1 2 2 1 1 2 1 2 2
3
1 is your kick, 2 snare, 3 crash.. you know? and then you can save
that sequence of hits and change the samples after the fact, or the
whole kit, like, 'i wonder how that beat would sound with this kit?'
or edit the sequence of hits? throw in an extra snare hit without
have to redo the whole thing, does this exist? i know it exists if
you program the sequence yourself, like with fruityloops, with a
mouse, filling in squares where you want a hit, but thats so tedious,
is there something that translates real time playing on a midi controller?
>what is the difference between a sampler and a sequencer?
A sampler makes sounds. A sequencer controls sounds.
Not that a sampler may not include a sequencer, and vice versa :-)
CubaseFAQ www.laurencepayne.co.uk/CubaseFAQ.htm
"Possibly the world's least impressive web site": George Perfect
Cubase does it fine for me.
Zo
> ...maybe i haven't found it but is there a program that can take what you
play in real time,
> and map it out somehow...
> ...and then you can save that sequence of hits and change the samples
after the fact, or the
> whole kit, like, 'i wonder how that beat would sound with this kit?'
You can record MIDI using an app like Cakewalk. Once you record your
sequence, it's very easy to change what you're triggering.
>what is the difference between a sampler and a sequencer?
A sampler is a device that stores audio and plays it back on command. Modern
samplers store the audio in digital memory and are commanded to play it back
using MIDI, a serial communications technique.
A sequencer is a system that allows one to record, edit, and play back MIDI
data. A sequencer may be a program running on a general purpose computer
or a dedicated "hardware" system.
> i downloaded
>the demo for battery,
I'm not familiar with that proogram.
> seems like its most practical application would
>for someone that wants to play in real time using a midi controller
>of some sort.. maybe i haven't found it but is there a program that
>can take what you play in real time, and map it out somehow like
>
>1 2 2 1 1 2 1 2 2
> 3
>
>1 is your kick, 2 snare, 3 crash.. you know? and then you can save
>that sequence of hits and change the samples after the fact, or the
>whole kit, like, 'i wonder how that beat would sound with this kit?'
>or edit the sequence of hits? throw in an extra snare hit without
>have to redo the whole thing, does this exist?
You can do this using a sequencer and a sampler. The sequencer stores
and allow you to edit the MIDI data that specifies the drum patterns.
The sampler receives the MIDI data and outputs the playing that it
represents as audio.
> i know it exists if
>you program the sequence yourself, like with fruityloops, with a
>mouse, filling in squares where you want a hit, but thats so tedious,
>is there something that translates real time playing on a midi controller?
Sequencers typically allow one to record one's playing in real time. A
controller of some sort is required. This might be the keyboard of a
synthesizer that has MIDI output capabilities or a set of drum pads that
output MIDI data.
The sequencer is to MIDI as a word processor is to text and the sampler
is to audio as the printer is to the printed page.
--
========================================================================
Michael Kesti | "And like, one and one don't make
| two, one and one make one."
mke...@gv.net | - The Who, Bargain
I use Cubase, but there are outhers, look arround.
RP
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