, Global Dictator in the making.
When I have attained my glorious destiny, I will have my own domain.
Until then, you can reach me at chr...@cybercom.net.

Chris Laas

unread,
Nov 22, 1996, 3:00:00 AM11/22/96
to

Thanks!

--Xris

--
Laugh and the world laughs with you,
Weep and you weep alone,
For the sad old earth must borrow its mirth,
But has trouble enough of its own.
-- Ella Wheeler Wilcox

Saadiq Rodgers-King

unread,
Nov 22, 1996, 3:00:00 AM11/22/96
to Chris Laas

> I'm having hellish problems with Linux xquake. I start playing, but
> after a couple of seconds later the thing crashes with a floating
> exception. I thought maybe it was the Pentium float bug, but I got my
> Pentium after that was fixed, and anyway DOS and Win95 quake work just
> fine. Essential info:
>
> CPU: Pentium
> OS: Linux (kernel 2.0.23, Slackware installation (extensively modified))
> XWindows: XFree86 3.1.2 (do you think upgrading to 3.2 would help?)
> PROGS.DAT: both 1.01 and 1.06 fail in the same way.
>
> Has anyone else encountered this problem? Does anyone have any possible
> solutions?

I can't reply for sure but my best guess would be to upgrade to XFree86
3.2 and see what happens. I was having problems with xf86quake and it
turned out that although I had thought I had upgraded, I was still
running the XF86_S3 server from 3.1.2. A sym link hadn't been updated
properly. Good luck.

Phil Ross

unread,
Nov 23, 1996, 3:00:00 AM11/23/96
to

In article <574d3g$3...@linux.cs.Helsinki.FI>, Linus Torvalds wrote:
>Quake 1.06 _is_ available for Linux, but currently only on the alpha
>platform. The reason is very simple: I don't have access to any fast
Well, when I was looking for kernel 2.0.26, I found these in the
testing directory:

Current directory is /pub/People/Torvalds_Linus/testing

Up to higher level directory
alpha-ELF-xquake-1.06.gz 242 Kb Wed Nov 13 14:52:00 1996
alpha-ELF-xquake.gz 239 Kb Fri Oct 4 12:01:00 1996
axp-bash.gz 380 Kb Fri Mar 10 00:00:00 1995
axp-net.tar.gz 277 Kb Mon Jul 10 00:00:00 1995
axp-patch-e2fsprog.gz 17 Kb Sun Mar 12 00:00:00 1995
axp-uemacs.gz 116 Kb Thu Mar 23 00:00:00 1995
e2fsprogs-0.5a.tar.gz 222 Kb Sun Mar 12 00:00:00 1995
i386-ELF-xquake-1.06.gz 145 Kb Fri Nov 22 15:43:00 1996


Is the i386-ELF-xquake-1.0.6.gz not really 1.06???

I downloaded it and it worked and when I start it it says 1.06.

*shrug*


-Phil


Cory Hill

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Nov 23, 1996, 3:00:00 AM11/23/96
to

Linus Torvalds bored the masses when he said:

: Anyway, I'll try to make Quake 1.06 available on intel too, initially


: only the straight X version I suspect, but hopefully eventually the
: XF86-enhanced version where you can use the mouse too..

Any chances of an SVGAlib version?

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| Cory Hill | "...memo to generation X: Pull your |
| ch...@primenet.com | pants up, turn your hat around, and |
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Mark Orr

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Nov 24, 1996, 3:00:00 AM11/24/96
to Chris Laas

Chris Laas wrote:
> I'm having hellish problems with Linux xquake. I start playing, but
> after a couple of seconds later the thing crashes with a floating
> exception. I thought maybe it was the Pentium float bug, but I got my
> Pentium after that was fixed, and anyway DOS and Win95 quake work just
> fine. Essential info:
>
> CPU: Pentium
> OS: Linux (kernel 2.0.23, Slackware installation (extensively modified))
> XWindows: XFree86 3.1.2 (do you think upgrading to 3.2 would help?)
> PROGS.DAT: both 1.01 and 1.06 fail in the same way.

Which version of the Linux Quake executable do you have?

Something changed internally with the Linux sound drivers at Kernel
version 2.0.1 that broke the first Linux shareware Quake executable.

(DDT depended on a certain value indicating Stereo output being 2,
but in Linux 2.0.1 it changed to zero, so there's a divide by zero
error -- it has nothing to do with the Pentium FDIV bug)

Oh, DDT is no longer doing the ports for Quake -- Linus Torvalds
is. There's a test version of the Quake 1.06 executable floating
around. I've been playing it the last two days. Note: it's just
xquake, not the full-screen-mouse-playing DGA version. Quake 1.06
for DEC Alpha CPU's has been out for a month.

So the answer is get a newer Quake executable -- either 1.01 or
1.06. Version 1.01 and the docs are at FTP.IDSOFTWARE.COM in
the /idstuff/unsup directory

----
Mark Orr
mar...@intersurf.com

Evan Jeffrey

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Nov 25, 1996, 3:00:00 AM11/25/96
to

Mark Orr (mar...@intersurf.com) wrote:

: Chris Laas wrote:
: > I'm having hellish problems with Linux xquake. I start playing, but
: > after a couple of seconds later the thing crashes with a floating
: > exception. I thought maybe it was the Pentium float bug, but I got my
: > Pentium after that was fixed, and anyway DOS and Win95 quake work just
: > fine. Essential info:
: >
: > CPU: Pentium
: > OS: Linux (kernel 2.0.23, Slackware installation (extensively modified))
: > XWindows: XFree86 3.1.2 (do you think upgrading to 3.2 would help?)
: > PROGS.DAT: both 1.01 and 1.06 fail in the same way.

I found that upgrading to 2.0.x w/o upgrading the other recommended stuff
caused this. Have you upgraded libc yet (along with procps and make?)

Evan Jeffrey
ejef...@eliot82.wustl.edu

Topi Paavola

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Nov 25, 1996, 3:00:00 AM11/25/96
to

Mark Orr <mar...@intersurf.com> wrote:
> Oh, DDT is no longer doing the ports for Quake -- Linus Torvalds
> is. There's a test version of the Quake 1.06 executable floating
> around. I've been playing it the last two days. Note: it's just

I updated our Linux server (drink.cc.jyu.fi, 130.234.40.100, CTF 3.01)
to the 1.06 test version. It's been running for about three days and
seems pretty stable - no crashes, everything works. I wonder if there's
any hope of eventually getting a Linux version of QuakeWorld (the
server, at least).

- tjp (Fang[101])
--
http://www.jyu.fi/~tjp/

Glenn Maynard

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Dec 1, 1996, 3:00:00 AM12/1/96
to

Topi Paavola (t...@tarzan.math.jyu.fi) wrote:
: I updated our Linux server (drink.cc.jyu.fi, 130.234.40.100, CTF 3.01)

: to the 1.06 test version. It's been running for about three days and
: seems pretty stable - no crashes, everything works. I wonder if there's
: any hope of eventually getting a Linux version of QuakeWorld (the
: server, at least).

Unfortunately, the client doesn't support mice. :/

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