We have Cosmo Worlds, but it seems that this application saves
only in the VRML 2 format. Is it true?
If yes, how can I convert from VRML 2 to VRML 1?
Ciao
Jurgen Assfalg http://aguirre.ing.unifi.it/~assfalg/
Universita' di Firenze - Dipartimento di sistemi e informatica
Jurgen Assfalg wrote in message <34957C...@freenet.hut.fi>...
>Hi,
>
>We have Cosmo Worlds, but it seems that this application saves
>only in the VRML 2 format. Is it true?
>
>If yes, how can I convert from VRML 2 to VRML 1?
>
Why would you want to do that???
Pierre Boudreau
pi...@nbnet.nb.ca
> Jurgen Assfalg wrote in message <34957C...@freenet.hut.fi>...
> >Hi,
> >
> >We have Cosmo Worlds, but it seems that this application saves
> >only in the VRML 2 format. Is it true?
> >
> >If yes, how can I convert from VRML 2 to VRML 1?
> >
>
> Why would you want to do that???
Vell, I'll tell you, bubbele. Because of LODeStar which
only works on VRML 1 worlds. There may be other utilities
as well that other people use, but I *rely* on LODeStar,
and will until somebody comes out with a mesh decimator
for VRML 97.
--
Rev. Bob "Bob" Crispen
cri...@hiwaay.net
"What a day, what a day, for an auto-da-fe"
> > >We have Cosmo Worlds, but it seems that this application saves
> > >only in the VRML 2 format. Is it true?
> > >
> > >If yes, how can I convert from VRML 2 to VRML 1?
> > >
> >
> > Why would you want to do that???
>
> Vell, I'll tell you, bubbele. Because of LODeStar which
> only works on VRML 1 worlds. There may be other utilities
> as well that other people use, but I *rely* on LODeStar,
> and will until somebody comes out with a mesh decimator
> for VRML 97.
I didn't remember about LODeStar, which I tried to use in the
past on a VRML 2 model; the real problem is that the program
I'm writing for my thesis uses VRML 1 models.