On May 7, 8:32 am, "Charles Richmond" <
numer...@aquaporin4.com> wrote:
> Some nice person from IBM coded the Colossal Cave Adventure in the PL/I
> programming language. Peter Flass has a copy of the source on his web site:
>
>
http://home.roadrunner.com/~pflass/PLI/code/advent.pli
>
> My question is... does anyone know what *data* file to use with this version
> of the code??? The comments at the beginning about the "database" format
> looks suspiciously like the description of the regular data file. (Of
> course, the *code* can be changed without modifying the comments
> unfortunately...) Compare the opening comment of the PL/I version:
>
> /* ADVENTURES
>
> CURRENT LIMITS:
> 9650 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
> 750 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
> 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
> 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ).
> 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT,
> PROP).
> 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
> 205 RANDOM MESSAGES (RTEXT, RTXSIZ).
> 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
> 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ).
> 35 MAGIC MESSAGES (MTEXT, MAGSIZ).
>
> THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE
> STRUCTURE OF THE DATABASE. (E.G., THE VOCABULARY USES
> N/1000 TO DETERMINE WORD TYPE, SO THERE CAN'T BE MORE
> THAN 1000 WORDS.) THESE UPPER LIMITS ARE:
>
> 1000 NON-SYNONYMOUS VOCABULARY WORDS
> 300 LOCATIONS
> 100 OBJECTS
> */
>
> ... with the opening comment of the FORTRAN version written in F40 FORTRAN
> for the DEC-10...
>
> C ADVENTURES
>
> C CURRENT LIMITS:
> C 9650 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
> C 750 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
> C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
> C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ).
> C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP).
> C 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
> C 205 RANDOM MESSAGES (RTEXT, RTXSIZ).
> C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
> C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ).
> C 35 MAGIC MESSAGES (MTEXT, MAGSIZ).
> C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF
> C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE,
> C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE:
> C 1000 NON-SYNONYMOUS VOCABULARY WORDS
> C 300 LOCATIONS
> C 100 OBJECTS
>
> So I think the data file from the original Colossal Cave Adventure *should*
> work with the PL/I version... I'd try it, *if* I had a way to compile the
> PL/I version!!! :-) And "if I belonged to the Elks, I weld it on my watch
> chain, if I had a watch chain..."
>
> Has anyone tried to compile and run this PL/I code here???
I have successfully compiled this PL/I code.
However, I have not tried to run it yet.
Email me if you would like a copy of the source.